applies ghommie's suggested change
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -164,7 +164,7 @@
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if(starting)
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splatter_dir = get_dir(starting, target_loca)
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var/obj/item/bodypart/B = L.get_bodypart(def_zone)
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if(istype(B) && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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if(B && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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do_sparks(2, FALSE, target.loc)
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if(prob(25))
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new /obj/effect/decal/cleanable/oil(target_loca)
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