Fixes cuff teleporting and jaw issues

This commit is contained in:
Poojawa
2018-10-20 04:48:29 -05:00
parent 1d6355534c
commit bce4c6e34b
@@ -3,31 +3,31 @@ DOG BORG EQUIPMENT HERE
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
*/
/obj/item/dogborg/jaws
name = "Dogborg jaws"
desc = "The jaws of the debug errors oh god."
icon = 'icons/mob/dogborg.dmi'
flags_1 = CONDUCT_1
force = 1
throwforce = 0
w_class = 3
hitsound = 'sound/weapons/bite.ogg'
sharpness = IS_SHARP
/obj/item/dogborg/jaws/big
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
icon_state = "jaws"
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
/obj/item/dogborg/jaws/small
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
desc = "Rubberized teeth ."
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 6
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
var/status = 0
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
@@ -36,49 +36,45 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
else
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 5
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
name = "combat jaws"
icon_state = "jaws"
desc = "The jaws of the law."
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
else
name = "puppy jaws"
icon_state = "smalljaws"
desc = "The jaws of a small dog."
force = 5
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
if(R.emagged)
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
update_icon()
//Cuffs
/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user, proximity)
if(!proximity)
return
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 60))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(0)
to_chat(user,"<span class='notice'>You handcuff [C].</span>")
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
log_combat(user, C, "handcuffed")
else
if(!do_mob(user, C, 60))
to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
return
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(0)
to_chat(user,"<span class='notice'>You handcuff [C].</span>")
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
log_combat(user, C, "handcuffed")
//Boop
@@ -152,8 +148,10 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
/obj/item/analyzer/nose/afterattack(atom/target, mob/user)
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
do_attack_animation(target, null, src)
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
@@ -172,8 +170,8 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
STR.max_combined_w_class = 5
STR.max_items = 1
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
//Tongue stuff
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
@@ -190,12 +188,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
..()
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.cell && R.cell.charge > 100)
@@ -303,6 +295,13 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
target.wash_cream()
return
//Dogfood
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
//Defibs