load of fixes

- increased age_min from 18 to 21
- gave RCDs an option of airlock direction
- buffed bluespace trays
- made more windows / walls directional and merging with airlocks/windows
- gave the rusty walls perspective sprites
- removed stoner language from beach bum
- enabled prisoner (for now)
- buffed HEVA not to be weak to goliaths
- brought back smaller, more realistic bee sprites
This commit is contained in:
evilew
2024-11-20 15:51:04 +01:00
parent ca1e968e38
commit bdccf133cb
13 changed files with 229 additions and 20 deletions
+1
View File
@@ -314,6 +314,7 @@
to_chat(user, "<span class='notice'>You build an airlock.</span>")
var/obj/machinery/door/airlock/A = new the_rcd.airlock_type(src)
A.setDir(the_rcd.airlock_dir) //GS13 - directional airlocks edit
A.electronics = new/obj/item/electronics/airlock(A)
if(the_rcd.conf_access)
+47 -1
View File
@@ -186,7 +186,53 @@
/turf/closed/wall/rust
name = "rusted wall"
desc = "A rusted metal wall."
icon = 'icons/turf/walls/rusty_wall.dmi'
icon = 'GainStation13/icons/turf/walls/rusty_wall.dmi' //GS13 - perspective walls
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
hardness = 45
/turf/closed/wall/rust/rust_heretic_act()