load of fixes
- increased age_min from 18 to 21 - gave RCDs an option of airlock direction - buffed bluespace trays - made more windows / walls directional and merging with airlocks/windows - gave the rusty walls perspective sprites - removed stoner language from beach bum - enabled prisoner (for now) - buffed HEVA not to be weak to goliaths - brought back smaller, more realistic bee sprites
This commit is contained in:
BIN
GainStation13/icons/mob/bees.dmi
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BIN
GainStation13/icons/mob/bees.dmi
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After Width: | Height: | Size: 2.9 KiB |
BIN
GainStation13/icons/mob/radial.dmi
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BIN
GainStation13/icons/mob/radial.dmi
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After Width: | Height: | Size: 17 KiB |
@@ -297,7 +297,7 @@
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#define OFFSET_MUTPARTS "mutantparts"
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// MINOR TWEAKS/MISC
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#define AGE_MIN 18 // youngest a character can be // CITADEL EDIT - 17 --> 18
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#define AGE_MIN 21 // youngest a character can be // CITADEL EDIT - 17 --> 18 //GS13 EDIT - 18 --> 21
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#define AGE_MAX 85 // oldest a character can be randomly generated
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#define AGE_MAX_INPUT 85 // oldest a character's age can be manually set
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#define WIZARD_AGE_MIN 30 // youngest a wizard can be
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@@ -38,6 +38,7 @@ RLD
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var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
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var/custom_range = 7
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var/upgrade = FALSE
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var/airlock_dir = 1 //GS13 - airlock direction function
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/obj/item/construction/Initialize(mapload)
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. = ..()
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@@ -283,6 +284,23 @@ RLD
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//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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/obj/item/construction/rcd/proc/change_airlock_direction(mob/user) //GS13 - change airlock direction
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if(!user)
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return
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var/list/airlock_dirs = list(
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"North/South" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocknorthsouth"),
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"East/West" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlockeastwest")
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)
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var/airlockdirs = show_radial_menu(user, src, airlock_dirs, custom_check = CALLBACK(src,PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(airlockdirs)
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if("North/South")
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airlock_dir = 1
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if("East/West")
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airlock_dir = 4
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/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
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if(!user)
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return
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@@ -488,6 +506,7 @@ RLD
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if(mode == RCD_AIRLOCK)
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choices += list(
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"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
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"Change Direction" = image(icon = 'GainStation13/icons/mob/radial.dmi', icon_state = "airlockrotation"), //GS13 - adding airlock rotation
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"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
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)
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else if(mode == RCD_WINDOWGRILLE)
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@@ -515,6 +534,9 @@ RLD
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if("Change Access")
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change_airlock_access(user)
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return
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if("Change Direction") //GS13 - adding airlock direction in RCD
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change_airlock_direction(user)
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return
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if("Change Airlock Type")
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change_airlock_setting(user)
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return
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@@ -388,7 +388,7 @@
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name = "bluespace tray"
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icon_state = "bluespace_tray"
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desc = "A tray created using bluespace technology to fit more food on it."
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max_items = 30 // far more items
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max_items = 50 //GS13 - we loooove our mountains of food here
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custom_materials = list(/datum/material/iron = 2000, /datum/material/bluespace = 500)
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/*
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@@ -660,6 +660,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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wave_explosion_block = EXPLOSION_BLOCK_EXTREME
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wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
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glass_type = /obj/item/stack/sheet/plasmarglass
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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/obj/structure/window/plasma/reinforced/spawner/east
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dir = EAST
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@@ -740,7 +787,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,)
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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glass_amount = 2
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@@ -801,7 +848,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,)
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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glass_amount = 2
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@@ -817,6 +864,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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flags_1 = PREVENT_CLICK_UNDER_1
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smooth = SMOOTH_TRUE
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glass_amount = 2
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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||||
/obj/machinery/door/airlock/mining/glass,
|
||||
/obj/machinery/door/airlock/medical,
|
||||
/obj/machinery/door/airlock/medical/glass,
|
||||
/obj/machinery/door/airlock/public,
|
||||
/obj/machinery/door/airlock/public/glass,
|
||||
/obj/machinery/door/airlock/research,
|
||||
/obj/machinery/door/airlock/research/glass,
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||||
/obj/machinery/door/airlock/maintenance,
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||||
/obj/machinery/door/airlock/maintenance/glass,
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||||
/obj/machinery/door/airlock/command/,
|
||||
/obj/machinery/door/airlock/command/glass,
|
||||
/obj/machinery/door/airlock/engineering,
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||||
/obj/machinery/door/airlock/engineering/glass,
|
||||
/obj/machinery/door/airlock/engineering/abandoned,
|
||||
/obj/machinery/door/airlock/security,
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||||
/obj/machinery/door/airlock/security/glass,
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||||
/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
|
||||
/obj/machinery/door/poddoor/shutters,
|
||||
/obj/machinery/door/window/eastright,
|
||||
/obj/machinery/door/window/eastleft,
|
||||
/obj/machinery/door/window/northleft,
|
||||
/obj/machinery/door/window/northright,
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/machinery/door/airlock,
|
||||
/obj/machinery/door/airlock/hatch,
|
||||
/obj/machinery/door/airlock/engineering/glass/critical,
|
||||
/obj/machinery/door/airlock/atmos,
|
||||
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
||||
|
||||
|
||||
/obj/structure/window/plasma/reinforced/fulltile/unanchored
|
||||
anchored = FALSE
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||||
@@ -875,7 +969,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
/obj/machinery/door/airlock/hatch,
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||||
/obj/machinery/door/airlock/engineering/glass/critical,
|
||||
/obj/machinery/door/airlock/atmos,
|
||||
/obj/machinery/door/airlock/highsecurity,)
|
||||
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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||||
|
||||
level = 3
|
||||
glass_amount = 2
|
||||
@@ -1046,6 +1140,52 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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level = 3
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||||
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
glass_amount = 2
|
||||
canSmoothWith = list(
|
||||
/turf/closed/wall,
|
||||
/turf/closed/wall/r_wall,
|
||||
/obj/structure/falsewall,
|
||||
/obj/structure/falsewall/brass,
|
||||
/obj/structure/falsewall/reinforced,
|
||||
/turf/closed/wall/rust,
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/turf/closed/wall/clockwork,
|
||||
/turf/closed/indestructible/riveted/,
|
||||
/turf/closed/indestructible/riveted/uranium,
|
||||
/obj/structure/window/fulltile,
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||||
/obj/structure/window/reinforced/fulltile,
|
||||
/obj/structure/window/reinforced/tinted/fulltile,
|
||||
/obj/machinery/door,
|
||||
/obj/machinery/door/airlock/,
|
||||
/obj/machinery/door/airlock/mining,
|
||||
/obj/machinery/door/airlock/mining/glass,
|
||||
/obj/machinery/door/airlock/medical,
|
||||
/obj/machinery/door/airlock/medical/glass,
|
||||
/obj/machinery/door/airlock/public,
|
||||
/obj/machinery/door/airlock/public/glass,
|
||||
/obj/machinery/door/airlock/research,
|
||||
/obj/machinery/door/airlock/research/glass,
|
||||
/obj/machinery/door/airlock/maintenance,
|
||||
/obj/machinery/door/airlock/maintenance/glass,
|
||||
/obj/machinery/door/airlock/command/,
|
||||
/obj/machinery/door/airlock/command/glass,
|
||||
/obj/machinery/door/airlock/engineering,
|
||||
/obj/machinery/door/airlock/engineering/glass,
|
||||
/obj/machinery/door/airlock/engineering/abandoned,
|
||||
/obj/machinery/door/airlock/security,
|
||||
/obj/machinery/door/airlock/security/glass,
|
||||
/obj/machinery/door/airlock/maintenance/abandoned,
|
||||
/obj/machinery/door/poddoor/shutters/preopen,
|
||||
/obj/machinery/door/poddoor/shutters,
|
||||
/obj/machinery/door/window/eastright,
|
||||
/obj/machinery/door/window/eastleft,
|
||||
/obj/machinery/door/window/northleft,
|
||||
/obj/machinery/door/window/northright,
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/machinery/door/airlock,
|
||||
/obj/machinery/door/airlock/hatch,
|
||||
/obj/machinery/door/airlock/engineering/glass/critical,
|
||||
/obj/machinery/door/airlock/atmos,
|
||||
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
||||
|
||||
/obj/structure/window/plastitanium/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
@@ -314,6 +314,7 @@
|
||||
to_chat(user, "<span class='notice'>You build an airlock.</span>")
|
||||
var/obj/machinery/door/airlock/A = new the_rcd.airlock_type(src)
|
||||
|
||||
A.setDir(the_rcd.airlock_dir) //GS13 - directional airlocks edit
|
||||
A.electronics = new/obj/item/electronics/airlock(A)
|
||||
|
||||
if(the_rcd.conf_access)
|
||||
|
||||
@@ -186,7 +186,53 @@
|
||||
/turf/closed/wall/rust
|
||||
name = "rusted wall"
|
||||
desc = "A rusted metal wall."
|
||||
icon = 'icons/turf/walls/rusty_wall.dmi'
|
||||
icon = 'GainStation13/icons/turf/walls/rusty_wall.dmi' //GS13 - perspective walls
|
||||
canSmoothWith = list(
|
||||
/turf/closed/wall,
|
||||
/turf/closed/wall/r_wall,
|
||||
/obj/structure/falsewall,
|
||||
/obj/structure/falsewall/brass,
|
||||
/obj/structure/falsewall/reinforced,
|
||||
/turf/closed/wall/rust,
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/turf/closed/wall/clockwork,
|
||||
/turf/closed/indestructible/riveted/,
|
||||
/turf/closed/indestructible/riveted/uranium,
|
||||
/obj/structure/window/fulltile,
|
||||
/obj/structure/window/reinforced/fulltile,
|
||||
/obj/structure/window/reinforced/tinted/fulltile,
|
||||
/obj/machinery/door,
|
||||
/obj/machinery/door/airlock/,
|
||||
/obj/machinery/door/airlock/mining,
|
||||
/obj/machinery/door/airlock/mining/glass,
|
||||
/obj/machinery/door/airlock/medical,
|
||||
/obj/machinery/door/airlock/medical/glass,
|
||||
/obj/machinery/door/airlock/public,
|
||||
/obj/machinery/door/airlock/public/glass,
|
||||
/obj/machinery/door/airlock/research,
|
||||
/obj/machinery/door/airlock/research/glass,
|
||||
/obj/machinery/door/airlock/maintenance,
|
||||
/obj/machinery/door/airlock/maintenance/glass,
|
||||
/obj/machinery/door/airlock/command/,
|
||||
/obj/machinery/door/airlock/command/glass,
|
||||
/obj/machinery/door/airlock/engineering,
|
||||
/obj/machinery/door/airlock/engineering/glass,
|
||||
/obj/machinery/door/airlock/engineering/abandoned,
|
||||
/obj/machinery/door/airlock/security,
|
||||
/obj/machinery/door/airlock/security/glass,
|
||||
/obj/machinery/door/airlock/maintenance/abandoned,
|
||||
/obj/machinery/door/poddoor/shutters/preopen,
|
||||
/obj/machinery/door/poddoor/shutters,
|
||||
/obj/machinery/door/window/eastright,
|
||||
/obj/machinery/door/window/eastleft,
|
||||
/obj/machinery/door/window/northleft,
|
||||
/obj/machinery/door/window/northright,
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/machinery/door/airlock,
|
||||
/obj/machinery/door/airlock/hatch,
|
||||
/obj/machinery/door/airlock/engineering/glass/critical,
|
||||
/obj/machinery/door/airlock/atmos,
|
||||
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
||||
hardness = 45
|
||||
|
||||
/turf/closed/wall/rust/rust_heretic_act()
|
||||
|
||||
@@ -474,11 +474,11 @@
|
||||
uniform = /obj/item/clothing/under/pants/youngfolksjeans
|
||||
id = /obj/item/card/id
|
||||
|
||||
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(STONER)
|
||||
// /datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
// ..()
|
||||
// if(visualsOnly)
|
||||
// return
|
||||
// H.dna.add_mutation(STONER) //GS13 - removes the stoner trait, it makes the role almost unplayable
|
||||
|
||||
/////////////////Officers+Nanotrasen Security//////////////////////
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
department_head = list("The Security Team")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 0
|
||||
total_positions = 1 //GS13 - enabling prisoner (for now)
|
||||
spawn_positions = 1 //GS13 - enabling prisoner (for now)
|
||||
supervisors = "the security team"
|
||||
random_spawns_possible = FALSE
|
||||
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer/heva
|
||||
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
|
||||
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer/heva
|
||||
name = "HEVA hood"
|
||||
@@ -178,7 +178,7 @@
|
||||
item_state = "heva"
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
|
||||
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "Buzzy buzzy bee, stingy sti- Ouch!"
|
||||
icon_state = ""
|
||||
icon_living = ""
|
||||
icon = 'icons/mob/bees.dmi'
|
||||
icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
|
||||
gender = FEMALE
|
||||
speak_emote = list("buzzes")
|
||||
emote_hear = list("buzzes")
|
||||
@@ -100,7 +100,7 @@
|
||||
add_overlay("[icon_base]_base")
|
||||
|
||||
var/static/mutable_appearance/greyscale_overlay
|
||||
greyscale_overlay = greyscale_overlay || mutable_appearance('icons/mob/bees.dmi')
|
||||
greyscale_overlay = greyscale_overlay || mutable_appearance('GainStation13/icons/mob/bees.dmi') //GS13 sprite change - brings back smaller bees rather than big goofy ones
|
||||
greyscale_overlay.icon_state = "[icon_base]_grey"
|
||||
greyscale_overlay.color = col
|
||||
add_overlay(greyscale_overlay)
|
||||
@@ -255,7 +255,7 @@
|
||||
desc = "She's the queen of bees, BZZ BZZ!"
|
||||
icon_state = "queen_item"
|
||||
item_state = ""
|
||||
icon = 'icons/mob/bees.dmi'
|
||||
icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
|
||||
var/mob/living/simple_animal/hostile/poison/bees/queen/queen
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ datum/bounty/lewd/fluid/New() //GS13 made some edits here that changes stuff int
|
||||
reagent_type = /datum/reagent/consumable/milk
|
||||
wanted_reagent = new reagent_type
|
||||
name = wanted_reagent.name
|
||||
description = "The GATO annual bake sale is soon, and all of our milk has expired. Help us out."
|
||||
description = "The GATO annual bake sale is soon, and all of our milk has expired. Help us out." //GS13
|
||||
reward += rand(10, 17) * 500 //Milk is generally easier to get. Make the reward a little lower.
|
||||
if(15,16) //A little romance
|
||||
var/static/list/possible_reagents = list(\
|
||||
@@ -84,7 +84,7 @@ datum/bounty/lewd/fluid/New() //GS13 made some edits here that changes stuff int
|
||||
reagent_type = /datum/reagent/consumable/lipoifier
|
||||
wanted_reagent = new reagent_type
|
||||
name = wanted_reagent.name
|
||||
description = "The quality of GATO's meat-related products have diminished. Send us some lipoifier to help with meat production."
|
||||
description = "The quality of GATO's meat-related products have diminished. Send us some lipoifier to help with meat production." //GS13
|
||||
reward += rand(2, 7) * 500
|
||||
|
||||
/* //Just not getting this to work.
|
||||
|
||||
Reference in New Issue
Block a user