* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
This commit is contained in:
@@ -90,7 +90,7 @@
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. = TRUE
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update_icon()
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/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
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if(issignaler(W))
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var/obj/item/assembly/signaler/signaler2 = W
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@@ -162,7 +162,6 @@
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return
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return ..(signal)
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// Embedded signaller used in anomalies.
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/obj/item/assembly/signaler/anomaly
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name = "anomaly core"
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@@ -179,12 +178,53 @@
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return FALSE
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if(signal.data["code"] != code)
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return FALSE
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if(suicider)
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manual_suicide(suicider)
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for(var/obj/effect/anomaly/A in get_turf(src))
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A.anomalyNeutralize()
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return TRUE
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/obj/item/assembly/signaler/anomaly/attack_self()
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return
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/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!</span>")
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user.suiciding = TRUE
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user.suicide_log()
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user.gib()
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/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_ANALYZER)
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to_chat(user, "<span class='notice'>Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].</span>")
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..()
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//Anomaly cores
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/obj/item/assembly/signaler/anomaly/pyro
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name = "\improper pyroclastic anomaly core"
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desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
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icon_state = "pyro core"
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anomaly_type = /obj/effect/anomaly/pyro
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/obj/item/assembly/signaler/anomaly/grav
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name = "\improper gravitational anomaly core"
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desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
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icon_state = "grav core"
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anomaly_type = /obj/effect/anomaly/grav
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/obj/item/assembly/signaler/anomaly/flux
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name = "\improper flux anomaly core"
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desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
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icon_state = "flux core"
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anomaly_type = /obj/effect/anomaly/flux
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/obj/item/assembly/signaler/anomaly/bluespace
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name = "\improper bluespace anomaly core"
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desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
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icon_state = "anomaly core"
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anomaly_type = /obj/effect/anomaly/bluespace
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/obj/item/assembly/signaler/anomaly/vortex
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name = "\improper vortex anomaly core"
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desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
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icon_state = "vortex core"
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anomaly_type = /obj/effect/anomaly/bhole
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/obj/item/assembly/signaler/cyborg
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