load of fixes
- increased age_min from 18 to 21 - gave RCDs an option of airlock direction - buffed bluespace trays - made more windows / walls directional and merging with airlocks/windows - gave the rusty walls perspective sprites - removed stoner language from beach bum - enabled prisoner (for now) - buffed HEVA not to be weak to goliaths - brought back smaller, more realistic bee sprites
This commit is contained in:
@@ -474,11 +474,11 @@
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uniform = /obj/item/clothing/under/pants/youngfolksjeans
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id = /obj/item/card/id
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/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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..()
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if(visualsOnly)
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return
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H.dna.add_mutation(STONER)
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// /datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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// ..()
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// if(visualsOnly)
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// return
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// H.dna.add_mutation(STONER) //GS13 - removes the stoner trait, it makes the role almost unplayable
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/////////////////Officers+Nanotrasen Security//////////////////////
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@@ -4,8 +4,8 @@
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department_head = list("The Security Team")
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 0
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spawn_positions = 0
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total_positions = 1 //GS13 - enabling prisoner (for now)
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spawn_positions = 1 //GS13 - enabling prisoner (for now)
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supervisors = "the security team"
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random_spawns_possible = FALSE
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@@ -168,7 +168,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/heva
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/hooded/explorer/heva
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name = "HEVA hood"
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@@ -178,7 +178,7 @@
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item_state = "heva"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
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..()
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@@ -15,7 +15,7 @@
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desc = "Buzzy buzzy bee, stingy sti- Ouch!"
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icon_state = ""
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icon_living = ""
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icon = 'icons/mob/bees.dmi'
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icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
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gender = FEMALE
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speak_emote = list("buzzes")
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emote_hear = list("buzzes")
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@@ -100,7 +100,7 @@
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add_overlay("[icon_base]_base")
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var/static/mutable_appearance/greyscale_overlay
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greyscale_overlay = greyscale_overlay || mutable_appearance('icons/mob/bees.dmi')
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greyscale_overlay = greyscale_overlay || mutable_appearance('GainStation13/icons/mob/bees.dmi') //GS13 sprite change - brings back smaller bees rather than big goofy ones
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greyscale_overlay.icon_state = "[icon_base]_grey"
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greyscale_overlay.color = col
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add_overlay(greyscale_overlay)
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@@ -255,7 +255,7 @@
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desc = "She's the queen of bees, BZZ BZZ!"
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icon_state = "queen_item"
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item_state = ""
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icon = 'icons/mob/bees.dmi'
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icon = 'GainStation13/icons/mob/bees.dmi' //GS13 sprite change - brings back smaller bees rather than big goofy ones
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var/mob/living/simple_animal/hostile/poison/bees/queen/queen
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