Ports TG Icemoon framework and map (#49680) (#12002)

* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
This commit is contained in:
Detective-Google
2020-05-07 07:46:16 -05:00
committed by GitHub
parent e24bda9a9f
commit bd37d45334
123 changed files with 277438 additions and 220 deletions

View File

@@ -22,6 +22,7 @@
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
@@ -134,6 +135,9 @@
log_world("map_config space_empty_levels is not a number!")
return
if("station_ruin_budget" in json)
station_ruin_budget = json["station_ruin_budget"]
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp

View File

@@ -11,9 +11,17 @@
for(var/turf/check in get_affected_turfs(central_turf,1))
var/area/new_area = get_area(check)
if(!(istype(new_area, allowed_areas)) || check.flags_1 & NO_RUINS_1)
valid = FALSE
valid = FALSE // set to false before we check
if(check.flags_1 & NO_RUINS_1)
break
for(var/type in allowed_areas)
if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
valid = TRUE
break
if(!valid)
break
if(!valid)
continue
@@ -51,7 +59,7 @@
new /obj/effect/landmark/ruin(center, src)
return center
/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins)
/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins)
if(!z_levels || !z_levels.len)
WARNING("No Z levels provided - Not generating ruins")
return