load of fixes

- increased age_min from 18 to 21
- gave RCDs an option of airlock direction
- buffed bluespace trays
- made more windows / walls directional and merging with airlocks/windows
- gave the rusty walls perspective sprites
- removed stoner language from beach bum
- enabled prisoner (for now)
- buffed HEVA not to be weak to goliaths
- brought back smaller, more realistic bee sprites
This commit is contained in:
evilew
2024-11-20 15:51:04 +01:00
parent ca1e968e38
commit bdccf133cb
13 changed files with 229 additions and 20 deletions

View File

@@ -474,11 +474,11 @@
uniform = /obj/item/clothing/under/pants/youngfolksjeans
id = /obj/item/card/id
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(visualsOnly)
return
H.dna.add_mutation(STONER)
// /datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
// ..()
// if(visualsOnly)
// return
// H.dna.add_mutation(STONER) //GS13 - removes the stoner trait, it makes the role almost unplayable
/////////////////Officers+Nanotrasen Security//////////////////////

View File

@@ -4,8 +4,8 @@
department_head = list("The Security Team")
department_flag = CIVILIAN
faction = "Station"
total_positions = 0
spawn_positions = 0
total_positions = 1 //GS13 - enabling prisoner (for now)
spawn_positions = 1 //GS13 - enabling prisoner (for now)
supervisors = "the security team"
random_spawns_possible = FALSE

View File

@@ -168,7 +168,7 @@
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/heva
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/hooded/explorer/heva
name = "HEVA hood"
@@ -178,7 +178,7 @@
item_state = "heva"
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
..()

View File

@@ -15,7 +15,7 @@
desc = "Buzzy buzzy bee, stingy sti- Ouch!"
icon_state = ""
icon_living = ""
icon = 'icons/mob/bees.dmi'
icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
gender = FEMALE
speak_emote = list("buzzes")
emote_hear = list("buzzes")
@@ -100,7 +100,7 @@
add_overlay("[icon_base]_base")
var/static/mutable_appearance/greyscale_overlay
greyscale_overlay = greyscale_overlay || mutable_appearance('icons/mob/bees.dmi')
greyscale_overlay = greyscale_overlay || mutable_appearance('GainStation13/icons/mob/bees.dmi') //GS13 sprite change - brings back smaller bees rather than big goofy ones
greyscale_overlay.icon_state = "[icon_base]_grey"
greyscale_overlay.color = col
add_overlay(greyscale_overlay)
@@ -255,7 +255,7 @@
desc = "She's the queen of bees, BZZ BZZ!"
icon_state = "queen_item"
item_state = ""
icon = 'icons/mob/bees.dmi'
icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
var/mob/living/simple_animal/hostile/poison/bees/queen/queen