Refactors and nerfs Fleshmend

This commit is contained in:
Ashe Higgs
2018-01-24 14:55:53 -05:00
committed by CitadelStationBot
parent b898e53be0
commit be9f8a2d06
4 changed files with 48 additions and 0 deletions

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@@ -28,6 +28,8 @@
#define STATUS_EFFECT_BLOODDRUNK /datum/status_effect/blooddrunk //Stun immunity and greatly reduced damage taken
#define STATUS_EFFECT_FLESHMEND /datum/status_effect/fleshmend //Very fast healing; suppressed by fire, and heals less fire damage
/////////////
// DEBUFFS //
/////////////

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@@ -412,3 +412,27 @@
/datum/status_effect/sword_spin/on_remove()
owner.visible_message("<span class='warning'>[owner]'s inhuman strength dissipates and the sword's runes grow cold!</span>")
//Used by changelings to rapidly heal
//Heals 10 brute and oxygen damage every second, and 5 fire
//Being on fire will suppress this healing
/datum/status_effect/fleshmend
id = "fleshmend"
duration = 100
alert_type = /obj/screen/alert/status_effect/fleshmend
/datum/status_effect/fleshmend/tick()
if(owner.on_fire)
linked_alert.icon_state = "fleshmend_fire"
return
else
linked_alert.icon_state = "fleshmend"
owner.adjustBruteLoss(-10, FALSE)
owner.adjustFireLoss(-5, FALSE)
owner.adjustOxyLoss(-10)
/obj/screen/alert/status_effect/fleshmend
name = "Fleshmend"
desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
icon_state = "fleshmend"

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@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises and shortness of breath. Effectiveness decreases with quick, repeated use."
@@ -50,3 +51,24 @@
else
break
sleep(10)
=======
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
chemical_cost = 20
dna_cost = 2
req_stat = UNCONSCIOUS
//Starts healing you every second for 10 seconds.
//Can be used whilst unconscious.
/obj/effect/proc_holder/changeling/fleshmend/sting_action(mob/living/user)
if(user.has_status_effect(STATUS_EFFECT_FLESHMEND))
to_chat(user, "<span class='warning'>We are already fleshmending!</span>")
return
to_chat(user, "<span class='notice'>We begin to heal rapidly.</span>")
user.apply_status_effect(STATUS_EFFECT_FLESHMEND)
return TRUE
//Check buffs.dm for the fleshmend status effect code
>>>>>>> c051740... Refactors and nerfs Fleshmend (#34458)

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