Merge pull request #9329 from Citadel-Station-13/kevinz000-patch-87
makes sprinting take more stamina when buffer is empty to compensate for added regen
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@@ -13,7 +13,7 @@
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var/sprint_buffer_max = 42
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var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
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var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
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var/sprint_stamina_cost = 0.55 //stamina loss per tile while insufficient sprint buffer.
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var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
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//---End
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/mob/living/movement_delay(ignorewalk = 0)
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