Merge branch 'master' into upstream-merge-26776
This commit is contained in:
@@ -87,6 +87,8 @@
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owner.adjustFireLoss(-heal_amt)
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owner.adjustOxyLoss(-heal_amt)
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owner.adjustCloneLoss(-heal_amt)
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else
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owner.adjustPlasma(plasma_rate * 0.1)
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/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0)
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..()
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@@ -1,4 +1,4 @@
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/mob/living/proc/alien_talk(message, shown_name = name)
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/mob/living/proc/alien_talk(message, shown_name = real_name)
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log_say("[key_name(src)] : [message]")
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message = trim(message)
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if(!message) return
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@@ -69,7 +69,7 @@
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bursting = TRUE
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var/list/candidates = pollCandidates("Do you want to play as an alien larva that will burst out of [owner]?", ROLE_ALIEN, null, ROLE_ALIEN, 100, POLL_IGNORE_ALIEN_LARVA)
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var/list/candidates = pollGhostCandidates("Do you want to play as an alien larva that will burst out of [owner]?", ROLE_ALIEN, null, ROLE_ALIEN, 100, POLL_IGNORE_ALIEN_LARVA)
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if(QDELETED(src) || QDELETED(owner))
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return
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@@ -81,7 +81,7 @@
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var/mob/dead/observer/ghost = pick(candidates)
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var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
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var/mutable_appearance/overlay = mutable_appearance('icons/mob/alien.dmi', "burst_lie")
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owner.add_overlay(overlay)
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var/atom/xeno_loc = get_turf(owner)
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@@ -484,7 +484,7 @@
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adjustBruteLoss(3)
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else
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if(T)
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T.add_vomit_floor(src, 0)//toxic barf looks different
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T.add_vomit_floor(src, toxic)//toxic barf looks different
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nutrition -= lost_nutrition
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adjustToxLoss(-3)
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T = get_step(T, dir)
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@@ -492,6 +492,16 @@
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break
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return 1
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/mob/living/carbon/proc/spew_organ(power = 5)
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if(!internal_organs.len)
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return //Guess we're out of organs
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var/obj/item/organ/guts = pick(internal_organs)
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var/turf/T = get_turf(src)
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guts.Remove(src)
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guts.forceMove(T)
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var/atom/throw_target = get_edge_target_turf(guts, dir)
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guts.throw_at(throw_target, power, 4, src)
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/mob/living/carbon/fully_replace_character_name(oldname,newname)
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..()
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@@ -119,9 +119,7 @@
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visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
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"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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do_sparks(5, TRUE, src)
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var/power = M.powerlevel + rand(0,3)
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Weaken(power)
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if(stuttering < power)
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@@ -68,6 +68,17 @@
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if(!isnum(text2num(params)))
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return message
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/datum/emote/sound/carbon/snap
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key = "snap"
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key_third_person = "snaps"
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message = "snaps their fingers."
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muzzle_ignore = TRUE
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restraint_check = TRUE
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emote_type = EMOTE_AUDIBLE
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sound = 'sound/effects/snap01.ogg'
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mob_type_allowed_typecache = list(/mob/living/carbon/)
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/datum/emote/living/carbon/sign/signal
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key = "signal"
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key_third_person = "signals"
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
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@@ -32,7 +32,7 @@
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dna.species.spec_death(gibbed, src)
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- if(SSticker && SSticker.mode)
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||||
+ if(SSticker.HasRoundStarted())
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SSblackbox.ReportDeath(src)
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if(mind && mind.devilinfo)
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INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
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@@ -171,5 +171,8 @@
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||||
dna.species.mutant_bodyparts -= "wingsopen"
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dna.species.mutant_bodyparts |= "wings"
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update_body()
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if(isturf(loc))
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var/turf/T = loc
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T.Entered(src)
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||||
//Ayy lmao
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||||
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||||
@@ -134,7 +134,7 @@
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||||
if(stat == DEAD || (status_flags & FAKEDEATH))
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||||
appears_dead = 1
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if(suiciding)
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msg += "<span class='warning'>[t_He] appear[p_s()] to have commited suicide... there is no hope of recovery.</span>\n"
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msg += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
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if(hellbound)
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msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
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msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
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|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
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||||
diff a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm (rejected hunks)
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@@ -58,8 +58,9 @@
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if(!(NOBLOOD in dna.species.species_traits))
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internal_organs += new /obj/item/organ/heart
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- internal_organs += new dna.species.mutanteyes()
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+ internal_organs += new dna.species.mutanteyes
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internal_organs += new dna.species.mutantears
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+ internal_organs += new dna.species.mutanttongue
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internal_organs += new /obj/item/organ/brain
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||||
..()
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||||
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||||
@@ -142,10 +142,12 @@
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||||
return not_handled //For future deeper overrides
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||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
if(!. || !I)
|
||||
return
|
||||
|
||||
if(index && dna.species.mutanthands)
|
||||
put_in_hand(new dna.species.mutanthands(), index)
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||||
if(I == wear_suit)
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||||
if(s_store && invdrop)
|
||||
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
|
||||
|
||||
@@ -35,7 +35,7 @@
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||||
var/say_mod = "says" // affects the speech message
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||||
var/list/default_features = list() // Default mutant bodyparts for this species. Don't forget to set one for every mutant bodypart you allow this species to have.
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||||
var/list/mutant_bodyparts = list() // Parts of the body that are diferent enough from the standard human model that they cause clipping with some equipment
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||||
var/list/mutant_organs = list(/obj/item/organ/tongue) //Internal organs that are unique to this race.
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||||
var/list/mutant_organs = list() //Internal organs that are unique to this race.
|
||||
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
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||||
var/armor = 0 // overall defense for the race... or less defense, if it's negative.
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||||
var/brutemod = 1 // multiplier for brute damage
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||||
@@ -65,11 +65,12 @@
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||||
//Flight and floating
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||||
var/override_float = 0
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||||
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||||
//Eyes
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||||
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
|
||||
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||||
//Ears
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||||
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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||||
var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
|
||||
|
||||
//Hands
|
||||
var/obj/item/mutanthands = null
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||||
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||||
//Citadel snowflake
|
||||
var/fixed_mut_color2 = ""
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||||
@@ -119,6 +120,8 @@
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||||
var/obj/item/thing = C.get_item_by_slot(slot_id)
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||||
if(thing && (!thing.species_exception || !is_type_in_list(src,thing.species_exception)))
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||||
C.dropItemToGround(thing)
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||||
if(C.hud_used)
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||||
C.hud_used.update_locked_slots()
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||||
|
||||
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
@@ -131,6 +134,7 @@
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||||
var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
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||||
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
|
||||
|
||||
if((NOBLOOD in species_traits) && heart)
|
||||
heart.Remove(C)
|
||||
@@ -143,15 +147,21 @@
|
||||
qdel(lungs)
|
||||
lungs = null
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||||
|
||||
if(eyes)
|
||||
qdel(eyes)
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||||
eyes = new mutanteyes
|
||||
eyes.Insert(C)
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||||
if(C.get_bodypart("head"))
|
||||
if(eyes)
|
||||
qdel(eyes)
|
||||
eyes = new mutanteyes
|
||||
eyes.Insert(C)
|
||||
|
||||
if(ears)
|
||||
qdel(ears)
|
||||
ears = new mutantears
|
||||
ears.Insert(C)
|
||||
if(ears)
|
||||
qdel(ears)
|
||||
ears = new mutantears
|
||||
ears.Insert(C)
|
||||
|
||||
if(tongue)
|
||||
qdel(tongue)
|
||||
tongue = new mutanttongue
|
||||
tongue.Insert(C)
|
||||
|
||||
if((!(NOBREATH in species_traits)) && !lungs)
|
||||
if(mutantlungs)
|
||||
@@ -173,6 +183,21 @@
|
||||
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
|
||||
C.dna.blood_type = exotic_bloodtype
|
||||
|
||||
if(old_species.mutanthands)
|
||||
for(var/obj/item/I in C.held_items)
|
||||
if(istype(I, old_species.mutanthands))
|
||||
qdel(I)
|
||||
|
||||
if(mutanthands)
|
||||
// Drop items in hands
|
||||
// If you're lucky enough to have a NODROP item, then it stays.
|
||||
for(var/V in C.held_items)
|
||||
var/obj/item/I = V
|
||||
if(istype(I))
|
||||
C.dropItemToGround(I)
|
||||
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
|
||||
C.put_in_hands(new mutanthands())
|
||||
|
||||
if(NOAROUSAL in species_traits)
|
||||
C.canbearoused = FALSE
|
||||
else
|
||||
@@ -352,7 +377,7 @@
|
||||
var/datum/sprite_accessory/undershirt/undershirt = GLOB.undershirt_list[H.undershirt]
|
||||
if(undershirt)
|
||||
if(H.dna.species.sexes && H.gender == FEMALE)
|
||||
standing += wear_female_version(undershirt.icon_state, undershirt.icon, -BODY_LAYER)
|
||||
standing += wear_female_version(undershirt.icon_state, undershirt.icon, BODY_LAYER)
|
||||
else
|
||||
standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
|
||||
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
|
||||
@@ -66,15 +66,10 @@
|
||||
//Flight and floating
|
||||
var/override_float = 0
|
||||
|
||||
-
|
||||
- //Eyes
|
||||
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
|
||||
-
|
||||
- //Ears
|
||||
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
|
||||
-
|
||||
- //Hands
|
||||
var/obj/item/mutanthands = null
|
||||
+ var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
@@ -4,6 +4,6 @@
|
||||
say_mod = "gibbers"
|
||||
sexes = 0
|
||||
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
|
||||
mutant_organs = list(/obj/item/organ/tongue/abductor)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = 0 // vars to not pollute spieces list with castes
|
||||
var/team = 1
|
||||
var/team = 1
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
mutant_organs = list(/obj/item/organ/tongue/robot)
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
@@ -18,4 +18,4 @@
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
|
||||
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Flyperson"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
mutant_organs = list(/obj/item/organ/tongue/fly)
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
punchdamagelow = 5
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 11 //about 40% chance to stun
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform)
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
nojumpsuit = 1
|
||||
sexes = 1
|
||||
damage_overlay_type = ""
|
||||
@@ -20,6 +20,7 @@
|
||||
dangerous_existence = TRUE
|
||||
limbs_id = "golem"
|
||||
fixed_mut_color = "aaa"
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
|
||||
|
||||
var/prefix = "Iron"
|
||||
@@ -54,8 +55,9 @@
|
||||
name = "Adamantine Golem"
|
||||
id = "adamantine golem"
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem/adamantine
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator, /obj/item/organ/vocal_cords/adamantine)
|
||||
fixed_mut_color = "4ed"
|
||||
info_text = "As an <span class='danger'>Adamantine Golem</span>, you don't have any special traits."
|
||||
info_text = "As an <span class='danger'>Adamantine Golem</span>, you possess special vocal cords allowing you to \"resonate\" messages to all golems."
|
||||
prefix = "Adamantine"
|
||||
|
||||
//Explodes on death
|
||||
@@ -71,14 +73,14 @@
|
||||
prefix = "Plasma"
|
||||
special_names = list("Flood","Fire","Bar","Man")
|
||||
|
||||
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
|
||||
if(H.bodytemperature > 900 && H.on_fire)
|
||||
explosion(get_turf(H),1,2,4,flame_range = 5)
|
||||
if(H)
|
||||
H.gib()
|
||||
if(H.fire_stacks < 2) //flammable
|
||||
H.adjust_fire_stacks(1)
|
||||
..()
|
||||
/datum/species/golem/plasma/spec_life(mob/living/carbon/human/H)
|
||||
if(H.bodytemperature > 900 && H.on_fire)
|
||||
explosion(get_turf(H),1,2,4,flame_range = 5)
|
||||
if(H)
|
||||
H.gib()
|
||||
if(H.fire_stacks < 2) //flammable
|
||||
H.adjust_fire_stacks(1)
|
||||
..()
|
||||
|
||||
//Harder to hurt
|
||||
/datum/species/golem/diamond
|
||||
@@ -505,7 +507,7 @@
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER) //no mutcolors
|
||||
prefix = "Runic"
|
||||
prefix = "Runic"
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
|
||||
var/obj/effect/proc_holder/spell/targeted/abyssal_gaze/abyssal_gaze
|
||||
@@ -643,4 +645,19 @@
|
||||
|
||||
if(P.is_hot())
|
||||
visible_message("<span class='danger'>[src] bursts into flames!</span>")
|
||||
fire_act()
|
||||
|
||||
fire_act()
|
||||
/datum/species/golem/plastic
|
||||
name = "Plastic"
|
||||
id = "plastic golem"
|
||||
prefix = "Plastic"
|
||||
fixed_mut_color = "fff"
|
||||
info_text = "As a <span class='danger'>Plastic Golem</span>, you are capable of ventcrawling, and passing through plastic flaps."
|
||||
|
||||
/datum/species/golem/plastic/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.ventcrawler = VENTCRAWLER_NUDE
|
||||
|
||||
/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.ventcrawler = initial(C.ventcrawler)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,FACEHAIR)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
|
||||
mutant_organs = list(/obj/item/organ/tongue/lizard)
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0", "tail" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None")
|
||||
@@ -17,6 +17,9 @@
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/lizard
|
||||
exotic_bloodtype = "L"
|
||||
|
||||
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/draconic)
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_lizard_name(gender)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm (rejected hunks)
|
||||
@@ -6,7 +6,7 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs")
|
||||
- mutant_organs = list(/obj/item/organ/tongue/lizard)
|
||||
+ mutanttongue = /obj/item/organ/tongue/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0", "tail" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs")
|
||||
@@ -6,7 +6,7 @@
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutant_organs = list(/obj/item/organ/tongue/bone/plasmaman)
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
dangerous_existence = 1 //So so much
|
||||
blacklisted = 1 //See above
|
||||
burnmod = 1.5
|
||||
@@ -66,4 +66,4 @@
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
return randname
|
||||
|
||||
@@ -13,9 +13,11 @@
|
||||
name = "Infectious Zombie"
|
||||
id = "memezombies"
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
no_equip = list(slot_wear_mask, slot_head)
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 2
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
|
||||
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
|
||||
. = ..()
|
||||
@@ -27,29 +29,15 @@
|
||||
|
||||
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
// Drop items in hands
|
||||
// If you're a zombie lucky enough to have a NODROP item, then it stays.
|
||||
for(var/V in C.held_items)
|
||||
var/obj/item/I = V
|
||||
if(istype(I))
|
||||
if(C.dropItemToGround(I))
|
||||
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
|
||||
C.put_in_hands(zh)
|
||||
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
|
||||
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
|
||||
C.put_in_hands(zh)
|
||||
|
||||
// Next, deal with the source of this zombie corruption
|
||||
// Deal with the source of this zombie corruption
|
||||
// Infection organ needs to be handled separately from mutant_organs
|
||||
// because it persists through species transitions
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot("zombie_infection")
|
||||
if(!infection)
|
||||
infection = new(C)
|
||||
|
||||
/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/obj/item/I in C.held_items)
|
||||
if(istype(I, /obj/item/zombie_hand))
|
||||
qdel(I)
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
|
||||
// Your skin falls off
|
||||
|
||||
Reference in New Issue
Block a user