This commit is contained in:
LetterJay
2017-09-13 06:04:22 -05:00
parent 57f4b77d6c
commit c2a41c9b51
32 changed files with 315 additions and 801 deletions
+12 -21
View File
@@ -218,10 +218,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
surplus = 40
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/smg/unrestricted
item = /obj/item/gun/ballistic/automatic/c20r/unrestricted
include_modes = list(/datum/game_mode/gang)
/datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon"
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
@@ -265,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
cost = 12
surplus = 50
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/flamethrower
name = "Flamethrower"
@@ -274,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/flamethrower/full/tank
cost = 4
surplus = 40
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/sword
name = "Energy Sword"
@@ -361,7 +357,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
cost = 20
surplus = 0
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/virus_grenade
name = "Fungal Tuberculosis Grenade"
@@ -466,7 +462,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
item = /obj/item/ammo_box/magazine/smgm45
cost = 3
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/smg/bag
name = ".45 Ammo Duffel Bag"
@@ -607,7 +603,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/sleeping_carp_scroll
cost = 17
surplus = 0
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/cqc
name = "CQC Manual"
@@ -637,7 +633,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
cost = 3
surplus = 10
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/stealthy_weapons/sleepy_pen
name = "Sleepy Pen"
@@ -647,7 +642,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
falls asleep, they will be able to move and act."
item = /obj/item/pen/sleepy
cost = 4
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/soap
name = "Syndicate Soap"
@@ -670,7 +665,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/storage/box/syndie_kit/romerol
cost = 25
cant_discount = TRUE
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol"
@@ -778,7 +773,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
item = /obj/item/device/chameleon
cost = 7
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/stealthy_tools/camera_bug
name = "Camera Bug"
@@ -812,7 +806,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/reagent_containers/syringe/mulligan
cost = 4
surplus = 30
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/emplight
name = "EMP Flashlight"
@@ -840,7 +834,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
//Space Suits and Hardsuits
/datum/uplink_item/suits
category = "Space Suits and Hardsuits"
exclude_modes = list(/datum/game_mode/gang)
surplus = 40
/datum/uplink_item/suits/space_suit
@@ -891,7 +884,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
in electronic devices, subverts intended functions, and easily breaks security mechanisms."
item = /obj/item/card/emag
cost = 6
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/device_tools/toolbox
name = "Full Syndicate Toolbox"
@@ -921,7 +913,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
and other supplies helpful for a field medic."
item = /obj/item/storage/firstaid/tactical
cost = 4
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/syndietome
name = "Syndicate Tome"
@@ -1038,7 +1030,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
sends you a small beacon that will teleport the larger beacon to your location upon activation."
item = /obj/item/device/sbeacondrop
cost = 14
exclude_modes = list(/datum/game_mode/gang)
/datum/uplink_item/device_tools/syndicate_bomb
name = "Syndicate Bomb"
@@ -1084,7 +1075,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/shield/energy
cost = 16
surplus = 20
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/medgun
name = "Medbeam Gun"
@@ -1372,7 +1363,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
you will receive."
item = /obj/item/storage/box/syndicate
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/badass/surplus
@@ -1382,7 +1373,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/structure/closet/crate
cost = 20
player_minimum = 25
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
exclude_modes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)