[ready]Makes bIcon better
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@@ -525,7 +525,7 @@ AI MODULES
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laws[1] = generate_ion_law()
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to_chat(user, "<span class='notice'>You press the button on [src].</span>")
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
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src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(loc))] [laws[1]]</span>")
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/******************** Mother Drone ******************/
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@@ -106,7 +106,7 @@
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update_label()
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/obj/item/weapon/card/id/attack_self(mob/user)
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user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
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user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
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"<span class='notice'>You show \the [src.name].</span>")
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src.add_fingerprint(user)
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return
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@@ -37,10 +37,10 @@
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out += "<span class='notice'>You'll need to get closer to see any more.</span>"
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return
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for(var/obj/item/I in loadedItems)
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out += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
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out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
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CHECK_TICK
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if(tank)
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out += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
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out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
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to_chat(user, out.Join("<br>"))
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/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
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@@ -26,7 +26,7 @@
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to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
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return
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if(tank)
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to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
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to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>")
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/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
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