Cultists of Nar-sie have their own language
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@@ -136,7 +136,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(invocation)
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for(var/M in invokers)
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var/mob/living/L = M
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L.say(invocation)
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L.say(invocation, language = /datum/language/common)
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do_invoke_glow()
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/obj/effect/rune/proc/do_invoke_glow()
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@@ -556,9 +556,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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return
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rune_in_use = 1
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if(user.name == "Herbert West")
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user.say("To life, to life, I bring them!")
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invocation = "To life, to life, I bring them!"
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else
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user.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!")
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invocation = initial(invocation)
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..()
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revives_used++
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mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
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@@ -0,0 +1,10 @@
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diff a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm (rejected hunks)
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@@ -516,7 +516,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/raise_dead
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cultist_name = "Resurrect Cultist"
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cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
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- invocation = null //Depends on the name of the user - see below
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+ invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
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icon_state = "1"
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color = "#C80000"
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var/static/revives_used = 0
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@@ -28,7 +28,7 @@
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. = successfuluse
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if(successfuluse) //if the calling whatever says we succeed, do the fancy stuff
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if(invocation)
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user.whisper(invocation)
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user.whisper(invocation, language = /datum/language/common)
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if(health_cost && iscarbon(user))
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var/mob/living/carbon/C = user
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C.apply_damage(health_cost, BRUTE, pick("l_arm", "r_arm"))
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