Merge pull request #31296 from ShizCalev/landmark-cleanup
Cleans up and fixes old landmarks
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CitadelStationBot
parent
e6830cfec3
commit
bb9982e772
@@ -381,13 +381,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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switch(new_character.mind.special_role)
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if("Wizard")
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new_character.loc = pick(GLOB.wizardstart)
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//SSticker.mode.learn_basic_spells(new_character)
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new_character.forceMove(pick(GLOB.wizardstart))
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SSticker.mode.equip_wizard(new_character)
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if("Syndicate")
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var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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new_character.forceMove(pick(GLOB.nukeop_start))
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Space Ninja")
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var/list/ninja_spawn = list()
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@@ -396,8 +393,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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ninjadatum.equip_space_ninja()
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if(ninja_spawn.len)
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var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
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new_character.loc = ninja_spawn_here.loc
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new_character.forceMove(pick(ninja_spawn))
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else//They may also be a cyborg or AI.
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switch(new_character.mind.assigned_role)
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