throw at mobs laying down
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@@ -168,7 +168,9 @@
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diceroll(user)
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/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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diceroll(thrownby)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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diceroll(thrown_by)
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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@@ -289,10 +289,11 @@
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"<span class='userdanger'>[M] has been splashed with something!</span>")
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var/turf/TT = get_turf(hit_atom)
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var/throwerstring
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if(thrownby)
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log_combat(thrownby, M, "splashed", R)
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var/turf/AT = get_turf(thrownby)
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throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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log_combat(thrown_by, M, "splashed", R)
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var/turf/AT = get_turf(thrown_by)
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throwerstring = " THROWN BY [key_name(thrown_by)] at [AT] (AREACOORD(AT)]"
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log_reagent("SPLASH: [src] mob throw_impact() onto [key_name(hit_atom)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
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reagents.reaction(hit_atom, TOUCH)
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reagents.clear_reagents()
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@@ -61,9 +61,10 @@
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/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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var/mob/thrown_by = thrownby?.resolve()
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//Only mob/living types have stun handling
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrownby)
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baton_stun(hit_atom, thrownby, shoving = TRUE)
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrown_by)
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baton_stun(hit_atom, thrown_by, shoving = TRUE)
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/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
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preload_cell_type = /obj/item/stock_parts/cell/high/plus
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@@ -387,8 +388,9 @@
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/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(turned_on)
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var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
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if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
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baton_stun(hit_atom, thrownby, shoving = TRUE)
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var/mob/thrown_by = thrownby?.resolve()
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if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrown_by)//if they are a carbon and they didn't catch it
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baton_stun(hit_atom, thrown_by, shoving = TRUE)
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if(thrownby && !caught)
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throw_back()
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else
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@@ -397,8 +399,9 @@
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/obj/item/melee/baton/boomerang/proc/throw_back()
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set waitfor = FALSE
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sleep(1)
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var/mob/thrown_by = thrownby?.resolve()
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if(!QDELETED(src))
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throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
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throw_at(thrown_by, throw_range+2, throw_speed, null, TRUE)
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/obj/item/melee/baton/boomerang/update_icon()
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if(turned_on)
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