Merge branch 'master' into upstream-merge-32093

This commit is contained in:
LetterJay
2017-10-29 02:27:52 -04:00
committed by GitHub
209 changed files with 2764 additions and 2305 deletions
@@ -135,9 +135,10 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
entered_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(entered_dirs & H.dir))
entered_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
..()
@@ -146,9 +147,11 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
exited_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(exited_dirs & H.dir))
exited_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/update_icon()
cut_overlays()
+1 -1
View File
@@ -519,7 +519,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
M.adjust_blurriness(3)
M.adjust_eye_damage(rand(2,4))
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
if(eyes.eye_damage >= 10)
+45 -50
View File
@@ -4,12 +4,6 @@
CONTAINS:
RPD
*/
#define PIPE_BINARY 0
#define PIPE_BENDABLE 1
#define PIPE_TRINARY 2
#define PIPE_TRIN_M 3
#define PIPE_UNARY 4
#define PIPE_QUAD 5
#define PAINT_MODE -2
#define EATING_MODE -1
@@ -22,23 +16,29 @@ RPD
/datum/pipe_info
var/id=-1
var/categoryId = CATEGORY_ATMOS
var/categoryId
var/dir=SOUTH
var/dirtype = PIPE_BENDABLE
var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
var/icon_state=""
var/icon
var/icon_state
var/selected=0
/datum/pipe_info/New(pid,direction,dt)
id=pid
icon_state=GLOB.pipeID2State["[pid]"]
dir = direction
dirtype=dt
/datum/pipe_info/pipe
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
/datum/pipe_info/pipe/New(obj/machinery/atmospherics/path)
id = path
icon_state = initial(path.pipe_state)
dirtype = initial(path.construction_type)
/datum/pipe_info/proc/Render(dispenser,label)
/datum/pipe_info/pipe/Render(dispenser,label,dir=NORTH)
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
/datum/pipe_info/meter
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "meterX"
@@ -64,7 +64,6 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
/datum/pipe_info/disposal
categoryId = CATEGORY_DISPOSALS
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
icon_state = "meterX"
/datum/pipe_info/disposal/New(var/pid,var/dt)
id=pid
@@ -80,33 +79,31 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
//find these defines in code\game\machinery\pipe\consruction.dm
GLOBAL_LIST_INIT(RPD_recipes, list(
"Pipes" = list(
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold),
"Manual Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve),
"Digital Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve/digital),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold4w),
"Layer Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
"Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY),
"Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY),
"Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY),
"Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY),
"Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY),
"Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY),
"Devices" = list(
"Connector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/portables_connector),
"Unary Vent" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_pump),
"Gas Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/pump),
"Passive Gate" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/passive_gate),
"Volume Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/volume_pump),
"Scrubber" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_scrubber),
"Injector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/outlet_injector),
"Meter" = new /datum/pipe_info/meter(),
"Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M),
"Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M),
"Gas Filter" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/filter),
"Gas Mixer" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/mixer),
),
"Heat Exchange" = list(
"Pipe" = new /datum/pipe_info(PIPE_HE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_HE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_HE_MANIFOLD, 1, PIPE_TRINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_HE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY),
"Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w),
"Junction" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/junction),
"Heat Exchanger" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/heat_exchanger),
),
"Disposal Pipes" = list(
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
@@ -120,6 +117,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
)
))
/obj/item/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
@@ -137,7 +135,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_type = PIPE_SIMPLE
var/p_type = /obj/machinery/atmospherics/pipe/simple
var/p_conntype = PIPE_BENDABLE
var/p_dir = 1
var/p_flipped = 0
@@ -201,7 +199,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(screen == CATEGORY_ATMOS)
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
else if(screen == CATEGORY_DISPOSALS)
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=[/obj/machinery/atmospherics/pipe/simple];dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
var/generated_layer_list = ""
var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1
for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++)
@@ -220,9 +218,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
var/datum/pipe_info/I = cat[label]
var/found=0
if(I.id == p_type)
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter))
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (istype(I, /datum/pipe_info/pipe) || istype(I, /datum/pipe_info/meter)))
found=1
else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal)
else if(p_class == DISPOSALS_MODE && istype(I, /datum/pipe_info/disposal))
found=1
if(found)
preview=new /icon(I.icon,I.icon_state)
@@ -510,7 +508,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(href_list["makepipe"])
p_type = text2path(href_list["makepipe"])
p_dir = text2num(href_list["dir"])
p_conntype = text2num(href_list["type"])
var/obj/item/pipe/path = text2path(href_list["type"])
p_conntype = initial(path.RPD_type)
p_class = ATMOS_MODE
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
@@ -581,7 +580,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(do_after(user, 2, target = A))
activate()
var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir)
P.flipped = queued_p_flipped
if(queued_p_flipped)
var/obj/item/pipe/trinary/flippable/F = P
F.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
if(!isnull(temp_piping_layer))
@@ -627,12 +628,6 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
#undef PIPE_BINARY
#undef PIPE_BENT
#undef PIPE_TRINARY
#undef PIPE_TRIN_M
#undef PIPE_UNARY
#undef PIPE_QUAD
#undef PAINT_MODE
#undef EATING_MODE
#undef ATMOS_MODE
+126 -126
View File
@@ -1,126 +1,126 @@
/obj/item/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
icon = 'icons/obj/objects.dmi'
icon_state = "paint sprayer"
item_state = "paint sprayer"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2"
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
var/obj/item/device/toner/ink = null
/obj/item/airlock_painter/New()
..()
ink = new /obj/item/device/toner(src)
//This proc doesn't just check if the painter can be used, but also uses it.
//Only call this if you are certain that the painter will be used right after this check!
/obj/item/airlock_painter/proc/use(mob/user)
if(can_use(user))
ink.charges--
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
return 1
else
return 0
//This proc only checks if the painter can be used.
//Call this if you don't want the painter to be used right after this check, for example
//because you're expecting user input.
/obj/item/airlock_painter/proc/can_use(mob/user)
if(!ink)
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
return 0
else if(ink.charges < 1)
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
return 0
else
return 1
/obj/item/airlock_painter/suicide_act(mob/user)
var/obj/item/organ/lungs/L = user.getorganslot("lungs")
if(can_use(user) && L)
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
use(user)
// Once you've inhaled the toner, you throw up your lungs
// and then die.
// Find out if there is an open turf in front of us,
// and if not, pick the turf we are standing on.
var/turf/T = get_step(get_turf(src), user.dir)
if(!isopenturf(T))
T = get_turf(src)
// they managed to lose their lungs between then and
// now. Good job.
if(!L)
return OXYLOSS
L.Remove(user)
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.reagents.add_reagent("colorful_reagent", 10)
L.reagents.reaction(L, TOUCH, 1)
// TODO maybe add some colorful vomit?
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
L.forceMove(T)
return (TOXLOSS|OXYLOSS)
else if(can_use(user) && !L)
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.reagents.add_reagent("colorful_reagent", 1)
user.reagents.reaction(user, TOUCH, 1)
return TOXLOSS
else
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
return SHAME
/obj/item/airlock_painter/examine(mob/user)
..()
if(!ink)
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
return
var/ink_level = "high"
if(ink.charges < 1)
ink_level = "empty"
else if((ink.charges/ink.max_charges) <= 0.25) //25%
ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high"
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/toner))
if(ink)
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
return
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
ink = W
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
else
return ..()
/obj/item/airlock_painter/attack_self(mob/user)
if(ink)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
ink.loc = user.loc
user.put_in_hands(ink)
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
ink = null
/obj/item/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
icon = 'icons/obj/objects.dmi'
icon_state = "paint sprayer"
item_state = "paint sprayer"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2"
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
var/obj/item/device/toner/ink = null
/obj/item/airlock_painter/New()
..()
ink = new /obj/item/device/toner(src)
//This proc doesn't just check if the painter can be used, but also uses it.
//Only call this if you are certain that the painter will be used right after this check!
/obj/item/airlock_painter/proc/use(mob/user)
if(can_use(user))
ink.charges--
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
return 1
else
return 0
//This proc only checks if the painter can be used.
//Call this if you don't want the painter to be used right after this check, for example
//because you're expecting user input.
/obj/item/airlock_painter/proc/can_use(mob/user)
if(!ink)
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
return 0
else if(ink.charges < 1)
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
return 0
else
return 1
/obj/item/airlock_painter/suicide_act(mob/user)
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
if(can_use(user) && L)
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
use(user)
// Once you've inhaled the toner, you throw up your lungs
// and then die.
// Find out if there is an open turf in front of us,
// and if not, pick the turf we are standing on.
var/turf/T = get_step(get_turf(src), user.dir)
if(!isopenturf(T))
T = get_turf(src)
// they managed to lose their lungs between then and
// now. Good job.
if(!L)
return OXYLOSS
L.Remove(user)
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
L.reagents.add_reagent("colorful_reagent", 10)
L.reagents.reaction(L, TOUCH, 1)
// TODO maybe add some colorful vomit?
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
L.forceMove(T)
return (TOXLOSS|OXYLOSS)
else if(can_use(user) && !L)
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.reagents.add_reagent("colorful_reagent", 1)
user.reagents.reaction(user, TOUCH, 1)
return TOXLOSS
else
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
return SHAME
/obj/item/airlock_painter/examine(mob/user)
..()
if(!ink)
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
return
var/ink_level = "high"
if(ink.charges < 1)
ink_level = "empty"
else if((ink.charges/ink.max_charges) <= 0.25) //25%
ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high"
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/toner))
if(ink)
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
return
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
ink = W
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
else
return ..()
/obj/item/airlock_painter/attack_self(mob/user)
if(ink)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
ink.loc = user.loc
user.put_in_hands(ink)
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
ink = null
+5 -2
View File
@@ -286,6 +286,7 @@
var/req_defib = 1
var/combat = 0 //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
@@ -387,11 +388,14 @@
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
H.notify_ghost_cloning("Your heart is being defibrillated!")
H.grab_ghost() // Shove them back in their body.
else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
else if(can_defib(H))
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
@@ -481,7 +485,6 @@
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
var/tlimit = DEFIB_TIME_LIMIT * 10
// brain damage starts setting in on the patient after
// some time left rotting
var/tloss = DEFIB_TIME_LOSS * 10
@@ -69,7 +69,7 @@
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
return
var/obj/item/organ/eyes/E = M.getorganslot("eye_sight")
var/obj/item/organ/eyes/E = M.getorganslot(ORGAN_SLOT_EYES)
if(!E)
to_chat(user, "<span class='danger'>[M] doesn't have any eyes!</span>")
return
+2 -2
View File
@@ -171,7 +171,7 @@ MASS SPECTROMETER
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot("ears")
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
@@ -189,7 +189,7 @@ MASS SPECTROMETER
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
+27 -21
View File
@@ -88,8 +88,9 @@
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
icon_state = "cuff"
item_state = "coil"
item_color = "red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
@@ -98,6 +99,18 @@
cuffsound = 'sound/weapons/cablecuff.ogg'
var/datum/robot_energy_storage/wirestorage = null
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
. = ..()
var/list/cable_colors = GLOB.cable_colors
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
update_icon()
/obj/item/restraints/handcuffs/cable/update_icon()
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
@@ -116,36 +129,28 @@
return ..()
/obj/item/restraints/handcuffs/cable/red
icon_state = "cuff_red"
item_state = "coil_red"
item_color = "red"
/obj/item/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
item_state = "coil_yellow"
item_color = "yellow"
/obj/item/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
item_state = "coil_blue"
item_color = "blue"
/obj/item/restraints/handcuffs/cable/green
icon_state = "cuff_green"
item_state = "coil_green"
item_color = "green"
/obj/item/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
item_state = "coil_pink"
item_color = "pink"
/obj/item/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
item_state = "coil_orange"
item_color = "orange"
/obj/item/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
item_state = "coil_cyan"
item_color = "cyan"
/obj/item/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
item_color = "white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
@@ -209,17 +214,18 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
icon_state = "cuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
icon_state = "cuff_used"
item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
File diff suppressed because it is too large Load Diff
+6 -1
View File
@@ -169,6 +169,11 @@
W.ini_dir = W.dir
//END: oh fuck i'm so sorry
else if(istype(O, /obj/item/restraints/handcuffs/cable))
var/obj/item/cuffs = O
cuffs.item_color = item_color
cuffs.update_icon()
if (QDELETED(O))
return //It's a stack and has already been merged
@@ -261,7 +266,7 @@
if (user.get_inactive_held_item() == src)
if(zero_amount())
return
change_stack(user,1)
return change_stack(user,1)
else
..()
+1 -1
View File
@@ -31,7 +31,7 @@
H.internal = null
H.update_internals_hud_icon(0)
else
if(!H.getorganslot("breathing_tube"))
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(!H.wear_mask)
to_chat(H, "<span class='warning'>You need a mask!</span>")
return
+3 -3
View File
@@ -157,7 +157,7 @@
/obj/item/nuke_core_container/supermatter
name = "supermatter bin"
desc = "A tiny receptacle that releases an inert freon mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nuke_core_container/supermatter/Destroy()
@@ -193,7 +193,7 @@
/obj/item/scalpel/supermatter
name = "supermatter scalpel"
desc = "A scalpel with a tip of condensed freon gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
desc = "A scalpel with a tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_scalpel"
toolspeed = 0.5
@@ -202,7 +202,7 @@
/obj/item/hemostat/supermatter
name = "supermatter extraction tongs"
desc = "A pair of tongs made from condensed freon gas, searingly cold to the touch, that can safely grip a supermatter sliver."
desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_tongs"
toolspeed = 0.75
+3 -4
View File
@@ -601,12 +601,11 @@
if(ishuman(M))
var/mob/living/carbon/human/L = M
L.endTailWag()
if(user.a_intent != INTENT_HARM)
var/aim_for_face = ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head"))
if(user.a_intent != INTENT_HARM && ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head")))
user.do_attack_animation(M)
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [M] in the [(aim_for_face)?"face":user.zone_selected]!</span>",
"<span class='notice'>You slap [M] in the [(aim_for_face)?"face":user.zone_selected]! </span>",\
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
"<span class='notice'>You slap [M]!</span>",\
"You hear a slap.")
return
else
+1 -2
View File
@@ -101,8 +101,7 @@
..()
/obj/structure/mirror/magic/lesser/New()
var/list/L = CONFIG_GET(keyed_flag_list/roundstart_races)
choosable_races = L.Copy()
choosable_races = GLOB.roundstart_races.Copy()
..()
/obj/structure/mirror/magic/badmin/New()
+2 -1
View File
@@ -58,7 +58,8 @@
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You dismantle [src].")
new framebuildstacktype(loc, framebuildstackamount)
new buildstacktype(loc, buildstackamount)
if(buildstackamount)
new buildstacktype(loc, buildstackamount)
qdel(src)
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W