This commit is contained in:
lolman360
2020-08-16 17:03:57 +10:00
parent ce8f797bdf
commit c2f36c8fe4
4 changed files with 86 additions and 19 deletions

View File

@@ -15,6 +15,7 @@
#define RECIPE_COGHEAD "bsf" //bend shrink fold.
#define RECIPE_BROADSWORD "dfufd" //draw fold upset fold draw
#define RECIPE_HALBERD "duffp" //draw upset fold fold punch
#define RECIPE_GLAIVE "usfp" //upset shrink fold punch
#define STEPS_CAP 8
/obj/structure/anvil
@@ -43,7 +44,8 @@
RECIPE_SHORTSWORD = /obj/item/smithing/shortswordblade,
RECIPE_SMALLKNIFE = /obj/item/smithing/knifeblade,
RECIPE_BROADSWORD = /obj/item/smithing/broadblade,
RECIPE_HALBERD = /obj/item/smithing/halberdhead)
RECIPE_HALBERD = /obj/item/smithing/halberdhead,
RECIPE_GLAIVE = /obj/item/smithing/glaivehead)
/obj/structure/anvil/Initialize()
..()

View File

@@ -27,12 +27,11 @@
wielded_mult = 1.75
/obj/item/melee/smith/twohand/Initialize()
..()
/obj/item/melee/smith/twohand/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 70) //decent in a pinch, but pretty bad.
AddComponent(/datum/component/jousting)
AddElement(/datum/element/sword_point)
AddComponent(/datum/component/two_handed, force_unwielded=force, force_wielded=wield_force, icon_wielded="[icon_state]_wield")
///////////////////////////
@@ -41,23 +40,47 @@
/obj/item/mining_scanner/prospector
name = "prospector's pickaxe"
desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations."
icon = 'icons/obj/mining.dmi'
icon = 'icons/obj/smith.dmi'
icon_state = "pickaxe" //todo:sprite
/obj/item/mining_scanner/prospector/Initialize()
..()
desc = "A handmade [name]."
overlay = mutable_appearance(icon, "minihandle")
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
if(force < 0)
force = 0
/obj/item/pickaxe/smithed
name = "pickaxe"
desc = "A pickaxe."
icon = 'icons/obj/mining.dmi'
icon = 'icons/obj/smith.dmi'
icon_state = "pickaxe"
/obj/item/pickaxe/smithed/Initialize()
..()
desc = "A handmade [name]."
overlay = mutable_appearance(icon, "stick")
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
if(force < 0)
force = 0
/obj/item/shovel/smithed
name = "shovel"
desc = "A shovel."
icon = 'icons/obj/mining.dmi'
icon = 'icons/obj/smith.dmi'
icon_state = "shovel"
/obj/item/shovel/smithed/Initialize()
..()
desc = "A handmade [name]."
overlay = mutable_appearance(icon, "shovelhandle")
overlay.appearance_flags = RESET_COLOR
add_overlay(overlay)
if(force < 0)
force = 0
///////////////////////////
@@ -67,21 +90,32 @@
/obj/item/melee/smith/twohand/halberd
name = "halberd"
icon_state = "halberd"
overlay_state = "spearhandle"
/obj/item/melee/smith/twohand/halberd/Initialize()
..()
throwforce = force/3
/obj/item/melee/smith/twohand/halberd/ComponentInitialize()
. = ..()
AddComponent(/datum/component/jousting)
/obj/item/melee/smith/twohand/javelin
name = "javelin"
icon_state = "javelin"
overlay_state = "longhandle"
wielded_mult = 1.5
/obj/item/melee/smith/twohand/javelin/Initialize()
..()
throwforce = force*2
/obj/item/melee/smith/twohand/javelin/ComponentInitialize()
. = ..()
AddComponent(/datum/component/jousting)
/obj/item/melee/smith/twohand/glaive
name = "glaive"
icon_state = "glaive"
overlay_state = "longhandle"
/obj/item/melee/smith/twohand/glaive/ComponentInitialize()
. = ..()
AddComponent(/datum/component/jousting)
//////////////////////////
// Other Melee //
///////////////////////////

View File

@@ -14,7 +14,7 @@
/obj/item/ingot
name = "ingot"
icon = 'icons/obj/smith.dmi'
icon_state = "unfinished"
icon_state = "ingot"
material_flags = MATERIAL_COLOR | MATERIAL_ADD_PREFIX
var/workability = "shapeable"
@@ -69,6 +69,7 @@
name = "smithed axe head"
finalitem = /obj/item/melee/smith/axe
/obj/item/smithing/axehead/startfinish()
finalitem = new /obj/item/melee/smith/axe(src)
finalitem.force += quality
@@ -77,6 +78,7 @@
/obj/item/smithing/hammerhead
name = "smithed hammer head"
finalitem = /obj/item/melee/smith/hammer
icon_state = "hammer"
/obj/item/smithing/hammerhead/startfinish()
var/obj/item/melee/smith/hammer/finalforreal = new /obj/item/melee/smith/hammer(src)
@@ -90,6 +92,7 @@
/obj/item/smithing/scytheblade
name = "smithed scythe head"
finalitem = /obj/item/scythe/smithed
icon_state = "scythe"
/obj/item/smithing/scytheblade/startfinish()
finalitem = new /obj/item/scythe/smithed(src)
@@ -99,6 +102,7 @@
/obj/item/smithing/shovelhead
name = "smithed shovel head"
finalitem = /obj/item/shovel/smithed
icon_state = "shovel"
/obj/item/smithing/shovelhead/startfinish()
finalitem = new /obj/item/shovel/smithed(src)
@@ -119,11 +123,14 @@
/obj/item/smithing/javelinhead
name = "smithed javelin head"
finalitem = /obj/item/melee/smith/twohand/javelin
icon_state = "javelin"
/obj/item/smithing/javelinhead/startfinish()
var/obj/item/melee/smith/twohand/javelin/finalforreal = new /obj/item/melee/smith/twohand/javelin(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
finalforreal.throwforce = finalforreal.force*2
finalitem = finalforreal
..()
@@ -131,6 +138,7 @@
/obj/item/smithing/pickaxehead
name = "smithed pickaxe head"
finalitem = /obj/item/pickaxe/smithed
icon_state = "pickaxe"
/obj/item/smithing/pickaxehead/startfinish()
var/obj/item/pickaxe/smithed/finalforreal = new /obj/item/pickaxe/smithed(src)
@@ -151,6 +159,7 @@
/obj/item/smithing/prospectingpickhead
name = "smithed prospector's pickaxe head"
finalitem = /obj/item/mining_scanner/prospector
icon_state = "minipick"
/obj/item/smithing/prospectingpickhead/startfinish()
var/obj/item/mining_scanner/prospector/finalforreal = new /obj/item/mining_scanner/prospector(src)
@@ -165,6 +174,7 @@
name = "smithed shortsword blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/shortsword
icon_state = "gladius"
/obj/item/smithing/shortswordblade/startfinish()
finalitem = new /obj/item/melee/smith/shortsword(src)
@@ -175,6 +185,7 @@
name = "smithed knife blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/kitchen/knife
icon_state = "dagger"
/obj/item/smithing/knifehead/startfinish()
finalitem = new /obj/item/kitchen/knife(src)
@@ -185,25 +196,45 @@
name = "smithed broadsword blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/twohand/broadsword
icon_state = "broadsword"
/obj/item/smithing/broadblade/startfinish()
var/obj/item/melee/smith/twohand/broadsword/finalforreal = new /obj/item/melee/smith/twohand/broadsword(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
finalitem = finalforreal
..()
/obj/item/smithing/halberdhead
name = "smithed halberd head"
finalitem = /obj/item/melee/smith/twohand/halberd
icon_state = "halberd"
/obj/item/smithing/halberdhead/startfinish()
var/obj/item/melee/smith/twohand/halberd/finalforreal = new /obj/item/melee/smith/twohand/halberd(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force/3
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
finalitem = finalforreal
..()
/obj/item/smithing/glaivehead
name = "smithed glaive head"
finalitem = /obj/item/melee/smith/twohand/glaive
icon_state = "glaive"
/obj/item/smithing/glaive/startfinish()
var/obj/item/melee/smith/twohand/halberd/finalforreal = new /obj/item/melee/smith/twohand/glaive(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]_wield")
finalitem = finalforreal
..()
/obj/item/stick
name = "wooden rod"
desc = "It's a rod, suitable for use of a handle of a tool. Also could serve as a weapon, in a pinch."
@@ -215,4 +246,4 @@
name = "sword handle"
desc = "It's a rod, suitable for use of a handle of a tool. Also could serve as a weapon, in a pinch."
icon = 'icons/obj/smith.dmi'
icon_state = "stick"
icon_state = "shorthilt"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 484 B

After

Width:  |  Height:  |  Size: 3.1 KiB