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@@ -315,11 +315,6 @@ SUBSYSTEM_DEF(ticker)
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flick("station_corrupted",cinematic)
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SEND_SOUND(world, sound('sound/effects/ghost.ogg'))
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actually_blew_up = FALSE
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if("gang war") //Gang Domination (just show the override screen)
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cinematic.icon_state = "intro_malf_still"
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flick("intro_malf",cinematic)
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actually_blew_up = FALSE
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sleep(70)
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if("fake") //The round isn't over, we're just freaking people out for fun
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flick("intro_nuke",cinematic)
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sleep(35)
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@@ -733,10 +728,6 @@ SUBSYSTEM_DEF(ticker)
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news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
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if(STATION_EVACUATED)
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news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
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if(GANG_LOSS)
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news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
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if(GANG_TAKEOVER)
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news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
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if(BLOB_WIN)
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news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
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if(BLOB_NUKE)
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