Fixes inconsistencies w/ energy descriptions
This commit is contained in:
committed by
CitadelStationBot
parent
c4eb49994f
commit
c2000cc31a
@@ -375,7 +375,7 @@
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pocell.maxcharge *= CG.rate*1000
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pocell.charge = pocell.maxcharge
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pocell.name = "[G.name] battery"
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pocell.desc = "A rechargeable plant based power cell. This one has a power rating of [pocell.maxcharge], and you should not swallow it."
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pocell.desc = "A rechargeable plant based power cell. This one has a power rating of [DisplayPower(pocell.maxcharge)], and you should not swallow it."
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if(G.reagents.has_reagent("plasma", 2))
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pocell.rigged = 1
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@@ -13,7 +13,7 @@
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/obj/item/integrated_circuit/passive/power/solar_cell
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name = "tiny photovoltaic cell"
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desc = "It's a very tiny solar cell, generally used in calculators."
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extended_desc = "The cell generates 1W of energy per second in optimal lighting conditions. Less light will result in less power being generated."
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extended_desc = "The cell generates 1W of power per second in optimal lighting conditions. Less light will result in less power being generated."
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icon_state = "solar_cell"
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complexity = 8
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origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_DATA = 2)
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@@ -56,7 +56,7 @@
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name = "tesla power relay"
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desc = "A seemingly enigmatic device which connects to nearby APCs wirelessly and draws power from them."
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w_class = WEIGHT_CLASS_SMALL
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extended_desc = "The siphon generates 50 W of energy, so long as an APC is in the same room, with a cell that has energy. It will always drain \
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extended_desc = "The siphon generates 50 W of power, so long as an APC is in the same room, with a cell that has energy. It will always drain \
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from the 'equipment' power channel."
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icon_state = "power_relay"
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complexity = 7
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@@ -108,7 +108,7 @@
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name = "large tesla power relay"
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desc = "A seemingly enigmatic device which connects to nearby APCs wirelessly and draws power from them, now in industiral size!"
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w_class = WEIGHT_CLASS_BULKY
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extended_desc = "The siphon generates 1 kW of energy, so long as an APC is in the same room, with a cell that has energy. It will always drain \
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extended_desc = "The siphon generates 1 kW of power, so long as an APC is in the same room, with a cell that has energy. It will always drain \
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from the 'equipment' power channel."
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icon_state = "power_relay"
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complexity = 15
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@@ -63,7 +63,7 @@
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if(isnum(.)) //Numerical values of drained handle their feedback here, Alpha values handle it themselves (Research hacking)
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if(.)
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to_chat(H, "<span class='notice'>Gained <B>[DisplayPower(.)]</B> of energy from [A].</span>")
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to_chat(H, "<span class='notice'>Gained <B>[DisplayPower(.)]</B> of power from [A].</span>")
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else
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to_chat(H, "<span class='danger'>\The [A] has run dry of power, you must find another source!</span>")
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else
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/item/stock_parts/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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@@ -349,3 +350,356 @@
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/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
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charge = Clamp((charge-(10000/severity)),0,maxcharge)
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=======
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/obj/item/stock_parts/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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item_state = "cell"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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origin_tech = "powerstorage=1"
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/charge = 0 // note %age conveted to actual charge in New
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var/maxcharge = 1000
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materials = list(MAT_METAL=700, MAT_GLASS=50)
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var/rigged = 0 // true if rigged to explode
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var/chargerate = 100 //how much power is given every tick in a recharger
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var/self_recharge = 0 //does it self recharge, over time, or not?
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var/ratingdesc = TRUE
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var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
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/obj/item/stock_parts/cell/get_cell()
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return src
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/obj/item/stock_parts/cell/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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charge = maxcharge
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if(ratingdesc)
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desc += " This one has a power rating of [DisplayPower(maxcharge)], and you should not swallow it."
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update_icon()
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/obj/item/stock_parts/cell/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/stock_parts/cell/vv_edit_var(var_name, var_value)
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switch(var_name)
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if("self_recharge")
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if(var_value)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/stock_parts/cell/process()
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if(self_recharge)
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give(chargerate * 0.25)
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else
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return PROCESS_KILL
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/obj/item/stock_parts/cell/update_icon()
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cut_overlays()
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if(grown_battery)
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add_overlay("grown_wires")
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if(charge < 0.01)
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return
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else if(charge/maxcharge >=0.995)
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add_overlay("cell-o2")
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else
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add_overlay("cell-o1")
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/obj/item/stock_parts/cell/proc/percent() // return % charge of cell
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return 100*charge/maxcharge
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// use power from a cell
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/obj/item/stock_parts/cell/proc/use(amount)
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if(rigged && amount > 0)
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explode()
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return 0
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if(charge < amount)
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return 0
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charge = (charge - amount)
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if(!istype(loc, /obj/machinery/power/apc))
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SSblackbox.record_feedback("tally", "cell_used", 1, type)
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return 1
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// recharge the cell
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/obj/item/stock_parts/cell/proc/give(amount)
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if(rigged && amount > 0)
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explode()
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return 0
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if(maxcharge < amount)
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amount = maxcharge
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var/power_used = min(maxcharge-charge,amount)
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charge += power_used
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return power_used
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/obj/item/stock_parts/cell/examine(mob/user)
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..()
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if(rigged)
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to_chat(user, "<span class='danger'>This power cell seems to be faulty!</span>")
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else
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to_chat(user, "The charge meter reads [round(src.percent() )]%.")
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/obj/item/stock_parts/cell/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/stock_parts/cell/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/reagent_containers/syringe))
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var/obj/item/reagent_containers/syringe/S = W
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to_chat(user, "<span class='notice'>You inject the solution into the power cell.</span>")
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if(S.reagents.has_reagent("plasma", 5))
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rigged = 1
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S.reagents.clear_reagents()
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/obj/item/stock_parts/cell/proc/explode()
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var/turf/T = get_turf(src.loc)
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/*
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* 1000-cell explosion(T, -1, 0, 1, 1)
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* 2500-cell explosion(T, -1, 0, 1, 1)
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* 10000-cell explosion(T, -1, 1, 3, 3)
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* 15000-cell explosion(T, -1, 2, 4, 4)
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* */
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if (charge==0)
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return
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var/devastation_range = -1 //round(charge/11000)
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var/heavy_impact_range = round(sqrt(charge)/60)
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var/light_impact_range = round(sqrt(charge)/30)
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var/flash_range = light_impact_range
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if (light_impact_range==0)
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rigged = 0
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corrupt()
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return
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//explosion(T, 0, 1, 2, 2)
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explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
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qdel(src)
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/obj/item/stock_parts/cell/proc/corrupt()
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charge /= 2
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maxcharge = max(maxcharge/2, chargerate)
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if (prob(10))
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rigged = 1 //broken batterys are dangerous
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/obj/item/stock_parts/cell/emp_act(severity)
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charge -= 1000 / severity
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if (charge < 0)
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charge = 0
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..()
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/obj/item/stock_parts/cell/ex_act(severity, target)
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..()
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if(!QDELETED(src))
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switch(severity)
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if(2)
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if(prob(50))
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corrupt()
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if(3)
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if(prob(25))
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corrupt()
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/obj/item/stock_parts/cell/blob_act(obj/structure/blob/B)
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ex_act(EXPLODE_DEVASTATE)
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/obj/item/stock_parts/cell/proc/get_electrocute_damage()
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if(charge >= 1000)
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return Clamp(round(charge/10000), 10, 90) + rand(-5,5)
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else
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return 0
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/* Cell variants*/
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/obj/item/stock_parts/cell/crap
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name = "\improper Nanotrasen brand rechargeable AA battery"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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maxcharge = 500
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materials = list(MAT_GLASS=40)
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rating = 2
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/obj/item/stock_parts/cell/crap/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/upgraded
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name = "high-capacity power cell"
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desc = "A power cell with a slightly higher capacity than normal!"
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maxcharge = 2500
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materials = list(MAT_GLASS=50)
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rating = 2
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chargerate = 1000
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/obj/item/stock_parts/cell/upgraded/plus
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name = "upgraded power cell+"
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desc = "A power cell with an even higher capacity than the base model!"
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maxcharge = 5000
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/obj/item/stock_parts/cell/secborg
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name = "security borg rechargeable D battery"
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origin_tech = null
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maxcharge = 600 //600 max charge / 100 charge per shot = six shots
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materials = list(MAT_GLASS=40)
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rating = 2.5
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/obj/item/stock_parts/cell/secborg/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = 40000
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rating = 3
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chargerate = 1500
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/obj/item/stock_parts/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = 5000
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/obj/item/stock_parts/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = 2000
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/obj/item/stock_parts/cell/high
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name = "high-capacity power cell"
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origin_tech = "powerstorage=2"
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icon_state = "hcell"
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maxcharge = 10000
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materials = list(MAT_GLASS=60)
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rating = 3
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chargerate = 1500
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/obj/item/stock_parts/cell/high/plus
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name = "high-capacity power cell+"
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desc = "Where did these come from?"
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icon_state = "h+cell"
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maxcharge = 15000
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chargerate = 2250
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/obj/item/stock_parts/cell/high/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/super
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name = "super-capacity power cell"
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origin_tech = "powerstorage=3;materials=3"
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icon_state = "scell"
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maxcharge = 20000
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materials = list(MAT_GLASS=300)
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rating = 4
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chargerate = 2000
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/obj/item/stock_parts/cell/super/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/hyper
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name = "hyper-capacity power cell"
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origin_tech = "powerstorage=4;engineering=4;materials=4"
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icon_state = "hpcell"
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maxcharge = 30000
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materials = list(MAT_GLASS=400)
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rating = 5
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chargerate = 3000
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/obj/item/stock_parts/cell/hyper/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/bluespace
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name = "bluespace power cell"
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desc = "A rechargeable transdimensional power cell."
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origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4"
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icon_state = "bscell"
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maxcharge = 40000
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materials = list(MAT_GLASS=600)
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rating = 6
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chargerate = 4000
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/obj/item/stock_parts/cell/bluespace/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/infinite
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name = "infinite-capacity power cell!"
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icon_state = "icell"
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origin_tech = "powerstorage=7"
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maxcharge = 30000
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materials = list(MAT_GLASS=1000)
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rating = 6
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chargerate = 30000
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/obj/item/stock_parts/cell/infinite/use()
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return 1
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/obj/item/stock_parts/cell/infinite/abductor
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name = "void core"
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desc = "An alien power cell that produces energy seemingly out of nowhere."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cell"
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origin_tech = "abductor=5;powerstorage=8;engineering=6"
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maxcharge = 50000
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rating = 12
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ratingdesc = FALSE
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/obj/item/stock_parts/cell/infinite/abductor/update_icon()
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return
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/obj/item/stock_parts/cell/potato
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name = "potato battery"
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desc = "A rechargeable starch based power cell."
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "potato"
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origin_tech = "powerstorage=1;biotech=1"
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charge = 100
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maxcharge = 300
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materials = list()
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rating = 1
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grown_battery = TRUE //it has the overlays for wires
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/obj/item/stock_parts/cell/high/slime
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name = "charged slime core"
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desc = "A yellow slime core infused with plasma, it crackles with power."
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origin_tech = "powerstorage=5;biotech=4"
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icon = 'icons/mob/slimes.dmi'
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icon_state = "yellow slime extract"
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materials = list()
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self_recharge = 1 // Infused slime cores self-recharge, over time
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/obj/item/stock_parts/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = 500
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rating = 2
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/obj/item/stock_parts/cell/emproof/empty/Initialize()
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. = ..()
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charge = 0
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/obj/item/stock_parts/cell/emproof/emp_act(severity)
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return
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/obj/item/stock_parts/cell/emproof/corrupt()
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return
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/obj/item/stock_parts/cell/beam_rifle
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name = "beam rifle capacitor"
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desc = "A high powered capacitor that can provide huge amounts of energy in an instant."
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maxcharge = 50000
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chargerate = 5000 //Extremely energy intensive
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rating = 4
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/obj/item/stock_parts/cell/beam_rifle/corrupt()
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return
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/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
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charge = Clamp((charge-(10000/severity)),0,maxcharge)
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>>>>>>> eb22fed... Consistency
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@@ -4,7 +4,7 @@
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/datum/design/basic_cell
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name = "Basic Power Cell"
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desc = "A basic power cell that holds 1000 units of energy."
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desc = "A basic power cell that holds 1 kW of power."
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id = "basic_cell"
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req_tech = list("powerstorage" = 1)
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build_type = PROTOLATHE | AUTOLATHE |MECHFAB
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@@ -15,7 +15,7 @@
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/datum/design/high_cell
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name = "High-Capacity Power Cell"
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desc = "A power cell that holds 10000 units of energy."
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desc = "A power cell that holds 10 kW of power."
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id = "high_cell"
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req_tech = list("powerstorage" = 2)
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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@@ -26,7 +26,7 @@
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/datum/design/super_cell
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name = "Super-Capacity Power Cell"
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desc = "A power cell that holds 20000 units of energy."
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desc = "A power cell that holds 20 kW of power."
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id = "super_cell"
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req_tech = list("powerstorage" = 3, "materials" = 3)
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build_type = PROTOLATHE | MECHFAB
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@@ -37,7 +37,7 @@
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/datum/design/hyper_cell
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name = "Hyper-Capacity Power Cell"
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desc = "A power cell that holds 30000 units of energy."
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desc = "A power cell that holds 30 kW of power."
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id = "hyper_cell"
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req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
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build_type = PROTOLATHE | MECHFAB
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@@ -48,7 +48,7 @@
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/datum/design/bluespace_cell
|
||||
name = "Bluespace Power Cell"
|
||||
desc = "A power cell that holds 40000 units of energy."
|
||||
desc = "A power cell that holds 40 kW of power."
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
|
||||
Reference in New Issue
Block a user