oh, right. i've gotta add a snowflake check since /living lacks bleed() in the base code

This commit is contained in:
deathride58
2019-02-20 03:37:07 -05:00
parent 20740bda39
commit c11aba9368
3 changed files with 15 additions and 3 deletions
@@ -75,7 +75,11 @@
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
L.forceMove(drop_location())
L.emote("scream")
L.bleed(30)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(30)
else
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)