Deepfries the trekkie security alert sounds to be three times more annoying, as well as replace the delta alert with the THX Deep Note... actually not.
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@@ -49,7 +49,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
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else
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SSshuttle.emergency.modTimer(1.5)
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GLOB.security_level = SEC_LEVEL_BLUE
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sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
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sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
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for(var/obj/machinery/firealarm/FA in GLOB.machines)
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if(is_station_level(FA.z))
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FA.update_icon()
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@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
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if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
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SSshuttle.emergency.modTimer(1.6)
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GLOB.security_level = SEC_LEVEL_AMBER
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sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
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sound_to_playing_players('sound/effects/alert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
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for(var/obj/machinery/firealarm/FA in GLOB.machines)
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if(is_station_level(FA.z))
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FA.update_icon()
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@@ -83,7 +83,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
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else
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minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
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GLOB.security_level = SEC_LEVEL_RED
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sound_to_playing_players('sound/misc/voyalert.ogg') // Citadel change - Makes alerts play a sound
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sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
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for(var/obj/machinery/firealarm/FA in GLOB.machines)
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if(is_station_level(FA.z))
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