[ready]Makes bIcon better
This commit is contained in:
@@ -6,26 +6,26 @@
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var/t_has = p_have()
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var/t_is = p_are()
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var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
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var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
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if (handcuffed)
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
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if (head)
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msg += "[t_He] [t_is] wearing [bicon(head)] \a [src.head] on [t_his] head. \n"
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msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [src.head] on [t_his] head. \n"
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if (wear_mask)
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msg += "[t_He] [t_is] wearing [bicon(wear_mask)] \a [src.wear_mask] on [t_his] face.\n"
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msg += "[t_He] [t_is] wearing [icon2html(wear_mask, user)] \a [src.wear_mask] on [t_his] face.\n"
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if (wear_neck)
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msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
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msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
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for(var/obj/item/I in held_items)
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if(!(I.flags & ABSTRACT))
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if(I.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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else
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msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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if (back)
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msg += "[t_He] [t_has] [bicon(back)] \a [src.back] on [t_his] back.\n"
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msg += "[t_He] [t_has] [icon2html(back, user)] \a [src.back] on [t_his] back.\n"
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var/appears_dead = 0
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if (stat == DEAD)
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appears_dead = 1
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@@ -19,55 +19,55 @@
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if(istype(w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = w_uniform
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if(U.attached_accessory)
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accessory_msg += " with [bicon(U.attached_accessory)] \a [U.attached_accessory]"
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accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(w_uniform, user)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][accessory_msg].\n"
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msg += "[t_He] [t_is] wearing [icon2html(w_uniform, user)] \a [w_uniform][accessory_msg].\n"
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//head
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if(head)
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if(head.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
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msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [head] on [t_his] head.\n"
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//suit/armor
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if(wear_suit)
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(wear_suit, user)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
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msg += "[t_He] [t_is] wearing [icon2html(wear_suit, user)] \a [wear_suit].\n"
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//suit/armor storage
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if(s_store)
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] carrying [icon2html(s_store, user)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
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msg += "[t_He] [t_is] carrying [icon2html(s_store, user)] \a [s_store] on [t_his] [wear_suit.name].\n"
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//back
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if(back)
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if(back.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(back, user)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
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msg += "[t_He] [t_has] [icon2html(back, user)] \a [back] on [t_his] back.\n"
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//Hands
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for(var/obj/item/I in held_items)
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if(!(I.flags & ABSTRACT))
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if(I.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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else
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msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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//gloves
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if(gloves && !(slot_gloves in obscured))
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if(gloves.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(gloves, user)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
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msg += "[t_He] [t_has] [icon2html(gloves, user)] \a [gloves] on [t_his] hands.\n"
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else if(blood_DNA)
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var/hand_number = get_num_arms()
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if(hand_number)
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@@ -78,48 +78,48 @@
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//handcuffed?
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if(handcuffed)
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if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
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else
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
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//belt
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if(belt)
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if(belt.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(belt, user)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
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msg += "[t_He] [t_has] [icon2html(belt, user)] \a [belt] about [t_his] waist.\n"
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//shoes
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if(shoes && !(slot_shoes in obscured))
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if(shoes.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
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msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(shoes, user)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
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msg += "[t_He] [t_is] wearing [icon2html(shoes, user)] \a [shoes] on [t_his] feet.\n"
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//mask
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if(wear_mask && !(slot_wear_mask in obscured))
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if(wear_mask.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(wear_mask, user)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
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msg += "[t_He] [t_has] [icon2html(wear_mask, user)] \a [wear_mask] on [t_his] face.\n"
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if (wear_neck && !(slot_neck in obscured))
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msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
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msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
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//eyes
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if(glasses && !(slot_glasses in obscured))
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if(glasses.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
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msg += "<span class='warning'>[t_He] [t_has] [icon2html(glasses, user)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
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msg += "[t_He] [t_has] [icon2html(glasses, user)] \a [glasses] covering [t_his] eyes.\n"
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//ears
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if(ears && !(slot_ears in obscured))
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msg += "[t_He] [t_has] [bicon(ears)] \a [ears] on [t_his] ears.\n"
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msg += "[t_He] [t_has] [icon2html(ears, user)] \a [ears] on [t_his] ears.\n"
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//ID
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if(wear_id)
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msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
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msg += "[t_He] [t_is] wearing [icon2html(wear_id, user)] \a [wear_id].\n"
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//Jitters
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switch(jitteriness)
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@@ -164,7 +164,7 @@
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var/obj/item/bodypart/BP = X
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missing -= BP.body_zone
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for(var/obj/item/I in BP.embedded_objects)
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msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [BP.name]!</B>\n"
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
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//stores missing limbs
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var/l_limbs_missing = 0
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@@ -1,5 +1,5 @@
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/mob/living/silicon/ai/examine(mob/user)
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var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <EM>[src]</EM>!\n"
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var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
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if (stat == DEAD)
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msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
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else
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@@ -173,7 +173,7 @@
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if(href_list["send"])
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sradio.send_signal("ACTIVATE")
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audible_message("[bicon(src)] *beep* *beep*")
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audible_message("[icon2html(src, world)] *beep* *beep*")
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if(href_list["freq"])
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@@ -1,11 +1,11 @@
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/mob/living/silicon/robot/examine(mob/user)
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var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
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var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
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if(desc)
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msg += "[desc]\n"
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var/obj/act_module = get_active_held_item()
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if(act_module)
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msg += "It is holding [bicon(act_module)] \a [act_module].\n"
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msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
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msg += "<span class='warning'>"
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if (src.getBruteLoss())
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if (src.getBruteLoss() < maxHealth*0.5)
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@@ -469,7 +469,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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var/area/end_area = get_area(waypoint)
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if(client) //Player bots instead get a location command from the AI
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to_chat(src, "<span class='noticebig'>Priority waypoint set by [bicon(caller)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
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to_chat(src, "<span class='noticebig'>Priority waypoint set by [icon2html(caller, src)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
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//For giving the bot temporary all-access.
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var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id
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@@ -485,7 +485,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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turn_on() //Saves the AI the hassle of having to activate a bot manually.
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access_card = all_access //Give the bot all-access while under the AI's command.
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if(message)
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to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
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to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
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pathset = 1
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mode = BOT_RESPONDING
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tries = 0
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@@ -500,7 +500,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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var/success = bot_move(ai_waypoint, 3)
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if(!success)
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if(calling_ai)
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to_chat(calling_ai, "[bicon(src)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
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to_chat(calling_ai, "[icon2html(src, calling_ai)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
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calling_ai = null
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bot_reset()
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@@ -596,7 +596,7 @@
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if(pathset) //The AI called us here, so notify it of our arrival.
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loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
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if(calling_ai)
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to_chat(calling_ai, "<span class='notice'>[bicon(src)] [src] wirelessly plays a chiming sound!</span>")
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to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
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playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
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calling_ai = null
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radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
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@@ -50,7 +50,7 @@
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/mob/living/simple_animal/hostile/construct/examine(mob/user)
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var/t_He = p_they(TRUE)
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var/t_s = p_s()
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var/msg = "<span class='cult'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
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var/msg = "<span class='cult'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
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msg += "[desc]\n"
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if(health < maxHealth)
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msg += "<span class='warning'>"
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@@ -171,29 +171,29 @@
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/mob/living/simple_animal/drone/examine(mob/user)
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var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
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var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
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//Hands
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for(var/obj/item/I in held_items)
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if(!(I.flags & ABSTRACT))
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if(I.blood_DNA)
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msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
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else
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msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
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||||
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Internal storage
|
||||
if(internal_storage && !(internal_storage.flags&ABSTRACT))
|
||||
if(internal_storage.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
|
||||
|
||||
//Cosmetic hat - provides no function other than looks
|
||||
if(head && !(head.flags&ABSTRACT))
|
||||
if(head.blood_DNA)
|
||||
msg += "<span class='warning'>It is wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
|
||||
msg += "<span class='warning'>It is wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
|
||||
else
|
||||
msg += "It is wearing [bicon(head)] \a [head] on its head.\n"
|
||||
msg += "It is wearing [icon2html(head, user)] \a [head] on its head.\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if( ishuman(AM) )
|
||||
if(!stat)
|
||||
var/mob/M = AM
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] Squeek!</span>")
|
||||
playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
@@ -26,21 +26,21 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/examine(mob/user)
|
||||
if(dextrous)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src)] \a <b>[src]</b>!\n"
|
||||
msg += "[desc]\n"
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & ABSTRACT))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
if(internal_storage && !(internal_storage.flags&ABSTRACT))
|
||||
if(internal_storage.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
|
||||
else
|
||||
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
else
|
||||
|
||||
@@ -347,7 +347,7 @@
|
||||
|
||||
/mob/living/simple_animal/slime/examine(mob/user)
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user