[ready]Makes bIcon better

This commit is contained in:
CitadelStationBot
2017-08-13 17:41:12 -05:00
parent 6d72705ff5
commit bd35823012
68 changed files with 644 additions and 180 deletions
+4 -2
View File
@@ -401,19 +401,21 @@
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
var/list/seen = viewers(4, get_turf(my_atom))
var/iconhtml = icon2html(cached_my_atom, seen)
if(cached_my_atom)
if(!ismob(cached_my_atom)) // No bubbling mobs
if(C.mix_sound)
playsound(get_turf(cached_my_atom), C.mix_sound, 80, 1)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[bicon(my_atom)] [C.mix_message]</span>")
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
if(istype(cached_my_atom, /obj/item/slime_extract))
var/obj/item/slime_extract/ME2 = my_atom
ME2.Uses--
if(ME2.Uses <= 0) // give the notification that the slime core is dead
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[bicon(my_atom)] \The [my_atom]'s power is consumed in the reaction.</span>")
to_chat(M, "<span class='notice'>[iconhtml] \The [my_atom]'s power is consumed in the reaction.</span>")
ME2.name = "used slime extract"
ME2.desc = "This extract has been used up."