* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
This commit is contained in:
@@ -22,6 +22,7 @@
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var/traits = null
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var/space_ruin_levels = 2
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var/space_empty_levels = 1
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var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
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var/minetype = "lavaland"
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@@ -134,6 +135,9 @@
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log_world("map_config space_empty_levels is not a number!")
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return
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if("station_ruin_budget" in json)
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station_ruin_budget = json["station_ruin_budget"]
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temp = json["year_offset"]
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if (isnum(temp))
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year_offset = temp
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@@ -11,9 +11,17 @@
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for(var/turf/check in get_affected_turfs(central_turf,1))
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var/area/new_area = get_area(check)
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if(!(istype(new_area, allowed_areas)) || check.flags_1 & NO_RUINS_1)
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valid = FALSE
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valid = FALSE // set to false before we check
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if(check.flags_1 & NO_RUINS_1)
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break
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for(var/type in allowed_areas)
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if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
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valid = TRUE
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break
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if(!valid)
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break
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if(!valid)
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continue
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@@ -51,7 +59,7 @@
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new /obj/effect/landmark/ruin(center, src)
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return center
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/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins)
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/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins)
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if(!z_levels || !z_levels.len)
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WARNING("No Z levels provided - Not generating ruins")
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return
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