throw at mobs laying down
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@@ -168,7 +168,9 @@
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diceroll(user)
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/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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diceroll(thrownby)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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diceroll(thrown_by)
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. = ..()
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/obj/item/dice/proc/diceroll(mob/user)
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