Replaces Double Agents with Internal Affairs
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@@ -1,22 +1,24 @@
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/datum/game_mode/traitor/double_agents
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name = "double agents"
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config_tag = "double_agents"
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/datum/game_mode/traitor/internal_affairs
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name = "Internal Affairs"
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config_tag = "internal_affairs"
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employer = "Internal Affairs"
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required_players = 25
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required_enemies = 5
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recommended_enemies = 8
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reroll_friendly = 0
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traitor_name = "Nanotrasen Internal Affairs Agent"
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traitors_possible = 10 //hard limit on traitors if scaling is turned off
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num_modifier = 4 // Four additional traitors
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announce_text = "There are double agents trying to kill each other!\n\
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<span class='danger'>Traitors</span>: Eliminate your targets and protect yourself!\n\
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<span class='notice'>Crew</span>: Stop the double agents before they can cause too much mayhem."
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announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
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<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
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<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
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var/list/target_list = list()
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var/list/late_joining_list = list()
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/datum/game_mode/traitor/double_agents/post_setup()
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/datum/game_mode/traitor/internal_affairs/post_setup()
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var/i = 0
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for(var/datum/mind/traitor in traitors)
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i++
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@@ -25,7 +27,7 @@
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target_list[traitor] = traitors[i + 1]
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..()
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/datum/game_mode/traitor/double_agents/forge_traitor_objectives(datum/mind/traitor)
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/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
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if(target_list.len && target_list[traitor]) // Is a double agent
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@@ -58,7 +60,7 @@
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..() // Give them standard objectives.
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return
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/datum/game_mode/traitor/double_agents/add_latejoin_traitor(datum/mind/character)
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/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
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check_potential_agents()
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@@ -87,7 +89,7 @@
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late_joining_list += character
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return
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/datum/game_mode/traitor/double_agents/proc/check_potential_agents()
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/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
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for(var/M in late_joining_list)
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if(istype(M, /datum/mind))
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@@ -100,3 +102,18 @@
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// If any check fails, remove them from our list
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late_joining_list -= M
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/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
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var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
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to_chat(traitor.current, "<B><font size=3 color=red>You are the [traitor_name].</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</font></B>")
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to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</font></B>")
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traitor.announce_objectives()
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/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
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return
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@@ -1,5 +1,6 @@
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/datum/game_mode
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var/traitor_name = "traitor"
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var/employer = "The Syndicate"
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var/list/datum/mind/traitors = list()
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var/datum/mind/exchange_red
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@@ -213,7 +214,7 @@
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..()
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return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
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/proc/give_codewords(mob/living/traitor_mob)
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/datum/game_mode/proc/give_codewords(mob/living/traitor_mob)
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to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
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to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
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to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
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@@ -335,7 +336,7 @@
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uplink_loc = R
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if (!uplink_loc)
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to_chat(traitor_mob, "Unfortunately, the Syndicate wasn't able to get you an Uplink.")
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to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
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. = 0
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else
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var/obj/item/device/uplink/U = new(uplink_loc)
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@@ -345,19 +346,19 @@
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if(uplink_loc == R)
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R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
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to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
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to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
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traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
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else if(uplink_loc == PDA)
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PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
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to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
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to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
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traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
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else if(uplink_loc == P)
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P.traitor_unlock_degrees = rand(1, 360)
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to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
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to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
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traitor_mob.mind.store_memory("<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name]).")
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if(!safety) // If they are not a rev. Can be added on to.
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@@ -78,7 +78,7 @@ ALERT_DELTA Destruction of the station is imminent. All crew are instructed to o
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PROBABILITY TRAITOR 5
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PROBABILITY TRAITORCHAN 4
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PROBABILITY DOUBLE_AGENTS 3
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PROBABILITY INTERNAL_AFFAIRS 3
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PROBABILITY NUCLEAR 2
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PROBABILITY REVOLUTION 2
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PROBABILITY GANG 2
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