throw at mobs laying down
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@@ -207,7 +207,7 @@
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SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
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. = ..()
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if(!QDELETED(throwing))
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throwing.hit_atom(A)
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throwing.finalize(hit = TRUE, target = A)
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. = TRUE
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if(QDELETED(A))
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return
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