[ready]Makes bIcon better
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@@ -177,18 +177,93 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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var/list/partial = splittext(iconData, "{")
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return replacetext(copytext(partial[2], 3, -5), "\n", "")
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/proc/bicon(thing)
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/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving)
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if (!thing)
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return
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var/static/datum/callback/CB = CALLBACK(GLOBAL_PROC, .proc/send_asset)
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var/key
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var/icon/I = thing
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if (!target)
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return
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if (target == world)
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target = GLOB.clients
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var/list/targets
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if (!islist(target))
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targets = list(target)
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else
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targets = target
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if (!targets.len)
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return
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debug_usr("start")
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if (!isicon(I))
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debug_usr("not icon")
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if (isfile(thing)) //special snowflake
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debug_usr("file")
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var/name = sanitize_filename("bicon.[thing]")
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debug_usr("file:[name]")
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register_asset(name, thing)
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var/list/callbacks
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var/list/callback_args = list()
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for (var/thing2 in targets)
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callbacks += CB
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callback_args[++callback_args.len] = list(thing2, name, TRUE)
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callback_select(callbacks, callback_args, savereturns = FALSE)
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return "<img class='icon misc' src=\"[url_encode(name)]\">"
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debug_usr("not file")
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var/atom/A
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if (isnull(dir))
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dir = A.dir
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if (isnull(icon_state))
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icon_state = A.icon_state
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I = A.icon
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if (ishuman(thing)) // Shitty workaround for a BYOND issue.
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debug_usr("human")
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var/icon/temp = I
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I = icon()
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I.Insert(temp, dir = SOUTH)
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dir = SOUTH
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else
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debug_usr("icon")
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if (isnull(dir))
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dir = SOUTH
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if (isnull(icon_state))
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icon_state = ""
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I = icon(I, icon_state, dir, frame)
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key = sanitize_filename("bicon.[md5(icon2base64(I))].[icon_state].[dir].png")
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debug_usr("key:[key]")
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register_asset(key, I)
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var/list/callbacks = list()
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var/list/callback_args = list()
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for (var/thing2 in targets)
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callbacks += CB
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callback_args[++callback_args.len] = list(thing2, key, TRUE)
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callback_select(callbacks, callback_args, savereturns = FALSE)
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return "<img class='icon [icon_state]' src=\"[url_encode(key)]\">"
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/proc/icon2base64html(thing)
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if (!thing)
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return
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var/static/list/bicon_cache = list()
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if (isicon(thing))
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var/icon/I = thing
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var/icon_md5 = md5(I)
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if (!bicon_cache[icon_md5]) // Doesn't exist yet, make it.
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I = icon(I) //copy it
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I.Scale(16,16) //scale it
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bicon_cache[icon_md5] = icon2base64(thing) //base64 it
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return "<img class='icon misc' src='data:image/png;base64,[bicon_cache[icon_md5]]'>"
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var/icon_base64 = icon2base64(I)
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if (I.Height() > world.icon_size || I.Width() > world.icon_size)
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var/icon_md5 = md5(icon_base64)
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debug_admins(icon_md5)
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icon_base64 = bicon_cache[icon_md5]
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if (!icon_base64) // Doesn't exist yet, make it.
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I = icon(I)
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I.Scale(world.icon_size, world.icon_size)
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bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
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return "<img class='icon misc' src='data:image/png;base64,[icon_base64]'>"
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// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
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var/atom/A = thing
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@@ -197,25 +272,28 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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if (!bicon_cache[key]) // Doesn't exist, make it.
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var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
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I.Scale(16,16)
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if (ishuman(thing)) // Shitty workaround for a BYOND issue.
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var/icon/temp = I
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I = icon()
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I.Insert(temp, dir = SOUTH)
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if (I.Height() > world.icon_size || I.Width() > world.icon_size)
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I.Scale(world.icon_size, world.icon_size)
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bicon_cache[key] = icon2base64(I, key)
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return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
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//Costlier version of bicon() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
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/proc/costly_bicon(thing)
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//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
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/proc/costly_icon2html(thing, target)
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if (!thing)
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return
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if (isicon(thing))
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return bicon(thing)
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return icon2html(thing, target)
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var/icon/I = getFlatIcon(thing)
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return bicon(I)
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return icon2html(I, target)
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/proc/to_chat(target, message)
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if(!target)
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