load of fixes
- increased age_min from 18 to 21 - gave RCDs an option of airlock direction - buffed bluespace trays - made more windows / walls directional and merging with airlocks/windows - gave the rusty walls perspective sprites - removed stoner language from beach bum - enabled prisoner (for now) - buffed HEVA not to be weak to goliaths - brought back smaller, more realistic bee sprites
This commit is contained in:
@@ -314,6 +314,7 @@
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to_chat(user, "<span class='notice'>You build an airlock.</span>")
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var/obj/machinery/door/airlock/A = new the_rcd.airlock_type(src)
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A.setDir(the_rcd.airlock_dir) //GS13 - directional airlocks edit
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A.electronics = new/obj/item/electronics/airlock(A)
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if(the_rcd.conf_access)
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@@ -186,7 +186,53 @@
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/turf/closed/wall/rust
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name = "rusted wall"
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desc = "A rusted metal wall."
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icon = 'icons/turf/walls/rusty_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/rusty_wall.dmi' //GS13 - perspective walls
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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hardness = 45
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/turf/closed/wall/rust/rust_heretic_act()
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