throw at mobs laying down
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@@ -138,13 +138,14 @@
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bike_horn(A)
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/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(AM, /obj/item))
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/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(hitting_atom, /obj/item))
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playsound(src, honksound, 50, TRUE, -1)
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var/obj/item/I = AM
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if(I.throwforce < health && I.thrownby && (istype(I.thrownby, /mob/living/carbon/human)))
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var/mob/living/carbon/human/H = I.thrownby
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retaliate(H)
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var/obj/item/item_hitby = hitting_atom
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var/mob/thrown_by = item_hitby.thrownby?.resolve()
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if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
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var/mob/living/carbon/human/human_throwee = thrown_by
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retaliate(human_throwee)
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..()
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/mob/living/simple_animal/bot/honkbot/proc/bike_horn() //use bike_horn
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@@ -351,12 +351,13 @@
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..()
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/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
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var/mob/living/carbon/human/H = I.thrownby
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retaliate(H)
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/mob/living/simple_animal/bot/secbot/hitby(atom/movable/hitting_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(hitting_atom, /obj/item))
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var/obj/item/item_hitby = hitting_atom
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var/mob/thrown_by = item_hitby.thrownby?.resolve()
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if(item_hitby.throwforce < src.health && thrown_by && ishuman(thrown_by))
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var/mob/living/carbon/human/human_throwee = thrown_by
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retaliate(human_throwee)
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..()
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@@ -50,7 +50,7 @@
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if(!stat)
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Aggro()
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if(T.throwforce <= 20)
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visible_message("<span class='notice'>The [T.name] [throw_message] [src.name]!</span>")
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visible_message(span_notice("The [T.name] [throw_message] [src.name]!"))
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return
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..()
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