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@@ -218,10 +218,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/smg/unrestricted
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item = /obj/item/gun/ballistic/automatic/c20r/unrestricted
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include_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/dangerous/machinegun
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name = "L6 Squad Automatic Weapon"
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desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
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@@ -265,7 +261,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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@@ -274,7 +270,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/flamethrower/full/tank
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cost = 4
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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@@ -361,7 +357,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
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cost = 20
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/virus_grenade
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name = "Fungal Tuberculosis Grenade"
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@@ -466,7 +462,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
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item = /obj/item/ammo_box/magazine/smgm45
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cost = 3
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/smg/bag
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name = ".45 Ammo Duffel Bag"
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@@ -607,7 +603,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/sleeping_carp_scroll
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cost = 17
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/cqc
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name = "CQC Manual"
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@@ -637,7 +633,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
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cost = 3
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surplus = 10
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/stealthy_weapons/sleepy_pen
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name = "Sleepy Pen"
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@@ -647,7 +642,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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falls asleep, they will be able to move and act."
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item = /obj/item/pen/sleepy
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cost = 4
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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@@ -670,7 +665,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/storage/box/syndie_kit/romerol
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cost = 25
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cant_discount = TRUE
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/dart_pistol
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name = "Dart Pistol"
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@@ -778,7 +773,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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move the projector from their hand. Disguised users move slowly, and projectiles pass over them."
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item = /obj/item/device/chameleon
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cost = 7
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/stealthy_tools/camera_bug
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name = "Camera Bug"
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@@ -812,7 +806,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/reagent_containers/syringe/mulligan
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cost = 4
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surplus = 30
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/emplight
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name = "EMP Flashlight"
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@@ -840,7 +834,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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//Space Suits and Hardsuits
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/datum/uplink_item/suits
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category = "Space Suits and Hardsuits"
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exclude_modes = list(/datum/game_mode/gang)
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surplus = 40
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/datum/uplink_item/suits/space_suit
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@@ -891,7 +884,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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in electronic devices, subverts intended functions, and easily breaks security mechanisms."
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item = /obj/item/card/emag
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cost = 6
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/device_tools/toolbox
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name = "Full Syndicate Toolbox"
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@@ -921,7 +913,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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and other supplies helpful for a field medic."
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item = /obj/item/storage/firstaid/tactical
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cost = 4
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/syndietome
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name = "Syndicate Tome"
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@@ -1038,7 +1030,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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sends you a small beacon that will teleport the larger beacon to your location upon activation."
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item = /obj/item/device/sbeacondrop
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cost = 14
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exclude_modes = list(/datum/game_mode/gang)
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/datum/uplink_item/device_tools/syndicate_bomb
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name = "Syndicate Bomb"
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@@ -1084,7 +1075,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/item/shield/energy
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cost = 16
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surplus = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/medgun
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name = "Medbeam Gun"
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@@ -1372,7 +1363,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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you will receive."
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item = /obj/item/storage/box/syndicate
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cost = 20
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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cant_discount = TRUE
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/datum/uplink_item/badass/surplus
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@@ -1382,7 +1373,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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item = /obj/structure/closet/crate
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cost = 20
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player_minimum = 25
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
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exclude_modes = list(/datum/game_mode/nuclear)
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cant_discount = TRUE
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/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
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