Merge branch 'master' into upstream-merge-26776
This commit is contained in:
@@ -21,7 +21,7 @@
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#define ui_inventory "WEST:6,SOUTH:5"
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//Middle left indicators
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#define ui_lingchemdisplay "WEST:6,CENTER-1:15"
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#define ui_lingchemdisplay "WEST,CENTER-1:15"
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#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
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#define ui_crafting "12:-10,1:5"
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#define ui_building "12:-10,1:21"
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@@ -104,17 +104,18 @@
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#define ui_health "EAST-1:28,CENTER-1:15"
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#define ui_internal "EAST-1:28,CENTER:17"
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//borgs and aliens
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#define ui_alien_nightvision "EAST-1:28,CENTER:17"
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//borgs
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#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "EAST-1:28,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
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#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
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#define ui_alien_queen_finder "EAST-1:28,CENTER-3:15"
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//constructs
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#define ui_construct_pull "EAST,CENTER-2:15"
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#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
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//aliens
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#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
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#define ui_alienplasmadisplay "EAST,CENTER-2:15"
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#define ui_alien_queen_finder "EAST,CENTER-3:15"
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//constructs
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#define ui_construct_pull "EAST,CENTER-2:15"
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#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
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// AI
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#define ui_ai_core "SOUTH:6,WEST"
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@@ -42,6 +42,7 @@
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thealert.override_alerts = override
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if(override)
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thealert.timeout = null
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thealert.mob_viewer = src
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if(new_master)
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var/old_layer = new_master.layer
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@@ -96,6 +97,7 @@
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var/severity = 0
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var/alerttooltipstyle = ""
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var/override_alerts = FALSE //If it is overriding other alerts of the same type
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var/mob/mob_viewer //the mob viewing this alert
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/obj/screen/alert/MouseEntered(location,control,params)
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@@ -256,6 +258,102 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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icon_state = "blobbernaut_nofactory"
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alerttooltipstyle = "blob"
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// BLOODCULT
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/obj/screen/alert/bloodsense
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name = "Blood Sense"
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desc = "Allows you to sense blood that is manipulated by dark magicks."
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icon_state = "cult_sense"
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alerttooltipstyle = "cult"
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var/static/image/narnar
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var/angle = 0
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var/mob/living/simple_animal/hostile/construct/Cviewer = null
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/obj/screen/alert/bloodsense/Initialize()
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. = ..()
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if(!narnar)
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narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
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START_PROCESSING(SSprocessing, src)
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/obj/screen/alert/bloodsense/Destroy()
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Cviewer = null
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/screen/alert/bloodsense/process()
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var/atom/blood_target
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if(GLOB.blood_target)
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if(!get_turf(GLOB.blood_target))
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GLOB.blood_target = null
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else
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blood_target = GLOB.blood_target
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if(Cviewer)
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if(Cviewer.seeking && Cviewer.master)
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blood_target = Cviewer.master
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if(!blood_target && !GLOB.sac_complete)
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if(icon_state == "runed_sense0")
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return
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animate(src, transform = null, time = 1, loop = 0)
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angle = 0
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cut_overlays()
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icon_state = "runed_sense0"
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desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin."
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add_overlay(GLOB.sac_image)
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return
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if(!blood_target && GLOB.sac_complete)
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if(icon_state == "runed_sense1")
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return
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animate(src, transform = null, time = 1, loop = 0)
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angle = 0
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cut_overlays()
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icon_state = "runed_sense1"
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desc = "The sacrifice is complete, prepare to summon Nar-Sie!"
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add_overlay(narnar)
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return
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if(!blood_target)
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return
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var/turf/P = get_turf(blood_target)
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var/turf/Q = get_turf(mob_viewer)
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var/area/A = get_area(P)
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if(P.z != Q.z) //The target is on a different Z level, we cannot sense that far.
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return
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desc = "You are currently tracking [blood_target] in [A.name]."
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var/target_angle = Get_Angle(Q, P)
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var/target_dist = get_dist(P, Q)
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cut_overlays()
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switch(target_dist)
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if(0 to 1)
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icon_state = "runed_sense2"
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if(2 to 8)
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icon_state = "arrow8"
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if(9 to 15)
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icon_state = "arrow7"
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if(16 to 22)
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icon_state = "arrow6"
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if(23 to 29)
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icon_state = "arrow5"
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if(30 to 36)
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icon_state = "arrow4"
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if(37 to 43)
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icon_state = "arrow3"
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if(44 to 50)
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icon_state = "arrow2"
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if(51 to 57)
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icon_state = "arrow1"
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if(58 to 64)
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icon_state = "arrow0"
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if(65 to 400)
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icon_state = "arrow"
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var/difference = target_angle - angle
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angle = target_angle
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if(!difference)
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return
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var/matrix/final = matrix(transform)
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final.Turn(difference)
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animate(src, transform = final, time = 5, loop = 0)
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// CLOCKCULT
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/obj/screen/alert/clockwork
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alerttooltipstyle = "clockcult"
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@@ -393,6 +491,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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textlist += "<br>"
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else
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textlist += "Seconds until Ratvar's arrival: <b>[G.get_arrival_text(TRUE)]</b><br>"
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break
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if(unconverted_ais_exist)
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if(unconverted_ais_exist > 1)
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textlist += "<b>[unconverted_ais_exist] unconverted AIs exist!</b><br>"
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@@ -208,7 +208,6 @@
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mymob.reload_fullscreen()
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update_parallax_pref(screenmob)
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/datum/hud/human/show_hud(version = 0,mob/viewmob)
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..()
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hidden_inventory_update(viewmob)
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@@ -266,3 +265,6 @@
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E.screen_loc = ui_equip_position(mymob)
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if(mymob.hud_used)
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show_hud(HUD_STYLE_STANDARD,mymob)
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/datum/hud/proc/update_locked_slots()
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return
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+12
-14
@@ -124,7 +124,6 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.icon_state = "uniform"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_iclothing
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toggleable_inventory += inv_box
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@@ -133,7 +132,6 @@
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.icon_state = "suit"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_oclothing
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toggleable_inventory += inv_box
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@@ -155,7 +153,6 @@
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inv_box.name = "id"
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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static_inventory += inv_box
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@@ -164,7 +161,6 @@
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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toggleable_inventory += inv_box
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@@ -173,7 +169,6 @@
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inv_box.name = "neck"
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inv_box.icon = ui_style
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inv_box.icon_state = "neck"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_neck
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inv_box.slot_id = slot_neck
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toggleable_inventory += inv_box
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@@ -182,7 +177,6 @@
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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static_inventory += inv_box
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@@ -191,7 +185,6 @@
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inv_box.name = "storage1"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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static_inventory += inv_box
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@@ -200,7 +193,6 @@
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inv_box.name = "storage2"
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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// inv_box.icon_full = "template_small"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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static_inventory += inv_box
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@@ -209,7 +201,6 @@
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inv_box.name = "suit storage"
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inv_box.icon = ui_style
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inv_box.icon_state = "suit_storage"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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static_inventory += inv_box
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@@ -233,7 +224,6 @@
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inv_box.name = "gloves"
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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toggleable_inventory += inv_box
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@@ -242,7 +232,6 @@
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inv_box.name = "eyes"
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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toggleable_inventory += inv_box
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@@ -251,7 +240,6 @@
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inv_box.name = "ears"
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_ears
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inv_box.slot_id = slot_ears
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toggleable_inventory += inv_box
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@@ -260,7 +248,6 @@
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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toggleable_inventory += inv_box
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@@ -269,7 +256,6 @@
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inv_box.name = "shoes"
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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// inv_box.icon_full = "template"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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toggleable_inventory += inv_box
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@@ -327,6 +313,18 @@
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/human/update_locked_slots()
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if(!mymob)
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return
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var/mob/living/carbon/human/H = mymob
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var/datum/species/S = H.dna.species
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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if(inv.slot_id in S.no_equip)
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inv.alpha = 128
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else
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inv.alpha = initial(inv.alpha)
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/datum/hud/human/hidden_inventory_update(mob/viewer)
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if(!mymob)
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return
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