* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
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@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
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else if(isarea(areatype))
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var/area/areatemp = areatype
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areatype = areatemp.type
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else if(islist(areatype))
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var/list/turfs = list()
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for(var/A in areatype)
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turfs += get_area_turfs(A)
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return turfs
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else if(!ispath(areatype))
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return null
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@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
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return locate(x,y,A.z)
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/**
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* Get ranged target turf, but with direct targets as opposed to directions
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*
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* Starts at atom A and gets the exact angle between A and target
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* Moves from A with that angle, Range amount of times, until it stops, bound to map size
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* Arguments:
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* * A - Initial Firer / Position
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* * target - Target to aim towards
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* * range - Distance of returned target turf from A
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* * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
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*/
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/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
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var/angle = arctan(target.x - A.x, target.y - A.y)
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if(offset)
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angle += offset
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var/turf/T = get_turf(A)
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for(var/i in 1 to range)
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var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
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if(!check)
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break
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T = check
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return T
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// returns turf relative to A offset in dx and dy tiles
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// bound to map limits
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