* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
This commit is contained in:
+30
-10
@@ -11,13 +11,27 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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/// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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var/map_name
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var/valid_territory = TRUE // If it's a valid territory for gangs to claim
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var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
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var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
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/// If it's valid territory for gangs/cults to summon
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var/valid_territory = TRUE
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/// if blobs can spawn there and if it counts towards their score.
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var/blob_allowed = TRUE
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/// whether servants can warp into this area from Reebe
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var/clockwork_warp_allowed = TRUE
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/// Message to display when the clockwork warp fails
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var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
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/// If mining tunnel generation is allowed in this area
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var/tunnel_allowed = FALSE
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/// If flora are allowed to spawn in this area randomly through tunnel generation
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var/flora_allowed = FALSE
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/// if mobs can be spawned by natural random generation
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var/mob_spawn_allowed = FALSE
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/// If megafauna can be spawned by natural random generation
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var/megafauna_spawn_allowed = FALSE
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var/fire = null
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var/atmos = TRUE
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var/atmosalm = FALSE
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@@ -25,11 +39,14 @@
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var/lightswitch = TRUE
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var/requires_power = TRUE
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var/always_unpowered = FALSE // This gets overridden to 1 for space in area/Initialize().
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/// This gets overridden to 1 for space in area/Initialize().
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var/always_unpowered = FALSE
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var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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/// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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var/outdoors = FALSE
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var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
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/// Size of the area in open turfs, only calculated for indoors areas.
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var/areasize = 0
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var/power_equip = TRUE
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var/power_light = TRUE
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@@ -43,9 +60,12 @@
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var/static_environ
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var/has_gravity = 0
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var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
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var/hidden = FALSE //Hides area from player Teleport function.
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var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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/// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
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var/noteleport = FALSE
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/// Hides area from player Teleport function.
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var/hidden = FALSE
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/// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
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var/safe = FALSE
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/// If false, loading multiple maps with this area type will create multiple instances.
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var/unique = TRUE
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@@ -3,6 +3,7 @@
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/area/mine
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flora_allowed = TRUE
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/area/mine/explored
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name = "Mine"
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@@ -17,6 +18,7 @@
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outdoors = TRUE
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flags_1 = NONE
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ambientsounds = MINING
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flora_allowed = FALSE
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/area/mine/unexplored
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name = "Mine"
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@@ -31,6 +33,7 @@
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outdoors = TRUE
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flags_1 = NONE
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ambientsounds = MINING
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tunnel_allowed = TRUE
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/area/mine/lobby
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name = "Mining Station"
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@@ -82,6 +85,7 @@
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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flora_allowed = TRUE
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/area/lavaland/surface
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name = "Lavaland"
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@@ -114,9 +118,79 @@
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/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
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icon_state = "danger"
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megafauna_spawn_allowed = TRUE
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/area/lavaland/surface/outdoors/explored
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name = "Lavaland Labor Camp"
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flora_allowed = FALSE
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/**********************Ice Moon Areas**************************/
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/area/icemoon
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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flora_allowed = TRUE
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blob_allowed = FALSE
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/area/icemoon/surface
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name = "Icemoon"
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icon_state = "explored"
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always_unpowered = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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requires_power = TRUE
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ambientsounds = MINING
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/area/icemoon/underground
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name = "Icemoon Caves"
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outdoors = TRUE
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always_unpowered = TRUE
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requires_power = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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ambientsounds = MINING
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/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
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name = "Icemoon Caves"
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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megafauna_spawn_allowed = TRUE
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/area/icemoon/underground/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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/area/icemoon/underground/explored
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name = "Icemoon Underground"
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flora_allowed = FALSE
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/area/icemoon/surface/outdoors
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name = "Icemoon Wastes"
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outdoors = TRUE
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/area/icemoon/surface/outdoors/labor_camp
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name = "Icemoon Labor Camp"
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flora_allowed = FALSE
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/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
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mob_spawn_allowed = FALSE
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@@ -0,0 +1,9 @@
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// Icemoon Ruins
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/area/ruin/unpowered/buried_library
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name = "Buried Library"
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icon_state = "dk_yellow"
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/area/ruin/powered/bathhouse
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name = "Bath House"
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icon_state = "dk_yellow"
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