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@@ -392,8 +392,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define NUKE_SYNDICATE_BASE 3
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#define STATION_DESTROYED_NUKE 4
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#define STATION_EVACUATED 5
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#define GANG_LOSS 6
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#define GANG_TAKEOVER 7
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#define BLOB_WIN 8
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#define BLOB_NUKE 9
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#define BLOB_DESTROYED 10
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@@ -430,10 +428,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define GIBTONITE_DETONATE 3
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//for obj explosion block calculation
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#define EXPLOSION_BLOCK_PROC -1
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//Gangster starting influences
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#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
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#define GANGSTER_BOSS_STARTING_INFLUENCE 20
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//for determining which type of heartbeat sound is playing
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#define BEAT_FAST 1
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@@ -18,7 +18,6 @@
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_GANG "gangster"
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#define ROLE_ABDUCTOR "abductor"
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#define ROLE_REVENANT "revenant"
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#define ROLE_DEVIL "devil"
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@@ -41,7 +40,6 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_BLOB = /datum/game_mode/blob,
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ROLE_NINJA,
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ROLE_MONKEY = /datum/game_mode/monkey,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_REVENANT,
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_DEVIL = /datum/game_mode/devil,
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