Merge branch 'master' into upstream-merge-26776

This commit is contained in:
LetterJay
2017-05-17 05:14:18 -04:00
committed by GitHub
498 changed files with 16146 additions and 8009 deletions
+23 -18
View File
@@ -79,7 +79,8 @@
/obj/machinery/sleeper/close_machine(mob/user)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
if(occupant && occupant.stat != DEAD)
var/mob/living/mob_occupant = occupant
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>")
/obj/machinery/sleeper/emp_act(severity)
@@ -128,27 +129,30 @@
data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
data["occupant"] = list()
if(occupant)
data["occupant"]["name"] = occupant.name
data["occupant"]["stat"] = occupant.stat
data["occupant"]["health"] = occupant.health
data["occupant"]["maxHealth"] = occupant.maxHealth
var/mob/living/mob_occupant = occupant
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = occupant.getOxyLoss()
data["occupant"]["toxLoss"] = occupant.getToxLoss()
data["occupant"]["fireLoss"] = occupant.getFireLoss()
data["occupant"]["cloneLoss"] = occupant.getCloneLoss()
data["occupant"]["brainLoss"] = occupant.getBrainLoss()
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["reagents"] = list()
if(occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in occupant.reagents.reagent_list)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
/obj/machinery/sleeper/ui_act(action, params)
if(..())
return
var/mob/living/mob_occupant = occupant
switch(action)
if("door")
if(state_open)
@@ -158,9 +162,9 @@
. = TRUE
if("inject")
var/chem = params["chem"]
if(!is_operational() || !occupant)
if(!is_operational() || !mob_occupant)
return
if(occupant.health < min_health && chem != "epinephrine")
if(mob_occupant.health < min_health && chem != "epinephrine")
return
if(inject_chem(chem))
. = TRUE
@@ -177,10 +181,11 @@
return TRUE
/obj/machinery/sleeper/proc/chem_allowed(chem)
if(!occupant)
var/mob/living/mob_occupant = occupant
if(!mob_occupant)
return
var/amount = occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
var/occ_health = occupant.health > min_health || chem == "epinephrine"
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
return amount && occ_health
/obj/machinery/sleeper/proc/reset_chem_buttons()
+67 -49
View File
@@ -121,10 +121,12 @@
/obj/machinery/clonepod/examine(mob/user)
..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
if (is_operational() && (!isnull(occupant)) && (occupant.stat != DEAD))
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
@@ -136,7 +138,10 @@
return GM
/obj/machinery/clonepod/proc/get_completion()
. = (100 * ((occupant.health + 100) / (heal_level + 100)))
. = FALSE
var/mob/living/mob_occupant = occupant
if(mob_occupant)
. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
@@ -172,11 +177,11 @@
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
@@ -204,13 +209,13 @@
clonemind.transfer_to(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
@@ -223,25 +228,26 @@
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
if(!is_operational()) //Autoeject if power is lost
if (occupant)
if(mob_occupant)
go_out()
connected_message("Clone Ejected: Loss of power.")
else if((occupant) && (occupant.loc == src))
if((occupant.stat == DEAD) || (occupant.suiciding) || occupant.hellbound) //Autoeject corpses and suiciding dudes.
else if(mob_occupant && (mob_occupant.loc == src))
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
SPEAK("The cloning of [occupant.real_name] has been \
SPEAK("The cloning of [mob_occupant.real_name] has been \
aborted due to unrecoverable tissue failure.")
go_out()
else if(occupant.cloneloss > (100 - heal_level))
occupant.Paralyse(4)
else if(mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Paralyse(4)
//Slowly get that clone healed and finished.
occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - occupant.getCloneLoss()
mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
@@ -252,24 +258,24 @@
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.Insert(occupant)
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(occupant)
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
check_brine()
use_power(7500) //This might need tweaking.
else if((occupant.cloneloss <= (100 - heal_level)))
else if((mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
SPEAK("The cloning cycle of [occupant.real_name] is complete.")
SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
go_out()
else if ((!occupant) || (occupant.loc != src))
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
if (!mess && !panel_open)
icon_state = "pod_0"
@@ -305,16 +311,19 @@
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
if(W.GetID())
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!(occupant || mess))
if(!(mob_occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
connected_message("Authorized Ejection")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
else
@@ -339,54 +348,63 @@
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
if(mess) //Clean that mess and dump those gibs!
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return
if(!occupant)
if(!mob_occupant)
return
if(grab_ghost_when == CLONER_MATURE_CLONE)
occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
occupant.flash_act()
var/turf/T = get_turf(src)
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
occupant = null
/obj/machinery/clonepod/proc/malfunction()
if(occupant)
var/mob/living/mob_occupant = occupant
if(mob_occupant)
connected_message("Critical Error!")
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
for(var/obj/item/O in unattached_flesh)
qdel(O)
icon_state = "pod_g"
if(occupant.mind != clonemind)
clonemind.transfer_to(occupant)
occupant.grab_ghost() // We really just want to make you suffer.
flash_color(occupant, flash_color="#960000", flash_time=100)
to_chat(occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(occupant, 40)
mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
if((occupant || mess) && prob(100/(severity*efficiency)))
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [clonemind.name] prematurely." ,0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
go_out()
..()
+8 -6
View File
@@ -186,21 +186,23 @@
// Scanner
if (!isnull(src.scanner))
var/mob/living/scanner_occupant = scanner.occupant
dat += "<h3>Scanner Functions</h3>"
dat += "<div class='statusDisplay'>"
if (!src.scanner.occupant)
if(!scanner_occupant)
dat += "Scanner Unoccupied"
else if(loading)
dat += "[src.scanner.occupant] => Scanning..."
dat += "[scanner_occupant] => Scanning..."
else
if (src.scanner.occupant.ckey != scantemp_ckey)
if(scanner_occupant.ckey != scantemp_ckey)
scantemp = "Ready to Scan"
scantemp_ckey = src.scanner.occupant.ckey
dat += "[src.scanner.occupant] => [scantemp]"
scantemp_ckey = scanner_occupant.ckey
dat += "[scanner_occupant] => [scantemp]"
dat += "</div>"
if (src.scanner.occupant)
if(scanner_occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
else
+1 -1
View File
@@ -56,7 +56,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Bartender"] = 61
jobs["Cook"] = 62
jobs["Botanist"] = 63
jobs["Librarian"] = 64
jobs["Curator"] = 64
jobs["Chaplain"] = 65
jobs["Clown"] = 66
jobs["Mime"] = 67
+3 -2
View File
@@ -113,7 +113,8 @@
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
R.ResetSecurityCodes()
else
message_admins("<span class='notice'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) detonated [key_name(R, R.client)](<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[R.x];Y=[R.y];Z=[R.z]'>JMP</a>)!</span>")
var/turf/T = get_turf(R)
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] detonated [key_name(R, R.client)][ADMIN_JMP(T)]!</span>")
log_game("\<span class='notice'>[key_name(usr)] detonated [key_name(R)]!</span>")
if(R.connected_ai)
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
@@ -127,7 +128,7 @@
if(can_control(usr, R))
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
message_admins("<span class='notice'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) [R.canmove ? "locked down" : "released"] [key_name(R, R.client)](<A HREF='?_src_=holder;adminplayerobservefollow=\ref[R]'>FLW</A>)!</span>")
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.canmove ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R)]!")
R.SetLockdown(!R.lockcharge)
to_chat(R, "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
@@ -58,7 +58,12 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
if(amt <= uplinkholder.hidden_uplink.telecrystals)
if(amt < 0)
linkedboss.storedcrystals += uplinkholder.hidden_uplink.telecrystals
if(addLog)
linkedboss.logTransfer("[src] donated [uplinkholder.hidden_uplink.telecrystals] telecrystals to [linkedboss].")
uplinkholder.hidden_uplink.telecrystals = 0
else if(amt <= uplinkholder.hidden_uplink.telecrystals)
uplinkholder.hidden_uplink.telecrystals -= amt
linkedboss.storedcrystals += amt
if(addLog)
@@ -66,7 +71,12 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
if(amt <= linkedboss.storedcrystals)
if(amt < 0)
uplinkholder.hidden_uplink.telecrystals += linkedboss.storedcrystals
if(addLog)
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
linkedboss.storedcrystals = 0
else if(amt <= linkedboss.storedcrystals)
uplinkholder.hidden_uplink.telecrystals += amt
linkedboss.storedcrystals -= amt
if(addLog)
@@ -89,7 +99,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(uplinkholder)
dat += "[uplinkholder.hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
if(linkedboss)
dat += "Donate TC: <a href='byond://?src=\ref[src];donate1=1'>1</a> | <a href='byond://?src=\ref[src];donate5=1'>5</a>"
dat += "Donate TC: <a href='byond://?src=\ref[src];donate=1'>1</a> | <a href='byond://?src=\ref[src];donate=5'>5</a> | <a href='byond://?src=\ref[src];donate=-1'>All</a>"
dat += "<br><a href='byond://?src=\ref[src];eject=1'>Eject Uplink</a>"
@@ -103,11 +113,9 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(..())
return
if(href_list["donate1"])
donateTC(1)
if(href_list["donate5"])
donateTC(5)
if(href_list["donate"])
var/tcamt = text2num(href_list["donate"])
donateTC(tcamt)
if(href_list["eject"])
ejectuplink()
@@ -162,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
var/dat = ""
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan for TC stations.</a><BR>"
dat += "This [src] has [storedcrystals] telecrystals available for distribution. <BR>"
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
dat += "<BR><BR>"
@@ -171,10 +179,10 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(A.uplinkholder)
dat += "[A.uplinkholder.hidden_uplink.telecrystals] telecrystals."
if(storedcrystals)
dat+= "<BR>Add TC: <a href ='?src=\ref[src];give1=\ref[A]'>1</a> | <a href ='?src=\ref[src];give5=\ref[A]'>5</a>"
dat+= "<BR>Add TC: <a href ='?src=\ref[src];target=\ref[A];give=1'>1</a> | <a href ='?src=\ref[src];target=\ref[A];give=5'>5</a> | <a href ='?src=\ref[src];target=\ref[A];give=10'>10</a> | <a href ='?src=\ref[src];target=\ref[A];give=-1'>All</a>"
dat += "<BR>"
if(TCstations.len)
if(TCstations.len && storedcrystals)
dat += "<BR><BR><a href='byond://?src=\ref[src];distrib=1'>Evenly distribute remaining TC.</a><BR><BR>"
@@ -195,13 +203,11 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(href_list["scan"])
scanUplinkers()
if(href_list["give1"])
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["give1"])
A.giveTC(1)
if(href_list["give5"])
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["give5"])
A.giveTC(5)
if(href_list["give"])
var/tcamt = text2num(href_list["give"])
if(TCstations.len) // sanity
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["target"]) in TCstations
A.giveTC(tcamt)
if(href_list["distrib"])
var/sanity = 0
+5 -4
View File
@@ -105,13 +105,14 @@
..()
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
if(occupant)
var/mob/living/mob_occupant = occupant
if(mob_occupant)
if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, WEST)))
if(!occupant.suiciding && !(occupant.disabilities & NOCLONE) && !occupant.hellbound)
occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
if(!mob_occupant.suiciding && !(mob_occupant.disabilities & NOCLONE) && !mob_occupant.hellbound)
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
var/obj/machinery/computer/scan_consolenew/console
for(dir in list(NORTH,EAST,SOUTH,WEST))
@@ -157,4 +158,4 @@
if(..(user,1,0)) //don't set the machine, since there's no dialog
return
toggle_open(user)
toggle_open(user)
+4 -3
View File
@@ -136,13 +136,14 @@ The console is located at computer/gulag_teleporter.dm
/obj/machinery/gulag_teleporter/proc/strip_occupant()
if(linked_reclaimer)
linked_reclaimer.stored_items[occupant] = list()
for(var/obj/item/W in occupant)
if(!is_type_in_typecache(W, required_items) && occupant.temporarilyRemoveItemFromInventory(W))
var/mob/living/mob_occupant = occupant
for(var/obj/item/W in mob_occupant)
if(!is_type_in_typecache(W, required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/weapon/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[occupant] += W
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
+3 -1
View File
@@ -294,7 +294,9 @@ GLOBAL_LIST_EMPTY(holopads)
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
Hologram.language_holder = user.get_language_holder()
Hologram.mouse_opacity = 0//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.anchored = 1//So space wind cannot drag it.
@@ -392,4 +394,4 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
#undef HOLOPAD_PASSIVE_POWER_USAGE
#undef HOLOGRAM_POWER_USAGE
#undef HOLOGRAM_POWER_USAGE
+22 -11
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@@ -1,8 +1,8 @@
/*
Overview:
Used to create objects that need a per step proc call. Default definition of 'New()'
Used to create objects that need a per step proc call. Default definition of 'Initialize()'
stores a reference to src machine in global 'machines list'. Default definition
of 'Del' removes reference to src machine in global 'machines list'.
of 'Destroy' removes reference to src machine in global 'machines list'.
Class Variables:
use_power (num)
@@ -44,7 +44,7 @@ Class Variables:
EMPED:16 -- temporary broken by EMP pulse
Class Procs:
New() 'game/machinery/machine.dm'
Initialize() 'game/machinery/machine.dm'
Destroy() 'game/machinery/machine.dm'
@@ -118,14 +118,15 @@ Class Procs:
var/panel_open = 0
var/state_open = 0
var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
var/mob/living/occupant = null
var/list/occupant_typecache = list(/mob/living) // turned into typecache in Initialize
var/atom/movable/occupant = null
var/unsecuring_tool = /obj/item/weapon/wrench
var/interact_open = 0 // Can the machine be interacted with when in maint/when the panel is open.
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
var/speed_process = 0 // Process as fast as possible?
/obj/machinery/Initialize()
if (!armor)
if(!armor)
armor = list(melee = 25, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
. = ..()
GLOB.machines += src
@@ -135,6 +136,8 @@ Class Procs:
START_PROCESSING(SSfastprocess, src)
power_change()
occupant_typecache = typecacheof(occupant_typecache)
/obj/machinery/Destroy()
GLOB.machines.Remove(src)
if(!speed_process)
@@ -176,16 +179,24 @@ Class Procs:
L.update_canmove()
occupant = null
/obj/machinery/proc/close_machine(mob/living/target = null)
/obj/machinery/proc/close_machine(atom/movable/target = null)
state_open = 0
density = 1
if(!target)
for(var/mob/living/carbon/C in loc)
if(C.buckled || C.has_buckled_mobs())
for(var/am in loc)
if(!is_type_in_typecache(am, occupant_typecache))
continue
else
target = C
if(target && !target.buckled && !target.has_buckled_mobs())
var/atom/movable/AM = am
if(AM.has_buckled_mobs())
continue
if(isliving(AM))
var/mob/living/L = am
if(L.buckled)
continue
target = am
var/mob/living/mobtarget = target
if(target && !target.has_buckled_mobs() && (!isliving(target) || !mobtarget.buckled))
occupant = target
target.forceMove(src)
updateUsrDialog()
+2
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@@ -251,6 +251,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
var/mob/living/carbon/C = user
for(var/i=1 to 20)
C.vomit(0,1,0,4,0)
if(prob(20))
C.spew_organ()
sleep(5)
C.blood_volume = 0
return(OXYLOSS|BRUTELOSS)
@@ -1,6 +1,9 @@
#define TURRET_STUN 0
#define TURRET_LETHAL 1
#define POPUP_ANIM_TIME 5
#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
/obj/machinery/porta_turret
name = "turret"
icon = 'icons/obj/turrets.dmi'
@@ -364,6 +367,10 @@
var/list/targets = list()
var/turretview = view(scan_range, base)
for(var/A in turretview)
var/atom/AA = A
if(AA.invisibility>SEE_INVISIBLE_LIVING)
continue
if(check_anomalies)//if it's set to check for simple animals
if(istype(A, /mob/living/simple_animal))
var/mob/living/simple_animal/SA = A
@@ -418,7 +425,7 @@
raising = 1
if(cover)
flick("popup", cover)
sleep(10)
sleep(POPUP_ANIM_TIME)
raising = 0
if(cover)
cover.icon_state = "openTurretCover"
@@ -434,7 +441,7 @@
raising = 1
if(cover)
flick("popdown", cover)
sleep(10)
sleep(POPDOWN_ANIM_TIME)
raising = 0
if(cover)
cover.icon_state = "turretCover"
+1 -1
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@@ -121,7 +121,7 @@
var/atom/movable/AM = i
var/obj/item/bodypart/head/as_head = AM
var/obj/item/device/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain)
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
if(isliving(AM) || brain_holder)
if(emagged)
if(!brain_holder)
+9 -8
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@@ -211,13 +211,13 @@
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
occupant.adjustFireLoss(rand(20, 36))
mob_occupant.adjustFireLoss(rand(20, 36))
else
occupant.adjustFireLoss(rand(10, 16))
if(iscarbon(occupant))
occupant.emote("scream")
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
@@ -368,14 +368,15 @@
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
to_chat(occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!occupant.stat ? "alive" : "away"]!</span>")
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
+16 -8
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@@ -56,6 +56,7 @@
var/dish_quants = list() //used by the snack machine's custom compartment to count dishes.
var/obj/item/weapon/vending_refill/refill_canister = null //The type of refill canisters used by this machine.
var/refill_count = 3 //The number of canisters the vending machine uses
/obj/machinery/vending/Initialize()
..()
@@ -88,7 +89,9 @@
/obj/machinery/vending/cola = "Robust Softdrinks",
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/autodrobe = "AutoDrobe",
/obj/machinery/vending/clothing = "ClothesMate")
/obj/machinery/vending/clothing = "ClothesMate",
/obj/machinery/vending/medical = "NanoMed Plus",
/obj/machinery/vending/wallmed = "NanoMed")
/obj/item/weapon/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
@@ -104,7 +107,7 @@
/obj/item/weapon/circuitboard/machine/vendor/proc/set_type(var/obj/machinery/vending/typepath)
build_path = typepath
name = "[names_paths[build_path]] Vendor (Machine Board)"
req_components = list(initial(typepath.refill_canister) = 3)
req_components = list(initial(typepath.refill_canister) = initial(typepath.refill_count))
/obj/item/weapon/circuitboard/machine/vendor/apply_default_parts(obj/machinery/M)
for(var/typepath in names_paths)
@@ -113,7 +116,6 @@
break
..()
/obj/machinery/vending/Destroy()
qdel(wires)
wires = null
@@ -307,7 +309,10 @@
if(panel_open)
attack_hand(user)
return
else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
else if(istype(W, /obj/item/weapon/coin))
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a coin slot.</span>")
return
if(!user.drop_item())
return
W.loc = src
@@ -732,8 +737,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
icon_state = "sustenance"
products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24,
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6,
/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6,
/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/kitchen/knife = 6,
/obj/item/weapon/reagent_containers/food/drinks/coffee = 12,
/obj/item/weapon/tank/internals/emergency_oxygen = 6,
@@ -750,7 +755,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 6)
premium = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/air = 1)
refill_canister = /obj/item/weapon/vending_refill/cola
@@ -874,6 +879,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
premium = list(/obj/item/weapon/storage/box/hug/medical = 1,/obj/item/weapon/reagent_containers/hypospray/medipen = 3, /obj/item/weapon/storage/belt/medical = 3, /obj/item/weapon/wrench/medical = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/weapon/vending_refill/medical
//This one's from bay12
/obj/machinery/vending/plasmaresearch
@@ -896,6 +902,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 2,/obj/item/weapon/reagent_containers/pill/morphine = 2)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/weapon/vending_refill/medical
refill_count = 1
/obj/machinery/vending/security
name = "\improper SecTech"
@@ -1120,7 +1128,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/item/clothing/head/beanie=1, /obj/item/clothing/head/beanie/black=1, /obj/item/clothing/head/beanie/red=1, /obj/item/clothing/head/beanie/green=1, /obj/item/clothing/head/beanie/darkblue=1,
/obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1,
/obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1,
/obj/item/clothing/suit/jacket/letterman_red=1)
/obj/item/clothing/suit/jacket/letterman_red=1, /obj/item/clothing/head/hunter=2)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/weapon/storage/belt/fannypack/black=2,/obj/item/clothing/suit/jacket/letterman_syndie=1,/obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1)
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1,/obj/item/clothing/head/mailman=1,/obj/item/clothing/under/rank/mailman=1,/obj/item/clothing/suit/jacket/leather=1,/obj/item/clothing/suit/jacket/leather/overcoat=1,/obj/item/clothing/under/pants/mustangjeans=1,/obj/item/clothing/neck/necklace/dope=3,/obj/item/clothing/suit/jacket/letterman_nanotrasen=1)
refill_canister = /obj/item/weapon/vending_refill/clothing