Ports TG Icemoon framework and map (#49680) (#12002)

* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
This commit is contained in:
Detective-Google
2020-05-07 07:46:16 -05:00
committed by GitHub
parent e24bda9a9f
commit bd37d45334
123 changed files with 277438 additions and 220 deletions
+5
View File
@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(islist(areatype))
var/list/turfs = list()
for(var/A in areatype)
turfs += get_area_turfs(A)
return turfs
else if(!ispath(areatype))
return null
+23
View File
@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
return locate(x,y,A.z)
/**
* Get ranged target turf, but with direct targets as opposed to directions
*
* Starts at atom A and gets the exact angle between A and target
* Moves from A with that angle, Range amount of times, until it stops, bound to map size
* Arguments:
* * A - Initial Firer / Position
* * target - Target to aim towards
* * range - Distance of returned target turf from A
* * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
*/
/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
var/angle = arctan(target.x - A.x, target.y - A.y)
if(offset)
angle += offset
var/turf/T = get_turf(A)
for(var/i in 1 to range)
var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
if(!check)
break
T = check
return T
// returns turf relative to A offset in dx and dy tiles
// bound to map limits