Merge branch 'master' into upstream-merge-26776

This commit is contained in:
LetterJay
2017-05-17 05:14:18 -04:00
committed by GitHub
498 changed files with 16146 additions and 8009 deletions
@@ -87,6 +87,8 @@
owner.adjustFireLoss(-heal_amt)
owner.adjustOxyLoss(-heal_amt)
owner.adjustCloneLoss(-heal_amt)
else
owner.adjustPlasma(plasma_rate * 0.1)
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0)
..()
+1 -1
View File
@@ -1,4 +1,4 @@
/mob/living/proc/alien_talk(message, shown_name = name)
/mob/living/proc/alien_talk(message, shown_name = real_name)
log_say("[key_name(src)] : [message]")
message = trim(message)
if(!message) return
@@ -69,7 +69,7 @@
bursting = TRUE
var/list/candidates = pollCandidates("Do you want to play as an alien larva that will burst out of [owner]?", ROLE_ALIEN, null, ROLE_ALIEN, 100, POLL_IGNORE_ALIEN_LARVA)
var/list/candidates = pollGhostCandidates("Do you want to play as an alien larva that will burst out of [owner]?", ROLE_ALIEN, null, ROLE_ALIEN, 100, POLL_IGNORE_ALIEN_LARVA)
if(QDELETED(src) || QDELETED(owner))
return
@@ -81,7 +81,7 @@
var/mob/dead/observer/ghost = pick(candidates)
var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
owner.add_overlay(overlay)
var/atom/xeno_loc = get_turf(owner)
+11 -1
View File
@@ -484,7 +484,7 @@
adjustBruteLoss(3)
else
if(T)
T.add_vomit_floor(src, 0)//toxic barf looks different
T.add_vomit_floor(src, toxic)//toxic barf looks different
nutrition -= lost_nutrition
adjustToxLoss(-3)
T = get_step(T, dir)
@@ -492,6 +492,16 @@
break
return 1
/mob/living/carbon/proc/spew_organ(power = 5)
if(!internal_organs.len)
return //Guess we're out of organs
var/obj/item/organ/guts = pick(internal_organs)
var/turf/T = get_turf(src)
guts.Remove(src)
guts.forceMove(T)
var/atom/throw_target = get_edge_target_turf(guts, dir)
guts.throw_at(throw_target, power, 4, src)
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
@@ -119,9 +119,7 @@
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Weaken(power)
if(stuttering < power)
+11
View File
@@ -68,6 +68,17 @@
if(!isnum(text2num(params)))
return message
/datum/emote/sound/carbon/snap
key = "snap"
key_third_person = "snaps"
message = "snaps their fingers."
muzzle_ignore = TRUE
restraint_check = TRUE
emote_type = EMOTE_AUDIBLE
sound = 'sound/effects/snap01.ogg'
mob_type_allowed_typecache = list(/mob/living/carbon/)
/datum/emote/living/carbon/sign/signal
key = "signal"
key_third_person = "signals"
@@ -1,10 +0,0 @@
diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
@@ -32,7 +32,7 @@
dna.species.spec_death(gibbed, src)
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
SSblackbox.ReportDeath(src)
if(mind && mind.devilinfo)
INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
@@ -171,5 +171,8 @@
dna.species.mutant_bodyparts -= "wingsopen"
dna.species.mutant_bodyparts |= "wings"
update_body()
if(isturf(loc))
var/turf/T = loc
T.Entered(src)
//Ayy lmao
@@ -134,7 +134,7 @@
if(stat == DEAD || (status_flags & FAKEDEATH))
appears_dead = 1
if(suiciding)
msg += "<span class='warning'>[t_He] appear[p_s()] to have commited suicide... there is no hope of recovery.</span>\n"
msg += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
if(hellbound)
msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,12 @@
diff a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm (rejected hunks)
@@ -58,8 +58,9 @@
if(!(NOBLOOD in dna.species.species_traits))
internal_organs += new /obj/item/organ/heart
- internal_organs += new dna.species.mutanteyes()
+ internal_organs += new dna.species.mutanteyes
internal_organs += new dna.species.mutantears
+ internal_organs += new dna.species.mutanttongue
internal_organs += new /obj/item/organ/brain
..()
@@ -142,10 +142,12 @@
return not_handled //For future deeper overrides
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/index = get_held_index_of_item(I)
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
if(!. || !I)
return
if(index && dna.species.mutanthands)
put_in_hand(new dna.species.mutanthands(), index)
if(I == wear_suit)
if(s_store && invdrop)
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
+38 -13
View File
@@ -35,7 +35,7 @@
var/say_mod = "says" // affects the speech message
var/list/default_features = list() // Default mutant bodyparts for this species. Don't forget to set one for every mutant bodypart you allow this species to have.
var/list/mutant_bodyparts = list() // Parts of the body that are diferent enough from the standard human model that they cause clipping with some equipment
var/list/mutant_organs = list(/obj/item/organ/tongue) //Internal organs that are unique to this race.
var/list/mutant_organs = list() //Internal organs that are unique to this race.
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/armor = 0 // overall defense for the race... or less defense, if it's negative.
var/brutemod = 1 // multiplier for brute damage
@@ -65,11 +65,12 @@
//Flight and floating
var/override_float = 0
//Eyes
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
//Ears
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
//Hands
var/obj/item/mutanthands = null
//Citadel snowflake
var/fixed_mut_color2 = ""
@@ -119,6 +120,8 @@
var/obj/item/thing = C.get_item_by_slot(slot_id)
if(thing && (!thing.species_exception || !is_type_in_list(src,thing.species_exception)))
C.dropItemToGround(thing)
if(C.hud_used)
C.hud_used.update_locked_slots()
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
@@ -131,6 +134,7 @@
var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
var/obj/item/organ/ears/ears = C.getorganslot("ears")
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
if((NOBLOOD in species_traits) && heart)
heart.Remove(C)
@@ -143,15 +147,21 @@
qdel(lungs)
lungs = null
if(eyes)
qdel(eyes)
eyes = new mutanteyes
eyes.Insert(C)
if(C.get_bodypart("head"))
if(eyes)
qdel(eyes)
eyes = new mutanteyes
eyes.Insert(C)
if(ears)
qdel(ears)
ears = new mutantears
ears.Insert(C)
if(ears)
qdel(ears)
ears = new mutantears
ears.Insert(C)
if(tongue)
qdel(tongue)
tongue = new mutanttongue
tongue.Insert(C)
if((!(NOBREATH in species_traits)) && !lungs)
if(mutantlungs)
@@ -173,6 +183,21 @@
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
C.dna.blood_type = exotic_bloodtype
if(old_species.mutanthands)
for(var/obj/item/I in C.held_items)
if(istype(I, old_species.mutanthands))
qdel(I)
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
C.dropItemToGround(I)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
C.put_in_hands(new mutanthands())
if(NOAROUSAL in species_traits)
C.canbearoused = FALSE
else
@@ -352,7 +377,7 @@
var/datum/sprite_accessory/undershirt/undershirt = GLOB.undershirt_list[H.undershirt]
if(undershirt)
if(H.dna.species.sexes && H.gender == FEMALE)
standing += wear_female_version(undershirt.icon_state, undershirt.icon, -BODY_LAYER)
standing += wear_female_version(undershirt.icon_state, undershirt.icon, BODY_LAYER)
else
standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
@@ -0,0 +1,18 @@
diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
@@ -66,15 +66,10 @@
//Flight and floating
var/override_float = 0
-
- //Eyes
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
-
- //Ears
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
-
- //Hands
var/obj/item/mutanthands = null
+ var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
///////////
// PROCS //
@@ -4,6 +4,6 @@
say_mod = "gibbers"
sexes = 0
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
mutant_organs = list(/obj/item/organ/tongue/abductor)
mutanttongue = /obj/item/organ/tongue/abductor
var/scientist = 0 // vars to not pollute spieces list with castes
var/team = 1
var/team = 1
@@ -5,7 +5,7 @@
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
meat = null
damage_overlay_type = "synth"
mutant_organs = list(/obj/item/organ/tongue/robot)
mutanttongue = /obj/item/organ/tongue/robot
limbs_id = "synth"
/datum/species/android/on_species_gain(mob/living/carbon/C)
@@ -18,4 +18,4 @@
. = ..()
for(var/X in C.bodyparts)
var/obj/item/bodypart/O = X
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
@@ -2,7 +2,7 @@
name = "Flyperson"
id = "fly"
say_mod = "buzzes"
mutant_organs = list(/obj/item/organ/tongue/fly)
mutanttongue = /obj/item/organ/tongue/fly
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
@@ -9,7 +9,7 @@
punchdamagelow = 5
punchdamagehigh = 14
punchstunthreshold = 11 //about 40% chance to stun
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform)
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
nojumpsuit = 1
sexes = 1
damage_overlay_type = ""
@@ -20,6 +20,7 @@
dangerous_existence = TRUE
limbs_id = "golem"
fixed_mut_color = "aaa"
mutant_organs = list(/obj/item/organ/adamantine_resonator)
var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
var/prefix = "Iron"
@@ -54,8 +55,9 @@
name = "Adamantine Golem"
id = "adamantine golem"
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem/adamantine
mutant_organs = list(/obj/item/organ/adamantine_resonator, /obj/item/organ/vocal_cords/adamantine)
fixed_mut_color = "4ed"
info_text = "As an <span class='danger'>Adamantine Golem</span>, you don't have any special traits."
info_text = "As an <span class='danger'>Adamantine Golem</span>, you possess special vocal cords allowing you to \"resonate\" messages to all golems."
prefix = "Adamantine"
//Explodes on death
@@ -71,14 +73,14 @@
prefix = "Plasma"
special_names = list("Flood","Fire","Bar","Man")
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
if(H.bodytemperature > 900 && H.on_fire)
explosion(get_turf(H),1,2,4,flame_range = 5)
if(H)
H.gib()
if(H.fire_stacks < 2) //flammable
H.adjust_fire_stacks(1)
..()
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
if(H.bodytemperature > 900 && H.on_fire)
explosion(get_turf(H),1,2,4,flame_range = 5)
if(H)
H.gib()
if(H.fire_stacks < 2) //flammable
H.adjust_fire_stacks(1)
..()
//Harder to hurt
/datum/species/golem/diamond
@@ -505,7 +507,7 @@
sexes = FALSE
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER) //no mutcolors
prefix = "Runic"
prefix = "Runic"
var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
var/obj/effect/proc_holder/spell/targeted/abyssal_gaze/abyssal_gaze
@@ -643,4 +645,19 @@
if(P.is_hot())
visible_message("<span class='danger'>[src] bursts into flames!</span>")
fire_act()
fire_act()
/datum/species/golem/plastic
name = "Plastic"
id = "plastic golem"
prefix = "Plastic"
fixed_mut_color = "fff"
info_text = "As a <span class='danger'>Plastic Golem</span>, you are capable of ventcrawling, and passing through plastic flaps."
/datum/species/golem/plastic/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
C.ventcrawler = VENTCRAWLER_NUDE
/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
. = ..()
C.ventcrawler = initial(C.ventcrawler)
@@ -6,7 +6,7 @@
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,FACEHAIR)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
mutant_organs = list(/obj/item/organ/tongue/lizard)
mutanttongue = /obj/item/organ/tongue/lizard
coldmod = 1.5
heatmod = 0.67
default_features = list("mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0", "tail" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None")
@@ -17,6 +17,9 @@
skinned_type = /obj/item/stack/sheet/animalhide/lizard
exotic_bloodtype = "L"
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/draconic)
/datum/species/lizard/random_name(gender,unique,lastname)
if(unique)
return random_unique_lizard_name(gender)
@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm (rejected hunks)
@@ -6,7 +6,7 @@
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs")
- mutant_organs = list(/obj/item/organ/tongue/lizard)
+ mutanttongue = /obj/item/organ/tongue/lizard
coldmod = 1.5
heatmod = 0.67
default_features = list("mcolor" = "0F0", "tail" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs")
@@ -6,7 +6,7 @@
meat = /obj/item/stack/sheet/mineral/plasma
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
mutantlungs = /obj/item/organ/lungs/plasmaman
mutant_organs = list(/obj/item/organ/tongue/bone/plasmaman)
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
dangerous_existence = 1 //So so much
blacklisted = 1 //See above
burnmod = 1.5
@@ -66,4 +66,4 @@
if(lastname)
randname += " [lastname]"
return randname
return randname
@@ -13,9 +13,11 @@
name = "Infectious Zombie"
id = "memezombies"
limbs_id = "zombie"
mutanthands = /obj/item/zombie_hand
no_equip = list(slot_wear_mask, slot_head)
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 2
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
. = ..()
@@ -27,29 +29,15 @@
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
// Drop items in hands
// If you're a zombie lucky enough to have a NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
if(C.dropItemToGround(I))
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
C.put_in_hands(zh)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
C.put_in_hands(zh)
// Next, deal with the source of this zombie corruption
// Deal with the source of this zombie corruption
// Infection organ needs to be handled separately from mutant_organs
// because it persists through species transitions
var/obj/item/organ/zombie_infection/infection
infection = C.getorganslot("zombie_infection")
if(!infection)
infection = new(C)
/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/C)
. = ..()
for(var/obj/item/I in C.held_items)
if(istype(I, /obj/item/zombie_hand))
qdel(I)
infection = new()
infection.Insert(C)
// Your skin falls off