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@@ -309,13 +309,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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..()
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if(statpanel("Status"))
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if(SSticker.HasRoundStarted())
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for(var/datum/gang/G in SSticker.mode.gangs)
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if(G.is_dominating)
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stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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@@ -560,7 +560,7 @@
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// climbing out of a gut
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if(attempt_vr(src,"vore_process_resist",args)) return TRUE
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//Breaking out of a container (Locker, sleeper, cryo...)
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else if(isobj(loc))
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var/obj/C = loc
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@@ -740,9 +740,6 @@
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if(statpanel("Status"))
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if(SSticker && SSticker.mode)
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for(var/datum/gang/G in SSticker.mode.gangs)
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if(G.is_dominating)
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stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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@@ -2,5 +2,4 @@
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if(mind && SSticker.mode)
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SSticker.mode.remove_cultist(mind, 0, 0)
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SSticker.mode.remove_revolutionary(mind, 0)
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SSticker.mode.remove_gangster(mind, remove_bosses=1)
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..()
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@@ -5,4 +5,3 @@
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show_laws(0)
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if(mind)
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SSticker.mode.remove_revolutionary(mind)
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SSticker.mode.remove_gangster(mind,1,remove_bosses=1)
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