Merge pull request #9329 from Citadel-Station-13/kevinz000-patch-87

makes sprinting take more stamina when buffer is empty to compensate for added regen
This commit is contained in:
deathride58
2019-10-25 23:15:11 -04:00
committed by GitHub
@@ -13,7 +13,7 @@
var/sprint_buffer_max = 42
var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
var/sprint_stamina_cost = 0.55 //stamina loss per tile while insufficient sprint buffer.
var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
//---End
/mob/living/movement_delay(ignorewalk = 0)