gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool

This commit is contained in:
Sishen
2019-08-31 02:55:29 -04:00
parent b69c928419
commit ba5021af5b
6 changed files with 80 additions and 14 deletions
@@ -130,16 +130,6 @@
else
return ..()
/obj/item/melee/transforming/energy/sword/cx/chaplain
name = "divine lightblade"
force_on = 20 //haha i'll regret this
block_chance = 50
var/chaplain_spawnable = TRUE
/obj/item/melee/transforming/energy/sword/cx/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
//OBLIGATORY TOY MEMES /////////////////////////////////////
/obj/item/toy/sword/cx
@@ -272,6 +262,20 @@
spinnable = FALSE
total_mass_on = 4
/obj/item/twohanded/dualsaber/hypereutactic/chaplain
name = "\improper divine lightblade"
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
force = 5
force_unwielded = 5
force_wielded = 20
block_chance = 50
armour_penetration = 0
var/chaplain_spawnable = TRUE
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE