gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool

This commit is contained in:
Sishen
2019-08-31 02:55:29 -04:00
parent b69c928419
commit ba5021af5b
6 changed files with 80 additions and 14 deletions
@@ -32,6 +32,19 @@
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
/obj/item/multitool/chaplain
name = "\improper hypertool"
desc = "Used for pulsing wires to test which to cut. Seems to cause massive brain damage in certain targets."
damtype = BRAIN
force = 18
armour_penetration = 35
hitsound = 'sound/effects/sparks4.ogg'
var/chaplain_spawnable = TRUE
/obj/item/multitool/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
/obj/item/multitool/examine(mob/user)
..()
if(selected_io)
+3 -2
View File
@@ -248,8 +248,9 @@
return
var/obj/item/holy_weapon
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
/obj/item/melee/transforming/energy/sword/cx/chaplain,
/obj/item/gun/energy/laser/redtag/hitscan/holyak
/obj/item/twohanded/dualsaber/hypereutactic/chaplain,
/obj/item/gun/energy/laser/redtag/hitscan/chaplain,
/obj/item/multitool/chaplain
)
var/list/display_names = list()
for(var/V in holy_weapons_list)