[READY] Space Dragon Quality Improvement Update (#57942)

qol: Space Dragon's gust attack is now tied to right click instead of an ability button
balance: Space Dragon has received numerous balance changes, most notably that Space Dragon will stall the shuttle until it loses or completes its objectives
fix: Fixed numerous bugs with Space Dragon, most notably the rifts not vanishing after Space Dragon's death
soundadd: Space Dragon now has a custom roar for dying and winning
imagedel: Deleted now unused Space Dragon ability icon
refactor: Space Dragon's speed changes are now controlled using movespeed modifiers instead of direct speed adjustments

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
This commit is contained in:
keronshb
2021-05-14 12:35:53 -04:00
parent 0b06957dc7
commit bc35ffeaa2
4 changed files with 128 additions and 98 deletions

View File

@@ -8,23 +8,24 @@
#define DARKNESS_THRESHOLD 50
/**
* # Space Dragon
*
* A space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.
*
* A space-faring monstrosity who has the ability to breathe dangerous fire breath and uses its powerful wings to knock foes away.
* Normally spawned as an antagonist during the Space Dragon event, Space Dragon's main goal is to open three rifts from which to pull a great tide of carp onto the station.
* Space Dragon can summon only one rift at a time, and can do so anywhere a blob is allowed to spawn. In order to trigger his victory condition, Space Dragon must summon and defend three rifts while they charge.
* Space Dragon, when spawned, has five minutes to summon the first rift. Failing to do so will cause Space Dragon to return from whence he came.
* When the rift spawns, ghosts can interact with it to spawn in as space carp to help complete the mission. One carp is granted when the rift is first summoned, with an extra one every 40 seconds.
* Once the victory condition is met, the shuttle is called and all current rifts are allowed to spawn infinite sentient space carp.
* If a charging rift is destroyed, Space Dragon will be incredibly slowed, and the endlag on his gust attack is greatly increased on each use.
* Space Dragon has the following abilities to assist him with his objective:
* - Can shoot fire in straight line, dealing 30 burn damage and setting those suseptible on fire.
* - Can use his wings to temporarily stun and knock back any nearby mobs. This attack has no cooldown, but instead has endlag after the attack where Space Dragon cannot act. This endlag's time decreases over time, but is added to every time he uses the move.
* - Can swallow mob corpses to heal for half their max health. Any corpses swallowed are stored within him, and will be regurgitated on death.
* - Can tear through any type of wall. This takes 4 seconds for most walls, and 12 seconds for reinforced walls.
*/
* # Space Dragon
*
* A space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.
*
* A space-faring monstrosity who has the ability to breathe dangerous fire breath and uses its powerful wings to knock foes away.
* Normally spawned as an antagonist during the Space Dragon event, Space Dragon's main goal is to open three rifts from which to pull a great tide of carp onto the station.
* Space Dragon can summon only one rift at a time, and can do so anywhere a blob is allowed to spawn. In order to trigger his victory condition, Space Dragon must summon and defend three rifts while they charge.
* Space Dragon, when spawned, has five minutes to summon the first rift. Failing to do so will cause Space Dragon to return from whence he came.
* When the rift spawns, ghosts can interact with it to spawn in as space carp to help complete the mission. One carp is granted when the rift is first summoned, with an extra one every 30 seconds.
* Once the victory condition is met, all current rifts become invulnerable to damage, are allowed to spawn infinite sentient space carp, and Space Dragon gets unlimited rage.
* Alternatively, if the shuttle arrives while Space Dragon is still active, their victory condition will automatically be met and all the rifts will immediately become fully charged.
* If a charging rift is destroyed, Space Dragon will be incredibly slowed, and the endlag on his gust attack is greatly increased on each use.
* Space Dragon has the following abilities to assist him with his objective:
* - Can shoot fire in straight line, dealing 30 burn damage and setting those suseptible on fire.
* - Can use his wings to temporarily stun and knock back any nearby mobs. This attack has no cooldown, but instead has endlag after the attack where Space Dragon cannot act. This endlag's time decreases over time, but is added to every time he uses the move.
* - Can swallow mob corpses to heal for half their max health. Any corpses swallowed are stored within him, and will be regurgitated on death.
* - Can tear through any type of wall. This takes 4 seconds for most walls, and 12 seconds for reinforced walls.
*/
/mob/living/simple_animal/hostile/space_dragon
name = "Space Dragon"
desc = "A vile, leviathan-esque creature that flies in the most unnatural way. Looks slightly similar to a space carp."
@@ -35,7 +36,8 @@
attack_verb_continuous = "chomps"
attack_verb_simple = "chomp"
attack_sound = 'sound/magic/demon_attack1.ogg'
deathsound = 'sound/magic/demon_dies.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
deathsound = 'sound/creatures/space_dragon_roar.ogg'
icon = 'icons/mob/spacedragon.dmi'
icon_state = "spacedragon"
icon_living = "spacedragon"
@@ -68,18 +70,22 @@
var/tiredness = 0
/// A multiplier to how much each use of wing gust should add to the tiredness variable. Set to 5 if the current rift is destroyed.
var/tiredness_mult = 1
/// The distance Space Dragon's gust reaches
var/gust_distance = 4
/// The amount of tiredness to add to Space Dragon per use of gust
var/gust_tiredness = 30
/// Determines whether or not Space Dragon is in the middle of using wing gust. If set to true, prevents him from moving and doing certain actions.
var/using_special = FALSE
/// Determines whether or not Space Dragon is currently tearing through a wall.
var/tearing_wall = FALSE
/// A list of all of the rifts created by Space Dragon. Used for setting them all to infinite carp spawn when Space Dragon wins, and removing them when Space Dragon dies.
var/list/obj/structure/carp_rift/rift_list = list()
/// How many rifts have been successfully charged
var/rifts_charged = 0
/// Whether or not Space Dragon has completed their objective, and thus triggered the ending sequence.
var/objective_complete = FALSE
/// The innate ability to use wing gust
var/datum/action/innate/space_dragon/gust_attack/gust
/// The innate ability to summon rifts
var/datum/action/innate/space_dragon/summon_rift/rift
var/datum/action/innate/summon_rift/rift
/// The color of the space dragon.
var/chosen_color
@@ -87,8 +93,6 @@
. = ..()
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
gust = new
gust.Grant(src)
rift = new
rift.Grant(src)
@@ -99,7 +103,7 @@
color_selection()
/mob/living/simple_animal/hostile/space_dragon/Life(mapload)
/mob/living/simple_animal/hostile/space_dragon/Life(delta_time = SSMOBS_DT, times_fired)
. = ..()
tiredness = max(tiredness - 1, 0)
for(var/mob/living/consumed_mob in src)
@@ -109,7 +113,7 @@
visible_message("<span class='danger'>[src] vomits up [consumed_mob]!</span>")
consumed_mob.forceMove(loc)
consumed_mob.Paralyze(50)
if(rifts_charged == 3 && !objective_complete)
if((rifts_charged == 3 || (SSshuttle.emergency.mode == SHUTTLE_DOCKED && rifts_charged > 0)) && !objective_complete)
victory()
if(riftTimer == -1)
return
@@ -117,9 +121,10 @@
if(riftTimer == (maxRiftTimer - 60))
to_chat(src, "<span class='boldwarning'>You have a minute left to summon the rift! Get to it!</span>")
return
if(riftTimer == maxRiftTimer)
if(riftTimer >= maxRiftTimer)
to_chat(src, "<span class='boldwarning'>You've failed to summon the rift in a timely manner! You're being pulled back from whence you came!</span>")
destroy_rifts()
playsound(src, 'sound/magic/demon_dies.ogg', 100, TRUE)
QDEL_NULL(src)
/mob/living/simple_animal/hostile/space_dragon/AttackingTarget()
@@ -129,6 +134,9 @@
to_chat(src, "<span class='warning'>You almost bite yourself, but then decide against it.</span>")
return
if(istype(target, /turf/closed/wall))
if(tearing_wall)
return
tearing_wall = TRUE
var/turf/closed/wall/thewall = target
to_chat(src, "<span class='warning'>You begin tearing through the wall...</span>")
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
@@ -140,6 +148,7 @@
return
thewall.dismantle_wall(1)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
tearing_wall = FALSE
return
if(isliving(target)) //Swallows corpses like a snake to regain health.
var/mob/living/L = target
@@ -154,6 +163,14 @@
var/obj/vehicle/sealed/mecha/M = target
M.take_damage(50, BRUTE, MELEE, 1)
/mob/living/simple_animal/hostile/space_dragon/ranged_secondary_attack(atom/target, modifiers)
if(using_special)
return
using_special = TRUE
icon_state = "spacedragon_gust"
add_dragon_overlay()
useGust(0)
/mob/living/simple_animal/hostile/space_dragon/Move()
if(!using_special)
..()
@@ -272,7 +289,7 @@
var/range = 20
var/list/turfs = list()
turfs = line_target(0, range, at)
var/delayFire = -1.5
var/delayFire = -1.0
for(var/turf/T in turfs)
if(istype(T, /turf/closed))
return
@@ -281,7 +298,7 @@
for(var/obj/machinery/door/D in T.contents)
if(D.density)
return
delayFire += 1.5
delayFire += 1.0
addtimer(CALLBACK(src, .proc/dragon_fire_line, T), delayFire)
/**
@@ -353,36 +370,57 @@
add_dragon_overlay()
/**
* Handles Space Dragon's temporary empowerment after boosting a rift.
*
* Empowers and depowers Space Dragon after a successful rift charge.
* Empowered, Space Dragon regains all his health and becomes temporarily faster for 30 seconds, along with being tinted red.
* Depowered simply resets him back to his default state.
*/
/mob/living/simple_animal/hostile/space_dragon/proc/rift_empower(is_empowered)
if(is_empowered)
fully_heal()
add_filter("anger_glow", 3, list("type" = "outline", "color" = "#ff330030", "size" = 5))
set_varspeed(-0.5)
addtimer(CALLBACK(src, .proc/rift_empower, FALSE), 300)
else
remove_filter("anger_glow")
set_varspeed(0)
* Handles Space Dragon's temporary empowerment after boosting a rift.
*
* Empowers and depowers Space Dragon after a successful rift charge.
* Empowered, Space Dragon regains all his health and becomes temporarily faster for 30 seconds, along with being tinted red.
*/
/mob/living/simple_animal/hostile/space_dragon/proc/rift_empower(is_permanent)
fully_heal()
add_filter("anger_glow", 3, list("type" = "outline", "color" = "#ff330030", "size" = 5))
add_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
addtimer(CALLBACK(src, .proc/rift_depower), 30 SECONDS)
/**
* Destroys all of Space Dragon's current rifts.
*
* QDeletes all the current rifts after removing their references to other objects.
* Currently, the only reference they have is to the Dragon which created them, so we clear that before deleting them.
* Currently used when Space Dragon dies.
*/
* Gives Space Dragon their the rift speed buff permanantly.
*
* Gives Space Dragon the enraged speed buff from charging rifts permanantly.
* Only happens in circumstances where Space Dragon completes their objective.
*/
/mob/living/simple_animal/hostile/space_dragon/proc/permanant_empower()
fully_heal()
add_filter("anger_glow", 3, list("type" = "outline", "color" = "#ff330030", "size" = 5))
add_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
/**
* Removes Space Dragon's rift speed buff.
*
* Removes Space Dragon's speed buff from charging a rift. This is only called
* in rift_empower, which uses a timer to call this after 30 seconds. Also
* removes the red glow from Space Dragon which is synonymous with the speed buff.
*/
/mob/living/simple_animal/hostile/space_dragon/proc/rift_depower()
remove_filter("anger_glow")
remove_movespeed_modifier(/datum/movespeed_modifier/dragon_rage)
/**
* Destroys all of Space Dragon's current rifts.
*
* QDeletes all the current rifts after removing their references to other objects.
* Currently, the only reference they have is to the Dragon which created them, so we clear that before deleting them.
* Currently used when Space Dragon dies or one of his rifts is destroyed.
*/
/mob/living/simple_animal/hostile/space_dragon/proc/destroy_rifts()
rifts_charged = 0
add_movespeed_modifier(/datum/movespeed_modifier/dragon_depression)
riftTimer = -1
tiredness_mult = 5
playsound(src, 'sound/vehicles/rocketlaunch.ogg', 100, TRUE)
for(var/obj/structure/carp_rift/rift in rift_list)
rift.dragon = null
rift_list -= rift
if(!QDELETED(rift))
QDEL_NULL(rift)
rifts_charged = 0
/**
* Handles wing gust from the windup all the way to the endlag at the end.
@@ -406,7 +444,7 @@
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
playsound(src, 'sound/effects/gravhit.ogg', 100, TRUE)
var/gust_locs = spiral_range_turfs(3, get_turf(src))
var/gust_locs = spiral_range_turfs(gust_distance, get_turf(src))
var/list/hit_things = list()
for(var/turf/T in gust_locs)
for(var/mob/living/L in T.contents)
@@ -420,7 +458,7 @@
L.safe_throw_at(throwtarget, 10, 1, src)
L.Paralyze(50)
addtimer(CALLBACK(src, .proc/reset_status), 4 + ((tiredness * tiredness_mult) / 10))
tiredness = tiredness + (30 * tiredness_mult)
tiredness = tiredness + (gust_tiredness * tiredness_mult)
/**
* Sets up Space Dragon's victory for completing the objectives.
@@ -432,45 +470,31 @@
*/
/mob/living/simple_animal/hostile/space_dragon/proc/victory()
objective_complete = TRUE
permanant_empower()
var/datum/antagonist/space_dragon/S = mind.has_antag_datum(/datum/antagonist/space_dragon)
if(S)
var/datum/objective/summon_carp/main_objective = locate() in S.objectives
if(main_objective)
main_objective.completed = TRUE
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
priority_announce("A large amount of lifeforms have been detected approaching [station_name()] at extreme speeds. Evacuation of the remaining crew will begin immediately.", "Central Command Spatial Corps")
priority_announce("A large amount of lifeforms have been detected approaching [station_name()] at extreme speeds. Remaining crew are advised to evacuate as soon as possible.", "Central Command Wildlife Observations")
sound_to_playing_players('sound/creatures/space_dragon_roar.ogg')
for(var/obj/structure/carp_rift/rift in rift_list)
rift.carp_stored = 999999
sleep(50)
SSshuttle.emergency.request(null, set_coefficient = 0.3)
rift.time_charged = rift.max_charge
/datum/action/innate/space_dragon
/datum/action/innate/summon_rift
name = "Summon Rift"
desc = "Summon a rift to bring forth a horde of space carp."
background_icon_state = "bg_default"
icon_icon = 'icons/mob/actions/actions_space_dragon.dmi'
button_icon_state = "carp_rift"
/datum/action/innate/space_dragon/gust_attack
name = "Gust Attack"
button_icon_state = "gust_attack"
desc = "Use your wings to knock back foes with gusts of air, pushing them away and stunning them. Using this too often will leave you vulnerable for longer periods of time."
/datum/action/innate/space_dragon/gust_attack/Activate()
/datum/action/innate/summon_rift/Activate()
var/mob/living/simple_animal/hostile/space_dragon/S = owner
if(S.using_special)
return
S.using_special = TRUE
S.icon_state = "spacedragon_gust"
S.add_dragon_overlay()
S.useGust(0)
/datum/action/innate/space_dragon/summon_rift
name = "Summon Rift"
button_icon_state = "carp_rift"
desc = "Summon a rift to bring forth a horde of space carp."
/datum/action/innate/space_dragon/summon_rift/Activate()
var/mob/living/simple_animal/hostile/space_dragon/S = owner
if(S.using_special)
if(S.riftTimer == -1)
to_chat(S, "<span class='warning'>Your death has left you unable to summon rifts!</span>")
return
var/area/A = get_area(S)
if(!(A.area_flags & VALID_TERRITORY))
@@ -518,13 +542,15 @@
/// The amount of time the rift has charged for.
var/time_charged = 0
/// The maximum charge the rift can have.
var/max_charge = 480
var/max_charge = 300
/// How many carp spawns it has available.
var/carp_stored = 1
/// A reference to the Space Dragon that created it.
var/mob/living/simple_animal/hostile/space_dragon/dragon
/// Current charge state of the rift.
var/charge_state = CHARGE_ONGOING
/// The interval for adding additional space carp spawns to the rift.
var/carp_interval = 30
/// The time since an extra carp was added to the ghost role spawning pool.
var/last_carp_inc = 0
@@ -537,7 +563,7 @@
if(time_charged < max_charge)
. += "<span class='notice'>It seems to be [(time_charged / max_charge) * 100]% charged.</span>"
else
. += "<span class='warning'>This one is fully charged, and is capable of bringing many carp to the station's location.</span>"
. += "<span class='warning'>This one is fully charged. In this state, it is poised to transport a much larger amount of carp than normal.</span>"
if(isobserver(user))
. += "<span class='notice'>It has [carp_stored] carp available to spawn as.</span>"
@@ -548,11 +574,9 @@
/obj/structure/carp_rift/Destroy()
STOP_PROCESSING(SSobj, src)
if(time_charged != max_charge + 1)
to_chat(dragon, "<span class='boldwarning'>The rift has been destroyed! You have failed, and find yourself brought down by the weight of your failure.</span>")
dragon.set_varspeed(5)
dragon.tiredness_mult = 5
dragon.destroy_rifts()
playsound(src, 'sound/vehicles/rocketlaunch.ogg', 100, TRUE)
dragon?.destroy_rifts()
if(dragon)
to_chat(dragon, "<span class='boldwarning'>A rift has been destroyed! You have failed, and find yourself weakened.</span>")
return ..()
/obj/structure/carp_rift/process(delta_time)
@@ -582,33 +606,33 @@
summon_carp(user)
/**
* Does a series of checks based on the portal's status.
*
* Performs a number of checks based on the current charge of the portal, and triggers various effects accordingly.
* If the current charge is a multiple of 40, add an extra carp spawn.
* If we're halfway charged, announce to the crew our location in a CENTCOM announcement.
* If we're fully charged, tell the crew we are, change our color to yellow, become invulnerable, and give Space Dragon the ability to make another rift, if he hasn't summoned 3 total.
*/
* Does a series of checks based on the portal's status.
*
* Performs a number of checks based on the current charge of the portal, and triggers various effects accordingly.
* If the current charge is a multiple of carp_interval, add an extra carp spawn.
* If we're halfway charged, announce to the crew our location in a CENTCOM announcement.
* If we're fully charged, tell the crew we are, change our color to yellow, become invulnerable, and give Space Dragon the ability to make another rift, if he hasn't summoned 3 total.
*/
/obj/structure/carp_rift/proc/update_check()
// If the rift is fully charged, there's nothing to do here anymore.
if(charge_state == CHARGE_COMPLETED)
return
// Can we increase the carp spawn pool size?
if(last_carp_inc >= 40)
if(last_carp_inc >= carp_interval)
carp_stored++
icon_state = "carp_rift_carpspawn"
if(light_color != LIGHT_COLOR_PURPLE)
set_light_color(LIGHT_COLOR_PURPLE)
update_light()
notify_ghosts("The carp rift can summon an additional carp!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Carp Spawn Available")
last_carp_inc -= 40
last_carp_inc -= carp_interval
// Is the rift now fully charged?
if(time_charged >= max_charge)
charge_state = CHARGE_COMPLETED
var/area/A = get_area(src)
priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Spatial Corps")
priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Wildlife Observations")
obj_integrity = INFINITY
icon_state = "carp_rift_charged"
set_light_color(LIGHT_COLOR_YELLOW)
@@ -616,11 +640,11 @@
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE
dragon.rifts_charged += 1
if(dragon.rifts_charged != 3)
if(dragon.rifts_charged != 3 && !dragon.objective_complete)
dragon.rift = new
dragon.rift.Grant(dragon)
dragon.riftTimer = 0
dragon.rift_empower(TRUE)
dragon.rift_empower()
// Early return, nothing to do after this point.
return
@@ -628,7 +652,7 @@
if(charge_state < CHARGE_FINALWARNING && time_charged >= (max_charge * 0.5))
charge_state = CHARGE_FINALWARNING
var/area/A = get_area(src)
priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Spatial Corps", 'sound/ai/spanomalies.ogg')
priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Wildlife Observations", ANNOUNCER_SPANOMALIES)
/**
* Used to create carp controlled by ghosts when the option is available.
@@ -653,7 +677,7 @@
var/datum/antagonist/space_dragon/S = dragon.mind.has_antag_datum(/datum/antagonist/space_dragon)
if(S)
S.carp += newcarp.mind
to_chat(newcarp, "<span class='boldwarning'>You have arrived in order to assist the space dragon with securing the rift. Do not jeopardize the mission, and protect the rift at all costs!</span>")
to_chat(newcarp, "<span class='boldwarning'>You have arrived in order to assist the space dragon with securing the rifts. Do not jeopardize the mission, and protect the rifts at all costs!</span>")
carp_stored--
if(carp_stored <= 0 && charge_state < CHARGE_COMPLETED)
icon_state = "carp_rift"

View File

@@ -160,3 +160,9 @@
var/current_tiles = 10 / max(existing, world.tick_lag)
var/minimum_speed = 10 / min(max(SAMT.config_entry_value, current_tiles), current_tiles + SMTI.config_entry_value)
. = min(., max(minimum_speed, existing - SSI.config_entry_value))
/datum/movespeed_modifier/dragon_rage
multiplicative_slowdown = -0.5
/datum/movespeed_modifier/dragon_depression
multiplicative_slowdown = 5

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