Clockwork component generation is twice as fast, but scriptures cost up to twice as much

This commit is contained in:
CitadelStationBot
2017-05-03 22:21:55 -05:00
parent be00d77431
commit bafafbadf2
7 changed files with 40 additions and 34 deletions
+7 -7
View File
@@ -37,15 +37,15 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define JUDGEMENT_CV_REQ 300
//general component/cooldown things
#define SLAB_PRODUCTION_TIME 900 //how long(deciseconds) slabs require to produce a single component; defaults to 1 minute 30 seconds
#define SLAB_PRODUCTION_TIME 450 //how long(deciseconds) slabs require to produce a single component; defaults to 45 seconds
#define SLAB_SERVANT_SLOWDOWN 300 //how much each servant above 5 slows down slab-based generation; defaults to 30 seconds per sevant
#define SLAB_SERVANT_SLOWDOWN 150 //how much each servant above 5 slows down slab-based generation; defaults to 15 seconds per sevant
#define SLAB_SLOWDOWN_MAXIMUM 2700 //maximum slowdown from additional servants; defaults to 4 minutes 30 seconds
#define SLAB_SLOWDOWN_MAXIMUM 1350 //maximum slowdown from additional servants; defaults to 2 minutes 15 seconds
#define CACHE_PRODUCTION_TIME 600 //how long(deciseconds) caches require to produce a component; defaults to 1 minute
#define CACHE_PRODUCTION_TIME 300 //how long(deciseconds) caches require to produce a component; defaults to 30 seconds
#define ACTIVE_CACHE_SLOWDOWN 100 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 10 seconds
#define ACTIVE_CACHE_SLOWDOWN 50 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 5 seconds
#define LOWER_PROB_PER_COMPONENT 10 //how much each component in the cache reduces the weight of getting another of that component type
@@ -87,9 +87,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home
#define ARK_SUMMON_COST 3 //how many of each component an Ark costs to summon
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
#define ARK_CONSUME_COST 7 //how many of each component an Ark needs to consume to activate
#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
//Objective text define
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."