Clockwork component generation is twice as fast, but scriptures cost up to twice as much

This commit is contained in:
CitadelStationBot
2017-05-03 22:21:55 -05:00
parent be00d77431
commit bafafbadf2
7 changed files with 40 additions and 34 deletions
@@ -272,7 +272,7 @@
var/static/prev_cost = 0
/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.25), 5)
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
if(cache_cost_increase != prev_cost)
prev_cost = cache_cost_increase
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)