throw at mobs laying down
This commit is contained in:
@@ -0,0 +1,2 @@
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///from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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#define COMSIG_ATOM_HITBY "atom_hitby"
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@@ -86,7 +86,7 @@
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DelayNextAction(CLICK_CD_HANDCUFFED)
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return RestrainedClickOn(A)
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if(in_throw_mode)
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if(throw_mode)
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throw_item(A)
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return
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@@ -15,7 +15,7 @@
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DelayNextAction(CLICK_CD_HANDCUFFED)
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return RestrainedClickOn(A)
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if(in_throw_mode)
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if(throw_mode)
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throw_item(A)//todo: make it plausible to lightly toss items via right-click
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return
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@@ -41,37 +41,61 @@ SUBSYSTEM_DEF(throwing)
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currentrun = null
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/datum/thrownthing
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///Defines the atom that has been thrown (Objects and Mobs, mostly.)
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var/atom/movable/thrownthing
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var/atom/target
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///Weakref to the original intended target of the throw, to prevent hardDels
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var/datum/weakref/initial_target
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///The turf that the target was on, if it's not a turf itself.
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var/turf/target_turf
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///If the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.
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var/target_zone
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///The initial direction of the thrower of the thrownthing for building the trajectory of the throw.
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var/init_dir
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///The maximum number of turfs that the thrownthing will travel to reach it's target.
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var/maxrange
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///The speed of the projectile thrownthing being thrown.
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var/speed
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///If a mob is the one who has thrown the object, then it's moved here.
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var/mob/thrower
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///A variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.
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var/diagonals_first
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var/dist_travelled = 0
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var/start_time
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var/dist_x
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var/dist_y
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var/dx
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var/dy
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var/force = MOVE_FORCE_DEFAULT
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var/gentle = FALSE
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///Set to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)
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var/pure_diagonal
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///Tracks how far a thrownthing has traveled mid-throw for the purposes of maxrange
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var/dist_travelled = 0
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///The start_time obtained via world.time for the purposes of tiles moved/tick.
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var/start_time
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///Distance to travel in the X axis/direction.
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var/dist_x
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///Distance to travel in the y axis/direction.
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var/dist_y
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///The Horizontal direction we're traveling (EAST or WEST)
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var/dx
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///The VERTICAL direction we're traveling (NORTH or SOUTH)
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var/dy
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///The movement force provided to a given object in transit. More info on these in move_force.dm
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var/force = MOVE_FORCE_DEFAULT
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///If the throw is gentle, then the thrownthing is harmless on impact.
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var/gentle = FALSE
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///How many tiles that need to be moved in order to travel to the target.
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var/diagonal_error
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///If a thrown thing has a callback, it can be invoked here within thrownthing.
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var/datum/callback/callback
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///Mainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.
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var/paused = FALSE
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///How long an object has been paused for, to be added to the travel time.
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var/delayed_time = 0
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///The last world.time value stored when the thrownthing was moving.
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var/last_move = 0
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/datum/thrownthing/New(thrownthing, target, target_turf, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
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/datum/thrownthing/New(thrownthing, target, init_dir, maxrange, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
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. = ..()
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src.thrownthing = thrownthing
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RegisterSignal(thrownthing, COMSIG_PARENT_QDELETING, .proc/on_thrownthing_qdel)
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src.target = target
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src.target_turf = target_turf
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src.target_turf = get_turf(target)
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if(target_turf != target)
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src.initial_target = WEAKREF(target)
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src.init_dir = init_dir
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src.maxrange = maxrange
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src.speed = speed
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@@ -90,8 +114,8 @@ SUBSYSTEM_DEF(throwing)
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SSthrowing.currentrun -= thrownthing
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thrownthing.throwing = null
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thrownthing = null
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target = null
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thrower = null
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initial_target = null
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if(callback)
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QDEL_NULL(callback) //It stores a reference to the thrownthing, its source. Let's clean that.
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return ..()
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@@ -114,9 +138,17 @@ SUBSYSTEM_DEF(throwing)
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delayed_time += world.time - last_move
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return
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if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
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finalize()
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return
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var/atom/movable/actual_target = initial_target?.resolve()
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if(dist_travelled) //to catch sneaky things moving on our tile while we slept
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for(var/atom/movable/obstacle as anything in get_turf(thrownthing))
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if (obstacle == thrownthing || (obstacle == thrower && !ismob(thrownthing)))
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continue
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if(obstacle.pass_flags_self & LETPASSTHROW)
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continue
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if (obstacle == actual_target || (obstacle.density && !(obstacle.flags_1 & ON_BORDER_1)))
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finalize(TRUE, obstacle)
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return
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var/atom/step
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@@ -143,14 +175,17 @@ SUBSYSTEM_DEF(throwing)
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finalize()
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return
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AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
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if (!AM.throwing) // we hit something during our move
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finalize(hit = TRUE)
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if(!AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))) // we hit something during our move...
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if(AM.throwing) // ...but finalize() wasn't called on Bump() because of a higher level definition that doesn't always call parent.
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finalize()
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return
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dist_travelled++
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if(actual_target && !(actual_target.pass_flags_self & LETPASSTHROW) && actual_target.loc == AM.loc) // we crossed a movable with no density (e.g. a mouse or APC) we intend to hit anyway.
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finalize(TRUE, actual_target)
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return
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if (dist_travelled > MAX_THROWING_DIST)
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finalize()
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return
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@@ -162,11 +197,10 @@ SUBSYSTEM_DEF(throwing)
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return
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thrownthing.throwing = null
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if (!hit)
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for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
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var/atom/A = thing
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if (A == target)
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for (var/atom/movable/obstacle as anything in get_turf(thrownthing)) //looking for our target on the turf we land on.
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if (obstacle == target)
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hit = TRUE
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thrownthing.throw_impact(A, src)
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thrownthing.throw_impact(obstacle, src)
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if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
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return //deletion should already be handled by on_thrownthing_qdel()
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break
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@@ -192,15 +226,3 @@ SUBSYSTEM_DEF(throwing)
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T.zFall(thrownthing)
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qdel(src)
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/datum/thrownthing/proc/hit_atom(atom/A)
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finalize(hit=TRUE, target=A)
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/datum/thrownthing/proc/hitcheck()
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for (var/thing in get_turf(thrownthing))
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var/atom/movable/AM = thing
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if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
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continue
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if (AM.density && !(AM.pass_flags_self & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
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finalize(hit=TRUE, target=AM)
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return TRUE
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@@ -117,7 +117,7 @@
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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return
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if(source.mob.in_throw_mode)
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if(source.mob.throw_mode)
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return
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if(!isturf(source.mob.loc)) //No firing inside lockers and stuff.
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return
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@@ -66,7 +66,7 @@
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///See if we can tackle or not. If we can, leap!
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/datum/component/tackler/proc/checkTackle(mob/living/carbon/user, atom/A, params)
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if(!user.in_throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
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if(!user.throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
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return
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if(HAS_TRAIT(user, TRAIT_HULK))
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@@ -127,7 +127,7 @@
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return BULLET_ACT_HIT
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if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
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return BULLET_ACT_HIT
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if(A.in_throw_mode)
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if(A.throw_mode)
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A.visible_message("<span class='danger'>[A] effortlessly swats the projectile aside! They can deflect projectile with their bare hands!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
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P.firer = A
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@@ -686,13 +686,29 @@
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SEND_SIGNAL(src, COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
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return
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/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
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addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
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/**
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* React to being hit by a thrown object
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*
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* Default behaviour is to call [hitby_react][/atom/proc/hitby_react] on ourselves after 2 seconds if we are dense
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* and under normal gravity.
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*
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* Im not sure why this the case, maybe to prevent lots of hitby's if the thrown object is
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* deleted shortly after hitting something (during explosions or other massive events that
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* throw lots of items around - singularity being a notable example)
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*/
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/atom/proc/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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SEND_SIGNAL(src, COMSIG_ATOM_HITBY, hitting_atom, skipcatch, hitpush, blocked, throwingdatum)
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if(density && !has_gravity(hitting_atom)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
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addtimer(CALLBACK(src, .proc/hitby_react, hitting_atom), 2)
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/atom/proc/hitby_react(atom/movable/AM)
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if(AM && isturf(AM.loc))
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step(AM, turn(AM.dir, 180))
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/**
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* We have have actually hit the passed in atom
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*
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* Default behaviour is to move back from the item that hit us
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*/
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/atom/proc/hitby_react(atom/movable/harmed_atom)
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if(harmed_atom && isturf(harmed_atom.loc))
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step(harmed_atom, turn(harmed_atom.dir, 180))
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/atom/proc/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
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return
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@@ -383,9 +383,9 @@
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if(!(impact_signal && (impact_signal & COMPONENT_MOVABLE_IMPACT_NEVERMIND))) // in case a signal interceptor broke or deleted the thing before we could process our hit
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return hit_atom.hitby(src, throwingdatum=throwingdatum, hitpush=hitpush)
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/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
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/atom/movable/hitby(atom/movable/hitting_atom, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
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if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
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step(src, AM.dir)
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step(src, hitting_atom.dir)
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..()
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/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = MOVE_FORCE_STRONG, gentle = FALSE)
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@@ -441,7 +441,7 @@
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else
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target_zone = thrower.zone_selected
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var/datum/thrownthing/TT = new(src, target, get_turf(target), get_dir(src, target), range, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
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var/datum/thrownthing/TT = new(src, target, get_dir(src, target), range, speed, thrower, diagonals_first, force, gentle, callback, target_zone)
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var/dist_x = abs(target.x - src.x)
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var/dist_y = abs(target.y - src.y)
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@@ -207,7 +207,7 @@
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SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
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. = ..()
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if(!QDELETED(throwing))
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throwing.hit_atom(A)
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throwing.finalize(hit = TRUE, target = A)
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. = TRUE
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if(QDELETED(A))
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return
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@@ -151,8 +151,9 @@
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slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
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slipper.Slip(src, hit_atom)
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slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
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if(thrownby && !caught)
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throw_at(thrownby, throw_range+2, throw_speed, null, 1)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by && !caught)
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throw_at(thrown_by, throw_range+2, throw_speed, null, 1)
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else
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return ..()
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@@ -112,7 +112,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
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var/mob/thrownby = null
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///A weakref to the mob who threw the item
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var/datum/weakref/thrownby = null //I cannot verbally describe how much I hate this var
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
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@@ -739,7 +740,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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thrownby = thrower
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thrownby = WEAKREF(thrower)
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callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
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. = ..(target, range, speed, thrower, spin, diagonals_first, callback, force)
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@@ -834,7 +835,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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. = ""
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/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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return
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return // SEND_SIGNAL(src, COMSIG_ATOM_HITBY, AM, skipcatch, hitpush, blocked, throwingdatum)
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/obj/item/attack_hulk(mob/living/carbon/human/user)
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return 0
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@@ -168,7 +168,9 @@
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diceroll(user)
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/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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diceroll(thrownby)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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diceroll(thrown_by)
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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@@ -289,10 +289,11 @@
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"<span class='userdanger'>[M] has been splashed with something!</span>")
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var/turf/TT = get_turf(hit_atom)
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var/throwerstring
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if(thrownby)
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log_combat(thrownby, M, "splashed", R)
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var/turf/AT = get_turf(thrownby)
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throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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log_combat(thrown_by, M, "splashed", R)
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var/turf/AT = get_turf(thrown_by)
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throwerstring = " THROWN BY [key_name(thrown_by)] at [AT] (AREACOORD(AT)]"
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log_reagent("SPLASH: [src] mob throw_impact() onto [key_name(hit_atom)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
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reagents.reaction(hit_atom, TOUCH)
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reagents.clear_reagents()
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@@ -61,9 +61,10 @@
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/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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var/mob/thrown_by = thrownby?.resolve()
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//Only mob/living types have stun handling
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrownby)
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baton_stun(hit_atom, thrownby, shoving = TRUE)
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrown_by)
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baton_stun(hit_atom, thrown_by, shoving = TRUE)
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/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
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preload_cell_type = /obj/item/stock_parts/cell/high/plus
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@@ -387,8 +388,9 @@
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/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(turned_on)
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var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
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if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
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baton_stun(hit_atom, thrownby, shoving = TRUE)
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var/mob/thrown_by = thrownby?.resolve()
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if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrown_by)//if they are a carbon and they didn't catch it
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baton_stun(hit_atom, thrown_by, shoving = TRUE)
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if(thrownby && !caught)
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throw_back()
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else
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@@ -397,8 +399,9 @@
|
||||
/obj/item/melee/baton/boomerang/proc/throw_back()
|
||||
set waitfor = FALSE
|
||||
sleep(1)
|
||||
var/mob/thrown_by = thrownby?.resolve()
|
||||
if(!QDELETED(src))
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
|
||||
throw_at(thrown_by, throw_range+2, throw_speed, null, TRUE)
|
||||
|
||||
/obj/item/melee/baton/boomerang/update_icon()
|
||||
if(turned_on)
|
||||
|
||||
@@ -268,7 +268,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
playsound(src, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
|
||||
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
|
||||
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
|
||||
return ..()
|
||||
|
||||
@@ -325,7 +325,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/projectile/tentacle/proc/reset_throw(mob/living/carbon/human/H)
|
||||
if(H.in_throw_mode)
|
||||
if(H.throw_mode)
|
||||
H.throw_mode_off() //Don't annoy the changeling if he doesn't catch the item
|
||||
|
||||
/obj/item/projectile/tentacle/proc/tentacle_grab(mob/living/carbon/human/H, mob/living/carbon/C)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
return
|
||||
if(isitem(M))
|
||||
var/obj/item/I = M
|
||||
if(is_servant_of_ratvar(I.thrownby)) //nice try!
|
||||
if(is_servant_of_ratvar(I.thrownby?.resolve())) //nice try!
|
||||
return
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -425,9 +425,10 @@
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.type + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
var/mob/thrown_by = thrownby?.resolve()
|
||||
if(isturf(target) && reagents.reagent_list.len && thrown_by)
|
||||
log_combat(thrown_by, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
|
||||
@@ -125,8 +125,8 @@
|
||||
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
victim.DefaultCombatKnockdown(20)
|
||||
DefaultCombatKnockdown(20)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim] [extra_speed ? "really hard" : ""], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim] [extra_speed ? "extra hard" : ""]!</span>")
|
||||
visible_message("<span class='danger'>[src] crashes into [victim][extra_speed ? " really hard" : ""], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim][extra_speed ? " extra hard" : ""]!</span>")
|
||||
playsound(src,'sound/weapons/punch1.ogg',50,1)
|
||||
|
||||
|
||||
@@ -134,20 +134,20 @@
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
if(stat)
|
||||
return
|
||||
if(in_throw_mode)
|
||||
if(throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
throw_mode_on()
|
||||
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_off()
|
||||
in_throw_mode = FALSE
|
||||
throw_mode = FALSE
|
||||
if(client && hud_used)
|
||||
hud_used.throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
|
||||
/mob/living/carbon/proc/throw_mode_on()
|
||||
in_throw_mode = TRUE
|
||||
throw_mode = TRUE
|
||||
if(client && hud_used)
|
||||
hud_used.throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
|
||||
@@ -48,22 +48,30 @@
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !throw_mode)
|
||||
return
|
||||
if(incapacitated())
|
||||
if(get_active_held_item())
|
||||
return
|
||||
if (get_active_held_item())
|
||||
if (HAS_TRAIT_FROM(src, TRAIT_AUTO_CATCH_ITEM,RISING_BASS_TRAIT))
|
||||
visible_message("<span class='warning'>[src] chops [I] out of the air!</span>")
|
||||
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(!skipcatch && can_catch_item() && isitem(AM) && isturf(AM.loc))
|
||||
var/obj/item/I = AM
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message(span_warning("[src] catches [I]!"), \
|
||||
span_userdanger("You catch [I] in mid-air!"))
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
return
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
if(isitem(AM) && HAS_TRAIT_FROM(src, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT))
|
||||
visible_message(span_warning("[src] chops [AM] out of the air!"), \
|
||||
span_userdanger("You chop [AM] out of the air!"))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
|
||||
|
||||
@@ -68,12 +68,16 @@
|
||||
|
||||
/mob/living/carbon/human/proc/check_martial_melee_block()
|
||||
if(mind)
|
||||
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
|
||||
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && throw_mode && !incapacitated(FALSE, TRUE))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
return dna?.species?.spec_hitby(AM, src) || ..()
|
||||
if(dna?.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
@@ -817,7 +821,7 @@
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
|
||||
@@ -419,7 +419,8 @@
|
||||
var/obj/item/I
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
if(I.thrownby == H) //No throwing stuff at yourself to trigger the teleport
|
||||
var/mob/thrown_by = I.thrownby?.resolve()
|
||||
if(thrown_by == H) //No throwing stuff at yourself to trigger the teleport
|
||||
return 0
|
||||
else
|
||||
reactive_teleport(H)
|
||||
|
||||
@@ -396,12 +396,13 @@
|
||||
retaliate(Proj.firer)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(hitting_atom, /obj/item))
|
||||
var/obj/item/item_hitby = hitting_atom
|
||||
var/mob/thrown_by = item_hitby.thrownby?.resolve()
|
||||
if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
|
||||
var/mob/living/carbon/human/human_throwee = thrown_by
|
||||
retaliate(human_throwee)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/Crossed(atom/movable/AM)
|
||||
|
||||
@@ -106,48 +106,51 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
// Throwingdatum can be null if someone had an accident() while slipping with an item in hand.
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(isitem(AM))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/list/block_return = list()
|
||||
var/total_damage = AM.throwforce
|
||||
if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, block_return) & BLOCK_SUCCESS)
|
||||
if(!isitem(AM))
|
||||
// Filled with made up numbers for non-items.
|
||||
if(mob_run_block(AM, 30, "\the [AM.name]", ATTACK_TYPE_PROJECTILE, 0, throwingdatum.thrower, throwingdatum.thrower.zone_selected, list()))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1) //Item sounds are handled in the item itself
|
||||
return ..()
|
||||
|
||||
var/obj/item/thrown_item = AM
|
||||
if(thrown_item.thrownby == WEAKREF(src)) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
|
||||
if(mob_run_block(AM, thrown_item.throwforce, "\the [thrown_item.name]", ATTACK_TYPE_PROJECTILE, 0, throwingdatum.thrower, throwingdatum.thrower.zone_selected, list()))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
total_damage = block_calculate_resultant_damage(total_damage, block_return)
|
||||
if(I)
|
||||
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone, throwingdatum, FALSE, blocked)
|
||||
if(nosell_hit)
|
||||
skipcatch = TRUE
|
||||
hitpush = FALSE
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/dtype = BRUTE
|
||||
|
||||
dtype = I.damtype
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/nosell_hit = SEND_SIGNAL(thrown_item, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, blocked, throwingdatum) // TODO: find a better way to handle hitpush and skipcatch for humans
|
||||
if(nosell_hit)
|
||||
skipcatch = TRUE
|
||||
hitpush = FALSE
|
||||
|
||||
if(!blocked)
|
||||
if(!nosell_hit)
|
||||
visible_message("<span class='danger'>[src] is hit by [I]!</span>", \
|
||||
"<span class='userdanger'>You're hit by [I]!</span>")
|
||||
if(!I.throwforce)
|
||||
return
|
||||
var/armor = run_armor_check(impacting_zone, MELEE, "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration)
|
||||
apply_damage(I.throwforce, dtype, impacting_zone, armor, sharpness=I.get_sharpness(), wound_bonus=(nosell_hit * CANT_WOUND))
|
||||
else
|
||||
return 1
|
||||
else
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
..()
|
||||
if(blocked)
|
||||
return TRUE
|
||||
|
||||
var/mob/thrown_by = thrown_item.thrownby?.resolve()
|
||||
if(thrown_by)
|
||||
log_combat(thrown_by, src, "threw and hit", thrown_item)
|
||||
if(nosell_hit)
|
||||
return ..()
|
||||
visible_message(span_danger("[src] is hit by [thrown_item]!"), \
|
||||
span_userdanger("You're hit by [thrown_item]!"))
|
||||
if(!thrown_item.throwforce)
|
||||
return
|
||||
var/armor = run_armor_check(zone, MELEE, "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].", thrown_item.armour_penetration, "", FALSE)
|
||||
apply_damage(thrown_item.throwforce, thrown_item.damtype, zone, armor, sharpness = thrown_item.get_sharpness(), wound_bonus = (nosell_hit * CANT_WOUND))
|
||||
if(QDELETED(src)) //Damage can delete the mob.
|
||||
return
|
||||
if(lying) // physics says it's significantly harder to push someone by constantly chucking random furniture at them if they are down on the floor.
|
||||
hitpush = FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
|
||||
@@ -138,13 +138,14 @@
|
||||
bike_horn(A)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(hitting_atom, /obj/item))
|
||||
playsound(src, honksound, 50, TRUE, -1)
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < health && I.thrownby && (istype(I.thrownby, /mob/living/carbon/human)))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
var/obj/item/item_hitby = hitting_atom
|
||||
var/mob/thrown_by = item_hitby.thrownby?.resolve()
|
||||
if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
|
||||
var/mob/living/carbon/human/human_throwee = thrown_by
|
||||
retaliate(human_throwee)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/bike_horn() //use bike_horn
|
||||
|
||||
@@ -351,12 +351,13 @@
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
|
||||
var/mob/living/carbon/human/H = I.thrownby
|
||||
retaliate(H)
|
||||
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(hitting_atom, /obj/item))
|
||||
var/obj/item/item_hitby = hitting_atom
|
||||
var/mob/thrown_by = item_hitby.thrownby?.resolve()
|
||||
if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
|
||||
var/mob/living/carbon/human/human_throwee = thrown_by
|
||||
retaliate(human_throwee)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
if(!stat)
|
||||
Aggro()
|
||||
if(T.throwforce <= 20)
|
||||
visible_message("<span class='notice'>The [T.name] [throw_message] [src.name]!</span>")
|
||||
visible_message(span_notice("The [T.name] [throw_message] [src.name]!"))
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining.
|
||||
|
||||
var/in_throw_mode = 0
|
||||
var/throw_mode = 0
|
||||
|
||||
var/job = null//Living
|
||||
|
||||
|
||||
@@ -106,9 +106,10 @@
|
||||
/obj/item/reagent_containers/proc/bartender_check(atom/target)
|
||||
. = FALSE
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || !target.CanPass(src, T) || !thrownby || !thrownby.actions)
|
||||
var/mob/thrown_by = thrownby?.resolve()
|
||||
if(!T || !target.CanPass(src, T) || !thrown_by || !thrown_by.actions)
|
||||
return
|
||||
var/datum/action/innate/D = get_action_of_type(thrownby, /datum/action/innate/drink_fling)
|
||||
var/datum/action/innate/D = get_action_of_type(thrown_by, /datum/action/innate/drink_fling)
|
||||
if(D?.active)
|
||||
return TRUE
|
||||
|
||||
@@ -118,6 +119,7 @@
|
||||
/obj/item/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
|
||||
if(!reagents || !reagents.total_volume || !spillable)
|
||||
return
|
||||
var/mob/thrown_by = thrownby?.resolve()
|
||||
|
||||
if(ismob(target) && target.reagents)
|
||||
if(thrown)
|
||||
@@ -128,10 +130,10 @@
|
||||
"<span class='userdanger'>[M] has been splashed with something!</span>")
|
||||
var/turf/TT = get_turf(target)
|
||||
var/throwerstring
|
||||
if(thrownby && thrown)
|
||||
log_combat(thrownby, M, "splashed", R)
|
||||
var/turf/AT = get_turf(thrownby)
|
||||
throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
|
||||
if(thrown_by && thrown)
|
||||
log_combat(thrown_by, M, "splashed", R)
|
||||
var/turf/AT = get_turf(thrown_by)
|
||||
throwerstring = " THROWN BY [key_name(thrown_by)] at [AT] (AREACOORD(AT)]"
|
||||
log_reagent("SPLASH: [src] mob SplashReagents() onto [key_name(target)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
@@ -142,15 +144,15 @@
|
||||
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
|
||||
|
||||
else
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
|
||||
log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [AREACOORD(target)].")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [ADMIN_VERBOSEJMP(target)].")
|
||||
if(isturf(target) && reagents.reagent_list.len && thrown_by)
|
||||
log_combat(thrown_by, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
|
||||
log_game("[key_name(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [AREACOORD(target)].")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [ADMIN_VERBOSEJMP(target)].")
|
||||
var/turf/T = get_turf(target)
|
||||
var/throwerstring
|
||||
if(thrownby && thrown)
|
||||
var/turf/AT = get_turf(thrownby)
|
||||
throwerstring = " THROWN BY [key_name(thrownby)] at [AT] ([AREACOORD(AT)])"
|
||||
if(thrown_by && thrown)
|
||||
var/turf/AT = get_turf(thrown_by)
|
||||
throwerstring = " THROWN BY [key_name(thrown_by)] at [AT] ([AREACOORD(AT)])"
|
||||
log_reagent("SPLASH - [src] object SplashReagents() onto [target] at [T] ([AREACOORD(T)])[throwerstring] - [reagents.log_list()]")
|
||||
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
|
||||
@@ -29,9 +29,10 @@
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
var/R = reagents?.log_list()
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
var/mob/thrown_by = thrownby?.resolve()
|
||||
if(isturf(target) && reagents.reagent_list.len && thrown_by)
|
||||
log_combat(thrown_by, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrown_by)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
var/turf/UT = get_turf(user)
|
||||
|
||||
@@ -359,10 +359,10 @@
|
||||
if(isitem(AM) && AM.CanEnterDisposals())
|
||||
if(prob(75))
|
||||
AM.forceMove(src)
|
||||
visible_message("<span class='notice'>[AM] lands in [src].</span>")
|
||||
update_icon()
|
||||
visible_message(span_notice("[AM] lands in [src]."))
|
||||
update_appearance()
|
||||
else
|
||||
visible_message("<span class='notice'>[AM] bounces off of [src]'s rim!</span>")
|
||||
visible_message(span_notice("[AM] bounces off of [src]'s rim!"))
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
/obj/vehicle/sealed/mecha/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) //wrapper
|
||||
log_message("Hit by [AM].", LOG_MECHA, color="red")
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/sealed/mecha/bullet_act(obj/item/projectile/Proj) //wrapper
|
||||
if(!enclosed && LAZYLEN(occupants) && !(mecha_flags & SILICON_PILOT) && !Proj.force_hit && (Proj.def_zone == BODY_ZONE_HEAD || Proj.def_zone == BODY_ZONE_CHEST)) //allows bullets to hit the pilot of open-canopy mechs
|
||||
|
||||
@@ -133,10 +133,10 @@
|
||||
check_boost()
|
||||
if(driver.m_intent == MOVE_INTENT_WALK)
|
||||
var/deceleration = max_deceleration
|
||||
if(driver.in_throw_mode)
|
||||
if(driver.throw_mode)
|
||||
deceleration *= 1.5
|
||||
friction(deceleration, TRUE)
|
||||
else if(driver.in_throw_mode)
|
||||
else if(driver.throw_mode)
|
||||
friction(max_deceleration*1.2, TRUE)
|
||||
friction(max_deceleration/4)
|
||||
|
||||
|
||||
@@ -168,6 +168,7 @@
|
||||
#include "code\__DEFINES\dcs\signals\signals_reagent.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_screentips.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_subsystem.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_main.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_living.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_main.dm"
|
||||
|
||||
Reference in New Issue
Block a user