Merge branch 'master' into Updates-holder

This commit is contained in:
Fermi
2019-10-08 12:21:56 +01:00
259 changed files with 4782 additions and 1573 deletions

View File

@@ -9471,7 +9471,7 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/lawoffice)
/area/maintenance/fore)
"avj" = (
/obj/machinery/firealarm{
dir = 8;
@@ -17917,6 +17917,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 9
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-20"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"aPu" = (
@@ -21195,6 +21198,11 @@
/obj/effect/turf_decal/stripes/corner{
dir = 2
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-21";
pixel_x = -3;
pixel_y = 3
},
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"aXu" = (
@@ -21295,6 +21303,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-05"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/exit)
"aXI" = (
@@ -21933,6 +21944,9 @@
dir = 1;
pixel_y = -24
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-08"
},
/turf/open/floor/wood,
/area/library)
"aZe" = (
@@ -24557,6 +24571,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-13"
},
/turf/open/floor/plasteel,
/area/hallway/primary/starboard)
"bfX" = (
@@ -24603,6 +24620,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-10"
},
/turf/open/floor/plasteel,
/area/hallway/primary/starboard)
"bgc" = (
@@ -27271,11 +27291,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/sorting)
"bml" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
/area/quartermaster/office)
"bmm" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -28105,6 +28120,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bof" = (
@@ -28128,6 +28144,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"boi" = (
@@ -30036,6 +30053,7 @@
name = "Genetics";
req_access_txt = "5; 68"
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"bsv" = (
@@ -30320,6 +30338,9 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-16"
},
/turf/open/floor/plasteel/white,
/area/science/research)
"bti" = (
@@ -32538,19 +32559,16 @@
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/heads/hor)
"byc" = (
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -3;
pixel_y = 7
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/stamp/qm,
/obj/effect/turf_decal/tile/brown,
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 1
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"byd" = (
@@ -32590,6 +32608,11 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/item/stamp/qm,
/obj/item/paper_bin{
pixel_x = -3;
pixel_y = 7
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"byh" = (
@@ -39710,6 +39733,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants,
/turf/open/floor/plasteel/white/side{
dir = 1
},
@@ -57100,6 +57124,18 @@
},
/turf/open/floor/plating,
/area/maintenance/port)
"hwu" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-24"
},
/turf/open/floor/plasteel,
/area/security/prison)
"hEm" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-22"
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"hRa" = (
/obj/structure/table/reinforced,
/obj/machinery/light{
@@ -57559,6 +57595,15 @@
},
/turf/open/floor/plasteel,
/area/science/circuit)
"qoW" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-18"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"quT" = (
/obj/structure/lattice,
/obj/structure/grille/broken,
@@ -57570,6 +57615,12 @@
},
/turf/open/floor/carpet,
/area/crew_quarters/cryopod)
"qQP" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-14"
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"rcD" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -57580,6 +57631,15 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"rjA" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-04"
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"rmX" = (
/obj/structure/table,
/obj/item/reagent_containers/food/drinks/beer,
@@ -57723,6 +57783,12 @@
icon_state = "wood-broken5"
},
/area/maintenance/bar)
"tlO" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "applebush"
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"tqg" = (
/obj/machinery/cryopod{
dir = 4
@@ -57879,6 +57945,20 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"uZN" = (
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-03"
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/hallway/secondary/entry)
"vbD" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/command/glass{
@@ -58053,6 +58133,20 @@
},
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"xFY" = (
/obj/machinery/light{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-06"
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/hallway/secondary/entry)
"xIa" = (
/obj/structure/table,
/obj/effect/spawner/lootdrop/grille_or_trash,
@@ -67425,7 +67519,7 @@ apN
apN
apN
apJ
awY
xFY
ayk
awW
aAD
@@ -67449,7 +67543,7 @@ aaa
aaa
aaa
arB
awY
uZN
ayk
awW
aAD
@@ -70021,7 +70115,7 @@ awW
arB
awZ
aym
azB
qoW
awW
aaf
aaa
@@ -79775,7 +79869,7 @@ aKt
aLN
aMS
aOi
aLE
tlO
aPK
aSl
aTH
@@ -81083,7 +81177,7 @@ boS
bfm
bNK
bkN
bml
bfm
bwe
bwe
bwd
@@ -81831,7 +81925,7 @@ aKA
aLN
aMS
aOz
aLE
qQP
aPQ
aSa
aSr
@@ -85383,7 +85477,7 @@ aaG
aaK
aaP
aaX
aat
hwu
aat
acd
acD
@@ -94951,7 +95045,7 @@ aYV
aYV
bet
bfH
bhh
hEm
bhh
bhg
bln
@@ -97287,7 +97381,7 @@ bCR
bqQ
bGX
bCR
bqQ
rjA
bRN
bIK
bPq

View File

@@ -27640,7 +27640,6 @@
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aZh" = (
/obj/structure/table/reinforced,
/obj/machinery/light{
dir = 4
},
@@ -27651,6 +27650,9 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 8
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aZi" = (
@@ -88703,6 +88705,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"cSK" = (
@@ -89877,6 +89882,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"cUD" = (

View File

@@ -20376,6 +20376,7 @@
/obj/machinery/keycard_auth{
pixel_y = 23
},
/obj/item/clipboard,
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aNS" = (
@@ -21064,6 +21065,7 @@
departmentType = 2;
pixel_x = 32
},
/obj/item/stamp/qm,
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aPl" = (
@@ -21619,12 +21621,12 @@
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aQt" = (
/obj/structure/table,
/obj/item/clipboard,
/obj/item/stamp/qm,
/obj/machinery/status_display/supply{
pixel_x = 32
},
/obj/machinery/computer/card/minor/qm{
dir = 8
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aQu" = (
@@ -57384,6 +57386,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"cha" = (
@@ -57404,6 +57407,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"chb" = (
@@ -66401,6 +66405,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 4
},
/turf/open/floor/plasteel/white,
/area/medical/genetics/cloning)
"cxZ" = (

View File

@@ -27287,6 +27287,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 1
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aWM" = (
@@ -28598,6 +28601,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aYU" = (
@@ -29134,6 +29140,9 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel,
/area/medical/medbay/zone3)
"aZQ" = (

View File

@@ -24477,16 +24477,11 @@
/turf/open/floor/plasteel/dark,
/area/science/robotics/mechbay)
"bfB" = (
/obj/structure/table,
/obj/machinery/requests_console{
department = "Cargo Bay";
departmentType = 2;
pixel_x = -30
},
/obj/item/paper_bin{
layer = 2.9
},
/obj/item/pen,
/obj/effect/turf_decal/tile/brown{
dir = 1
},
@@ -24494,6 +24489,9 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/computer/card/minor/qm{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"bfC" = (
@@ -27566,6 +27564,7 @@
},
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/freezer,
/area/storage/emergency/port)
"bnx" = (
@@ -29314,6 +29313,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/effect/mapping_helpers/airlock/unres{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"brb" = (
@@ -30153,6 +30155,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bsI" = (
@@ -30164,6 +30167,7 @@
name = "Medbay"
},
/obj/effect/turf_decal/tile/blue,
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bsJ" = (
@@ -62094,6 +62098,7 @@
name = "Port Emergency Storage";
req_access_txt = "0"
},
/obj/effect/mapping_helpers/airlock/unres,
/turf/open/floor/plasteel/freezer,
/area/storage/emergency/port)
"xSX" = (

View File

@@ -106,6 +106,7 @@
#define SKINTONE 23 //uses skin tones
#define HORNCOLOR 24
//organ slots
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
@@ -129,3 +130,8 @@
#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
#define ORGAN_SLOT_TAIL "tail"
#define ORGAN_SLOT_PENIS "penis"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes

View File

@@ -4,15 +4,15 @@
#define COLOR_INPUT_ENABLED "#D3B5B5"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
#define COLOR_DARKMODE_BACKGROUND "#202020"
#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
#define COLOR_DARKMODE_TEXT "#f0f0f0"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
#define COLOR_DARKMODE_BACKGROUND "#272727"
#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
#define COLOR_DARKMODE_TEXT "#E0E0E0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"

View File

@@ -10,6 +10,8 @@
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
// for /datum/var/datum_flags

View File

@@ -35,6 +35,7 @@
#define LOG_GAME (1 << 12)
#define LOG_ADMIN_PRIVATE (1 << 13)
#define LOG_ASAY (1 << 14)
#define LOG_VIRUS (1 << 15)
//Individual logging panel pages
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)

View File

@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define MAP_MAXZ 6
// Defib stats
#define DEFIB_TIME_LIMIT 120
#define DEFIB_TIME_LIMIT 960
#define DEFIB_TIME_LOSS 60
// Diagonal movement

View File

@@ -205,8 +205,6 @@
#define MAX_CHICKENS 50
#define UNHEALING_EAR_DAMAGE 100
#define INCORPOREAL_MOVE_BASIC 1
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
@@ -258,6 +256,9 @@
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
#define MAX_REVIVE_FIRE_DAMAGE 180
#define MAX_REVIVE_BRUTE_DAMAGE 180
// AI Toggles
#define AI_CAMERA_LUMINOSITY 5
#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.

View File

@@ -39,3 +39,12 @@
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
// Flags for the organ_flags var on /obj/item/organ
#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain

View File

@@ -34,3 +34,17 @@
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
#define ADD_REAGENT 2 // reagent added
#define REM_REAGENT 3 // reagent removed (may still exist)
//reagent bitflags, used for altering how they works
#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
#define REAGENT_ONLYINVERSE (1<<2) //Only invert chem, no splitting
#define REAGENT_ONMOBMERGE (1<<3) //Call on_mob_life proc when reagents are merging.
#define REAGENT_INVISIBLE (1<<4) //Doesn't appear on handheld health analyzers.
#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
#define REAGENT_SNEAKYNAME (1<<6) //When inverted, the inverted chem uses the name of the original chem
#define REAGENT_SPLITRETAINVOL (1<<7) //Retains initial volume of chem when splitting
//Chemical reaction flags, for determining reaction specialties
#define REACTION_CLEAR_IMPURE (1<<0) //Convert into impure/pure on reaction completion
#define REACTION_CLEAR_INVERSE (1<<1) //Convert into inverse on reaction completion when purity is low enough

View File

@@ -8,6 +8,9 @@
#define UNCONSCIOUS 2
#define DEAD 3
//Maximum healthiness an individual can have
#define MAX_SATIETY 600
// bitflags for machine stat variable
#define BROKEN (1<<0)
#define NOPOWER (1<<1)

View File

@@ -165,6 +165,7 @@
#define OBESITY "obesity"
#define MAGIC_TRAIT "magic"
#define TRAUMA_TRAIT "trauma"
#define DISEASE_TRAIT "disease"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"

View File

@@ -58,6 +58,10 @@
if (CONFIG_GET(flag/log_game))
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
/proc/log_virus(text)
if (CONFIG_GET(flag/log_virus))
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
/proc/log_access(text)
if (CONFIG_GET(flag/log_access))
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")

View File

@@ -3,7 +3,7 @@
for(var/file in args)
src << browse_rsc(file)
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html"))
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
var/path = root
for(var/i=0, i<max_iterations, i++)

View File

@@ -159,6 +159,44 @@
processing_list.Cut(1, 2)
processing_list += A.contents
/** recursive_organ_check
* inputs: O (object to start with)
* outputs:
* description: A pseudo-recursive loop based off of the recursive mob check, this check looks for any organs held
* within 'O', toggling their frozen flag. This check excludes items held within other safe organ
* storage units, so that only the lowest level of container dictates whether we do or don't decompose
*/
/proc/recursive_organ_check(atom/O)
var/list/processing_list = list(O)
var/list/processed_list = list()
var/index = 1
var/obj/item/organ/found_organ
while(index <= length(processing_list))
var/atom/A = processing_list[index]
if(istype(A, /obj/item/organ))
found_organ = A
found_organ.organ_flags ^= ORGAN_FROZEN
else if(istype(A, /mob/living/carbon))
var/mob/living/carbon/Q = A
for(var/organ in Q.internal_organs)
found_organ = organ
found_organ.organ_flags ^= ORGAN_FROZEN
for(var/atom/B in A) //objects held within other objects are added to the processing list, unless that object is something that can hold organs safely
if(!processed_list[B] && !istype(B, /obj/structure/closet/crate/freezer) && !istype(B, /obj/structure/closet/secure_closet/freezer))
processing_list+= B
index++
processed_list[A] = A
return
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
//No need for a recursive limit either
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)

View File

@@ -172,10 +172,32 @@ GLOBAL_LIST_INIT(bitfields, list(
"rad_flags" = list(
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
),
),
"disease_flags" = list(
"CURABLE" = CURABLE,
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST
),
))
),
"chemical_flags" = list(
"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
"REAGENT_ONLYINVERSE" = REAGENT_ONLYINVERSE,
"REAGENT_ONMOBMERGE" = REAGENT_ONMOBMERGE,
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
),
"clear_conversion" = list(
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE
),
"organ_flags" = list(
"ORGAN_SYNTHETIC" = ORGAN_SYNTHETIC,
"ORGAN_FROZEN" = ORGAN_FROZEN,
"ORGAN_FAILING" = ORGAN_FAILING,
"ORGAN_EXTERNAL" = ORGAN_EXTERNAL,
"ORGAN_VITAL" = ORGAN_VITAL,
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
),
))

View File

@@ -26,6 +26,8 @@ GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)

View File

@@ -39,6 +39,8 @@
/datum/config_entry/flag/log_game // log game events
/datum/config_entry/flag/log_virus // log virology data
/datum/config_entry/flag/log_vote // log voting
/datum/config_entry/flag/log_whisper // log client whisper

View File

@@ -294,7 +294,7 @@ Versioning
var/lakey = L.lastattackerckey
var/sqlbrute = L.getBruteLoss()
var/sqlfire = L.getFireLoss()
var/sqlbrain = L.getBrainLoss()
var/sqlbrain = L.getOrganLoss(ORGAN_SLOT_BRAIN)
var/sqloxy = L.getOxyLoss()
var/sqltox = L.getToxLoss()
var/sqlclone = L.getCloneLoss()
@@ -308,7 +308,7 @@ Versioning
if(!SSdbcore.Connect())
return
sqlname = sanitizeSQL(sqlname)
sqlkey = sanitizeSQL(sqlkey)
sqljob = sanitizeSQL(sqljob)

View File

@@ -26,5 +26,5 @@
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)

View File

@@ -234,7 +234,7 @@
/datum/component/storage/proc/quick_empty(mob/M)
var/atom/A = parent
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE

View File

@@ -94,10 +94,23 @@
TOXIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=toxin' id='toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=oxygen' id='oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone' id='clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getBrainLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getOrganLoss(ORGAN_SLOT_BRAIN)]</a>
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina' id='stamina'>[M.getStaminaLoss()]</a>
AROUSAL:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=arousal' id='arousal'>[M.getArousalLoss()]</a>
</font>
"}
if(GLOB.Debug2)
atomsnowflake += {"
HEART:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=heart' id='heart'>[M.getOrganLoss(ORGAN_SLOT_HEART)]</a>
LIVER:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=liver' id='liver'>[M.getOrganLoss(ORGAN_SLOT_LIVER)]</a>
LUNGS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=lungs' id='lungs'>[M.getOrganLoss(ORGAN_SLOT_LUNGS)]</a>
EYES:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=eye_sight' id='eye_sight'>[M.getOrganLoss(ORGAN_SLOT_EYES)]</a>
EARS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=ears' id='ears'>[M.getOrganLoss(ORGAN_SLOT_EARS)]</a>
STOMACH:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stomach' id='stomach'>[M.getOrganLoss(ORGAN_SLOT_STOMACH)]</a>
TONGUE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=tongue' id='tongue'>[M.getOrganLoss(ORGAN_SLOT_TONGUE)]</a>
APPENDIX:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=appendix' id='appendix'>[M.getOrganLoss(ORGAN_SLOT_APPENDIX)]</a>
"}
atomsnowflake += {"
</font>
"}
else
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=name'><b id='name'>[D]</b></a>"
@@ -1334,8 +1347,8 @@
L.adjustOxyLoss(amount)
newamt = L.getOxyLoss()
if("brain")
L.adjustBrainLoss(amount)
newamt = L.getBrainLoss()
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_BRAIN)
if("clone")
L.adjustCloneLoss(amount)
newamt = L.getCloneLoss()
@@ -1345,6 +1358,30 @@
if("arousal")
L.adjustArousalLoss(amount)
newamt = L.getArousalLoss()
if("heart")
L.adjustOrganLoss(ORGAN_SLOT_HEART, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_HEART)
if("liver")
L.adjustOrganLoss(ORGAN_SLOT_LIVER, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_LIVER)
if("lungs")
L.adjustOrganLoss(ORGAN_SLOT_LUNGS, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_LUNGS)
if("eye_sight")
L.adjustOrganLoss(ORGAN_SLOT_EYES, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_EYES)
if("ears")
L.adjustOrganLoss(ORGAN_SLOT_EARS, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_EARS)
if("stomach")
L.adjustOrganLoss(ORGAN_SLOT_STOMACH, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_STOMACH)
if("tongue")
L.adjustOrganLoss(ORGAN_SLOT_TONGUE, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_TONGUE)
if("appendix")
L.adjustOrganLoss(ORGAN_SLOT_APPENDIX, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_APPENDIX)
else
to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]")
return
@@ -1360,4 +1397,4 @@
return
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
H.copy_outfit()

View File

@@ -144,3 +144,9 @@
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
return FALSE
return ..()
/mob/living/proc/CanSpreadAirborneDisease()
return !is_mouth_covered()
/mob/living/carbon/CanSpreadAirborneDisease()
return !((head && (head.flags_cover & HEADCOVERSMOUTH) && (head.armor.getRating("bio") >= 25)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && (wear_mask.armor.getRating("bio") >= 25)))

View File

@@ -55,6 +55,13 @@
D.after_add()
infectee.med_hud_set_status()
var/turf/source_turf = get_turf(infectee)
log_virus("[key_name(infectee)] was infected by virus: [src.admin_details()] at [loc_name(source_turf)]")
//Return a string for admin logging uses, should describe the disease in detail
/datum/disease/proc/admin_details()
return "[src.name] : [src.type]"
/datum/disease/proc/stage_act()
var/cure = has_cure()
@@ -65,15 +72,17 @@
if(!cure)
if(prob(stage_prob))
stage = min(stage + 1,max_stages)
update_stage(min(stage + 1,max_stages))
else
if(prob(cure_chance))
stage = max(stage - 1, 1)
update_stage(max(stage - 1, 1))
if(disease_flags & CURABLE)
if(cure && prob(cure_chance))
cure()
/datum/disease/proc/update_stage(new_stage)
stage = new_stage
/datum/disease/proc/has_cure()
if(!(disease_flags & CURABLE))

View File

@@ -31,9 +31,9 @@
var/id = ""
var/processing = FALSE
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
var/oldres
var/oldres //To prevent setting new cures unless resistance changes.
// The order goes from easy to cure to hard to cure.
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
var/static/list/advance_cures = list(
list( // level 1
"copper", "silver", "iodine", "iron", "carbon"
@@ -110,15 +110,22 @@
return
if(symptoms && symptoms.len)
if(!processing)
processing = TRUE
for(var/datum/symptom/S in symptoms)
S.Start(src)
if(S.Start(src)) //this will return FALSE if the symptom is neutered
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
S.on_stage_change(src)
for(var/datum/symptom/S in symptoms)
S.Activate(src)
// Tell symptoms stage changed
/datum/disease/advance/update_stage(new_stage)
..()
for(var/datum/symptom/S in symptoms)
S.on_stage_change(src)
// Compares type then ID.
/datum/disease/advance/IsSame(datum/disease/advance/D)
@@ -138,9 +145,18 @@
A.properties = properties.Copy()
A.id = id
A.mutable = mutable
A.oldres = oldres
//this is a new disease starting over at stage 1, so processing is not copied
return A
//Describe this disease to an admin in detail (for logging)
/datum/disease/advance/admin_details()
var/list/name_symptoms = list()
for(var/datum/symptom/S in symptoms)
name_symptoms += S.name
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
/*
NEW PROCS
@@ -191,6 +207,10 @@
/datum/disease/advance/proc/Refresh(new_name = FALSE)
GenerateProperties()
AssignProperties()
if(processing && symptoms && symptoms.len)
for(var/datum/symptom/S in symptoms)
S.Start(src)
S.on_stage_change(src)
id = null
var/the_id = GetDiseaseID()
@@ -342,28 +362,28 @@
return id
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
// we take a random symptom away and add the new one.
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
if(HasSymptom(S))
return
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
symptoms += S
else
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
RemoveSymptom(pick(symptoms))
symptoms += S
symptoms += S
S.OnAdd(src)
// Simply removes the symptom.
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
symptoms -= S
S.OnRemove(src)
// Neuter a symptom, so it will only affect stats
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
if(!S.neutered)
S.neutered = TRUE
S.name += " (neutered)"
S.OnRemove(src)
/*
@@ -417,7 +437,7 @@
var/i = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/D = new(0, null)
var/datum/disease/advance/D = new()
D.symptoms = list()
var/list/symptoms = list()
@@ -445,9 +465,6 @@
D.AssignName(new_name)
D.Refresh()
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!is_station_level(H.z))
continue
@@ -458,8 +475,8 @@
var/list/name_symptoms = list()
for(var/datum/symptom/S in D.symptoms)
name_symptoms += S.name
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
/datum/disease/advance/proc/totalStageSpeed()
return properties["stage_rate"]

View File

@@ -144,5 +144,5 @@ Bonus
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(25,35) * power
M.adjustOxyLoss(get_damage)
M.adjustBrainLoss(get_damage/2)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
return 1

View File

@@ -55,7 +55,7 @@ Bonus
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100 * power, M.confused + 8)
if(brain_damage)
M.adjustBrainLoss(3 * power, 80)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3 * power, 80)
M.updatehealth()
return

View File

@@ -70,6 +70,6 @@ BONUS
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
if(infective)
if(infective && M.CanSpreadAirborneDisease())
A.spread(1)

View File

@@ -50,9 +50,9 @@ Bonus
if(5)
if(power > 2)
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
if(istype(ears) && ears.damage < ears.maxHealth)
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
ears.damage = max(ears.damage, ears.maxHealth)
M.emote("scream")
else
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")

View File

@@ -219,8 +219,10 @@
level = 8
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
var/deathgasp = FALSE
var/stabilize = FALSE
var/active_coma = FALSE //to prevent multiple coma procs
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
<b>Resistance 4:</b> The virus also stabilizes the host while they are in critical condition.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
@@ -228,9 +230,25 @@
return
if(A.properties["stage_rate"] >= 7)
power = 1.5
if(A.properties["resistance"] >= 4)
stabilize = TRUE
if(A.properties["stealth"] >= 2)
deathgasp = TRUE
/datum/symptom/heal/coma/on_stage_change(datum/disease/advance/A) //mostly copy+pasted from the code for self-respiration's TRAIT_NOBREATH stuff
if(!..())
return FALSE
if(A.stage >= 4 && stabilize)
ADD_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
else
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
return TRUE
/datum/symptom/heal/coma/End(datum/disease/advance/A)
if(!..())
return
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))

View File

@@ -50,3 +50,19 @@ Bonus
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
return
/datum/symptom/oxygen/on_stage_change(datum/disease/advance/A)
if(!..())
return FALSE
var/mob/living/carbon/M = A.affected_mob
if(A.stage >= 4)
ADD_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
else
REMOVE_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
return TRUE
/datum/symptom/oxygen/End(datum/disease/advance/A)
if(!..())
return
if(A.stage >= 4)
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)

View File

@@ -51,7 +51,7 @@
M.hallucination = max(0, M.hallucination - 10)
if(A.stage >= 5)
M.adjustBrainLoss(-3)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3)
if(trauma_heal_mild && iscarbon(M))
var/mob/living/carbon/C = M
if(prob(10))
@@ -100,8 +100,8 @@
else if(M.eye_blind || M.eye_blurry)
M.set_blindness(0)
M.set_blurriness(0)
else if(eyes.eye_damage > 0)
M.adjust_eye_damage(-1)
else if(eyes.damage > 0)
eyes.applyOrganDamage(-1)
else
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")

View File

@@ -48,4 +48,5 @@ Bonus
M.emote("sniff")
else
M.emote("sneeze")
A.spread(4 + power)
if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
A.spread(4 + power)

View File

@@ -8,12 +8,14 @@
level = 5
severity = 0
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
if(!..())
return
/datum/symptom/undead_adaptation/OnAdd(datum/disease/advance/A)
A.process_dead = TRUE
A.infectable_biotypes |= MOB_UNDEAD
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
A.process_dead = FALSE
A.infectable_biotypes -= MOB_UNDEAD
/datum/symptom/inorganic_adaptation
name = "Inorganic Biology"
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
@@ -24,7 +26,8 @@
level = 5
severity = 0
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
if(!..())
return
A.infectable_biotypes |= MOB_INORGANIC
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
A.infectable_biotypes |= MOB_INORGANIC
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
A.infectable_biotypes -= MOB_INORGANIC

View File

@@ -38,11 +38,10 @@
return
CRASH("We couldn't assign an ID!")
// Called when processing of the advance disease, which holds this symptom, starts.
// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease.
/datum/symptom/proc/Start(datum/disease/advance/A)
if(neutered)
return FALSE
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
return TRUE
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
@@ -60,6 +59,11 @@
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
return TRUE
/datum/symptom/proc/on_stage_change(datum/disease/advance/A)
if(neutered)
return FALSE
return TRUE
/datum/symptom/proc/Copy()
var/datum/symptom/new_symp = new type
new_symp.name = name
@@ -69,3 +73,9 @@
/datum/symptom/proc/generate_threshold_desc()
return
/datum/symptom/proc/OnAdd(datum/disease/advance/A) //Overload when a symptom needs to be active before processing, like changing biotypes.
return
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
return

View File

@@ -45,7 +45,7 @@ Bonus
return
var/mob/living/carbon/M = A.affected_mob
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if(istype(eyes))
if(eyes)
switch(A.stage)
if(1, 2)
if(prob(base_message_chance) && !suppress_warning)
@@ -53,20 +53,20 @@ Bonus
if(3, 4)
to_chat(M, "<span class='warning'><b>Your eyes burn!</b></span>")
M.blur_eyes(10)
M.adjust_eye_damage(1)
eyes.applyOrganDamage(1)
else
M.blur_eyes(20)
M.adjust_eye_damage(5)
if(eyes.eye_damage >= 10)
eyes.applyOrganDamage(5)
if(eyes.damage >= 10)
M.become_nearsighted(EYE_DAMAGE)
if(prob(eyes.eye_damage - 10 + 1))
if(prob(eyes.damage - 10 + 1))
if(!remove_eyes)
if(!HAS_TRAIT(M, TRAIT_BLIND))
to_chat(M, "<span class='userdanger'>You go blind!</span>")
M.become_blind(EYE_DAMAGE)
eyes.applyOrganDamage(eyes.maxHealth)
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
eyes.Remove(M)
eyes.forceMove(get_turf(M))
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")

View File

@@ -27,8 +27,10 @@
A.update_icon()
if(prob(3))
to_chat(affected_mob, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
affected_mob.Stun(rand(40,60))
affected_mob.adjustToxLoss(1)
if(3)
if(prob(1))
affected_mob.vomit(95)
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)

View File

@@ -24,7 +24,7 @@
if(prob(2))
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
if(prob(5))
affected_mob.adjustBrainLoss(1, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
affected_mob.updatehealth()
if(3)
if(prob(2))
@@ -32,7 +32,7 @@
if(prob(2))
affected_mob.emote("drool")
if(prob(10))
affected_mob.adjustBrainLoss(2, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
affected_mob.updatehealth()
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
@@ -43,7 +43,7 @@
if(prob(2))
affected_mob.emote("drool")
if(prob(15))
affected_mob.adjustBrainLoss(3, 170)
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
affected_mob.updatehealth()
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")

View File

@@ -79,7 +79,7 @@
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(300)
D.adjustBrainLoss(15, 150)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)

View File

@@ -46,7 +46,7 @@
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustBrainLoss(5)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
A.Stun(rand(10,45))
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)

View File

@@ -224,7 +224,7 @@
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
"<span class='userdanger'>[user] knocks you unconscious!</span>")
H.SetSleeping(600)
H.adjustBrainLoss(15, 150)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
else
return ..()

View File

@@ -521,7 +521,7 @@
itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
itemUser.adjustOxyLoss(-1.5)
itemUser.adjustStaminaLoss(-1.5)
itemUser.adjustBrainLoss(-1.5)
itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
//Heal all those around you, unbiased
for(var/mob/living/L in view(7, owner))
@@ -533,7 +533,7 @@
L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
L.adjustOxyLoss(-3.5)
L.adjustStaminaLoss(-3.5)
L.adjustBrainLoss(-3.5)
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3.5)
L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
else if(issilicon(L))
L.adjustBruteLoss(-3.5)

View File

@@ -119,7 +119,7 @@
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
/datum/quirk/brainproblems/on_process()
quirk_holder.adjustBrainLoss(0.2)
quirk_holder.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
/datum/quirk/nearsighted //t. errorage
name = "Nearsighted"
@@ -345,10 +345,12 @@
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
var/datum/brain_trauma/severe/mute/mute
/datum/quirk/mute/add()
var/mob/living/carbon/human/H = quirk_holder
H.gain_trauma(TRAIT_MUTE, TRAUMA_RESILIENCE_SURGERY)
mute = new
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))

View File

@@ -179,7 +179,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)

View File

@@ -241,13 +241,14 @@
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, -((speed_coeff / 2) * dmg_mult))
use_power(7500) //This might need tweaking.
@@ -261,6 +262,7 @@
for(var/i in unattached_flesh)
if(isorgan(i))
var/obj/item/organ/O = i
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(i))
var/obj/item/bodypart/BP = i
@@ -346,6 +348,9 @@
if(mess) //Clean that mess and dump those gibs!
for(var/obj/fl in unattached_flesh)
fl.forceMove(T)
if(istype(fl, /obj/item/organ))
var/obj/item/organ/O = fl
O.organ_flags &= ~ORGAN_FROZEN
unattached_flesh.Cut()
mess = FALSE
new /obj/effect/gibspawner/generic(get_turf(src))
@@ -442,7 +447,7 @@
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
//H.setOrganLoss(ORGAN_SLOT_BRAIN, CLONE_INITIAL_DAMAGE)
// In addition to being cellularly damaged and having barely any
// brain function, they also have no limbs or internal organs.
@@ -458,8 +463,9 @@
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
if(!istype(organ) || organ.vital)
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
continue
organ.organ_flags |= ORGAN_FROZEN
organ.Remove(H, special=TRUE)
organ.forceMove(src)
unattached_flesh += organ

View File

@@ -374,7 +374,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
region_access |= 1
region_access |= 6
get_subordinates("Head of Personnel")
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
region_access |= 2
@@ -388,6 +387,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
region_access |= 6
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
@@ -607,7 +609,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
typed_circuit.target_dept = target_dept
else
target_dept = typed_circuit.target_dept
var/list/dept_list = list("general","security","medical","science","engineering")
var/list/dept_list = list("civilian","security","medical","science","engineering","cargo")
name = "[dept_list[target_dept]] department console"
/obj/machinery/computer/card/minor/hos
@@ -631,3 +633,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
icon_screen = "idce"
light_color = LIGHT_COLOR_YELLOW
/obj/machinery/computer/card/minor/qm
target_dept = 6
icon_screen = "idqm"
light_color = LIGHT_COLOR_ORANGE

View File

@@ -20,105 +20,146 @@
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
var/mode = null
var/menu = 1 //Which menu screen to display
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
// Used for containing rare items traitors need to steal, so it's not
// game-over if they get iced
var/list/objective_items = list()
// A cache of theft datums so you don't have to re-create them for
// each item check
var/list/theft_cache = list()
var/allow_items = TRUE
/obj/machinery/computer/cryopod/attack_ai()
attack_hand()
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
. = ..()
if(!is_operational())
return
user.set_machine(src)
add_fingerprint(user)
var/dat
var/dat = ""
dat += "<hr/><br/><b>[storage_name]</b><br/>"
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
dat += "<a href='?src=[REF(src)];log=1'>View storage log</a>.<br>"
if(allow_items)
dat += "<a href='?src=[REF(src)];view=1'>View objects</a>.<br>"
dat += "<a href='?src=[REF(src)];item=1'>Recover object</a>.<br>"
dat += "<a href='?src=[REF(src)];allitems=1'>Recover all objects</a>.<br>"
dat += "<h2>Welcome, [user.real_name].</h2><hr/>"
dat += "<br><br>"
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
switch(src.menu)
if(1)
dat += "<a href='byond://?src=[REF(src)];menu=2'>View crew storage log</a><br><br>"
if(allow_items)
dat += "<a href='byond://?src=[REF(src)];menu=3'>View objects storage log</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];item=1'>Recover object</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];allitems=1'>Recover all objects</a><br>"
if(2)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored Crew</h3><br/><hr/><br/>"
if(!frozen_crew.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
if(3)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
if(!frozen_items.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/cryopod/Topic(href, href_list)
if(..())
return 1
return TRUE
var/mob/user = usr
add_fingerprint(user)
if(href_list["log"])
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryolog")
if(href_list["view"])
if(!allow_items) return
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryoitems")
else if(href_list["item"])
if(href_list["item"])
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
playsound(src, "terminal_type", 25, 0)
if(!I)
return
if(!(I in frozen_items))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
I.forceMove(get_turf(src))
I.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(I)
frozen_items -= I
updateUsrDialog()
else if(href_list["allitems"])
playsound(src, "terminal_type", 25, 0)
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
I.forceMove(drop_location())
frozen_items -= I
updateUsrDialog()
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
playsound(src, "terminal_type", 25, 0)
updateUsrDialog()
ui_interact(usr)
updateUsrDialog()
return
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
/obj/machinery/computer/cryopod/contents_explosion()
return
//Cryopods themselves.
/obj/machinery/cryopod
@@ -176,16 +217,17 @@
/obj/item/gun/energy/laser/cyborg
)
/obj/machinery/cryopod/Initialize()
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
update_icon()
find_control_computer(TRUE)
find_control_computer(mapload)
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
for(var/obj/machinery/computer/cryopod/C in get_area(src))
control_computer = C
if(C)
return C
break
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
@@ -193,7 +235,7 @@
message_admins("Cryopod in [get_area(src)] could not find control computer!")
last_no_computer_message = world.time
return null
return control_computer != null
/obj/machinery/cryopod/close_machine(mob/user)
if(!control_computer)
@@ -242,10 +284,75 @@
despawn_occupant()
#define CRYO_DESTROY 0
#define CRYO_PRESERVE 1
#define CRYO_OBJECTIVE 2
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
if(istype(I, T.targetitem) && T.check_special_completion(I))
return CRYO_OBJECTIVE
for(var/T in preserve_items)
if(istype(I, T) && !(I.type in do_not_preserve_items))
return CRYO_PRESERVE
return CRYO_DESTROY
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
if(!control_computer)
find_control_computer()
var/mob/living/mob_occupant = occupant
//Handle Borg stuff first
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = mob_occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
if(should_preserve_item(O) != CRYO_DESTROY) // Preserve important things inside the item
continue
O.forceMove(src)
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
//Drop all items into the pod.
for(var/obj/item/I in mob_occupant)
mob_occupant.doUnEquip(I)
I.forceMove(src)
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
continue
for(var/obj/item/O in I.contents)
if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
continue
O.forceMove(src)
//Delete all items not on the preservation list.
var/list/items = contents
items -= mob_occupant // Don't delete the occupant
for(var/obj/item/I in items)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
QDEL_NULL(P.id)
qdel(P)
continue
var/preserve = should_preserve_item(I)
if(preserve == CRYO_DESTROY)
qdel(I)
else if(control_computer && control_computer.allow_items)
control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
control_computer.objective_items += I
I.loc = null
else
I.forceMove(loc)
//Update any existing objectives involving this mob.
for(var/datum/objective/O in GLOB.objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
@@ -302,30 +409,6 @@
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
for(var/obj/item/W in mob_occupant.GetAllContents())
if(W.loc.loc && (( W.loc.loc == loc ) || (W.loc.loc == control_computer)))
continue//means we already moved whatever this thing was in
//I'm a professional, okay
for(var/T in preserve_items)
if(istype(W, T))
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
mob_occupant.transferItemToLoc(W, control_computer, TRUE)
else
mob_occupant.transferItemToLoc(W, loc, TRUE)
for(var/obj/item/W in mob_occupant.GetAllContents())
qdel(W)//because we moved all items to preserve away
//and yes, this totally deletes their bodyparts one by one, I just couldn't bother
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = occupant
if(!istype(R)) return ..()
R.contents -= R.mmi
qdel(R.mmi)
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
@@ -334,6 +417,10 @@
open_machine()
name = initial(name)
#undef CRYO_DESTROY
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
@@ -358,7 +445,7 @@
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
var/caught = FALSE
if(target.mind.assigned_role in GLOB.command_positions)
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
@@ -366,13 +453,13 @@
if(iscultist(target) || is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/blob))
if(target.mind in GLOB.overminds)
alert("<span class='userdanger'>You're a Blob![generic_plsnoleave_message]</span>")
caught = TRUE
if(is_devil(target))
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/gang))
if(target.mind.has_antag_datum(/datum/antagonist/gang))
alert("<span class='userdanger'>You're a Gangster![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/rev))
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
@@ -385,8 +472,9 @@
target.client.cryo_warned = world.time
return
if(!Adjacent(user))
if(!target || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
//rerun the checks in case of shenanigans
if(target == user)
visible_message("[user] starts climbing into the cryo pod.")
@@ -396,7 +484,6 @@
if(occupant)
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
return
close_machine(target)
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
@@ -407,4 +494,4 @@
//Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
return //Sorta gamey, but we don't really want these to be destroyed.

View File

@@ -136,16 +136,17 @@ The console is located at computer/gulag_teleporter.dm
linked_reclaimer.stored_items[occupant] = list()
var/mob/living/mob_occupant = occupant
for(var/obj/item/W in mob_occupant)
if(!is_type_in_typecache(W, telegulag_required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
W.forceMove(src)
if(!is_type_in_typecache(W, telegulag_required_items))
if(mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
W.forceMove(src)
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
if(!ishuman(occupant))

View File

@@ -166,7 +166,7 @@
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[patient.getOrganLoss(ORGAN_SLOT_BRAIN) ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
"}

View File

@@ -514,12 +514,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
log_combat(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
M.adjust_blurriness(3)
M.adjust_eye_damage(rand(2,4))
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
if(eyes.eye_damage >= 10)
M.adjust_blurriness(3)
eyes.applyOrganDamage(rand(2,4))
if(eyes.damage >= 10)
M.adjust_blurriness(15)
if(M.stat != DEAD)
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
@@ -533,7 +533,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
M.adjust_blurriness(10)
M.Unconscious(20)
M.Knockdown(40)
if (prob(eyes.eye_damage - 10 + 1))
if (prob(eyes.damage - 10 + 1))
M.become_blind(EYE_DAMAGE)
to_chat(M, "<span class='danger'>You go blind!</span>")

View File

@@ -17,26 +17,27 @@
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
START_PROCESSING(SSobj, src)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(owner)
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
/obj/item/organ/body_egg/process()
/obj/item/organ/body_egg/on_death()
. = ..()
if(!owner)
return
if(!(src in owner.internal_organs))
Remove(owner)
return
egg_process()
/obj/item/organ/body_egg/on_life()
. = ..()
egg_process()
/obj/item/organ/body_egg/proc/egg_process()
return

View File

@@ -59,7 +59,7 @@
name = "Department Management Console (Computer Board)"
build_path = /obj/machinery/computer/card/minor
var/target_dept = 1
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))

View File

@@ -399,6 +399,7 @@
/obj/machinery/smartfridge/food = "food",
/obj/machinery/smartfridge/drinks = "drinks",
/obj/machinery/smartfridge/extract = "slimes",
/obj/machinery/smartfridge/organ = "organs",
/obj/machinery/smartfridge/chemistry = "chems",
/obj/machinery/smartfridge/chemistry/virology = "viruses",
/obj/machinery/smartfridge/disks = "disks")

View File

@@ -234,8 +234,13 @@
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
paint_color = input(usr,"","Choose Color",paint_color) as color|null
. = TRUE
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -703,12 +708,18 @@
if(isobj(target))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
@@ -819,6 +830,11 @@
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = -1
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION

View File

@@ -440,9 +440,20 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
return
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
@@ -557,14 +568,12 @@
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
// brain damage starts setting in on the patient after
// some time left rotting
// patients rot when they are killed, and die when they are dead
var/tplus = world.time - H.timeofdeath //length of time spent dead
var/tloss = deathtimer
var/total_burn = 0
var/total_brute = 0
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
for(var/obj/item/carried_item in H.contents)
if(istype(carried_item, /obj/item/clothing/suit/space))
@@ -589,16 +598,26 @@
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
else if (tplus > tlimit)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
else if (!H.getorgan(/obj/item/organ/heart))
else if (!heart)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
else if (heart.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
else if(total_burn >= 180 || total_brute >= 180)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
else if(H.get_ghost())
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
else
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
if(!BR || BR.damaged_brain)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
if(BR.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
if(BR.brain_death)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
if(H.suiciding || BR.brainmob?.suiciding)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
else
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
if(failed)
user.visible_message(failed)
@@ -623,7 +642,7 @@
H.Jitter(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
if(tplus > tloss)
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
log_combat(user, H, "revived", defib)
if(req_defib)
if(defib.healdisk)
@@ -641,7 +660,11 @@
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
else if(H.undergoing_cardiac_arrest())
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
if(!(heart.organ_flags & ORGAN_FAILING))
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
else
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)

View File

@@ -211,7 +211,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)

View File

@@ -96,7 +96,7 @@
if(BODY_ZONE_PRECISE_MOUTH)
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
if(M.is_mouth_covered())
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
return

View File

@@ -135,7 +135,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD)
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
@@ -157,12 +157,8 @@ SLIME SCANNER
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getBrainLoss() >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getBrainLoss() >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
@@ -194,6 +190,14 @@ SLIME SCANNER
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -212,7 +216,7 @@ SLIME SCANNER
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
@@ -246,11 +250,11 @@ SLIME SCANNER
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.ear_damage)
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
@@ -266,13 +270,13 @@ SLIME SCANNER
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage > 20)
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage)
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
@@ -296,6 +300,59 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
//Organ damages report
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
else
max_damage += "</span>"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
else
major_damage += "</span>"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
else
minor_damage += "</span>"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
if(ishuman(M))
@@ -384,7 +441,7 @@ SLIME SCANNER
if(M.reagents.reagent_list.len)
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R.invisible)
if(R.chemical_flags & REAGENT_INVISIBLE)
continue
reagents += R
@@ -403,6 +460,21 @@ SLIME SCANNER
msg += "<span class='danger'>[R.name]</span>\n"
else
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
if(M.reagents.has_reagent("fermiTox"))
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
switch(fermiTox.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)

View File

@@ -254,7 +254,7 @@
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
return
if(BM.stat == DEAD || (M.brain && M.brain.damaged_brain))
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
return

View File

@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
merge_type = /obj/item/stack/sheet/glass
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
tableVariant = /obj/structure/table/glass
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -232,6 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
grind_results = list("silver" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/silver
tableVariant = /obj/structure/table/optable
GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \

View File

@@ -107,6 +107,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
merge_type = /obj/item/stack/sheet/metal
grind_results = list("iron" = 20)
point_value = 2
tableVariant = /obj/structure/table
/obj/item/stack/sheet/metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -168,6 +169,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasteel
grind_results = list("iron" = 20, "plasma" = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasteel_recipes
@@ -474,6 +476,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
novariants = FALSE
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
merge_type = /obj/item/stack/tile/brass
tableVariant = /obj/structure/table/reinforced/brass
/obj/item/stack/tile/brass/narsie_act()
new /obj/item/stack/sheet/runed_metal(loc, amount)
@@ -526,6 +529,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
novariants = FALSE
grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
merge_type = /obj/item/stack/tile/bronze
tableVariant = /obj/structure/table/bronze
/obj/item/stack/tile/bronze/attack_self(mob/living/user)
if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message

View File

@@ -22,6 +22,7 @@
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
/obj/item/stack/on_grind()
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists

View File

@@ -99,33 +99,117 @@
icon_state = "tile-carpet"
turf_type = /turf/open/floor/carpet
resistance_flags = FLAMMABLE
/obj/item/stack/tile/carpet/fifty
amount = 50
tableVariant = /obj/structure/table/wood/fancy
/obj/item/stack/tile/carpet/black
name = "black carpet"
icon_state = "tile-carpet-black"
turf_type = /turf/open/floor/carpet/black
tableVariant = /obj/structure/table/wood/fancy/black
/obj/item/stack/tile/carpet/blackred
name = "red carpet"
icon_state = "tile-carpet-blackred"
turf_type = /turf/open/floor/carpet/blackred
tableVariant = /obj/structure/table/wood/fancy/blackred
/obj/item/stack/tile/carpet/monochrome
name = "monochrome carpet"
icon_state = "tile-carpet-monochrome"
turf_type = /turf/open/floor/carpet/monochrome
tableVariant = /obj/structure/table/wood/fancy/monochrome
/obj/item/stack/tile/carpet/blue
name = "blue carpet"
icon_state = "tile-carpet-blue"
item_state = "tile-carpet-blue"
turf_type = /turf/open/floor/carpet/blue
tableVariant = /obj/structure/table/wood/fancy/blue
/obj/item/stack/tile/carpet/cyan
name = "cyan carpet"
icon_state = "tile-carpet-cyan"
item_state = "tile-carpet-cyan"
turf_type = /turf/open/floor/carpet/cyan
tableVariant = /obj/structure/table/wood/fancy/cyan
/obj/item/stack/tile/carpet/green
name = "green carpet"
icon_state = "tile-carpet-green"
item_state = "tile-carpet-green"
turf_type = /turf/open/floor/carpet/green
tableVariant = /obj/structure/table/wood/fancy/green
/obj/item/stack/tile/carpet/orange
name = "orange carpet"
icon_state = "tile-carpet-orange"
item_state = "tile-carpet-orange"
turf_type = /turf/open/floor/carpet/orange
tableVariant = /obj/structure/table/wood/fancy/orange
/obj/item/stack/tile/carpet/purple
name = "purple carpet"
icon_state = "tile-carpet-purple"
item_state = "tile-carpet-purple"
turf_type = /turf/open/floor/carpet/purple
tableVariant = /obj/structure/table/wood/fancy/purple
/obj/item/stack/tile/carpet/red
name = "red carpet"
icon_state = "tile-carpet-red"
item_state = "tile-carpet-red"
turf_type = /turf/open/floor/carpet/red
tableVariant = /obj/structure/table/wood/fancy/red
/obj/item/stack/tile/carpet/royalblack
name = "royal black carpet"
icon_state = "tile-carpet-royalblack"
item_state = "tile-carpet-royalblack"
turf_type = /turf/open/floor/carpet/royalblack
tableVariant = /obj/structure/table/wood/fancy/royalblack
/obj/item/stack/tile/carpet/royalblue
name = "royal blue carpet"
icon_state = "tile-carpet-royalblue"
item_state = "tile-carpet-royalblue"
turf_type = /turf/open/floor/carpet/royalblue
tableVariant = /obj/structure/table/wood/fancy/royalblue
/obj/item/stack/tile/carpet/fifty
amount = 50
/obj/item/stack/tile/carpet/black/fifty
amount = 50
/obj/item/stack/tile/carpet/blackred
name = "red carpet"
icon_state = "tile-carpet-blackred"
turf_type = /turf/open/floor/carpet/blackred
/obj/item/stack/tile/carpet/blackred/fifty
amount = 50
/obj/item/stack/tile/carpet/monochrome
name = "monochrome carpet"
icon_state = "tile-carpet-monochrome"
turf_type = /turf/open/floor/carpet/monochrome
amount = 50
/obj/item/stack/tile/carpet/monochrome/fifty
amount = 50
amount = 50
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
/obj/item/stack/tile/carpet/cyan/fifty
amount = 50
/obj/item/stack/tile/carpet/green/fifty
amount = 50
/obj/item/stack/tile/carpet/orange/fifty
amount = 50
/obj/item/stack/tile/carpet/purple/fifty
amount = 50
/obj/item/stack/tile/carpet/red/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblack/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblue/fifty
amount = 50
/obj/item/stack/tile/fakespace
name = "astral carpet"

View File

@@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head))
C.adjustBrainLoss(10, 80)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 80)
to_chat(C, "<span class='danger'>You feel dumber.</span>")
if(smack)

View File

@@ -304,7 +304,7 @@
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
B.vital = FALSE//this cant possibly be a good idea
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
var/randdir
for(var/i in 1 to 24)//like a headless chicken!
if(user.is_holding(src))

View File

@@ -2,6 +2,24 @@
icon_state = "freezer"
var/jones = FALSE
/obj/structure/closet/secure_closet/freezer/Destroy()
recursive_organ_check(src)
..()
/obj/structure/closet/secure_closet/freezer/Initialize()
..()
recursive_organ_check(src)
/obj/structure/closet/secure_closet/freezer/open(mob/living/user)
if(opened || !can_open(user)) //dupe check just so we don't let the organs decay when someone fails to open the locker
return FALSE
recursive_organ_check(src)
return ..()
/obj/structure/closet/secure_closet/freezer/close(mob/living/user)
if(..()) //if we actually closed the locker
recursive_organ_check(src)
/obj/structure/closet/secure_closet/freezer/ex_act()
if(!jones)
jones = TRUE

View File

@@ -561,7 +561,7 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_name = "a space pirate"
mob_species = /datum/species/skeleton/pirate
mob_species = /datum/species/skeleton/space
outfit = /datum/outfit/pirate/space
roundstart = FALSE
death = FALSE

View File

@@ -31,6 +31,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/Initialize()
. = ..()
GLOB.bodycontainers += src
recursive_organ_check(src)
/obj/structure/bodycontainer/Destroy()
GLOB.bodycontainers -= src
@@ -101,6 +102,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 5)
recursive_organ_check(src)
qdel(src)
/obj/structure/bodycontainer/container_resist(mob/living/user)
@@ -120,6 +122,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
open()
/obj/structure/bodycontainer/proc/open()
recursive_organ_check(src)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/effects/roll.ogg', 5, 1)
var/turf/T = get_step(src, dir)
@@ -134,6 +137,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
for(var/atom/movable/AM in connected.loc)
if(!AM.anchored || AM == connected)
AM.forceMove(src)
recursive_organ_check(src)
update_icon()
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)

View File

@@ -22,92 +22,22 @@
var/framestackamount = 2
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
deconstruct(TRUE)
else if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
if(P.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
return
var/obj/item/stack/material = I
if (istype(I, /obj/item/stack) && material?.tableVariant)
if(material.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
if(do_after(user, 50, target = src) && P.use(1))
make_new_table(/obj/structure/table/reinforced)
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
if(do_after(user, 20, target = src) && M.use(1))
make_new_table(/obj/structure/table)
else if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
if(G.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src) && G.use(1))
make_new_table(/obj/structure/table/glass)
else if(istype(I, /obj/item/stack/sheet/mineral/silver))
var/obj/item/stack/sheet/mineral/silver/S = I
if(S.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one silver sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [S] to [src]...</span>")
if(do_after(user, 20, target = src) && S.use(1))
make_new_table(/obj/structure/table/optable)
else if(istype(I, /obj/item/stack/tile/carpet/black))
var/obj/item/stack/tile/carpet/black/C = I
if(C.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/fancy/black)
else if(istype(I, /obj/item/stack/tile/carpet/blackred))
var/obj/item/stack/tile/carpet/blackred/C = I
if(C.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one red carpet sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/fancy/blackred)
else if(istype(I, /obj/item/stack/tile/carpet/monochrome))
var/obj/item/stack/tile/carpet/monochrome/C = I
if(C.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one monochrome carpet sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/fancy/monochrome)
else if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/fancy)
else if(istype(I, /obj/item/stack/tile/bronze))
var/obj/item/stack/tile/bronze/B = I
if(B.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one bronze sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
if(do_after(user, 20, target = src) && B.use(1))
make_new_table(/obj/structure/table/bronze)
else if(istype(I, /obj/item/stack/sheet/plasmaglass))
var/obj/item/stack/sheet/plasmaglass/G = I
if(G.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src) && G.use(1))
make_new_table(/obj/structure/table/plasmaglass)
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
if(do_after(user, 20, target = src) && material.use(1))
make_new_table(material.tableVariant)
else
return ..()
@@ -143,23 +73,21 @@
resistance_flags = FLAMMABLE
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
if(do_after(user, 20, target = src) && W.use(1))
make_new_table(/obj/structure/table/wood)
return
else if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
if(do_after(user, 20, target = src) && C.use(1))
make_new_table(/obj/structure/table/wood/poker)
if (istype(I, /obj/item/stack))
var/obj/item/stack/material = I
var/toConstruct // stores the table variant
if(istype(I, /obj/item/stack/sheet/mineral/wood))
toConstruct = /obj/structure/table/wood
else if(istype(I, /obj/item/stack/tile/carpet))
toConstruct = /obj/structure/table/wood/poker
if (toConstruct)
if(material.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
if(do_after(user, 20, target = src) && material.use(1))
make_new_table(toConstruct)
else
return ..()

View File

@@ -358,44 +358,83 @@
frame = /obj/structure/table_frame
framestack = /obj/item/stack/rods
buildstack = /obj/item/stack/tile/carpet
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black, /obj/structure/table/wood/fancy/blackred, /obj/structure/table/wood/fancy/monochrome)
canSmoothWith = list(/obj/structure/table/wood/fancy,
/obj/structure/table/wood/fancy/black,
/obj/structure/table/wood/fancy/blackred,
/obj/structure/table/wood/fancy/monochrome,
/obj/structure/table/wood/fancy/blue,
/obj/structure/table/wood/fancy/cyan,
/obj/structure/table/wood/fancy/green,
/obj/structure/table/wood/fancy/orange,
/obj/structure/table/wood/fancy/purple,
/obj/structure/table/wood/fancy/red,
/obj/structure/table/wood/fancy/royalblack,
/obj/structure/table/wood/fancy/royalblue)
var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
/obj/structure/table/wood/fancy/New()
// New() is used so that the /black subtype can override `icon` easily and
// the correct value will be used by the smoothing subsystem.
/obj/structure/table/wood/fancy/Initialize()
. = ..()
// Needs to be set dynamically because table smooth sprites are 32x34,
// which the editor treats as a two-tile-tall object. The sprites are that
// size so that the north/south corners look nice - examine the detail on
// the sprites in the editor to see why.
icon = 'icons/obj/smooth_structures/fancy_table.dmi'
icon = smooth_icon
/obj/structure/table/wood/fancy/black
icon_state = "fancy_table_black"
buildstack = /obj/item/stack/tile/carpet/black
smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
/obj/structure/table/wood/fancy/blackred
icon = 'icons/obj/structures.dmi'
icon_state = "fancy_table_blackred"
buildstack = /obj/item/stack/tile/carpet/blackred
/obj/structure/table/wood/fancy/blackred/New()
. = ..()
icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
icon_state = "fancy_table_blackred"
buildstack = /obj/item/stack/tile/carpet/blackred
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
/obj/structure/table/wood/fancy/monochrome
icon = 'icons/obj/structures.dmi'
icon_state = "fancy_table_monochrome"
buildstack = /obj/item/stack/tile/carpet/monochrome
icon_state = "fancy_table_monochrome"
buildstack = /obj/item/stack/tile/carpet/monochrome
smooth_icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
/obj/structure/table/wood/fancy/monochrome/New()
. = ..()
icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
/obj/structure/table/wood/fancy/blue
icon_state = "fancy_table_blue"
buildstack = /obj/item/stack/tile/carpet/blue
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
/obj/structure/table/wood/fancy/cyan
icon_state = "fancy_table_cyan"
buildstack = /obj/item/stack/tile/carpet/cyan
smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
/obj/structure/table/wood/fancy/green
icon_state = "fancy_table_green"
buildstack = /obj/item/stack/tile/carpet/green
smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
/obj/structure/table/wood/fancy/orange
icon_state = "fancy_table_orange"
buildstack = /obj/item/stack/tile/carpet/orange
smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
/obj/structure/table/wood/fancy/purple
icon_state = "fancy_table_purple"
buildstack = /obj/item/stack/tile/carpet/purple
smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
/obj/structure/table/wood/fancy/red
icon_state = "fancy_table_red"
buildstack = /obj/item/stack/tile/carpet/red
smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
/obj/structure/table/wood/fancy/royalblack
icon_state = "fancy_table_royalblack"
buildstack = /obj/item/stack/tile/carpet/royalblack
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
/obj/structure/table/wood/fancy/royalblue
icon_state = "fancy_table_royalblue"
buildstack = /obj/item/stack/tile/carpet/royalblue
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
/obj/structure/table/wood/fancy/black/New()
. = ..()
// Ditto above.
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
/*
* Reinforced tables
*/

View File

@@ -209,6 +209,46 @@
icon_state = "tile-carpet-monochrome"
canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome)
/turf/open/floor/carpet/blue
icon = 'icons/turf/floors/carpet_blue.dmi'
floor_tile = /obj/item/stack/tile/carpet/blue
canSmoothWith = list(/turf/open/floor/carpet/blue)
/turf/open/floor/carpet/cyan
icon = 'icons/turf/floors/carpet_cyan.dmi'
floor_tile = /obj/item/stack/tile/carpet/cyan
canSmoothWith = list(/turf/open/floor/carpet/cyan)
/turf/open/floor/carpet/green
icon = 'icons/turf/floors/carpet_green.dmi'
floor_tile = /obj/item/stack/tile/carpet/green
canSmoothWith = list(/turf/open/floor/carpet/green)
/turf/open/floor/carpet/orange
icon = 'icons/turf/floors/carpet_orange.dmi'
floor_tile = /obj/item/stack/tile/carpet/orange
canSmoothWith = list(/turf/open/floor/carpet/orange)
/turf/open/floor/carpet/purple
icon = 'icons/turf/floors/carpet_purple.dmi'
floor_tile = /obj/item/stack/tile/carpet/purple
canSmoothWith = list(/turf/open/floor/carpet/purple)
/turf/open/floor/carpet/red
icon = 'icons/turf/floors/carpet_red.dmi'
floor_tile = /obj/item/stack/tile/carpet/red
canSmoothWith = list(/turf/open/floor/carpet/red)
/turf/open/floor/carpet/royalblack
icon = 'icons/turf/floors/carpet_royalblack.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblack
canSmoothWith = list(/turf/open/floor/carpet/royalblack)
/turf/open/floor/carpet/royalblue
icon = 'icons/turf/floors/carpet_royalblue.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblue
canSmoothWith = list(/turf/open/floor/carpet/royalblue)
/turf/open/floor/carpet/narsie_act(force, ignore_mobs, probability = 20)
. = (prob(probability) || force)
for(var/I in src)

View File

@@ -100,6 +100,7 @@ GLOBAL_VAR(restart_counter)
GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_virus_log = "[GLOB.log_directory]/virus.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
GLOB.world_telecomms_log = "[GLOB.log_directory]/telecomms.log"

View File

@@ -169,6 +169,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/cmd_display_overlay_log,
/client/proc/reload_configuration,
/datum/admins/proc/create_or_modify_area,
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
)
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))

View File

@@ -458,7 +458,7 @@
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
H.adjustBrainLoss(60, 80)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("eagles")//SCRAW

View File

@@ -2042,7 +2042,7 @@
if(DEAD)
status = "<font color='red'><b>Dead</b></font>"
health_description = "Status = [status]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()] - Stamina: [L.getStaminaLoss()]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getOrganLoss(ORGAN_SLOT_BRAIN)] - Stamina: [L.getStaminaLoss()]"
else
health_description = "This mob type has no health to speak of."

View File

@@ -1264,7 +1264,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
target.electrocution_animation(40)
to_chat(target, "<span class='userdanger'>The gods have punished you for your sins!</span>")
if(ADMIN_PUNISHMENT_BRAINDAMAGE)
target.adjustBrainLoss(199, 199)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199)
if(ADMIN_PUNISHMENT_GIB)
target.gib(FALSE)
if(ADMIN_PUNISHMENT_BSA)

View File

@@ -151,7 +151,7 @@
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustBrainLoss(10, 160)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60

View File

@@ -83,7 +83,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
. = ..()
@@ -340,7 +340,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
update_changeling_icons_added()
return

View File

@@ -35,7 +35,7 @@
B = new C.dna.species.mutant_brain()
else
B = new()
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
B.Insert(C)
if(ishuman(user))

View File

@@ -50,7 +50,7 @@
to_chat(user, "<span class='userdanger'>The helmet tries to drive a spike through your head as you scramble to remove it!</span>")
user.emote("scream")
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
user.adjustBrainLoss(30)
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 30)
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)

View File

@@ -5,25 +5,48 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough(),
new /datum/disease_ability/action/sneeze(),
new /datum/disease_ability/action/infect(),
new /datum/disease_ability/symptom/cough(),
new /datum/disease_ability/symptom/sneeze(),\
new /datum/disease_ability/symptom/hallucigen(),
new /datum/disease_ability/symptom/choking(),
new /datum/disease_ability/symptom/confusion(),
new /datum/disease_ability/symptom/youth(),
new /datum/disease_ability/symptom/vomit(),
new /datum/disease_ability/symptom/voice_change(),
new /datum/disease_ability/symptom/visionloss(),
new /datum/disease_ability/symptom/viraladaptation(),
new /datum/disease_ability/symptom/vitiligo(),
new /datum/disease_ability/symptom/sensory_restoration(),
new /datum/disease_ability/symptom/itching(),
new /datum/disease_ability/symptom/weight_loss(),
new /datum/disease_ability/symptom/metabolism_heal(),
new /datum/disease_ability/symptom/coma_heal()
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
@@ -54,7 +77,13 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
if(short_desc == "")
short_desc = initial(S.desc)
if(long_desc == "")
long_desc = initial(S.desc)
/datum/disease_ability/proc/CanBuy(mob/camera/disease/D)
if(world.time < D.next_adaptation_time)
@@ -77,8 +106,10 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
for(var/T in symptoms)
var/datum/symptom/S = new T()
SD.symptoms += S
S.OnAdd(SD)
if(SD.processing)
S.Start(SD)
if(S.Start(SD))
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
SD.Refresh()
for(var/T in actions)
var/datum/action/A = new T()
@@ -105,6 +136,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/datum/symptom/S = locate(T) in SD.symptoms
if(S)
SD.symptoms -= S
S.OnRemove(SD)
if(SD.processing)
S.End(SD)
qdel(S)
@@ -152,8 +184,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to cough.</span>")
L.emote("cough")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
StartCooldown()
return TRUE
@@ -185,11 +218,12 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to sneeze.</span>")
L.emote("sneeze")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
StartCooldown()
return TRUE
@@ -235,154 +269,192 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
StartCooldown()
return TRUE
//passive symptom abilities
/*******************BASE SYMPTOM TYPES*******************/
// cost is for convenience and can be changed. If you're changing req_tot_points then don't use the subtype...
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
short_desc = "Cause victims to cough intermittently."
long_desc = "Cause victims to cough intermittently, spreading your infection if your transmissibility is high."
/datum/disease_ability/symptom/sneeze
/datum/disease_ability/symptom/mild/sneeze
name = "Involuntary Sneezing"
symptoms = list(/datum/symptom/sneeze)
cost = 2
required_total_points = 4
short_desc = "Cause victims to sneeze intermittently."
long_desc = "Cause victims to sneeze intermittently, spreading your infection and also increasing transmissibility and resistance, at the cost of stealth."
/datum/disease_ability/symptom/beard
//I don't think I need to justify the fact that this is the best symptom
name = "Beard Growth"
symptoms = list(/datum/symptom/beard)
cost = 1
required_total_points = 8
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus."
/******MEDIUM******/
/datum/disease_ability/symptom/hallucigen
name = "Hallucinations"
/datum/disease_ability/symptom/medium/shedding
symptoms = list(/datum/symptom/shedding)
/datum/disease_ability/symptom/medium/beard
symptoms = list(/datum/symptom/beard)
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Ineffective against Santa Claus."
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
cost = 4
required_total_points = 8
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/choking
name = "Choking"
/datum/disease_ability/symptom/medium/choking
symptoms = list(/datum/symptom/choking)
cost = 4
required_total_points = 8
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/confusion
name = "Confusion"
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/youth
name = "Eternal Youth"
symptoms = list(/datum/symptom/youth)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/datum/disease_ability/symptom/vomit
name = "Vomiting"
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
cost = 4
required_total_points = 8
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/voice_change
name = "Voice Changing"
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
cost = 4
required_total_points = 8
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/visionloss
name = "Vision Loss"
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
cost = 4
required_total_points = 8
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/viraladaptation
name = "Self-Adaptation"
/datum/disease_ability/symptom/medium/fever
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
symptoms = list(/datum/symptom/viraladaptation)
cost = 4
required_total_points = 8
short_desc = "Cause your infection to become more resistant to detection and eradication."
long_desc = "Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed."
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/vitiligo
name = "Skin Paleness"
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
cost = 1
required_total_points = 8
short_desc = "Cause victims to become pale."
long_desc = "Cause victims to become pale. Decreases all stats."
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/sensory_restoration
name = "Sensory Restoration"
symptoms = list(/datum/symptom/sensory_restoration)
cost = 4
required_total_points = 8
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/itching
name = "Itching"
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
cost = 4
required_total_points = 8
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/weight_loss
name = "Weight Loss"
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
cost = 4
required_total_points = 8
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
/datum/disease_ability/symptom/medium/heal/sensory_restoration
symptoms = list(/datum/symptom/sensory_restoration)
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/metabolism_heal
name = "Metabolic Boost"
/datum/disease_ability/symptom/medium/heal/mind_restoration
symptoms = list(/datum/symptom/mind_restoration)
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/*
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
*/
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/youth)
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/****HEALING SUBTYPE****/
/datum/disease_ability/symptom/powerful/heal/starlight
symptoms = list(/datum/symptom/heal/starlight)
/datum/disease_ability/symptom/powerful/heal/oxygen
symptoms = list(/datum/symptom/oxygen)
/datum/disease_ability/symptom/powerful/heal/chem
symptoms = list(/datum/symptom/heal/chem)
/datum/disease_ability/symptom/powerful/heal/metabolism
symptoms = list(/datum/symptom/heal/metabolism)
cost = 4
required_total_points = 16
short_desc = "Increase the metabolism of victims, causing them to process chemicals and grow hungry faster."
long_desc = "Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly."
/datum/disease_ability/symptom/powerful/heal/dark
symptoms = list(/datum/symptom/heal/darkness)
/datum/disease_ability/symptom/coma_heal
name = "Regenerative Coma"
/datum/disease_ability/symptom/powerful/heal/water
symptoms = list(/datum/symptom/heal/water)
/datum/disease_ability/symptom/powerful/heal/plasma
symptoms = list(/datum/symptom/heal/plasma)
/datum/disease_ability/symptom/powerful/heal/radiation
symptoms = list(/datum/symptom/heal/radiation)
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
cost = 8
required_total_points = 16
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."

View File

@@ -51,6 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
not_used.Cut(1, 6) // Removes the first five tiers of cures.
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id

View File

@@ -18,7 +18,7 @@ the new instance inside the host to be updated to the template's stats.
layer = BELOW_MOB_LAYER
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
sight = SEE_SELF|SEE_THRU
initial_language_holder = /datum/language_holder/empty
initial_language_holder = /datum/language_holder/universal
var/freemove = TRUE
var/freemove_end = 0
@@ -43,7 +43,7 @@ the new instance inside the host to be updated to the template's stats.
var/move_delay = 1
var/next_adaptation_time = 0
var/adaptation_cooldown = 1200
var/adaptation_cooldown = 600
var/list/purchased_abilities
var/list/unpurchased_abilities
@@ -118,10 +118,28 @@ the new instance inside the host to be updated to the template's stats.
follow_next(Dir & NORTHWEST)
last_move_tick = world.time
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
to_follow = V.source
var/link
if(to_follow in hosts)
link = FOLLOW_LINK(src, to_follow)
else
link = ""
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
/mob/camera/disease/mind_initialize()
. = ..()
if(!mind.has_antag_datum(/datum/antagonist/disease))
mind.add_antag_datum(/datum/antagonist/disease)
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medsensor.add_hud_to(src)
/mob/camera/disease/proc/pick_name()
var/static/list/taken_names
@@ -247,9 +265,12 @@ the new instance inside the host to be updated to the template's stats.
if(!move_listener)
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
else
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
if(L)
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
else
QDEL_NULL(move_listener)
follow_mob()
/mob/camera/disease/proc/follow_next(reverse = FALSE)

View File

@@ -80,6 +80,7 @@
desc = "Still it beats furiously, emanating an aura of utter hate."
icon = 'icons/obj/surgery.dmi'
icon_state = "demon_heart-on"
decay_factor = 0
/obj/item/organ/heart/demon/update_icon()
return //always beating visually

View File

@@ -198,7 +198,7 @@
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.set_species(/datum/species/skeleton/space, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")

View File

@@ -1762,15 +1762,31 @@
/obj/item/stack/tile/carpet/black/fifty)
crate_name = "premium carpet crate"
/datum/supply_pack/service/carpet2
name = "Premium Carpet Crate #2"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
cost = 1000
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 4000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate #2"
crate_name = "exotic carpet crate"
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights"

View File

@@ -571,6 +571,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/spritesheet/goonchat

View File

@@ -5,7 +5,7 @@ This lets you switch chat themes by using winset and CSS loading, you must relog
Things to note:
If you change ANYTHING in interface/skin.dmf you need to change it here:
Format:
winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
winset(src, "window as appears in skin.dmf after elem", "var to change = desired value")
How this works:
I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
This then swaps the window theme automatically
@@ -14,104 +14,52 @@ Thanks to spacemaniac and mcdonald for help with the JS side of this.
/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
//Main windows
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];text-color = [COLOR_WHITEMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "output", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];\
text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT];\
prefix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
//Main windows
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_DARKMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];text-color = [COLOR_DARKMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "output", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND];\
text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT];\
prefix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
)
winset(src, "say", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")

View File

@@ -1,3 +1,6 @@
GLOBAL_VAR_INIT(LOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
/client/verb/looc(msg as text)
set name = "LOOC"
set desc = "Local OOC, seen only by those in view."
@@ -59,30 +62,17 @@
continue //Also handled later.
if(C.prefs.toggles & CHAT_OOC)
// var/display_name = src.key
// if(holder)
// if(holder.fakekey)
// if(C.holder)
// display_name = "[holder.fakekey]/([src.key])"
// else
// display_name = holder.fakekey
to_chat(C,"<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")
for(var/client/C in GLOB.admins)
if(C.prefs.toggles & CHAT_OOC)
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
to_chat(C,"<font color='#6699CC'><span class='ooc'>[ADMIN_FLW(usr)]<span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")
/*for(var/mob/dead/observer/G in world)
if(!G.client)
continue
var/client/C = G.client
if (C in GLOB.admins)
continue //handled earlier.
if(C.prefs.toggles & CHAT_OOC)
var/prefix = "(G)LOOC"
if (C.mob in heard)
prefix = "LOOC"
to_chat(C,"<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")*/
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b>[ADMIN_FLW(usr)] <span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'>[ADMIN_FLW(usr)] <span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")

View File

@@ -0,0 +1,164 @@
/datum/outfit/plasmaman/bar
name = "Bartender Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/chef
name = "Chef Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/chef
/datum/outfit/plasmaman/botany
name = "Botany Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/botany
uniform = /obj/item/clothing/under/plasmaman/botany
/datum/outfit/plasmaman/curator
name = "Curator Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/curator
uniform = /obj/item/clothing/under/plasmaman/curator
/datum/outfit/plasmaman/chaplain
name = "Chaplain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
uniform = /obj/item/clothing/under/plasmaman/chaplain
/datum/outfit/plasmaman/janitor
name = "Janitor Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
uniform = /obj/item/clothing/under/plasmaman/janitor
/datum/outfit/plasmaman/hop
name = "Head of Personell Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/hop
uniform = /obj/item/clothing/under/plasmaman/hop
/datum/outfit/plasmaman/captain
name = "Captain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/captain
uniform = /obj/item/clothing/under/plasmaman/captain
/datum/outfit/plasmaman/security
name = "Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security
uniform = /obj/item/clothing/under/plasmaman/security
ears = /obj/item/radio/headset/headset_sec
/datum/outfit/plasmaman/detective
name = "Detective Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/warden
name = "Warden Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
uniform = /obj/item/clothing/under/plasmaman/security/warden
/datum/outfit/plasmaman/hos
name = "Head of Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/hos
uniform = /obj/item/clothing/under/plasmaman/security/hos
/datum/outfit/plasmaman/cargo
name = "Cargo Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
uniform = /obj/item/clothing/under/plasmaman/cargo
/datum/outfit/plasmaman/mining
name = "Mining Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/mining
uniform = /obj/item/clothing/under/plasmaman/mining
/datum/outfit/plasmaman/medical
name = "Medical Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/medical
uniform = /obj/item/clothing/under/plasmaman/medical
/datum/outfit/plasmaman/cmo
name = "Chief Medical Officer Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cmo
uniform = /obj/item/clothing/under/plasmaman/cmo
/datum/outfit/plasmaman/viro
name = "Virology Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/viro
uniform = /obj/item/clothing/under/plasmaman/viro
/datum/outfit/plasmaman/chemist
name = "Chemist Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
uniform = /obj/item/clothing/under/plasmaman/chemist
/datum/outfit/plasmaman/genetics
name = "Genetics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
uniform = /obj/item/clothing/under/plasmaman/genetics
/datum/outfit/plasmaman/science
name = "Science Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/science
uniform = /obj/item/clothing/under/plasmaman/science
/datum/outfit/plasmaman/rd
name = "Research Director Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/rd
uniform = /obj/item/clothing/under/plasmaman/rd
/datum/outfit/plasmaman/robotics
name = "Robotics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
uniform = /obj/item/clothing/under/plasmaman/robotics
/datum/outfit/plasmaman/engineering
name = "Engineering Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
uniform = /obj/item/clothing/under/plasmaman/engineering
/datum/outfit/plasmaman/ce
name = "Chief Engineer Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
uniform = /obj/item/clothing/under/plasmaman/engineering/ce
/datum/outfit/plasmaman/atmospherics
name = "Atmospherics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
uniform = /obj/item/clothing/under/plasmaman/atmospherics
/datum/outfit/plasmaman/mime
name = "Plasmamime"
head = /obj/item/clothing/head/helmet/space/plasmaman/mime
uniform = /obj/item/clothing/under/plasmaman/mime
mask = /obj/item/clothing/mask/gas/mime
/datum/outfit/plasmaman/clown
name = "Plasmaclown"
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
uniform = /obj/item/clothing/under/plasmaman/clown
mask = /obj/item/clothing/mask/gas/clown_hat

View File

@@ -12,7 +12,7 @@
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 10
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..()
@@ -45,12 +45,18 @@
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/light_overlay = "envirohelm-light"
actions_types = list(/datum/action/item_action/toggle_helmet_light)
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!light_overlay)
return
on = !on
icon_state = "[initial(icon_state)][on ? "-light":""]"
item_state = icon_state
if(!on)
cut_overlay(light_overlay)
else
add_overlay(light_overlay)
user.update_inv_head() //So the mob overlay updates
if(on)
@@ -61,3 +67,166 @@
for(var/X in actions)
var/datum/action/A=X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && on)
. += mutable_appearance(icon_file, light_overlay)
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm"
item_state = "security_envirohelm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirohelm"
item_state = "warden_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/security/hos
name = "head of security's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the head of security, manacing black with red stripes, to differenciate them from other members of security."
icon_state = "hos_envirohelm"
item_state = "hos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much."
icon_state = "doctor_envirohelm"
item_state = "doctor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cmo
name = "chief medical officer's plasma envirosuit helmet"
desc = "A blue and white envriohelmet designed for the chief medical officer."
icon_state = "cmo_envirohelm"
item_state = "cmo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/genetics
name = "geneticist's plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for geneticists."
icon_state = "geneticist_envirohelm"
item_state = "geneticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/viro
name = "virology plasma envirosuit helmet"
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirohelm"
item_state = "virologist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chemist
name = "chemistry plasma envirosuit helmet"
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
icon_state = "chemist_envirohelm"
item_state = "chemist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/science
name = "science plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for scientists."
icon_state = "scientist_envirohelm"
item_state = "scientist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/rd
name = "research director's plasma envirosuit helmet"
desc = "A sturdier plasmaman envirohelmet designed for research directors."
icon_state = "rd_envirohelm"
item_state = "rd_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for roboticists."
icon_state = "roboticist_envirohelm"
item_state = "roboticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/engineering
name = "engineering plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for the chief engineer, white with gold stripes designed for high visibility."
icon_state = "ce_envirohelm"
item_state = "ce_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
name = "atmospherics plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
icon_state = "atmos_envirohelm"
item_state = "atmos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
name = "cargo plasma envirosuit helmet"
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
icon_state = "cargo_envirohelm"
item_state = "cargo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mining
name = "mining plasma envirosuit helmet"
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
icon_state = "chap_envirohelm"
item_state = "chap_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/white
name = "white plasma envirosuit helmet"
desc = "A generic white envirohelm."
icon_state = "white_envirohelm"
item_state = "white_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/hop
name = "head of personell's plasma envirosuit helmet"
desc = "A finely tailored azure envirohelm designed for head of personell."
icon_state = "hop_envirohelm"
item_state = "hop_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/captain
name = "captain's plasma envirosuit helmet"
desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more."
icon_state = "captain_envirohelm"
item_state = "captain_envirohelm"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85)
/obj/item/clothing/head/helmet/space/plasmaman/curator
name = "curator's plasma envirosuit helmet"
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
light_overlay = null
actions_types = list()
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
icon_state = "botany_envirohelm"
item_state = "botany_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
name = "janitor's plasma envirosuit helmet"
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
icon_state = "janitor_envirohelm"
item_state = "janitor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mime
name = "mime envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
light_overlay = "mime_envirohelm-light"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
light_overlay = "clown_envirohelm-light"

View File

@@ -0,0 +1,100 @@
/obj/item/clothing/under/plasmaman/cargo
name = "cargo plasma envirosuit"
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
icon_state = "cargo_envirosuit"
item_state = "cargo_envirosuit"
item_color = "cargo_envirosuit"
/obj/item/clothing/under/plasmaman/mining
name = "mining plasma envirosuit"
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
icon_state = "explorer_envirosuit"
item_state = "explorer_envirosuit"
item_color = "explorer_envirosuit"
/obj/item/clothing/under/plasmaman/chef
name = "chef's plasma envirosuit"
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
icon_state = "chef_envirosuit"
item_state = "chef_envirosuit"
item_color = "chef_envirosuit"
/obj/item/clothing/under/plasmaman/enviroslacks
name = "enviroslacks"
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
icon_state = "enviroslacks"
item_state = "enviroslacks"
item_color = "enviroslacks"
/obj/item/clothing/under/plasmaman/chaplain
name = "chaplain's plasma envirosuit"
desc = "An envirosuit specially designed for only the most pious of plasmamen."
icon_state = "chap_envirosuit"
item_state = "chap_envirosuit"
item_color = "chap_envirosuit"
/obj/item/clothing/under/plasmaman/curator
name = "curator's plasma envirosuit"
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
icon_state = "prototype_envirosuit"
item_state = "prototype_envirosuit"
item_color = "prototype_envirosuit"
/obj/item/clothing/under/plasmaman/janitor
name = "janitor's plasma envirosuit"
desc = "A grey and purple envirosuit designated for plasmamen janitors."
icon_state = "janitor_envirosuit"
item_state = "janitor_envirosuit"
item_color = "janitor_envirosuit"
/obj/item/clothing/under/plasmaman/botany
name = "botany envirosuit"
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
icon_state = "botany_envirosuit"
item_state = "botany_envirosuit"
item_color = "botany_envirosuit"
/obj/item/clothing/under/plasmaman/hop
name = "head of personell's envirosuit"
desc = "A prestigious azure envirosuit designed for head of personell."
icon_state = "hop_envirosuit"
item_state = "hop_envirosuit"
item_color = "hop_envirosuit"
/obj/item/clothing/under/plasmaman/captain
name = "captain's envirosuit"
desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
icon_state = "captain_envirosuit"
item_state = "captain_envirosuit"
item_color = "captain_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/mime
name = "mime envirosuit"
desc = "It's not very colourful."
icon_state = "mime_envirosuit"
item_state = "mime_envirosuit"
item_color = "mime_envirosuit"
/obj/item/clothing/under/plasmaman/clown
name = "clown envirosuit"
desc = "<i>'HONK!'</i>"
icon_state = "clown_envirosuit"
item_state = "clown_envirosuit"
item_color = "clown_envirosuit"
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>","<span class='warning'>Your suit spews out a tonne of space lube!</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
return FALSE

View File

@@ -0,0 +1,21 @@
/obj/item/clothing/under/plasmaman/engineering
name = "engineering plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit"
item_color = "engineer_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit"
desc = "An advanced air-tight suit designed to be used by plasmamen chief engineers, complete with ornamental widgets and gizmo. It protects the user from fire and acid damage."
icon_state = "ce_envirosuit"
item_state = "ce_envirosuit"
item_color = "ce_envirosuit"
/obj/item/clothing/under/plasmaman/atmospherics
name = "atmospherics plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
icon_state = "atmos_envirosuit"
item_state = "atmos_envirosuit"
item_color = "atmos_envirosuit"

View File

@@ -0,0 +1,56 @@
/obj/item/clothing/under/plasmaman/medical
name = "medical plasma envirosuit"
desc = "A suit designed for the station's more plasma-based doctors."
icon_state = "doctor_envirosuit"
item_state = "doctor_envirosuit"
item_color = "doctor_envirosuit"
/obj/item/clothing/under/plasmaman/cmo
name = "chief medical officer's plasma envirosuit"
desc = "A suit designed for the station's most plasma-based chief medical officer, but not for their cat."
icon_state = "cmo_envirosuit"
item_state = "cmo_envirosuit"
item_color = "cmo_envirosuit"
/obj/item/clothing/under/plasmaman/science
name = "science plasma envirosuit"
desc = "A plasmaman envirosuit designed for scientists."
icon_state = "scientist_envirosuit"
item_state = "scientist_envirosuit"
item_color = "scientist_envirosuit"
/obj/item/clothing/under/plasmaman/rd
name = "research direactor's plasma envirosuit"
desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
icon_state = "rd_envirosuit"
item_state = "rd_envirosuit"
item_color = "rd_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit"
desc = "A plasmaman envirosuit designed for roboticists."
icon_state = "roboticist_envirosuit"
item_state = "roboticist_envirosuit"
item_color = "roboticist_envirosuit"
/obj/item/clothing/under/plasmaman/viro
name = "virology plasma envirosuit"
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirosuit"
item_state = "virologist_envirosuit"
item_color = "virologist_envirosuit"
/obj/item/clothing/under/plasmaman/genetics
name = "genetics plasma envirosuit"
desc = "A plasmaman envirosuit designed for geneticists."
icon_state = "geneticist_envirosuit"
item_state = "geneticist_envirosuit"
item_color = "geneticist_envirosuit"
/obj/item/clothing/under/plasmaman/chemist
name = "chemistry plasma envirosuit"
desc = "A plasmaman envirosuit designed for chemists."
icon_state = "chemist_envirosuit"
item_state = "chemist_envirosuit"
item_color = "chemist_envirosuit"

View File

@@ -0,0 +1,21 @@
/obj/item/clothing/under/plasmaman/security
name = "security plasma envirosuit"
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
item_color = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/security/warden
name = "warden plasma envirosuit"
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirosuit"
item_state = "warden_envirosuit"
item_color = "warden_envirosuit"
/obj/item/clothing/under/plasmaman/security/hos
name = "security plasma envirosuit"
desc = "A slick black and red plasmaman containment suit designed for the head of security, also called the LAW."
icon_state = "hos_envirosuit"
item_state = "hos_envirosuit"
item_color = "hos_envirosuit"

View File

@@ -589,6 +589,7 @@
item_state = "b_suit"
item_color = "sailor"
can_adjust = FALSE
/obj/item/clothing/under/plasmaman
name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
@@ -596,12 +597,14 @@
item_state = "plasmaman"
item_color = "plasmaman"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
@@ -618,6 +621,7 @@
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
return 0
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
..()
if (istype(E, /obj/item/extinguisher_refill))
@@ -631,11 +635,13 @@
return
return
return
/obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi'
/obj/item/clothing/under/rank/security/navyblue/russian
name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits."

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