gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool
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@@ -32,6 +32,19 @@
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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/obj/item/multitool/chaplain
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name = "\improper hypertool"
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desc = "Used for pulsing wires to test which to cut. Seems to cause massive brain damage in certain targets."
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damtype = BRAIN
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force = 18
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armour_penetration = 35
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hitsound = 'sound/effects/sparks4.ogg'
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var/chaplain_spawnable = TRUE
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/obj/item/multitool/chaplain/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE)
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/obj/item/multitool/examine(mob/user)
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..()
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if(selected_io)
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@@ -248,8 +248,9 @@
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return
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var/obj/item/holy_weapon
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var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
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/obj/item/melee/transforming/energy/sword/cx/chaplain,
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/obj/item/gun/energy/laser/redtag/hitscan/holyak
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/obj/item/twohanded/dualsaber/hypereutactic/chaplain,
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain,
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/obj/item/multitool/chaplain
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)
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var/list/display_names = list()
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for(var/V in holy_weapons_list)
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