throw at mobs laying down
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@@ -151,8 +151,9 @@
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slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
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slipper.Slip(src, hit_atom)
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slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
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if(thrownby && !caught)
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throw_at(thrownby, throw_range+2, throw_speed, null, 1)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by && !caught)
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throw_at(thrown_by, throw_range+2, throw_speed, null, 1)
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else
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return ..()
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