throw at mobs laying down

This commit is contained in:
SandPoot
2023-12-18 14:07:25 -03:00
parent b36da8f5d7
commit b9a422ee2d
35 changed files with 243 additions and 171 deletions
+5 -5
View File
@@ -125,8 +125,8 @@
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
victim.DefaultCombatKnockdown(20)
DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[src] crashes into [victim] [extra_speed ? "really hard" : ""], knocking them both over!</span>",\
"<span class='userdanger'>You violently crash into [victim] [extra_speed ? "extra hard" : ""]!</span>")
visible_message("<span class='danger'>[src] crashes into [victim][extra_speed ? " really hard" : ""], knocking them both over!</span>",\
"<span class='userdanger'>You violently crash into [victim][extra_speed ? " extra hard" : ""]!</span>")
playsound(src,'sound/weapons/punch1.ogg',50,1)
@@ -134,20 +134,20 @@
/mob/living/carbon/proc/toggle_throw_mode()
if(stat)
return
if(in_throw_mode)
if(throw_mode)
throw_mode_off()
else
throw_mode_on()
/mob/living/carbon/proc/throw_mode_off()
in_throw_mode = FALSE
throw_mode = FALSE
if(client && hud_used)
hud_used.throw_icon.icon_state = "act_throw_off"
/mob/living/carbon/proc/throw_mode_on()
in_throw_mode = TRUE
throw_mode = TRUE
if(client && hud_used)
hud_used.throw_icon.icon_state = "act_throw_on"
@@ -48,22 +48,30 @@
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
affecting.dismember(P.damtype)
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
. = ..()
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
. = FALSE
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !throw_mode)
return
if(incapacitated())
if(get_active_held_item())
return
if (get_active_held_item())
if (HAS_TRAIT_FROM(src, TRAIT_AUTO_CATCH_ITEM,RISING_BASS_TRAIT))
visible_message("<span class='warning'>[src] chops [I] out of the air!</span>")
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
return TRUE
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(!skipcatch && can_catch_item() && isitem(AM) && isturf(AM.loc))
var/obj/item/I = AM
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message(span_warning("[src] catches [I]!"), \
span_userdanger("You catch [I] in mid-air!"))
throw_mode_off()
return TRUE
return
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
if(isitem(AM) && HAS_TRAIT_FROM(src, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT))
visible_message(span_warning("[src] chops [AM] out of the air!"), \
span_userdanger("You chop [AM] out of the air!"))
return TRUE
return ..()
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
@@ -68,12 +68,16 @@
/mob/living/carbon/human/proc/check_martial_melee_block()
if(mind)
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && throw_mode && !incapacitated(FALSE, TRUE))
return TRUE
return FALSE
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
return dna?.species?.spec_hitby(AM, src) || ..()
if(dna?.species)
var/spec_return = dna.species.spec_hitby(AM, src)
if(spec_return)
return spec_return
return ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
@@ -817,7 +821,7 @@
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
else
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
if(damage_type != BRUTE && damage_type != BURN)
@@ -419,7 +419,8 @@
var/obj/item/I
if(istype(AM, /obj/item))
I = AM
if(I.thrownby == H) //No throwing stuff at yourself to trigger the teleport
var/mob/thrown_by = I.thrownby?.resolve()
if(thrown_by == H) //No throwing stuff at yourself to trigger the teleport
return 0
else
reactive_teleport(H)
@@ -396,12 +396,13 @@
retaliate(Proj.firer)
return ..()
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
var/mob/living/carbon/human/H = I.thrownby
retaliate(H)
/mob/living/carbon/monkey/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(hitting_atom, /obj/item))
var/obj/item/item_hitby = hitting_atom
var/mob/thrown_by = item_hitby.thrownby?.resolve()
if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
var/mob/living/carbon/human/human_throwee = thrown_by
retaliate(human_throwee)
..()
/mob/living/carbon/monkey/Crossed(atom/movable/AM)