[ready]Makes bIcon better
This commit is contained in:
@@ -350,6 +350,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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//debug printing macros
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#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]")
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#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]")
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#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]")
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#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
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+108
-1
@@ -167,7 +167,7 @@ mob
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Output_Icon()
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set name = "2. Output Icon"
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to_chat(src, "Icon is: [bicon(getFlatIcon(src))]")
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to_chat(src, "Icon is: [icon2base64html(getFlatIcon(src))]")
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Label_Icon()
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set name = "3. Label Icon"
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@@ -993,3 +993,110 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
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#undef FROZEN_RED_COLOR
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#undef FROZEN_GREEN_COLOR
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#undef FROZEN_BLUE_COLOR
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//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
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// exporting it as text, and then parsing the base64 from that.
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// (This relies on byond automatically storing icons in savefiles as base64)
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/proc/icon2base64(icon/icon, iconKey = "misc")
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if (!isicon(icon))
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return FALSE
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WRITE_FILE(GLOB.iconCache[iconKey], icon)
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var/iconData = GLOB.iconCache.ExportText(iconKey)
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var/list/partial = splittext(iconData, "{")
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return replacetext(copytext(partial[2], 3, -5), "\n", "")
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/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE)
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if (!thing)
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return
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var/key
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var/icon/I = thing
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if (!target)
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return
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if (target == world)
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target = GLOB.clients
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var/list/targets
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if (!islist(target))
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targets = list(target)
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else
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targets = target
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if (!targets.len)
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return
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if (!isicon(I))
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if (isfile(thing)) //special snowflake
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var/name = sanitize_filename("[generate_asset_name(thing)].png")
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register_asset(name, thing)
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for (var/thing2 in targets)
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send_asset(thing2, key, FALSE)
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return "<img class='icon icon-misc' src=\"[url_encode(name)]\">"
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var/atom/A = thing
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if (isnull(dir))
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dir = A.dir
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if (isnull(icon_state))
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icon_state = A.icon_state
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I = A.icon
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if (ishuman(thing)) // Shitty workaround for a BYOND issue.
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var/icon/temp = I
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I = icon()
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I.Insert(temp, dir = SOUTH)
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dir = SOUTH
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else
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if (isnull(dir))
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dir = SOUTH
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if (isnull(icon_state))
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icon_state = ""
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I = icon(I, icon_state, dir, frame, moving)
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key = "[generate_asset_name(I)].png"
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register_asset(key, I)
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for (var/thing2 in targets)
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send_asset(thing2, key, FALSE)
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return "<img class='icon icon-[icon_state]' src=\"[url_encode(key)]\">"
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/proc/icon2base64html(thing)
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if (!thing)
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return
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var/static/list/bicon_cache = list()
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if (isicon(thing))
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var/icon/I = thing
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var/icon_base64 = icon2base64(I)
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if (I.Height() > world.icon_size || I.Width() > world.icon_size)
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var/icon_md5 = md5(icon_base64)
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icon_base64 = bicon_cache[icon_md5]
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if (!icon_base64) // Doesn't exist yet, make it.
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bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
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return "<img class='icon icon-misc' src='data:image/png;base64,[icon_base64]'>"
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// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
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var/atom/A = thing
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var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
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if (!bicon_cache[key]) // Doesn't exist, make it.
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var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
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if (ishuman(thing)) // Shitty workaround for a BYOND issue.
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var/icon/temp = I
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I = icon()
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I.Insert(temp, dir = SOUTH)
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bicon_cache[key] = icon2base64(I, key)
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return "<img class='icon icon-[A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
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//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
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/proc/costly_icon2html(thing, target)
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if (!thing)
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return
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if (isicon(thing))
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return icon2html(thing, target)
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var/icon/I = getFlatIcon(thing)
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return icon2html(I, target)
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@@ -45,6 +45,9 @@
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index = findtext(t, char, index+1)
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return t
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/proc/sanitize_filename(t)
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return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
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//Runs byond's sanitization proc along-side sanitize_simple
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/proc/sanitize(t,list/repl_chars = null)
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return html_encode(sanitize_simple(t,repl_chars))
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@@ -560,7 +563,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
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var/next_backslash = findtext(string, "\\")
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if(!next_backslash)
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return string
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var/leng = length(string)
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var/next_space = findtext(string, " ", next_backslash + 1)
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@@ -845,11 +845,11 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
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/obj/proc/atmosanalyzer_scan(datum/gas_mixture/air_contents, mob/user, obj/target = src)
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var/obj/icon = target
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user.visible_message("[user] has used the analyzer on [bicon(icon)] [target].", "<span class='notice'>You use the analyzer on [bicon(icon)] [target].</span>")
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user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
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var/pressure = air_contents.return_pressure()
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var/total_moles = air_contents.total_moles()
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to_chat(user, "<span class='notice'>Results of analysis of [bicon(icon)] [target].</span>")
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to_chat(user, "<span class='notice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
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if(total_moles>0)
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to_chat(user, "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>")
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@@ -3,12 +3,15 @@ SUBSYSTEM_DEF(assets)
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init_order = INIT_ORDER_ASSETS
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flags = SS_NO_FIRE
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var/list/cache = list()
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var/list/preload = list()
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/datum/controller/subsystem/assets/Initialize(timeofday)
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
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var/datum/asset/A = new type()
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A.register()
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preload = cache.Copy() //don't preload assets generated during the round
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for(var/client/C in GLOB.clients)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, cache, FALSE), 10)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10)
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..()
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@@ -0,0 +1,62 @@
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diff a/code/datums/callback.dm b/code/datums/callback.dm (rejected hunks)
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@@ -100,60 +100,3 @@
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if (object == GLOBAL_PROC)
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return call(delegate)(arglist(calling_arguments))
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return call(object, delegate)(arglist(calling_arguments))
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-
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-
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-/datum/callback_select
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- var/list/finished
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- var/pendingcount
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- var/total
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-
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-/datum/callback_select/New(count, savereturns)
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- total = count
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- if (savereturns)
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- finished = new(count)
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-
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-
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-/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
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- set waitfor = FALSE
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- if (!callback || !istype(callback))
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- //This check only exists because the alternative is callback_select would block forever if given invalid data
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- CRASH("invalid callback passed to invoke_callback")
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- if (!length(callback_args))
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- callback_args = list()
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- pendingcount++
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- debug_usr("calling callback")
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- var/rtn = callback.Invoke(arglist(callback_args))
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- debug_usr("callback returned")
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- pendingcount--
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- if (savereturn)
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- finished[index] = rtn
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-
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-
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-
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-
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-//runs a list of callbacks asynchronously, returning once all of them return.
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-//callbacks can be repeated.
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-//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
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-// the inner lists will be sent to the callbacks when invoked() as additional args.
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-//can optionly save and return a list of return values, in the same order as the original list of callbacks
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-//resolution is the number of byond ticks between checks.
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-/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
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- if (!callbacks)
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- return
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- var/count = length(callbacks)
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- if (!count)
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- return
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- if (!callback_args)
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- callback_args = list()
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-
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- callback_args.len = count
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-
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- var/datum/callback_select/CS = new(count, savereturns)
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- for (var/i in 1 to count)
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- CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
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- debug_usr("starting callbacks: [CS.pendingcount]")
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- while(CS.pendingcount)
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- debug_usr("callbacks: [CS.pendingcount]")
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- sleep(resolution*world.tick_lag)
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- return CS.finished
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-
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@@ -20,12 +20,12 @@
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var/mob/living/simple_animal/bot/mulebot/M = holder
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switch(wire)
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if(WIRE_POWER1, WIRE_POWER2)
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holder.visible_message("<span class='notice'>[bicon(M)] The charge light flickers.</span>")
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holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The charge light flickers.</span>")
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if(WIRE_AVOIDANCE)
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holder.visible_message("<span class='notice'>[bicon(M)] The external warning lights flash briefly.</span>")
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holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The external warning lights flash briefly.</span>")
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if(WIRE_LOADCHECK)
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holder.visible_message("<span class='notice'>[bicon(M)] The load platform clunks.</span>")
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holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The load platform clunks.</span>")
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if(WIRE_MOTOR1, WIRE_MOTOR2)
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holder.visible_message("<span class='notice'>[bicon(M)] The drive motor whines briefly.</span>")
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holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The drive motor whines briefly.</span>")
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else
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holder.visible_message("<span class='notice'>[bicon(M)] You hear a radio crackle.</span>")
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holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] You hear a radio crackle.</span>")
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@@ -25,7 +25,7 @@
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if(WIRE_INTERFACE)
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C.interface_control = !C.interface_control
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if(WIRE_LIMIT)
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C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
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C.visible_message("[icon2html(C, viewers(holder))]<b>[C]</b> makes a large whirring noise.")
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/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
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var/obj/machinery/particle_accelerator/control_box/C = holder
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@@ -19,21 +19,21 @@
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switch(wire)
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if(WIRE_BOOM)
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if(B.active)
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holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
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holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
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B.explode_now = TRUE
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tell_admins(B)
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if(WIRE_UNBOLT)
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holder.visible_message("<span class='notice'>[bicon(B)] The bolts spin in place for a moment.</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts spin in place for a moment.</span>")
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if(WIRE_DELAY)
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if(B.delayedbig)
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holder.visible_message("<span class='notice'>[bicon(B)] The bomb has already been delayed.</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb has already been delayed.</span>")
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else
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holder.visible_message("<span class='notice'>[bicon(B)] The bomb chirps.</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb chirps.</span>")
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playsound(B, 'sound/machines/chime.ogg', 30, 1)
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B.detonation_timer += 300
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B.delayedbig = TRUE
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if(WIRE_PROCEED)
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holder.visible_message("<span class='danger'>[bicon(B)] The bomb buzzes ominously!</span>")
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holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] The bomb buzzes ominously!</span>")
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playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
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var/seconds = B.seconds_remaining()
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if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
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@@ -44,13 +44,13 @@
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B.detonation_timer = world.time + 100
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if(WIRE_ACTIVATE)
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if(!B.active && !B.defused)
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holder.visible_message("<span class='danger'>[bicon(B)] You hear the bomb start ticking!</span>")
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holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] You hear the bomb start ticking!</span>")
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B.activate()
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B.update_icon()
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else if(B.delayedlittle)
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holder.visible_message("<span class='notice'>[bicon(B)] Nothing happens.</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] Nothing happens.</span>")
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else
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holder.visible_message("<span class='notice'>[bicon(B)] The bomb seems to hesitate for a moment.</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb seems to hesitate for a moment.</span>")
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B.detonation_timer += 100
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B.delayedlittle = TRUE
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@@ -62,24 +62,24 @@
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B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
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else
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if(B.active)
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holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
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holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
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B.explode_now = TRUE
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tell_admins(B)
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else
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B.defused = TRUE
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if(WIRE_UNBOLT)
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if(!mend && B.anchored)
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holder.visible_message("<span class='notice'>[bicon(B)] The bolts lift out of the ground!</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts lift out of the ground!</span>")
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playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
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B.anchored = FALSE
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if(WIRE_PROCEED)
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if(!mend && B.active)
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holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
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holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
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B.explode_now = TRUE
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tell_admins(B)
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if(WIRE_ACTIVATE)
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if(!mend && B.active)
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holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
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holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The timer stops! The bomb has been defused!</span>")
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B.active = FALSE
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B.defused = TRUE
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B.update_icon()
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+1
-1
@@ -270,7 +270,7 @@
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f_name = "a "
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f_name += "<span class='danger'>blood-stained</span> [name]!"
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to_chat(user, "[bicon(src)] That's [f_name]")
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to_chat(user, "[icon2html(src, user)] That's [f_name]")
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if(desc)
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to_chat(user, desc)
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@@ -38,7 +38,7 @@
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/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
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var/t_He = p_they(TRUE)
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var/t_s = p_s()
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var/msg = "<span class='brass'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
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var/msg = "<span class='brass'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
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msg += "[desc]\n"
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if(health < maxHealth)
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msg += "<span class='warning'>"
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@@ -61,15 +61,15 @@
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/mob/living/carbon/true_devil/examine(mob/user)
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var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <b>[src]</b>!\n"
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var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
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//Left hand items
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for(var/obj/item/I in held_items)
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if(!(I.flags & ABSTRACT))
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if(I.blood_DNA)
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msg += "<span class='warning'>It is holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
if(mob.mind.gang_datum == src)
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
|
||||
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[icon2html(tool, mob)] [message]</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -66,4 +66,4 @@
|
||||
cooldown = 0
|
||||
icon_state = "pen"
|
||||
var/mob/M = get(src, /mob)
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(user.z > 2)
|
||||
to_chat(user, "<span class='info'>[bicon(src)]Error: Station out of range.</span>")
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
var/list/members = list()
|
||||
members += gang.gangsters
|
||||
@@ -179,35 +179,35 @@
|
||||
|
||||
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
|
||||
recalling = 1
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
|
||||
var/turf/userturf = get_turf(user)
|
||||
if(userturf.z != ZLEVEL_STATION) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[\bicon(src)]Error: Device out of range of station communication arrays.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
var/datum/station_state/end_state = new /datum/station_state()
|
||||
end_state.count()
|
||||
if((100 * GLOB.start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
|
||||
to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = 0
|
||||
return 0
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
|
||||
sleep(rand(100,300))
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
gang.recalls -= 1
|
||||
return 1
|
||||
|
||||
to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
to_chat(loc, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
||||
text += "<BIG>[bicon(icon('icons/badass.dmi', "badass"))]</BIG>"
|
||||
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
text += " (used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses==0 && traitorwin)
|
||||
var/static/icon/badass = icon('icons/badass.dmi', "badass")
|
||||
text += "<BIG>[bicon(badass)]</BIG>"
|
||||
text += "<BIG>[icon2html(badass, world)]</BIG>"
|
||||
|
||||
text += objectives
|
||||
|
||||
|
||||
@@ -116,24 +116,24 @@
|
||||
authenticated = FALSE
|
||||
auth_id = "\[NULL\]"
|
||||
if(href_list["restore_logging"])
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Logging functionality restored from backup data.</span>")
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Logging functionality restored from backup data.</span>")
|
||||
emagged = FALSE
|
||||
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
|
||||
if(href_list["access_apc"])
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
|
||||
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
|
||||
to_chat(usr, "<span class='robot danger'>[bicon(src)] APC does not return interface request. Remote access may be disabled.</span>")
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.</span>")
|
||||
return
|
||||
if(active_apc)
|
||||
to_chat(usr, "<span class='robot danger'>[bicon(src)] Disconnected from [active_apc].</span>")
|
||||
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] Disconnected from [active_apc].</span>")
|
||||
active_apc.say("Remote access canceled. Interface locked.")
|
||||
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
|
||||
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
active_apc.locked = TRUE
|
||||
active_apc.update_icon()
|
||||
active_apc = null
|
||||
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [APC.area]. Interface request sent.</span>")
|
||||
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Connected to APC in [APC.area]. Interface request sent.</span>")
|
||||
log_activity("remotely accessed APC in [APC.area]")
|
||||
APC.interact(usr, GLOB.not_incapacitated_state)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
@@ -414,10 +414,10 @@
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
|
||||
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
|
||||
to_chat(H, "[icon2html(customrecepient, viewers(H))] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
|
||||
log_talk(usr,"[key_name(usr)] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
|
||||
customrecepient.cut_overlays()
|
||||
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
|
||||
@@ -427,10 +427,10 @@
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
|
||||
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
|
||||
if( customrecepient.loc && ishuman(customrecepient.loc) )
|
||||
var/mob/living/carbon/human/H = customrecepient.loc
|
||||
to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
|
||||
to_chat(H, "[icon2html(customrecepient, H)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
|
||||
log_talk(usr,"[key_name(usr)] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
|
||||
customrecepient.cut_overlays()
|
||||
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
var/icon/I2 = imap[2+(ix + icx*iy)*2]
|
||||
|
||||
|
||||
//to_chat(world, "icon: [bicon(I)]")
|
||||
//to_chat(world, "icon: [icon2html(I, world)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx+1, ry+1)
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
var/icon/I = imap[1+(ix + icx*iy)]
|
||||
|
||||
|
||||
//to_chat(world, "icon: [bicon(I)]")
|
||||
//to_chat(world, "icon: [icon2html(I, world)]")
|
||||
|
||||
I.DrawBox(colour, rx, ry, rx, ry)
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
|
||||
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
|
||||
|
||||
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
|
||||
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
|
||||
|
||||
H.name = (i==0)?"maprefresh":"map"
|
||||
|
||||
|
||||
@@ -210,14 +210,14 @@
|
||||
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
|
||||
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
|
||||
timer_set = Clamp(new_timer, minimum_timer, maximum_timer)
|
||||
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer_set] seconds.</span>")
|
||||
src.loc.visible_message("<span class='notice'>[icon2html(src, viewers(src))] timer set for [timer_set] seconds.</span>")
|
||||
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
|
||||
if(defused || active)
|
||||
if(defused)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] Device error: User intervention required.</span>")
|
||||
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(src))] Device error: User intervention required.</span>")
|
||||
return
|
||||
else
|
||||
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer_set] seconds until detonation, please clear the area.</span>")
|
||||
src.loc.visible_message("<span class='danger'>[icon2html(src, viewers(loc))] [timer_set] seconds until detonation, please clear the area.</span>")
|
||||
activate()
|
||||
update_icon()
|
||||
add_fingerprint(user)
|
||||
@@ -333,7 +333,7 @@
|
||||
var/obj/machinery/syndicatebomb/holder = loc
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
holder.loc.visible_message("<span class='danger'>[icon2html(holder, viewers(holder))] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
reset()
|
||||
else
|
||||
qdel(src)
|
||||
@@ -343,7 +343,7 @@
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
defusals++
|
||||
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
holder.loc.visible_message("<span class='notice'>[icon2html(holder, viewers(holder))] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
|
||||
if(istype(holder))
|
||||
reset()
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
|
||||
if(chassis)
|
||||
chassis.occupant_message("[bicon(src)] [message]")
|
||||
chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]")
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
if(equipment && equipment.len)
|
||||
to_chat(user, "It's equipped with:")
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
|
||||
to_chat(user, "[bicon(ME)] [ME]")
|
||||
to_chat(user, "[icon2html(ME, user)] [ME]")
|
||||
|
||||
//processing internal damage, temperature, air regulation, alert updates, lights power use.
|
||||
/obj/mecha/process()
|
||||
@@ -636,7 +636,7 @@
|
||||
var/can_control_mech = 0
|
||||
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
|
||||
can_control_mech = 1
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] Status of [name]:</span>\n[A.get_mecha_info()]")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Status of [name]:</span>\n[A.get_mecha_info()]")
|
||||
break
|
||||
if(!can_control_mech)
|
||||
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
|
||||
@@ -1004,7 +1004,7 @@
|
||||
/obj/mecha/proc/occupant_message(message as text)
|
||||
if(message)
|
||||
if(occupant && occupant.client)
|
||||
to_chat(occupant, "[bicon(src)] [message]")
|
||||
to_chat(occupant, "[icon2html(src, occupant)] [message]")
|
||||
return
|
||||
|
||||
/obj/mecha/proc/log_message(message as text,red=null)
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "some <B>[initial(S.name)]</B> [bicon(initial(S.icon))]\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if (!silent)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
audible_message("[bicon(src)] *[ttone]*", null, 3)
|
||||
audible_message("[icon2html(src, hearers(src))] *[ttone]*", null, 3)
|
||||
//Search for holder of the PDA.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
@@ -575,7 +575,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "[\bicon(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
|
||||
|
||||
update_icon()
|
||||
add_overlay(icon_alert)
|
||||
|
||||
@@ -88,27 +88,27 @@
|
||||
if(isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
if(!emagged)
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] RADIATION PULSE DETECTED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] Severity: [amount]</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] RADIATION PULSE DETECTED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] Severity: [amount]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[bicon(src)] &!F2rity: <=[amount]#1</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
|
||||
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] &!F2rity: <=[amount]#1</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/geiger_counter/attack_self(mob/user)
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
|
||||
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
if(!emagged)
|
||||
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
|
||||
if(!M.radiation)
|
||||
to_chat(user, "<span class='notice'>[bicon(src)] Radiation levels within normal boundaries.</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='boldannounce'>[bicon(src)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
|
||||
|
||||
@@ -527,7 +527,7 @@
|
||||
return list(pick(messages))
|
||||
|
||||
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
|
||||
user.loc.visible_message("<span class='[span]'>[bicon(src)] [message]</span>")
|
||||
user.loc.visible_message("<span class='[span]'>[icon2html(src, viewers(user.loc))] [message]</span>")
|
||||
if(chattering)
|
||||
chatter(message, phomeme, user)
|
||||
|
||||
@@ -1082,7 +1082,7 @@
|
||||
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
|
||||
icon_state = "[initial(icon_state)]_used"
|
||||
sleep(5)
|
||||
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
|
||||
audible_message("<span class='danger'>[icon2html(src, viewers(src))] Hiss!</span>")
|
||||
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
||||
var/chosen_sound = pick(possible_sounds)
|
||||
playsound(get_turf(src), chosen_sound, 50, 1)
|
||||
|
||||
@@ -525,7 +525,7 @@ AI MODULES
|
||||
laws[1] = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
|
||||
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(loc))] [laws[1]]</span>")
|
||||
|
||||
/******************** Mother Drone ******************/
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
update_label()
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
|
||||
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
|
||||
"<span class='notice'>You show \the [src.name].</span>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -37,10 +37,10 @@
|
||||
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
|
||||
return
|
||||
for(var/obj/item/I in loadedItems)
|
||||
out += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
|
||||
out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
|
||||
CHECK_TICK
|
||||
if(tank)
|
||||
out += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
|
||||
out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
|
||||
to_chat(user, out.Join("<br>"))
|
||||
|
||||
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>")
|
||||
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
prayer_type = "CULTIST PRAYER"
|
||||
deity = "Nar-Sie"
|
||||
|
||||
msg = "<span class='adminnotice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]:</b> [msg]</span>"
|
||||
msg = "<span class='adminnotice'>[icon2html(cross, GLOB.admins)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]:</b> [msg]</span>"
|
||||
|
||||
for(var/client/C in GLOB.admins)
|
||||
if(C.prefs.chat_toggles & CHAT_PRAYER)
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
return
|
||||
|
||||
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
|
||||
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
|
||||
sleep(10)
|
||||
if(!src)
|
||||
return
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", "*beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
if(!secured || next_activate > world.time)
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
|
||||
next_activate = world.time + 30
|
||||
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@ Code:
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return 0
|
||||
pulse(1)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 1)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!secured || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
|
||||
if(loop)
|
||||
timing = 1
|
||||
update_icon()
|
||||
|
||||
@@ -138,6 +138,13 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
/proc/register_asset(var/asset_name, var/asset)
|
||||
SSassets.cache[asset_name] = asset
|
||||
|
||||
//Generated names do not include file extention.
|
||||
//Used mainly for code that deals with assets in a generic way
|
||||
//The same asset will always lead to the same asset name
|
||||
/proc/generate_asset_name(var/file)
|
||||
return "asset.[md5(fcopy_rsc(file))]"
|
||||
|
||||
|
||||
//These datums are used to populate the asset cache, the proc "register()" does this.
|
||||
|
||||
//all of our asset datums, used for referring to these later
|
||||
@@ -170,6 +177,33 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
send_asset_list(client,assets,verify)
|
||||
|
||||
|
||||
//Generates assets based on iconstates of a single icon
|
||||
/datum/asset/simple/icon_states
|
||||
var/icon
|
||||
var/direction = SOUTH
|
||||
var/frame = 1
|
||||
var/movement_states = FALSE
|
||||
|
||||
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
|
||||
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
|
||||
|
||||
verify = FALSE
|
||||
|
||||
/datum/asset/simple/icon_states/register()
|
||||
for(var/icon_state_name in icon_states(icon))
|
||||
var/asset = icon(icon, icon_state_name, direction, frame, movement_states)
|
||||
if (!asset)
|
||||
continue
|
||||
asset = fcopy_rsc(asset) //dedupe
|
||||
var/asset_name = sanitize_filename("[prefix].[icon_state_name].png")
|
||||
if (generic_icon_names)
|
||||
asset_name = "[generate_asset_name(asset)].png"
|
||||
|
||||
assets[asset_name] = asset
|
||||
|
||||
..()
|
||||
|
||||
|
||||
//DEFINITIONS FOR ASSET DATUMS START HERE.
|
||||
|
||||
/datum/asset/simple/tgui
|
||||
@@ -306,3 +340,14 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
for(var/path in typesof(/datum/html_interface))
|
||||
var/datum/html_interface/hi = new path()
|
||||
hi.registerResources()
|
||||
|
||||
//this exists purely to avoid meta by pre-loading all language icons.
|
||||
/datum/asset/language/register()
|
||||
for(var/path in typesof(/datum/language))
|
||||
set waitfor = FALSE
|
||||
var/datum/language/L = new path ()
|
||||
L.get_icon()
|
||||
|
||||
/datum/asset/simple/icon_states/emojis
|
||||
icon = 'icons/emoji.dmi'
|
||||
generic_icon_names = TRUE
|
||||
|
||||
@@ -642,7 +642,7 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
)
|
||||
spawn (10) //removing this spawn causes all clients to not get verbs.
|
||||
//Precache the client with all other assets slowly, so as to not block other browse() calls
|
||||
getFilesSlow(src, SSassets.cache, register_asset = FALSE)
|
||||
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
|
||||
|
||||
|
||||
//Hook, override it to run code when dir changes
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/keyname = key
|
||||
if(prefs.unlock_content)
|
||||
if(prefs.toggles & MEMBER_PUBLIC)
|
||||
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[bicon(icon('icons/member_content.dmi', "blag"))][keyname]</font>"
|
||||
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
|
||||
|
||||
for(var/client/C in GLOB.clients)
|
||||
if(C.prefs.chat_toggles & CHAT_OOC)
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
targ = mob_override
|
||||
if(!istype(targ))
|
||||
return
|
||||
to_chat(targ, "[bicon(src)]<span class='[span]'>|[message]</span>")
|
||||
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
|
||||
|
||||
/obj/item/device/flightpack/proc/sync_processing(datum/controller/subsystem/processing/flightpacks/FPS)
|
||||
processing_mode = FPS.flightsuit_processing
|
||||
@@ -924,7 +924,7 @@
|
||||
targ = loc
|
||||
if(!istype(targ))
|
||||
return
|
||||
to_chat(targ, "[bicon(src)]<span class='[span]'>|[message]</span>")
|
||||
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
if(msg && ishuman(wearer))
|
||||
wearer.show_message("[bicon(src)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
|
||||
..()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(search)
|
||||
emoji = lowertext(copytext(text, pos+1, search))
|
||||
if(emoji in emojis)
|
||||
parsed += bicon(icon('icons/emoji.dmi', emoji))
|
||||
parsed += icon2html('icons/emoji.dmi', world, emoji)
|
||||
pos = search + 1
|
||||
else
|
||||
parsed += copytext(text, pos, search)
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = O
|
||||
if(!I.ice_creamed)
|
||||
if(product_types[dispense_flavour] > 0)
|
||||
src.visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
|
||||
visible_message("[icon2html(src, viewers(src))] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
|
||||
product_types[dispense_flavour] -= 1
|
||||
I.add_ice_cream(flavour_name)
|
||||
// if(beaker)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
return
|
||||
open = !open
|
||||
if(open && !bomb_defused)
|
||||
audible_message("<span class='warning'>[bicon(src)] *beep*</span>")
|
||||
audible_message("<span class='warning'>[icon2html(src, hearers(src))] *beep*</span>")
|
||||
bomb_active = TRUE
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
@@ -177,18 +177,93 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
var/list/partial = splittext(iconData, "{")
|
||||
return replacetext(copytext(partial[2], 3, -5), "\n", "")
|
||||
|
||||
/proc/bicon(thing)
|
||||
/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving)
|
||||
if (!thing)
|
||||
return
|
||||
var/static/datum/callback/CB = CALLBACK(GLOBAL_PROC, .proc/send_asset)
|
||||
|
||||
var/key
|
||||
var/icon/I = thing
|
||||
if (!target)
|
||||
return
|
||||
if (target == world)
|
||||
target = GLOB.clients
|
||||
|
||||
var/list/targets
|
||||
if (!islist(target))
|
||||
targets = list(target)
|
||||
else
|
||||
targets = target
|
||||
if (!targets.len)
|
||||
return
|
||||
debug_usr("start")
|
||||
if (!isicon(I))
|
||||
debug_usr("not icon")
|
||||
if (isfile(thing)) //special snowflake
|
||||
debug_usr("file")
|
||||
var/name = sanitize_filename("bicon.[thing]")
|
||||
debug_usr("file:[name]")
|
||||
register_asset(name, thing)
|
||||
var/list/callbacks
|
||||
var/list/callback_args = list()
|
||||
for (var/thing2 in targets)
|
||||
callbacks += CB
|
||||
callback_args[++callback_args.len] = list(thing2, name, TRUE)
|
||||
callback_select(callbacks, callback_args, savereturns = FALSE)
|
||||
return "<img class='icon misc' src=\"[url_encode(name)]\">"
|
||||
debug_usr("not file")
|
||||
var/atom/A
|
||||
if (isnull(dir))
|
||||
dir = A.dir
|
||||
if (isnull(icon_state))
|
||||
icon_state = A.icon_state
|
||||
I = A.icon
|
||||
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
debug_usr("human")
|
||||
var/icon/temp = I
|
||||
I = icon()
|
||||
I.Insert(temp, dir = SOUTH)
|
||||
dir = SOUTH
|
||||
else
|
||||
debug_usr("icon")
|
||||
if (isnull(dir))
|
||||
dir = SOUTH
|
||||
if (isnull(icon_state))
|
||||
icon_state = ""
|
||||
|
||||
I = icon(I, icon_state, dir, frame)
|
||||
|
||||
key = sanitize_filename("bicon.[md5(icon2base64(I))].[icon_state].[dir].png")
|
||||
debug_usr("key:[key]")
|
||||
register_asset(key, I)
|
||||
var/list/callbacks = list()
|
||||
var/list/callback_args = list()
|
||||
for (var/thing2 in targets)
|
||||
callbacks += CB
|
||||
callback_args[++callback_args.len] = list(thing2, key, TRUE)
|
||||
|
||||
callback_select(callbacks, callback_args, savereturns = FALSE)
|
||||
return "<img class='icon [icon_state]' src=\"[url_encode(key)]\">"
|
||||
|
||||
/proc/icon2base64html(thing)
|
||||
if (!thing)
|
||||
return
|
||||
var/static/list/bicon_cache = list()
|
||||
if (isicon(thing))
|
||||
var/icon/I = thing
|
||||
var/icon_md5 = md5(I)
|
||||
if (!bicon_cache[icon_md5]) // Doesn't exist yet, make it.
|
||||
I = icon(I) //copy it
|
||||
I.Scale(16,16) //scale it
|
||||
bicon_cache[icon_md5] = icon2base64(thing) //base64 it
|
||||
return "<img class='icon misc' src='data:image/png;base64,[bicon_cache[icon_md5]]'>"
|
||||
var/icon_base64 = icon2base64(I)
|
||||
|
||||
if (I.Height() > world.icon_size || I.Width() > world.icon_size)
|
||||
var/icon_md5 = md5(icon_base64)
|
||||
debug_admins(icon_md5)
|
||||
icon_base64 = bicon_cache[icon_md5]
|
||||
if (!icon_base64) // Doesn't exist yet, make it.
|
||||
I = icon(I)
|
||||
I.Scale(world.icon_size, world.icon_size)
|
||||
bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
|
||||
|
||||
|
||||
return "<img class='icon misc' src='data:image/png;base64,[icon_base64]'>"
|
||||
|
||||
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
|
||||
var/atom/A = thing
|
||||
@@ -197,25 +272,28 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
|
||||
if (!bicon_cache[key]) // Doesn't exist, make it.
|
||||
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
|
||||
I.Scale(16,16)
|
||||
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
var/icon/temp = I
|
||||
I = icon()
|
||||
I.Insert(temp, dir = SOUTH)
|
||||
|
||||
if (I.Height() > world.icon_size || I.Width() > world.icon_size)
|
||||
I.Scale(world.icon_size, world.icon_size)
|
||||
|
||||
bicon_cache[key] = icon2base64(I, key)
|
||||
|
||||
return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
|
||||
|
||||
//Costlier version of bicon() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
|
||||
/proc/costly_bicon(thing)
|
||||
//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
|
||||
/proc/costly_icon2html(thing, target)
|
||||
if (!thing)
|
||||
return
|
||||
|
||||
if (isicon(thing))
|
||||
return bicon(thing)
|
||||
return icon2html(thing, target)
|
||||
|
||||
var/icon/I = getFlatIcon(thing)
|
||||
return bicon(I)
|
||||
return icon2html(I, target)
|
||||
|
||||
/proc/to_chat(target, message)
|
||||
if(!target)
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
diff a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm (rejected hunks)
|
||||
@@ -166,135 +166,6 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
|
||||
//Global chat procs
|
||||
|
||||
-//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
|
||||
-// exporting it as text, and then parsing the base64 from that.
|
||||
-// (This relies on byond automatically storing icons in savefiles as base64)
|
||||
-/proc/icon2base64(icon/icon, iconKey = "misc")
|
||||
- if (!isicon(icon))
|
||||
- return FALSE
|
||||
- WRITE_FILE(GLOB.iconCache[iconKey], icon)
|
||||
- var/iconData = GLOB.iconCache.ExportText(iconKey)
|
||||
- var/list/partial = splittext(iconData, "{")
|
||||
- return replacetext(copytext(partial[2], 3, -5), "\n", "")
|
||||
-
|
||||
-/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving)
|
||||
- if (!thing)
|
||||
- return
|
||||
- var/static/datum/callback/CB = CALLBACK(GLOBAL_PROC, .proc/send_asset)
|
||||
-
|
||||
- var/key
|
||||
- var/icon/I = thing
|
||||
- if (!target)
|
||||
- return
|
||||
- if (target == world)
|
||||
- target = GLOB.clients
|
||||
-
|
||||
- var/list/targets
|
||||
- if (!islist(target))
|
||||
- targets = list(target)
|
||||
- else
|
||||
- targets = target
|
||||
- if (!targets.len)
|
||||
- return
|
||||
- debug_usr("start")
|
||||
- if (!isicon(I))
|
||||
- debug_usr("not icon")
|
||||
- if (isfile(thing)) //special snowflake
|
||||
- debug_usr("file")
|
||||
- var/name = sanitize_filename("bicon.[thing]")
|
||||
- debug_usr("file:[name]")
|
||||
- register_asset(name, thing)
|
||||
- var/list/callbacks
|
||||
- var/list/callback_args = list()
|
||||
- for (var/thing2 in targets)
|
||||
- callbacks += CB
|
||||
- callback_args[++callback_args.len] = list(thing2, name, TRUE)
|
||||
- callback_select(callbacks, callback_args, savereturns = FALSE)
|
||||
- return "<img class='icon misc' src=\"[url_encode(name)]\">"
|
||||
- debug_usr("not file")
|
||||
- var/atom/A
|
||||
- if (isnull(dir))
|
||||
- dir = A.dir
|
||||
- if (isnull(icon_state))
|
||||
- icon_state = A.icon_state
|
||||
- I = A.icon
|
||||
- if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
- debug_usr("human")
|
||||
- var/icon/temp = I
|
||||
- I = icon()
|
||||
- I.Insert(temp, dir = SOUTH)
|
||||
- dir = SOUTH
|
||||
- else
|
||||
- debug_usr("icon")
|
||||
- if (isnull(dir))
|
||||
- dir = SOUTH
|
||||
- if (isnull(icon_state))
|
||||
- icon_state = ""
|
||||
-
|
||||
- I = icon(I, icon_state, dir, frame)
|
||||
-
|
||||
- key = sanitize_filename("bicon.[md5(icon2base64(I))].[icon_state].[dir].png")
|
||||
- debug_usr("key:[key]")
|
||||
- register_asset(key, I)
|
||||
- var/list/callbacks = list()
|
||||
- var/list/callback_args = list()
|
||||
- for (var/thing2 in targets)
|
||||
- callbacks += CB
|
||||
- callback_args[++callback_args.len] = list(thing2, key, TRUE)
|
||||
-
|
||||
- callback_select(callbacks, callback_args, savereturns = FALSE)
|
||||
- return "<img class='icon [icon_state]' src=\"[url_encode(key)]\">"
|
||||
-
|
||||
-/proc/icon2base64html(thing)
|
||||
- if (!thing)
|
||||
- return
|
||||
- var/static/list/bicon_cache = list()
|
||||
- if (isicon(thing))
|
||||
- var/icon/I = thing
|
||||
- var/icon_base64 = icon2base64(I)
|
||||
-
|
||||
- if (I.Height() > world.icon_size || I.Width() > world.icon_size)
|
||||
- var/icon_md5 = md5(icon_base64)
|
||||
- debug_admins(icon_md5)
|
||||
- icon_base64 = bicon_cache[icon_md5]
|
||||
- if (!icon_base64) // Doesn't exist yet, make it.
|
||||
- I = icon(I)
|
||||
- I.Scale(world.icon_size, world.icon_size)
|
||||
- bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
|
||||
-
|
||||
-
|
||||
- return "<img class='icon misc' src='data:image/png;base64,[icon_base64]'>"
|
||||
-
|
||||
- // Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
|
||||
- var/atom/A = thing
|
||||
- var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
|
||||
-
|
||||
-
|
||||
- if (!bicon_cache[key]) // Doesn't exist, make it.
|
||||
- var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
|
||||
- if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
- var/icon/temp = I
|
||||
- I = icon()
|
||||
- I.Insert(temp, dir = SOUTH)
|
||||
-
|
||||
- if (I.Height() > world.icon_size || I.Width() > world.icon_size)
|
||||
- I.Scale(world.icon_size, world.icon_size)
|
||||
-
|
||||
- bicon_cache[key] = icon2base64(I, key)
|
||||
-
|
||||
- return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
|
||||
-
|
||||
-//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
|
||||
-/proc/costly_icon2html(thing, target)
|
||||
- if (!thing)
|
||||
- return
|
||||
-
|
||||
- if (isicon(thing))
|
||||
- return icon2html(thing, target)
|
||||
-
|
||||
- var/icon/I = getFlatIcon(thing)
|
||||
- return icon2html(I, target)
|
||||
-
|
||||
/proc/to_chat(target, message)
|
||||
if(!target)
|
||||
return
|
||||
@@ -28,10 +28,14 @@ img {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
-ms-interpolation-mode: nearest-neighbor;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
img.icon {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
height: 1em;
|
||||
min-height: 16px;
|
||||
width: auto;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
|
||||
a {color: #0000ff;}
|
||||
@@ -357,7 +361,6 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
|
||||
BIG IMG.icon {width: 32px; height: 32px;}
|
||||
|
||||
.memo {color: #638500; text-align: center;}
|
||||
.memoedit {text-align: center; font-size: 16px;}
|
||||
|
||||
@@ -29,6 +29,8 @@ var opts = {
|
||||
'messageLimit': 2053, //A limit...for the messages...
|
||||
'scrollSnapTolerance': 10, //If within x pixels of bottom
|
||||
'clickTolerance': 10, //Keep focus if outside x pixels of mousedown position on mouseup
|
||||
'imageRetryDelay': 50, //how long between attempts to reload images (in ms)
|
||||
'imageRetryLimit': 50, //how many attempts should we make?
|
||||
'popups': 0, //Amount of popups opened ever
|
||||
'wasd': false, //Is the user in wasd mode?
|
||||
'chatMode': 'default', //The mode the chat is in
|
||||
@@ -146,6 +148,23 @@ function highlightTerms(el) {
|
||||
el.innerHTML = newText;
|
||||
}
|
||||
}
|
||||
|
||||
function iconError(E) {
|
||||
var that = this;
|
||||
setTimeout(function() {
|
||||
var attempts = $(that).data('reload_attempts');
|
||||
if (typeof attempts === 'undefined' || !attempts) {
|
||||
attempts = 1;
|
||||
}
|
||||
if (attempts > opts.imageRetryLimit)
|
||||
return;
|
||||
var src = that.src;
|
||||
that.src = null;
|
||||
that.src = src+'#'+attempts;
|
||||
$(that).data('reload_attempts', ++attempts);
|
||||
}, opts.imageRetryDelay);
|
||||
}
|
||||
|
||||
//Send a message to the client
|
||||
function output(message, flag) {
|
||||
if (typeof message === 'undefined') {
|
||||
@@ -271,7 +290,7 @@ function output(message, flag) {
|
||||
|
||||
entry.innerHTML = message.trim();
|
||||
$messages[0].appendChild(entry);
|
||||
|
||||
$(entry).find("img.icon").error(iconError);
|
||||
//Actually do the snap
|
||||
if (!filteredOut && atBottom) {
|
||||
$('body,html').scrollTop($messages.outerHeight());
|
||||
@@ -861,7 +880,11 @@ $(function() {
|
||||
$messages.empty();
|
||||
opts.messageCount = 0;
|
||||
});
|
||||
|
||||
|
||||
$('img.icon').error(iconError);
|
||||
|
||||
|
||||
|
||||
|
||||
/*****************************************
|
||||
*
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/language/proc/get_icon()
|
||||
return "[bicon(icon(icon, icon_state))]"
|
||||
return "[icon2html(icon, world, icon_state)]"
|
||||
|
||||
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2)
|
||||
if(!syllables || !syllables.len)
|
||||
|
||||
@@ -6,26 +6,26 @@
|
||||
var/t_has = p_have()
|
||||
var/t_is = p_are()
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
|
||||
if (handcuffed)
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
|
||||
if (head)
|
||||
msg += "[t_He] [t_is] wearing [bicon(head)] \a [src.head] on [t_his] head. \n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [src.head] on [t_his] head. \n"
|
||||
if (wear_mask)
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_mask)] \a [src.wear_mask] on [t_his] face.\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(wear_mask, user)] \a [src.wear_mask] on [t_his] face.\n"
|
||||
if (wear_neck)
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
if (back)
|
||||
msg += "[t_He] [t_has] [bicon(back)] \a [src.back] on [t_his] back.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(back, user)] \a [src.back] on [t_his] back.\n"
|
||||
var/appears_dead = 0
|
||||
if (stat == DEAD)
|
||||
appears_dead = 1
|
||||
|
||||
@@ -19,55 +19,55 @@
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.attached_accessory)
|
||||
accessory_msg += " with [bicon(U.attached_accessory)] \a [U.attached_accessory]"
|
||||
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(w_uniform, user)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][accessory_msg].\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(w_uniform, user)] \a [w_uniform][accessory_msg].\n"
|
||||
|
||||
//head
|
||||
if(head)
|
||||
if(head.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [head] on [t_his] head.\n"
|
||||
|
||||
//suit/armor
|
||||
if(wear_suit)
|
||||
if(wear_suit.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(wear_suit, user)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(wear_suit, user)] \a [wear_suit].\n"
|
||||
|
||||
//suit/armor storage
|
||||
if(s_store)
|
||||
if(s_store.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] carrying [icon2html(s_store, user)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
|
||||
msg += "[t_He] [t_is] carrying [icon2html(s_store, user)] \a [s_store] on [t_his] [wear_suit.name].\n"
|
||||
|
||||
//back
|
||||
if(back)
|
||||
if(back.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [icon2html(back, user)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(back, user)] \a [back] on [t_his] back.\n"
|
||||
|
||||
//Hands
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//gloves
|
||||
if(gloves && !(slot_gloves in obscured))
|
||||
if(gloves.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [icon2html(gloves, user)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(gloves, user)] \a [gloves] on [t_his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
var/hand_number = get_num_arms()
|
||||
if(hand_number)
|
||||
@@ -78,48 +78,48 @@
|
||||
//handcuffed?
|
||||
if(handcuffed)
|
||||
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
|
||||
|
||||
//belt
|
||||
if(belt)
|
||||
if(belt.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [icon2html(belt, user)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(belt, user)] \a [belt] about [t_his] waist.\n"
|
||||
|
||||
//shoes
|
||||
if(shoes && !(slot_shoes in obscured))
|
||||
if(shoes.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(shoes, user)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(shoes, user)] \a [shoes] on [t_his] feet.\n"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !(slot_wear_mask in obscured))
|
||||
if(wear_mask.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [icon2html(wear_mask, user)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(wear_mask, user)] \a [wear_mask] on [t_his] face.\n"
|
||||
|
||||
if (wear_neck && !(slot_neck in obscured))
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
|
||||
|
||||
//eyes
|
||||
if(glasses && !(slot_glasses in obscured))
|
||||
if(glasses.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [icon2html(glasses, user)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(glasses, user)] \a [glasses] covering [t_his] eyes.\n"
|
||||
|
||||
//ears
|
||||
if(ears && !(slot_ears in obscured))
|
||||
msg += "[t_He] [t_has] [bicon(ears)] \a [ears] on [t_his] ears.\n"
|
||||
msg += "[t_He] [t_has] [icon2html(ears, user)] \a [ears] on [t_his] ears.\n"
|
||||
|
||||
//ID
|
||||
if(wear_id)
|
||||
msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
|
||||
msg += "[t_He] [t_is] wearing [icon2html(wear_id, user)] \a [wear_id].\n"
|
||||
|
||||
//Jitters
|
||||
switch(jitteriness)
|
||||
@@ -164,7 +164,7 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
missing -= BP.body_zone
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
|
||||
//stores missing limbs
|
||||
var/l_limbs_missing = 0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/ai/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
|
||||
if (stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
|
||||
else
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
if(href_list["send"])
|
||||
|
||||
sradio.send_signal("ACTIVATE")
|
||||
audible_message("[bicon(src)] *beep* *beep*")
|
||||
audible_message("[icon2html(src, world)] *beep* *beep*")
|
||||
|
||||
if(href_list["freq"])
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
if(desc)
|
||||
msg += "[desc]\n"
|
||||
|
||||
var/obj/act_module = get_active_held_item()
|
||||
if(act_module)
|
||||
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
|
||||
msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < maxHealth*0.5)
|
||||
|
||||
@@ -469,7 +469,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/area/end_area = get_area(waypoint)
|
||||
|
||||
if(client) //Player bots instead get a location command from the AI
|
||||
to_chat(src, "<span class='noticebig'>Priority waypoint set by [bicon(caller)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
|
||||
to_chat(src, "<span class='noticebig'>Priority waypoint set by [icon2html(caller, src)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
|
||||
|
||||
//For giving the bot temporary all-access.
|
||||
var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id
|
||||
@@ -485,7 +485,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
turn_on() //Saves the AI the hassle of having to activate a bot manually.
|
||||
access_card = all_access //Give the bot all-access while under the AI's command.
|
||||
if(message)
|
||||
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
|
||||
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
|
||||
pathset = 1
|
||||
mode = BOT_RESPONDING
|
||||
tries = 0
|
||||
@@ -500,7 +500,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/success = bot_move(ai_waypoint, 3)
|
||||
if(!success)
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "[bicon(src)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
|
||||
to_chat(calling_ai, "[icon2html(src, calling_ai)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
|
||||
calling_ai = null
|
||||
bot_reset()
|
||||
|
||||
|
||||
@@ -596,7 +596,7 @@
|
||||
if(pathset) //The AI called us here, so notify it of our arrival.
|
||||
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [src] wirelessly plays a chiming sound!</span>")
|
||||
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
|
||||
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
|
||||
calling_ai = null
|
||||
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/mob/living/simple_animal/hostile/construct/examine(mob/user)
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_s = p_s()
|
||||
var/msg = "<span class='cult'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
|
||||
var/msg = "<span class='cult'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
|
||||
msg += "[desc]\n"
|
||||
if(health < maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
@@ -171,29 +171,29 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
|
||||
|
||||
//Hands
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Internal storage
|
||||
if(internal_storage && !(internal_storage.flags&ABSTRACT))
|
||||
if(internal_storage.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
|
||||
|
||||
//Cosmetic hat - provides no function other than looks
|
||||
if(head && !(head.flags&ABSTRACT))
|
||||
if(head.blood_DNA)
|
||||
msg += "<span class='warning'>It is wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
|
||||
msg += "<span class='warning'>It is wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
|
||||
else
|
||||
msg += "It is wearing [bicon(head)] \a [head] on its head.\n"
|
||||
msg += "It is wearing [icon2html(head, user)] \a [head] on its head.\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if( ishuman(AM) )
|
||||
if(!stat)
|
||||
var/mob/M = AM
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] Squeek!</span>")
|
||||
playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
@@ -26,21 +26,21 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/examine(mob/user)
|
||||
if(dextrous)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src)] \a <b>[src]</b>!\n"
|
||||
msg += "[desc]\n"
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
if(internal_storage && !(internal_storage.flags&ABSTRACT))
|
||||
if(internal_storage.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
else
|
||||
|
||||
@@ -347,7 +347,7 @@
|
||||
|
||||
/mob/living/simple_animal/slime/examine(mob/user)
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
|
||||
else
|
||||
|
||||
@@ -401,19 +401,21 @@
|
||||
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
|
||||
|
||||
var/list/seen = viewers(4, get_turf(my_atom))
|
||||
var/iconhtml = icon2html(cached_my_atom, seen)
|
||||
if(cached_my_atom)
|
||||
if(!ismob(cached_my_atom)) // No bubbling mobs
|
||||
if(C.mix_sound)
|
||||
playsound(get_turf(cached_my_atom), C.mix_sound, 80, 1)
|
||||
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[bicon(my_atom)] [C.mix_message]</span>")
|
||||
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
|
||||
|
||||
if(istype(cached_my_atom, /obj/item/slime_extract))
|
||||
var/obj/item/slime_extract/ME2 = my_atom
|
||||
ME2.Uses--
|
||||
if(ME2.Uses <= 0) // give the notification that the slime core is dead
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[bicon(my_atom)] \The [my_atom]'s power is consumed in the reaction.</span>")
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [my_atom]'s power is consumed in the reaction.</span>")
|
||||
ME2.name = "used slime extract"
|
||||
ME2.desc = "This extract has been used up."
|
||||
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
found = 1
|
||||
break
|
||||
if(!found)
|
||||
to_chat(user, "[bicon(src)]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
|
||||
to_chat(user, "[icon2html(src, user)]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
|
||||
return
|
||||
var/obj/machinery/conveyor_switch/NC = new/obj/machinery/conveyor_switch(A, id)
|
||||
transfer_fingerprints_to(NC)
|
||||
|
||||
@@ -110,10 +110,10 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
var/obj/item/weapon/storage/box/B = A
|
||||
if(istype(B) && B.contents.len > 0)
|
||||
for(var/obj/item/I in B)
|
||||
U.purchase_log += "<big>[bicon(I)]</big>"
|
||||
U.purchase_log += "<big>[icon2base64html(I)]</big>"
|
||||
else
|
||||
if(purchase_log_vis)
|
||||
U.purchase_log += "<big>[bicon(A)]</big>"
|
||||
U.purchase_log += "<big>[icon2base64html(A)]</big>"
|
||||
|
||||
if(limited_stock > 0)
|
||||
limited_stock -= 1
|
||||
@@ -1394,7 +1394,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
continue
|
||||
crate_value -= I.cost
|
||||
new I.item(C)
|
||||
U.purchase_log += "<big>[bicon(I.item)]</big>"
|
||||
U.purchase_log += "<big>[icon2base64html(I.item)]</big>"
|
||||
|
||||
SSblackbox.add_details("traitor_uplink_items_bought", "[name]|[cost]")
|
||||
return C
|
||||
|
||||
@@ -151,7 +151,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
|
||||
BIG IMG.icon {width: 32px; height: 32px;}
|
||||
.icon {height: 1em; width: auto;}
|
||||
|
||||
.memo {color: #638500; text-align: center;}
|
||||
.memoedit {text-align: center; font-size: 2;}
|
||||
|
||||
Reference in New Issue
Block a user