Refactors and nerfs Fleshmend

This commit is contained in:
Ashe Higgs
2018-01-24 14:55:53 -05:00
committed by CitadelStationBot
parent b898e53be0
commit be9f8a2d06
4 changed files with 48 additions and 0 deletions
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises and shortness of breath. Effectiveness decreases with quick, repeated use."
@@ -50,3 +51,24 @@
else
break
sleep(10)
=======
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
chemical_cost = 20
dna_cost = 2
req_stat = UNCONSCIOUS
//Starts healing you every second for 10 seconds.
//Can be used whilst unconscious.
/obj/effect/proc_holder/changeling/fleshmend/sting_action(mob/living/user)
if(user.has_status_effect(STATUS_EFFECT_FLESHMEND))
to_chat(user, "<span class='warning'>We are already fleshmending!</span>")
return
to_chat(user, "<span class='notice'>We begin to heal rapidly.</span>")
user.apply_status_effect(STATUS_EFFECT_FLESHMEND)
return TRUE
//Check buffs.dm for the fleshmend status effect code
>>>>>>> c051740... Refactors and nerfs Fleshmend (#34458)