Disables changeling team objectives - we almost always just delete team objectives anyways (#8010)
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@@ -56,19 +56,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
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return 0
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/datum/game_mode/changeling/post_setup()
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//Decide if it's ok for the lings to have a team objective
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//And then set it up to be handed out in forge_changeling_objectives
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var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
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var/list/possible_team_objectives = list()
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for(var/T in team_objectives)
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var/datum/objective/changeling_team_objective/CTO = T
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if(changelings.len >= initial(CTO.min_lings))
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possible_team_objectives += T
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if(possible_team_objectives.len && prob(20*changelings.len))
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GLOB.changeling_team_objective_type = pick(possible_team_objectives)
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for(var/datum/mind/changeling in changelings)
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log_game("[key_name(changeling)] has been selected as a changeling")
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var/datum/antagonist/changeling/new_antag = new()
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@@ -73,8 +73,6 @@
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reset_powers()
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create_initial_profile()
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if(give_objectives)
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if(team_mode)
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forge_team_objectives()
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forge_objectives()
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remove_clownmut()
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. = ..()
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