Merge pull request #11 from Thalpy/NewFixes

New fixes
This commit is contained in:
Thalpy
2019-05-23 05:30:08 +01:00
committed by GitHub
48 changed files with 1328 additions and 633 deletions
+4 -3
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@@ -24,7 +24,7 @@
// start global signals with "!", this used to be necessary but now it's just a formatting choice
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
//////////////////////////////////////////////////////////////////
// /datum signals
@@ -137,8 +137,9 @@
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_SAY "say" //mob/living/say() - return COMSIG_I_FORGET_WHAT_TO_CALL_IT to interrupt before message sent.
#define COMPONENT_NO_SAY 1 // Here I am pretending to know what I'm doing.
//#define COMSIG_LIVING_SAY "say" //mob/living/say() - return COMSIG_I_FORGET_WHAT_TO_CALL_IT to interrupt before message sent.
// #define COMPONENT_NO_SAY 1 // Here I am pretending to know what I'm doing.
//#define
// /mob/living/carbon signals
+2
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@@ -72,6 +72,8 @@
#define TRAIT_PHOTOGRAPHER "photographer"
#define TRAIT_MUSICIAN "musician"
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_HIGH_BLOOD "high_blood"
// common trait sources
#define TRAIT_GENERIC "generic"
+53
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@@ -0,0 +1,53 @@
/datum/brain_trauma/hypnosis
name = "Hypnosis"
desc = "Patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it."
scan_desc = "looping thought pattern"
gain_text = ""
lose_text = ""
resilience = TRAUMA_RESILIENCE_SURGERY
var/hypnotic_phrase = ""
var/regex/target_phrase
/datum/brain_trauma/hypnosis/New(phrase)
if(!phrase)
qdel(src)
hypnotic_phrase = phrase
try
target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
catch(var/exception/e)
stack_trace("[e] on [e.file]:[e.line]")
qdel(src)
..()
/datum/brain_trauma/hypnosis/on_gain()
message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='reallybig hypnophrase'>[hypnotic_phrase]</span>")
to_chat(owner, "<span class='notice'>[pick("You feel your thoughts focusing on this phrase... you can't seem to get it out of your head.",\
"Your head hurts, but this is all you can think of. It must be vitally important.",\
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
..()
/datum/brain_trauma/hypnosis/on_lose()
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
..()
/datum/brain_trauma/hypnosis/on_life()
..()
if(prob(2))
switch(rand(1,2))
if(1)
to_chat(owner, "<i>...[lowertext(hypnotic_phrase)]...</i>")
if(2)
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
return message
+17 -1
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@@ -203,4 +203,20 @@
/datum/brain_trauma/severe/pacifism/on_lose()
owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
..()
/datum/brain_trauma/severe/hypnotic_stupor
name = "Hypnotic Stupor"
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
scan_desc = "oneiric feedback loop"
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
..()
owner.remove_status_effect(/datum/status_effect/trance)
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
..()
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
+1 -1
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@@ -255,7 +255,7 @@
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return 0 //Don't have to update the event.
the_event = new type(src, param)//This causes a runtime for some reason, was this me?
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
mood_events[category] = the_event
update_mood()
@@ -44,7 +44,7 @@ Bonus
if(4, 5)
M.adjustOxyLoss(-7, 0)
M.losebreath = max(0, M.losebreath - 4)
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
M.blood_volume += 1
else
if(prob(base_message_chance))
+54
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@@ -507,3 +507,57 @@
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
/datum/status_effect/trance
id = "trance"
status_type = STATUS_EFFECT_UNIQUE
duration = 300
tick_interval = 10
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
var/stun = TRUE
alert_type = /obj/screen/alert/status_effect/trance
/obj/screen/alert/status_effect/trance
name = "Trance"
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
icon_state = "high"
/datum/status_effect/trance/tick()
if(stun)
owner.Stun(60, TRUE, TRUE)
owner.dizziness = 20
/datum/status_effect/trance/on_apply()
if(!iscarbon(owner))
return FALSE
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
owner.add_trait(TRAIT_MUTE, "trance")
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.add_client_colour(/datum/client_colour/monochrome)
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
return TRUE
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
duration = _duration
stun = _stun
return ..()
/datum/status_effect/trance/on_remove()
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
owner.remove_trait(TRAIT_MUTE, "trance")
owner.dizziness = 0
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.remove_client_colour(/datum/client_colour/monochrome)
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
if(!owner.can_hear())
return
if(speaker == owner)
return
var/mob/living/carbon/C = owner
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
qdel(src)
+2 -2
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@@ -151,7 +151,7 @@
return
// If the human is losing too much blood, beep.
if(attached.blood_volume < BLOOD_VOLUME_SAFE && prob(5))
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
attached.transfer_blood_to(beaker, amount)
@@ -224,4 +224,4 @@
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
#undef IV_TAKING
#undef IV_INJECTING
#undef IV_INJECTING
+3 -3
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@@ -310,7 +310,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
@@ -318,9 +318,9 @@ SLIME SCANNER
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
+2 -1
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@@ -29,6 +29,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
//message_admins("Pre: [message], [speaker], [message_language], [raw_message], [radio_freq], [spans], [message_mode]")
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/atom/movable/proc/can_speak()
@@ -97,7 +98,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/spanned = attach_spans(input, spans)
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
+5 -5
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@@ -652,15 +652,15 @@
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
return
if(H.blood_volume < BLOOD_VOLUME_SAFE)
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
uses = 0
return ..()
else
H.blood_volume = BLOOD_VOLUME_SAFE
H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
uses -= round(restore_blood/2)
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
@@ -695,7 +695,7 @@
if(H.cultslurring)
to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
return
if(H.blood_volume > BLOOD_VOLUME_SAFE)
if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
H.blood_volume -= 100
uses += 50
user.Beam(H,icon_state="drainbeam",time=10)
@@ -796,4 +796,4 @@
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)
qdel(rite)
@@ -188,7 +188,7 @@
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
CHECK_TICK
if(last_corrupt <= world.time)
@@ -393,6 +393,22 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
@keyframes hypnocolor {
0% { color: #202020; }
25% { color: #4b02ac; }
50% { color: #9f41f1; }
75% { color: #541c9c; }
100% { color: #7adbf3; }
}
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
@keyframes phobia {
0% { color: #f75a5a; }
50% { color: #dd0000; }
100% { color: #f75a5a; }
}
.icon {height: 1em; width: auto;}
+13 -13
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@@ -18,10 +18,10 @@
/mob/living/carbon/monkey/handle_blood()
if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL)
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
blood_volume += 0.1 // regenerate blood VERY slowly
if(blood_volume < BLOOD_VOLUME_OKAY)
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
// Takes care blood loss and regeneration
/mob/living/carbon/human/handle_blood()
@@ -33,7 +33,7 @@
if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL && !has_trait(TRAIT_NOHUNGER))
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !has_trait(TRAIT_NOHUNGER))
var/nutrition_ratio = 0
switch(nutrition)
if(0 to NUTRITION_LEVEL_STARVING)
@@ -49,26 +49,26 @@
if(satiety > 80)
nutrition_ratio *= 1.25
nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
//Effects of bloodloss
var/word = pick("dizzy","woozy","faint")
switch(blood_volume)
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
if((BLOOD_VOLUME_OKAY * blood_ratio) to (BLOOD_VOLUME_SAFE * blood_ratio))
if(prob(5))
to_chat(src, "<span class='warning'>You feel [word].</span>")
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
if((BLOOD_VOLUME_BAD * blood_ratio) to (BLOOD_VOLUME_OKAY*blood_ratio))
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
if(prob(5))
blur_eyes(6)
to_chat(src, "<span class='warning'>You feel very [word].</span>")
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
if((BLOOD_VOLUME_SURVIVE * blood_ratio) to (BLOOD_VOLUME_BAD * blood_ratio))
adjustOxyLoss(5)
if(prob(15))
Unconscious(rand(20,60))
to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
if(-INFINITY to BLOOD_VOLUME_SURVIVE)
if(-INFINITY to (BLOOD_VOLUME_SURVIVE * blood_ratio))
if(!has_trait(TRAIT_NODEATH))
death()
@@ -111,7 +111,7 @@
blood_volume = initial(blood_volume)
/mob/living/carbon/human/restore_blood()
blood_volume = BLOOD_VOLUME_NORMAL
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
bleed_rate = 0
/****************************************************
@@ -122,7 +122,7 @@
/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
if(!blood_volume || !AM.reagents)
return 0
if(blood_volume < BLOOD_VOLUME_BAD && !forced)
if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
return 0
if(blood_volume < amount)
+15
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@@ -6,6 +6,7 @@
create_reagents(1000)
update_body_parts() //to update the carbon's new bodyparts appearance
GLOB.carbon_list += src
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
@@ -910,3 +911,17 @@
/mob/living/carbon/can_resist()
return bodyparts.len > 2 && ..()
/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case
if(src.has_trait(TRAIT_MINDSHIELD))
return FALSE
if(hallucinating())
return TRUE
if(IsSleeping())
return TRUE
if(src.has_trait(TRAIT_DUMB))
return TRUE
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
if(mood.sanity < SANITY_UNSTABLE)
return TRUE
@@ -247,7 +247,7 @@
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] look[p_s()] extremely disgusted.\n"
if(blood_volume < BLOOD_VOLUME_SAFE)
if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
msg += "[t_He] [t_has] pale skin.\n"
if(bleedsuppress)
@@ -46,14 +46,14 @@
H.adjustBruteLoss(5)
to_chat(H, "<span class='danger'>You feel empty!</span>")
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
if(H.blood_volume < (BLOOD_VOLUME_NORMAL * H.blood_ratio))
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
H.blood_volume += 3
H.nutrition -= 2.5
if(H.blood_volume < BLOOD_VOLUME_OKAY)
if(H.blood_volume < (BLOOD_VOLUME_OKAY*H.blood_ratio))
if(prob(5))
to_chat(H, "<span class='danger'>You feel drained!</span>")
if(H.blood_volume < BLOOD_VOLUME_BAD)
if(H.blood_volume < (BLOOD_VOLUME_BAD*H.blood_ratio))
Cannibalize_Body(H)
if(regenerate_limbs)
regenerate_limbs.UpdateButtonIcon()
@@ -85,7 +85,7 @@
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
if(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
if(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
return 1
return 0
@@ -96,13 +96,13 @@
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
return
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
if(H.blood_volume >= 40*limbs_to_heal.len+(BLOOD_VOLUME_OKAY*H.blood_ratio))
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
while(H.blood_volume >= (BLOOD_VOLUME_OKAY*H.blood_ratio)+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
@@ -136,7 +136,7 @@
bodies -= C // This means that the other bodies maintain a link
// so if someone mindswapped into them, they'd still be shared.
bodies = null
C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
C.blood_volume = min(C.blood_volume, (BLOOD_VOLUME_NORMAL*C.blood_ratio))
..()
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
@@ -727,4 +727,4 @@
to_chat(H, "<span class='notice'>You connect [target]'s mind to your slime link!</span>")
else
to_chat(H, "<span class='warning'>You can't seem to link [target]'s mind...</span>")
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
@@ -46,7 +46,7 @@
C.adjustCloneLoss(-4)
return
C.blood_volume -= 0.75
if(C.blood_volume <= BLOOD_VOLUME_SURVIVE)
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
C.dust()
var/area/A = get_area(C)
+8 -1
View File
@@ -2,6 +2,13 @@
for(var/datum/brain_trauma/trauma in get_traumas())
message = trauma.on_say(message)
message = ..(message)
var/obj/item/organ/vocal_cords/Vc = getorganslot(ORGAN_SLOT_VOICE)
if(Vc)
if(Vc.name == "velvet chords" )
//..()
velvetspeech(message, src)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(!T) //hoooooouaah!
var/regex/tongueless_lower = new("\[gdntke]+", "g")
@@ -45,4 +52,4 @@
return
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
+1 -1
View File
@@ -525,7 +525,7 @@
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
if(blood_volume && blood_volume > max((BLOOD_VOLUME_NORMAL*blood_ratio)*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(target_turf, start)
if(newdir != direction)
@@ -79,6 +79,7 @@
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
var/blood_volume = 0 //how much blood the mob has
var/blood_ratio = 1 //How much blood the mob needs, in terms of ratio (i.e 1.2 will require BLOOD_VOLUME_NORMAL of 672) DO NOT GO ABOVE 3.55 Well, actually you can but, then they can't get enough blood.
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
var/see_override = 0 //0 for no override, sets see_invisible = see_override in silicon & carbon life process via update_sight()
+1
View File
@@ -273,6 +273,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
else
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
//speech bubble
var/list/speech_bubble_recipients = list()
@@ -56,3 +56,39 @@ Where what the reactions do, the code that sets what they do.
~\ss13\Citadel-Station-13\tgui\src\interfaces~
This contains the 4 scripts for generation of the UI for operation of the various chemical equipments.
//Mixables
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara") //enthral_words works
var/static/regex/reward_words = regex("good boy|good girl|good pet") //reward_words works
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet") ////punish_words works
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami") //works I think
var/static/regex/wakeup_words = regex("revert|awaken|snap") //works
//phase1
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush") //works
var/static/regex/antiresist_words = regex("unable to resist|give in")//useful if you think your target is resisting a lot
var/static/regex/resist_words = regex("resist|snap out of it|fight")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|awake and forget")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
//phase 2
var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt|heyo") //wah, lewd
var/static/regex/awoo_words = regex("howl|awoo|bark")
var/static/regex/nya_words = regex("nya|meow|mewl")
var/static/regex/sleep_words = regex("sleep|slumber|rest")
var/static/regex/strip_words = regex("strip|derobe|nude")
var/static/regex/walk_words = regex("slow down")
var/static/regex/run_words = regex("run")
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
//phase 3
var/static/regex/statecustom_words = regex("state triggers|state your triggers")
var/static/regex/custom_words = regex("new trigger|listen to me")
var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|trance")//What a descriptive name!
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
var/static/regex/hallucinate_words = regex("trip balls|hallucinate")
var/static/regex/hot_words = regex("heat|hot|hell")
var/static/regex/cold_words = regex("cold|cool down|chill|freeze")
var/static/regex/getup_words = regex("get up")
var/static/regex/pacify_words = regex("more and more docile|complaisant|friendly|pacifist")
var/static/regex/charge_words = regex("charge|oorah|attack")
+80 -60
View File
@@ -49,6 +49,7 @@ im
var/atom/my_atom = null
var/chem_temp = 150
var/pH = REAGENT_NORMAL_PH//This is definately 7, right?
var/overallPurity = 1
var/last_tick = 1
var/addiction_tick = 1
var/list/datum/reagent/addiction_list = new/list()
@@ -355,17 +356,6 @@ im
var/reaction_occurred = 0 // checks if reaction, binary variable
var/continue_reacting = FALSE //Helps keep track what kind of reaction is occuring; standard or fermi.
//if(fermiIsReacting == TRUE)
/* if (reactedVol >= targetVol && targetVol != 0)
STOP_PROCESSING(SSprocessing, src)
fermiIsReacting = FALSE
message_admins("FermiChem processing stopped in reaction handler")
reaction_occurred = 1
return
else
message_admins("FermiChem processing passed in reaction handler")
return
*/
do //What does do do in byond? It sounds very redundant? is it a while loop?
@@ -429,9 +419,6 @@ im
if (chem_temp > C.ExplodeTemp)//Check to see if reaction is too hot!
if (C.FermiExplode == TRUE)
//To be added!
else
FermiExplode()
//explode function!!
TODO: make plastic beakers melt at 447 kalvin, all others at ~850 and meta-material never break.
*/
@@ -462,8 +449,8 @@ im
var/list/multiplier = INFINITY //Wat
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
//multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
multiplier = min(multiplier, (get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
//Splits reactions into two types; FermiChem is advanced reaction mechanics, Other is default reaction.
//FermiChem relies on two additional properties; pH and impurity
//Temperature plays into a larger role too.
@@ -476,7 +463,7 @@ im
for(var/P in selected_reaction.results)
targetVol = cached_results[P]*multiplier
message_admins("FermiChem target volume: [targetVol]")
//message_admins("FermiChem target volume: [targetVol]")
if ((chem_temp > C.OptimalTempMin) && (pH > (C.OptimalpHMin - C.ReactpHLim)) && (pH < (C.OptimalpHMax + C.ReactpHLim)))//To prevent pointless reactions
//if (reactedVol < targetVol)
@@ -486,7 +473,7 @@ im
//reactedVol = FermiReact(selected_reaction, chem_temp, pH, multiplier, reactedVol, targetVol, cached_required_reagents, cached_results)
//selected_reaction.on_reaction(src, my_atom, multiplier)
START_PROCESSING(SSprocessing, src)
message_admins("FermiChem processing started")
//message_admins("FermiChem processing started")
selected_reaction.on_reaction(src, my_atom, multiplier)
fermiIsReacting = TRUE
fermiReactID = selected_reaction
@@ -494,6 +481,10 @@ im
//else
// fermiIsReacting = FALSE
// STOP_PROCESSING(SSfastprocess, src)
else if (chem_temp > C.ExplodeTemp)
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
return 0
else
return 0
@@ -543,64 +534,82 @@ im
return 0//end!
/datum/reagents/process()
var/datum/chemical_reaction/C = fermiReactID
var/datum/chemical_reaction/fermi/C = fermiReactID
var/list/cached_required_reagents = C.required_reagents//update reagents list
var/list/cached_results = C.results//resultant chemical list
var/multiplier = INFINITY
//var/special_react_result = C.check_special_react(src) Only add if I add in the fermi-izer chem
message_admins("updating targetVol from [targetVol]")
//message_admins("updating targetVol from [targetVol]")
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))
if (multiplier == 0)
STOP_PROCESSING(SSprocessing, src)
fermiIsReacting = FALSE
message_admins("FermiChem STOPPED due to reactant removal! Reacted vol: [reactedVol] of [targetVol]")
//message_admins("FermiChem STOPPED due to reactant removal! Reacted vol: [reactedVol] of [targetVol]")
reactedVol = 0
targetVol = 0
handle_reactions()
update_total()
var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
Ferm.FermiFinish(src, multiplier)
//var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
C.FermiFinish(src, my_atom, multiplier)
//C.on_reaction(src, multiplier, special_react_result)
//Reaction sounds and words
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
var/list/seen = viewers(5, get_turf(my_atom))//Sound and sight checkers
var/iconhtml = icon2html(my_atom, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
return
for(var/P in cached_results)
targetVol = cached_results[P]*multiplier
message_admins("to [targetVol]")
//message_admins("to [targetVol]")
if (fermiIsReacting == FALSE)
message_admins("THIS SHOULD NEVER APPEAR!")
//message_admins("THIS SHOULD NEVER APPEAR!")
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
if (chem_temp > C.OptimalTempMin && fermiIsReacting == TRUE)//To prevent pointless reactions
if (reactedVol < targetVol)
reactedVol = FermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
message_admins("FermiChem tick activated started, Reacted vol: [reactedVol] of [targetVol]")
//message_admins("FermiChem tick activated started, Reacted vol: [reactedVol] of [targetVol]")
else
STOP_PROCESSING(SSprocessing, src)
fermiIsReacting = FALSE
message_admins("FermiChem STOPPED due to volume reached! Reacted vol: [reactedVol] of [targetVol]")
//message_admins("FermiChem STOPPED due to volume reached! Reacted vol: [reactedVol] of [targetVol]")
reactedVol = 0
targetVol = 0
handle_reactions()
update_total()
var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
Ferm.FermiFinish(src, multiplier)
//var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
C.FermiFinish(src, my_atom, multiplier)
//C.on_reaction(src, multiplier, special_react_result)
//Reaction sounds and words
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
var/list/seen = viewers(5, get_turf(my_atom))//Sound and sight checkers
var/iconhtml = icon2html(my_atom, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
return
else
STOP_PROCESSING(SSprocessing, src)
message_admins("FermiChem STOPPED due to temperature! Reacted vol: [reactedVol] of [targetVol]")
//message_admins("FermiChem STOPPED due to temperature! Reacted vol: [reactedVol] of [targetVol]")
fermiIsReacting = FALSE
reactedVol = 0
targetVol = 0
handle_reactions()
update_total()
var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
Ferm.FermiFinish(src, multiplier)
//var/datum/reagent/fermi/Ferm = GLOB.chemical_reagents_list[C.id]
C.FermiFinish(src, my_atom, multiplier)
//C.on_reaction(src, multiplier, special_react_result)
//Reaction sounds and words
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
var/list/seen = viewers(5, get_turf(my_atom))//Sound and sight checkers
var/iconhtml = icon2html(my_atom, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
return
//handle_reactions()
@@ -615,28 +624,30 @@ im
var/purity = 1
//var/tempVol = totalVol
message_admins("Loop beginning")
//message_admins("Loop beginning")
//Begin Parse
//update_holder_purity(C)//updates holder's purity
//Check extremes first
if (cached_temp > C.ExplodeTemp)
//go to explode proc
message_admins("temperature is over limit: [C.ExplodeTemp] Current temperature: [cached_temp]")
//message_admins("temperature is over limit: [C.ExplodeTemp] Current temperature: [cached_temp]")
C.FermiExplode(src, my_atom, (reactedVol+targetVol), cached_temp, pH)
return
if (pH > 14)
pH = 14
message_admins("pH is lover limit, cur pH: [pH]")
//message_admins("pH is lover limit, cur pH: [pH]")
else if (pH < 0)
pH = 0
//Create chemical sludge eventually(for now just destroy the beaker I guess?)
//TODO Strong acids eat glass, make it so you NEED plastic beakers for superacids(for some reactions)
message_admins("pH is lover limit, cur pH: [pH]")
//message_admins("pH is lover limit, cur pH: [pH]")
if ((purity < C.PurityMin) && (!C.PurityMin == 0))//If purity is below the min, blow it up.
C.FermiExplode(src, (reactedVol+targetVol), cached_temp, pH, C)
C.FermiExplode(src, my_atom, (reactedVol+targetVol), cached_temp, pH)
return
//For now, purity is handled elsewhere
@@ -660,10 +671,10 @@ im
deltapH = 1
//This should never proc:
else
message_admins("Fermichem's pH broke!! Please let Fermis know!!")
//message_admins("Fermichem's pH broke!! Please let Fermis know!!")
WARNING("[my_atom] attempted to determine FermiChem pH for '[C.id]' which broke for some reason! ([usr])")
//TODO Add CatalystFact
message_admins("calculating pH factor(purity), pH: [pH], min: [C.OptimalpHMin]-[C.ReactpHLim], max: [C.OptimalpHMax]+[C.ReactpHLim], deltapH: [deltapH]")
//message_admins("calculating pH factor(purity), pH: [pH], min: [C.OptimalpHMin]-[C.ReactpHLim], max: [C.OptimalpHMax]+[C.ReactpHLim], deltapH: [deltapH]")
//Calculate DeltaT (Deviation of T from optimal)
if (cached_temp < C.OptimalTempMax && cached_temp >= C.OptimalTempMin)
@@ -672,61 +683,71 @@ im
deltaT = 1
else
deltaT = 0
message_admins("calculating temperature factor, min: [C.OptimalTempMin], max: [C.OptimalTempMax], Exponential: [C.CurveSharpT], deltaT: [deltaT]")
//message_admins("calculating temperature factor, min: [C.OptimalTempMin], max: [C.OptimalTempMax], Exponential: [C.CurveSharpT], deltaT: [deltaT]")
stepChemAmmount = deltaT //used to have multipler, now it doesn't
if (stepChemAmmount > C.RateUpLim)
stepChemAmmount = C.RateUpLim
else if (stepChemAmmount <= 0.01)
message_admins("stepChem underflow [stepChemAmmount]")
//message_admins("stepChem underflow [stepChemAmmount]")
stepChemAmmount = 0.01
if ((reactedVol + stepChemAmmount) > targetVol)
stepChemAmmount = targetVol - reactedVol
message_admins("target volume reached. Reaction should stop after this loop. stepChemAmmount: [stepChemAmmount] + reactedVol: [reactedVol] = targetVol [targetVol]")
//message_admins("target volume reached. Reaction should stop after this loop. stepChemAmmount: [stepChemAmmount] + reactedVol: [reactedVol] = targetVol [targetVol]")
//if (reactedVol > 0)
// purity = ((purity * reactedVol) + (deltapH * stepChemAmmount)) /((reactedVol+ stepChemAmmount)) //This should add the purity to the product
//else
purity = deltapH//set purity equal to pH offset
purity = (deltapH)//set purity equal to pH offset
//TODO: Check overall beaker purity with proc
//Then adjust purity of result AND yeild ammount with said purity.
// End.
/*
for(var/B in cached_required_reagents) //
tempVol = min(reactedVol, round(get_reagent_amount(B) / cached_required_reagents[B]))//a simple one over the other? (Is this for multiplying end product? Useful for toxinsludge buildup)
*/
message_admins("cached_results: [cached_results], reactedVol: [reactedVol], stepChemAmmount [stepChemAmmount]")
//message_admins("cached_results: [cached_results], reactedVol: [reactedVol], stepChemAmmount [stepChemAmmount]")
for(var/B in cached_required_reagents)
message_admins("cached_required_reagents(B): [cached_required_reagents[B]], reactedVol: [reactedVol], base stepChemAmmount [stepChemAmmount]")
//message_admins("cached_required_reagents(B): [cached_required_reagents[B]], reactedVol: [reactedVol], base stepChemAmmount [stepChemAmmount]")
remove_reagent(B, (stepChemAmmount * cached_required_reagents[B]), safety = 1)//safety? removes reagents from beaker using remove function.
for(var/P in cached_results)//Not sure how this works, what is selected_reaction.results?
//reactedVol = max(reactedVol, 1) //this shouldnt happen ...
SSblackbox.record_feedback("tally", "chemical_reaction", cached_results[P]*stepChemAmmount, P)//log
add_reagent(P, cached_results[P]*stepChemAmmount, null, cached_temp, purity)//add reagent function!! I THINK I can do this:
add_reagent(P, cached_results[P]*(stepChemAmmount), null, cached_temp, purity)//add reagent function!! I THINK I can do this:
//Above should reduce yeild based on holder purity.
C.FermiCreate(src)
message_admins("purity: [purity], purity of beaker")
message_admins("Temp before change: [chem_temp], pH after change: [pH]")
//message_admins("purity: [purity], purity of beaker")
//message_admins("Temp before change: [chem_temp], pH after change: [pH]")
//Apply pH changes and thermal output of reaction to beaker
chem_temp = round(cached_temp + (C.ThermicConstant * stepChemAmmount)) //Why won't you update!!!
//adjust_thermal_energy((cached_temp*(C.ThermicConstant * stepChemAmmount *100)), 0, 1500) //(J, min_temp = 2.7, max_temp = 1000)
pH += (C.HIonRelease * stepChemAmmount)
message_admins("Temp after change: [chem_temp], pH after change: [pH]")
//message_admins("Temp after change: [chem_temp], pH after change: [pH]")
reactedVol = reactedVol + stepChemAmmount
return (reactedVol)
/* MOVED TO REAGENTS.DM
/datum/reagents/proc/FermiExplode()
return
*/
/datum/reagents/proc/update_holder_purity(var/datum/chemical_reaction/fermi/C)
var/list/cached_reagents = reagent_list
var/i
var/cachedPurity
//var/fermiChem
for(var/reagent in C.required_reagents)
cachedPurity += cached_reagents[reagent].purity
i++
overallPurity = cachedPurity/i
/datum/reagents/proc/isolate_reagent(reagent)
var/list/cached_reagents = reagent_list
@@ -873,18 +894,15 @@ im
//WIP_TAG //check my maths for purity calculations
//Add amount and equalize purity
R.volume += amount
//Maybe make a pH for reagents, not sure. it's hard to imagine where the H+ ions would go. I'm okay with this solution for now.
//R.purity = (our_pure_moles + their_pure_moles) / (R.volume)
message_admins("Purity before addition: [R.purity], vol:[R.volume]. Adding [other_purity], vol: [amount]")
R.purity = ((R.purity * R.volume) + (other_purity * amount)) /((R.volume + amount)) //This should add the purity to the product
message_admins("Purity after [R.purity]")
update_total()
if(my_atom)
my_atom.on_reagent_change(ADD_REAGENT)
//if(R.FermiChem == TRUE)
// R.on_mob_add(my_atom)
R.on_merge(data, amount)
R.on_merge(data, amount, my_atom, other_purity)
if(!no_react)
handle_reactions()
@@ -901,6 +919,8 @@ im
if(data)
R.data = data
R.on_new(data)
if(R.addProc == TRUE)
R.on_new(my_atom)
if(istype(D, /datum/reagent/fermi))//Is this a fermichem?
var/datum/reagent/fermi/Ferm = D //It's Fermi time!
Ferm.FermiNew(my_atom) //Seriously what is "data" ????
@@ -914,7 +934,7 @@ im
if(!no_react)
handle_reactions()
if(isliving(my_atom))
R.on_mob_add(my_atom)
R.on_mob_add(my_atom, amount)
return TRUE
@@ -35,6 +35,7 @@
var/self_consuming = FALSE
//Fermichem vars:
var/purity = 1
var/addProc = FALSE //When this reagent is added to a new beaker, it does something.
//var/ImpureChem = "toxin"
var/loc = null //Should be the creation location!
var/pH = 7
@@ -576,8 +576,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
C.blood_volume = min(BLOOD_VOLUME_NORMAL, C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
C.blood_volume = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
..()
/datum/reagent/consumable/ethanol/brave_bull
@@ -61,8 +61,8 @@
M.SetSleeping(0, 0)
M.jitteriness = 0
M.cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
if(M.blood_volume < BLOOD_VOLUME_NORMAL)
M.blood_volume = BLOOD_VOLUME_NORMAL
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume = (BLOOD_VOLUME_NORMAL*M.blood_ratio)
for(var/thing in M.diseases)
var/datum/disease/D = thing
@@ -288,7 +288,7 @@
M.adjustOxyLoss(-2, 0)
M.adjustBruteLoss(-2, 0)
M.adjustFireLoss(-2, 0)
if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL)
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustBrainLoss(3, 150)
@@ -906,7 +906,7 @@
color = "#C8A5DC" // rgb: 200, 165, 220
/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
C.blood_volume += 0.5
..()
@@ -23,6 +23,7 @@
color = "#792300" // rgb: 121, 35, 0
toxpwr = 2.5
taste_description = "mushroom"
pH = 13
/datum/reagent/toxin/mutagen
name = "Unstable mutagen"
@@ -32,6 +33,7 @@
toxpwr = 0
taste_description = "slime"
taste_mult = 0.9
pH = 2
/datum/reagent/toxin/mutagen/reaction_mob(mob/living/carbon/M, method=TOUCH, reac_volume)
if(!..())
@@ -61,6 +63,7 @@
taste_mult = 1.5
color = "#8228A0"
toxpwr = 3
pH = 4
/datum/reagent/toxin/plasma/on_mob_life(mob/living/carbon/C)
if(holder.has_reagent("epinephrine"))
@@ -93,6 +96,7 @@
color = "#7DC3A0"
toxpwr = 0
taste_description = "acid"
pH = 1.2
/datum/reagent/toxin/lexorin/on_mob_life(mob/living/carbon/C)
. = TRUE
@@ -115,6 +119,7 @@
toxpwr = 0
taste_description = "slime"
taste_mult = 1.3
pH = 10
/datum/reagent/toxin/slimejelly/on_mob_life(mob/living/carbon/M)
if(prob(10))
@@ -133,6 +138,7 @@
color = "#CF3600" // rgb: 207, 54, 0
toxpwr = 0
taste_description = "mint"
pH = 8
/datum/reagent/toxin/minttoxin/on_mob_life(mob/living/carbon/M)
if(M.has_trait(TRAIT_FAT))
@@ -146,6 +152,7 @@
color = "#003333" // rgb: 0, 51, 51
toxpwr = 2
taste_description = "fish"
pH = 12
/datum/reagent/toxin/zombiepowder
name = "Zombie Powder"
@@ -155,6 +162,7 @@
color = "#669900" // rgb: 102, 153, 0
toxpwr = 0.5
taste_description = "death"
pH = 13
/datum/reagent/toxin/zombiepowder/on_mob_add(mob/living/L)
..()
@@ -177,6 +185,7 @@
color = "#664700" // rgb: 102, 71, 0
toxpwr = 0.8
taste_description = "death"
pH = 14.5
/datum/reagent/toxin/ghoulpowder/on_mob_add(mob/living/L)
..()
@@ -198,6 +207,7 @@
color = "#B31008" // rgb: 139, 166, 233
toxpwr = 0
taste_description = "sourness"
pH = 11
/datum/reagent/toxin/mindbreaker/on_mob_life(mob/living/carbon/M)
M.hallucination += 5
@@ -210,6 +220,7 @@
color = "#49002E" // rgb: 73, 0, 46
toxpwr = 1
taste_mult = 1
pH = 2
/datum/reagent/toxin/plantbgone/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/structure/alien/weeds))
@@ -234,6 +245,7 @@
id = "weedkiller"
description = "A harmful toxic mixture to kill weeds. Do not ingest!"
color = "#4B004B" // rgb: 75, 0, 75
pH = 3
/datum/reagent/toxin/pestkiller
name = "Pest Killer"
@@ -241,6 +253,7 @@
description = "A harmful toxic mixture to kill pests. Do not ingest!"
color = "#4B004B" // rgb: 75, 0, 75
toxpwr = 1
pH = 3.2
/datum/reagent/toxin/pestkiller/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
..()
@@ -254,6 +267,7 @@
description = "A natural toxin produced by blob spores that inhibits vision when ingested."
color = "#9ACD32"
toxpwr = 1
pH = 11
/datum/reagent/toxin/spore/on_mob_life(mob/living/carbon/C)
C.damageoverlaytemp = 60
@@ -268,6 +282,7 @@
color = "#9ACD32"
toxpwr = 0.5
taste_description = "burning"
pH = 13
/datum/reagent/toxin/spore_burning/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(2)
@@ -282,6 +297,7 @@
color = "#000067" // rgb: 0, 0, 103
toxpwr = 0
metabolization_rate = 1.5 * REAGENTS_METABOLISM
pH = 11
/datum/reagent/toxin/chloralhydrate/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
@@ -325,6 +341,7 @@
glass_icon_state = "beerglass"
glass_name = "glass of beer"
glass_desc = "A freezing pint of beer."
pH = 2
/datum/reagent/toxin/fakebeer/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
@@ -342,6 +359,7 @@
reagent_state = SOLID
color = "#5B2E0D" // rgb: 91, 46, 13
toxpwr = 0.5
pH = 4.2
/datum/reagent/toxin/teapowder
name = "Ground Tea Leaves"
@@ -350,6 +368,7 @@
reagent_state = SOLID
color = "#7F8400" // rgb: 127, 132, 0
toxpwr = 0.5
pH = 4.9
/datum/reagent/toxin/mutetoxin //the new zombie powder.
name = "Mute Toxin"
@@ -358,6 +377,7 @@
color = "#F0F8FF" // rgb: 240, 248, 255
toxpwr = 0
taste_description = "silence"
pH = 12.2
/datum/reagent/toxin/mutetoxin/on_mob_life(mob/living/carbon/M)
M.silent = max(M.silent, 3)
@@ -815,6 +835,7 @@
var/acidpwr = 10 //the amount of protection removed from the armour
taste_description = "acid"
self_consuming = TRUE
pH = 2.75
/datum/reagent/toxin/acid/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
if(!istype(C))
+2 -2
View File
@@ -44,7 +44,7 @@
/obj/item/reagent_containers/attack(mob/M, mob/user, def_zone)
if(user.a_intent == INTENT_HARM)
return ..()
/*Checking to see if I can delete this
/obj/item/reagent_containers/attack(obj/item/W, mob/user, params)
..()
if(!istype(W, /obj/item/pHpaper))
@@ -85,7 +85,7 @@
if(-INFINITY to 1)
P.color = "#ef1d26"
P.used = TRUE
*/
/obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user)
@@ -89,7 +89,7 @@
/datum/nanite_program/blood_restoring/check_conditions()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
if(C.blood_volume >= BLOOD_VOLUME_SAFE)
if(C.blood_volume >= (BLOOD_VOLUME_SAFE*C.blood_ratio))
return FALSE
else
return FALSE
@@ -248,4 +248,3 @@
log_game("[C] has been successfully defibrillated by nanites.")
else
playsound(C, 'sound/machines/defib_failed.ogg', 50, 0)
@@ -16,8 +16,9 @@
var/convert_damage = FALSE //If you want to convert the caster's health to the shift, and vice versa.
var/convert_damage_type = BRUTE //Since simplemobs don't have advanced damagetypes, what to convert damage back into.
var/shapeshift_type
var/shapeshift_type //Incase I ever get lucky enough to be a wizard. Also why can you be a dog but not a cat!! Racist
var/list/possible_shapes = list(/mob/living/simple_animal/mouse,\
/mob/living/simple_animal/pet/cat,\
/mob/living/simple_animal/pet/dog/corgi,\
/mob/living/simple_animal/hostile/carp/ranged/chaos,\
/mob/living/simple_animal/bot/ed209,\
@@ -167,4 +168,4 @@
/datum/soullink/shapeshift/sharerDies(gibbed, mob/living/sharer)
if(source)
source.shapeDeath(gibbed)
source.shapeDeath(gibbed)
+6 -4
View File
@@ -87,6 +87,8 @@
M.Dizzy(1)
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
//TODO: add lung damage = less oxygen gains
var/breathModifier = (5-(5*(damage/maxHealth)/2)) //range 2.5 - 5
if((H.status_flags & GODMODE))
return
if(H.has_trait(TRAIT_NOBREATH))
@@ -157,7 +159,7 @@
else
H.failed_last_breath = FALSE
if(H.health >= H.crit_threshold)
H.adjustOxyLoss(-5*((damage/maxHealth)/2)) //More damaged lungs = slower oxy rate up to a factor of half
H.adjustOxyLoss(-breathModifier) //More damaged lungs = slower oxy rate up to a factor of half
gas_breathed = breath_gases[/datum/gas/oxygen][MOLES]
H.clear_alert("not_enough_oxy")
@@ -186,7 +188,7 @@
else
H.failed_last_breath = FALSE
if(H.health >= H.crit_threshold)
H.adjustOxyLoss(-5*((damage/maxHealth)/2))
H.adjustOxyLoss(-breathModifier)
gas_breathed = breath_gases[/datum/gas/nitrogen][MOLES]
H.clear_alert("nitro")
@@ -223,7 +225,7 @@
else
H.failed_last_breath = FALSE
if(H.health >= H.crit_threshold)
H.adjustOxyLoss(-5*((damage/maxHealth)/2))
H.adjustOxyLoss(-breathModifier)
gas_breathed = breath_gases[/datum/gas/carbon_dioxide][MOLES]
H.clear_alert("not_enough_co2")
@@ -253,7 +255,7 @@
else
H.failed_last_breath = FALSE
if(H.health >= H.crit_threshold)
H.adjustOxyLoss(-5*((damage/maxHealth)/2))
H.adjustOxyLoss(-breathModifier)
gas_breathed = breath_gases[/datum/gas/plasma][MOLES]
H.clear_alert("not_enough_tox")
+154 -120
View File
@@ -575,7 +575,7 @@
cooldown = COOLDOWN_MEME
for(var/V in listeners)
var/mob/living/carbon/human/H = V
if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
if(H.canbearoused && H.has_dna() && H.has_trait(TRAIT_NYMPHO)) // probably a redundant check but for good measure
H.mob_climax(forced_climax=TRUE)
//DAB
@@ -616,35 +616,26 @@
/obj/item/organ/vocal_cords/velvet
name = "velvet chords"
desc = "The voice spoken from these just make you want to drift off, sleep and obey."
icon_state = "voice_of_god"
actions_types = list(/datum/action/item_action/organ_action/colossus)
icon_state = "in_love"
//actions_types = list(/datum/action/item_action/organ_action/velvet)
var/next_command = 0
var/cooldown_mod = 1
var/base_multiplier = 1
spans = list("say","yell")
/*
/datum/action/item_action/organ_action/colossus
name = "Voice of God"
var/obj/item/organ/vocal_cords/colossus/cords = null
/datum/action/item_action/organ_action/velvet
name = "Velvet voice"
var/obj/item/organ/vocal_cords/velvet/cords = null
/datum/action/item_action/organ_action/colossus/New()
/datum/action/item_action/organ_action/velvet/New()
..()
cords = target
/datum/action/item_action/organ_action/colossus/IsAvailable()
if(world.time < cords.next_command)
return FALSE
if(!owner)
return FALSE
if(!owner.can_speak())
return FALSE
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return FALSE
/datum/action/item_action/organ_action/velvet/IsAvailable()
return TRUE
/datum/action/item_action/organ_action/colossus/Trigger()
/datum/action/item_action/organ_action/velvet/Trigger()
. = ..()
if(!IsAvailable())
if(world.time < cords.next_command)
@@ -658,16 +649,12 @@
owner.say(".x[command]")
/obj/item/organ/vocal_cords/colossus/can_speak_with()
if(world.time < next_command)
to_chat(owner, "<span class='notice'>You must wait [DisplayTimeText(next_command - world.time)] before Speaking again.</span>")
return FALSE
if(!owner)
return FALSE
if(!owner.can_speak())
to_chat(owner, "<span class='warning'>You are unable to speak!</span>")
return FALSE
return TRUE
*/
/obj/item/organ/vocal_cords/velvet/handle_speech(message)
velvetspeech(message, owner, spans, base_multiplier)
@@ -678,18 +665,19 @@
/obj/item/organ/vocal_cords/velvet/speak_with(message)
velvetspeech(message, owner, spans, base_multiplier)
//next_command = world.time + (cooldown * cooldown_mod)
*/
//////////////////////////////////////
///////////FermiChem//////////////////
//////////////////////////////////////
/proc/velvetspeech(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE)
var/cooldown = 0
//Removed span_list from input arguments. //mob/living/user
/proc/velvetspeech(message, mob/living/user, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE, debug = FALSE)
//message_admins("Velvet speech proc'd on [user]")
if(!user || !user.can_speak() || user.stat)
return 0 //no cooldown
var/log_message = message
/*
if(!span_list || !span_list.len) //Not too sure what this does, I think it changes your output message depending if you're a cultist or not? I.e. font
if(iscultist(user))
span_list = list("narsiesmall")
@@ -697,8 +685,8 @@
span_list = list("ratvar")
else
span_list = list()
user.say(message, sanitize = TRUE)//Removed spans = span_list, It should just augment normal speech
*/
//user.say(message, sanitize = TRUE)//Removed spans = span_list, It should just augment normal speech//DO NOT ENABLE, RECURSION HELL
//FIND THRALLS
@@ -714,13 +702,12 @@
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
continue
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)//Check to see if pet is on cooldown from last command
if (E.cooldown != 0)//If they're on cooldown you can't give them more commands.
if (E.cooldown > 0)//If they're on cooldown you can't give them more commands.
continue
listeners += L
if(!listeners.len)
cooldown = COOLDOWN_NONE
return cooldown
return 0
//POWER CALCULATIONS
@@ -779,12 +766,15 @@
if(specific_listeners.len)
listeners = specific_listeners
//power_multiplier *= (1 + (1/specific_listeners.len)) //Put this is if it becomes OP, power is judged internally on a thrall, so shouldn't be nessicary.
message = copytext(message, 0, 1)+copytext(message, 1 + length(found_string), length(message) + 1)
message = copytext(message, 0, 1)+copytext(message, 1 + length(found_string), length(message) + 1)//I have no idea what this does
var/obj/item/organ/tongue/T = user.getorganslot(ORGAN_SLOT_TONGUE)
if (T.name == "fluffy tongue") //If you sound hillarious, it's hard to take you seriously. This is a way for other players to combat/reduce their effectiveness.
power_multiplier *= 0.75
if(debug == TRUE)
to_chat(world, "[user]'s power is [power_multiplier].")
/* CHECK THIS STUFF IN THE CHEM STATUS INSTEAD.
if(istype(H.neck, /obj/item/clothing/neck/petcollar))
power_multiplier *= 1.5 //Collaring players makes them more docile and accepting of their place as a pet
@@ -793,14 +783,14 @@
*/
//Mixables
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara") //enthral_words
var/static/regex/reward_words = regex("good boy|good girl|good pet") //reward_words
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet") ////punish_words
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara") //enthral_words works
var/static/regex/reward_words = regex("good boy|good girl|good pet") //reward_words works
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet") ////punish_words works
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
var/static/regex/wakeup_words = regex("revert|awaken|snap")
var/static/regex/saymyname_words = regex("say my name|who am i|whoami") //works I think
var/static/regex/wakeup_words = regex("revert|awaken|snap") //works
//phase1
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush") //works
var/static/regex/antiresist_words = regex("unable to resist|give in")//useful if you think your target is resisting a lot
var/static/regex/resist_words = regex("resist|snap out of it|fight")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|awake and forget")
@@ -813,11 +803,13 @@
var/static/regex/strip_words = regex("strip|derobe|nude")
var/static/regex/walk_words = regex("slow down")
var/static/regex/run_words = regex("run")
var/static/regex/liedown_words = regex("lie down") //TO ADD
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
//phase 3
var/static/regex/statecustom_words = regex("state triggers|state your triggers")
var/static/regex/custom_words = regex("new trigger|listen to me")
var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|objective")//What a descriptive name!
var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|trance")//What a descriptive name!
var/static/regex/recognise_words = regex("recognise me|i'm back|did you miss me?")
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
@@ -825,16 +817,17 @@
var/static/regex/hot_words = regex("heat|hot|hell")
var/static/regex/cold_words = regex("cold|cool down|chill|freeze")
var/static/regex/getup_words = regex("get up")
var/static/regex/pacify_words = regex("More and more docile|complaisant|friendly|pacifist")
var/static/regex/pacify_words = regex("more and more docile|complaisant|friendly|pacifist")
var/static/regex/charge_words = regex("charge|oorah|attack")
var/distancelist = list(1.5,1.5,1.3,1.2,1.1,1,0.8,0.6,0.5,0.25)
var/distancelist = list(2,2,1.5,1.3,1.15,1,0.8,0.6,0.5,0.25)
//enthral_words, reward_words, silence_words attract_words punish_words desire_words resist_words forget_words
//CALLBACKS ARE USED FOR MESSAGES BECAUSE SAY IS HANDLED AFTER THE PROCESSING.
//Tier 1
//ENTHRAL mixable
//ENTHRAL mixable (works I think)
if(findtext(message, enthral_words))
for(var/V in listeners)
var/mob/living/L = V
@@ -845,56 +838,78 @@
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
else
E.enthrallTally += power_multiplier*1.25
if(L.canbearoused)
if(L.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
E.cooldown += 1
//REWARD mixable
//REWARD mixable works
if(findtext(message, reward_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
//E.resistanceTally -= 1
L.adjustArousalLoss(1*power_multiplier)
if (L.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'>[E.enthrallGender] has praised me!!</b></span>"), 5)
if(L.has_trait(TRAIT_NYMPHO))
L.adjustArousalLoss(2*power_multiplier)
else
E.resistanceTally /= 2*power_multiplier
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
E.resistanceTally -= power_multiplier
E.enthrallTally += 1
var/descmessage = "[(L.lewd?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]"
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise, descmessage)
E.cooldown += 1
//PUNISH mixable
//PUNISH mixable works
else if(findtext(message, punish_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, V)+1]
//power_multiplier += (get_dist(V, user)**-2)*2 //2, 2, 0.5, 0.2, 0.125, 0.05, 0.04, 0.03, alternatively make a list and use the return as index values
if (L.canbearoused)
if (L.lewd)
E.resistanceTally /= 1*power_multiplier
L.adjustArousalLoss(-2*power_multiplier)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='warning'>I've let [E.enthrallGender] down...</b></span>"), 5)
else
E.resistanceTally /= 3*power_multiplier //asexuals are masochists apparently (not seriously)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallscold", /datum/mood_event/enthrallscold)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='warning'>I've failed [E.master]...</b></span>"), 5)
var/descmessage = "[(L.lewd?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallscold", /datum/mood_event/enthrallscold, descmessage)
E.resistanceTally += 1
E.enthrallTally += power_multiplier
E.cooldown += 1
//teir 0
//SAY MY NAME
//SAY MY NAME works
if((findtext(message, saymyname_words)))
for(var/V in listeners)
var/mob/living/L = V
addtimer(CALLBACK(L, /atom/movable/proc/say, "Master"), 5)//When I figure out how to do genedered names put them here
var/mob/living/carbon/C = V
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
C.remove_trait(TRAIT_MUTE, "enthrall")
if(C.lewd)
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.enthrallGender]"), 5)
else
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.master]"), 5)//The least lewdest I could think of
//WAKE UP
else if((findtext(message, wakeup_words)))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
L.SetSleeping(0)//Can you hear while asleep?
switch(E.phase)
if(0)
E.phase = 3
E.status = null
to_chat(L, "<span class='warning'>The snapping of your Master's fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>")
L.SetSleeping(0)//Can you hear while asleep?
user.emote("snap")
if(L.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
else
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their command.</b></span>"), 5)
//to_chat(L, )
//tier 1
//SILENCE
@@ -903,11 +918,19 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, C)+1]
if (E.phase == 3) //If target is fully enthralled,
C.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
C.add_trait(TRAIT_MUTE, "enthrall")
else
C.silent += ((10 * power_multiplier) * E.phase)
E.cooldown += 3
//SPEAK
else if((findtext(message, silence_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
C.remove_trait(TRAIT_MUTE, "enthrall")
E.cooldown += 3
//Antiresist
else if((findtext(message, antiresist_words)))
for(var/V in listeners)
@@ -923,20 +946,27 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
power_multiplier *= distancelist[get_dist(user, C)+1]
E.deltaResist += (power_multiplier)
E.owner_resist()
E.cooldown += 2
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You are spurred into resisting from [user]'s words!'</b></span>"), 5)
//FORGET (A way to cancel the process)
else if((findtext(message, forget_words)))
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
C.Sleeping(40)
to_chat(C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>"), 5)
C.Sleeping(50)
switch(E.phase)
if(1 to 2)
E.phase = -1
to_chat(C, "<span class='big warning'>You have no recollection of being enthralled by [E.master]!</b></span>")
if(3)
E.phase = 0
E.cooldown = 0
if(C.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
else
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
//ATTRACT
else if((findtext(message, attract_words)))
@@ -945,42 +975,24 @@
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
L.throw_at(get_step_towards(user,L), 3 * power_multiplier, 1 * power_multiplier)
E.cooldown += 3
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You are drawn towards [user]!</b></span>"), 5)
//ORGASM
else if((findtext(message, orgasm_words)))
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
H.mob_climax(forced_climax=TRUE)
H.setArousalLoss(H.min_arousal)
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier
else
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier*1.1
to_chat(H, "<span class='warning'>Your Masters command whites out your mind in bliss!</b></span>")
E.cooldown += 6
//teir 2
//ORGASM
else if((findtext(message, orgasm_words)))
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase > 1)
if(H.canbearoused && H.has_dna()) // probably a redundant check but for good measure
if(H.has_trait(TRAIT_NYMPHO) && H.canbearoused) // probably a redundant check but for good measure
H.mob_climax(forced_climax=TRUE)
H.setArousalLoss(H.min_arousal)
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier
else
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier*1.1
to_chat(H, "<span class='warning'>Your Masters command whites out your mind in bliss!</b></span>")
E.cooldown += 6
E.cooldown += 6
//awoo
@@ -1000,9 +1012,8 @@
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
var/mob/living/M = V
playsound(get_turf(M), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/merowr.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1)
H.emote("me","lets out a nya!")
playsound(get_turf(H), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1)
H.emote("me", 1, "lets out a nya!")
E.cooldown += 1
//SLEEP
@@ -1011,7 +1022,7 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
C.Sleeping(20 * power_multiplier)
C.Sleeping(30 * power_multiplier)
E.cooldown += 10
//STRIP
@@ -1023,12 +1034,13 @@
if(2 to INFINITY)//Tier 2 only
E.phase = 1
var/items = H.get_contents()
for(var/I in items)
H.dropItemToGround(I, TRUE)
to_chat(H, "<span class='warning'>Before you can even think about it, you quickly remove your clothes in response to your Master's command.</b></span>")
for(var/obj/item/W in items)
if(W == H.w_uniform || W == H.wear_suit)
H.dropItemToGround(W, TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='warning'>Before you can even think about it, you quickly remove your clothes in response to [(H.lewd?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
E.cooldown += 10
//WALK
//WALK doesn't work?
else if((findtext(message, walk_words)))
for(var/V in listeners)
var/mob/living/L = V
@@ -1039,7 +1051,7 @@
L.toggle_move_intent()
E.cooldown += 1
//RUN
//RUN doesn't work?
else if((findtext(message, run_words)))
for(var/V in listeners)
var/mob/living/L = V
@@ -1057,21 +1069,25 @@
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 2 only
L.Knockdown(20 * power_multiplier * E.phase)
L.Knockdown(30 * power_multiplier * E.phase)
E.cooldown += 8
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You suddenly drop to the ground!'</b></span>"), 5)
//tier3
//STATE TRIGGERS
else if((findtext(message, statecustom_words)))
else if((findtext(message, statecustom_words)))//doesn't work
for(var/V in listeners)
var/speaktrigger = ""
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
if (!E.customTriggers == list())//i.e. if it's not empty
var/mob/living/carbon/C = V
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if (E.phase > 3)
for (var/trigger in E.customTriggers)
speaktrigger = "[trigger]\n"
L.say(speaktrigger)
speaktrigger += "[trigger], "
C.add_trait(TRAIT_DEAF, "Triggers") //So you don't trigger yourself!
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, /atom/movable/proc/say, "[speaktrigger]"), 5)
C.remove_trait(TRAIT_DEAF, "Triggers")
//CUSTOM TRIGGERS
else if((findtext(message, custom_words)))
@@ -1080,19 +1096,22 @@
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3)
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
return
else
user.emote(user, 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
if (E.mental_capacity >= 10)
var/trigger = stripped_input(user, "Enter the trigger phrase", MAX_MESSAGE_LEN)
var/trigger2 = stripped_input(user, "Enter the effect.", MAX_MESSAGE_LEN)
if ((findtext(trigger, custom_words_words)))
trigger2 = lowertext(trigger2)
if ((findtext(trigger2, custom_words_words)))
if (trigger2 == "speak" || trigger2 == "echo")
var/trigger3 = stripped_input(user, "Enter the phrase spoken.", MAX_MESSAGE_LEN)
E.customTriggers[trigger] = list(trigger2, trigger3)
else
E.customTriggers[trigger] = trigger2
E.mental_capacity -= 10
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
else
to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
else
@@ -1105,11 +1124,11 @@
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3)
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(H, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
return
else
user.emote("me", "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
if (E.mental_capacity >= 150 || message == "objective")
user.emote(user, 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
if (E.mental_capacity >= 250 || message == "objective")
var/datum/objective/brainwashing/objective = stripped_input(user, "Add an objective to give your pet.", MAX_MESSAGE_LEN)
if(!LAZYLEN(objective))
return
@@ -1119,18 +1138,28 @@
objective = replacetext(lowertext(objective), "harm", "snuggle")
objective = replacetext(lowertext(objective), "decapitate", "headpat")
objective = replacetext(lowertext(objective), "strangle", "meow at")
to_chat(H, "<span class='warning'>Your master whispers you a new objective.</span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
brainwash(H, objective)
E.mental_capacity -= 150
E.mental_capacity -= 250
//else if (E.mental_capacity >= 150)
else
to_chat(user, "<span class='warning'>Your pet looks at you with a vacant blasé expression, you don't think you can program anything else into them</b></span>")
//RECOGNISE
else if((findtext(message, recognise_words)))
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase > 1)
if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
E.master = user
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(H.lewd?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
//I dunno how to do state objectives without them revealing they're an antag
//HEAL (maybe make this nap instead?)
else if((findtext(message, heal_words)))
else if(findtext(message, heal_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1139,19 +1168,22 @@
E.status = "heal"
E.statusStrength = (5 * power_multiplier)
E.cooldown += 5
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You begin to lick your wounds.</b></span>"), 5)
L.Stun(40)
//STUN
if(findtext(message, stun_words))
else if(findtext(message, stun_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.Stun(30 * power_multiplier)
L.Stun(40 * power_multiplier)
E.cooldown += 8
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You freeze up!</b></span>"), 5)
//HALLUCINATE
else if((findtext(message, hallucinate_words)))
else if(findtext(message, hallucinate_words))
for(var/V in listeners)
var/mob/living/carbon/C = V
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1160,28 +1192,28 @@
new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0)
//HOT
else if((findtext(message, hot_words)))
else if(findtext(message, hot_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.adjust_bodytemperature(10 * power_multiplier)//This seems nuts, reduced it
to_chat(L, "<span class='warning'>You feel your metabolism speed up!</b></span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You feel your metabolism speed up!</b></span>"), 5)
//COLD
else if((findtext(message, cold_words)))
else if(findtext(message, cold_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(3 to INFINITY)//Tier 3 only
L.adjust_bodytemperature(-10 * power_multiplier)//This
to_chat(L, "<span class='warning'>You feel your metabolism slow down!</b></span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You feel your metabolism slow down!</b></span>"), 5)
//GET UP
else if((findtext(message, getup_words)))
else if(findtext(message, getup_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1193,9 +1225,10 @@
L.SetKnockdown(0)
L.SetUnconscious(0) //i said get up i don't care if you're being tased
E.cooldown += 10 //This could be really strong
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You jump to your feel from sheer willpower!</b></span>"), 5)
//PACIFY
else if((findtext(message, pacify_words)))
else if(findtext(message, pacify_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1205,7 +1238,7 @@
E.cooldown += 10
//CHARGE
else if((findtext(message, charge_words)))
else if(findtext(message, charge_words))
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1305,11 +1338,12 @@
addtimer(CALLBACK(L, /mob/living/.proc/emote, "deathgasp"), 5 * i)
i++
*/
else
return
if(message_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
log_game("[key_name(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
SSblackbox.record_feedback("tally", "Velvet_voice", 1, log_message)
//SSblackbox.record_feedback("tally", "Velvet_voice", 1, log_message) If this is on, it fills the thing up and OOFs the server
return
+17 -1
View File
@@ -346,6 +346,22 @@ em {font-style: normal; font-weight: bold;}
.greentext {color: #00FF00; font-size: 3;}
.redtext {color: #FF0000; font-size: 3;}
.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
@keyframes hypnocolor {
0% { color: #202020; }
25% { color: #4b02ac; }
50% { color: #9f41f1; }
75% { color: #541c9c; }
100% { color: #7adbf3; }
}
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
@keyframes phobia {
0% { color: #f75a5a; }
50% { color: #dd0000; }
100% { color: #f75a5a; }
}
big img.icon {width: 32px; height: 32px;}
@@ -359,4 +375,4 @@ big img.icon {width: 32px; height: 32px;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
.hidden {display: none; visibility: hidden;}
.hidden {display: none; visibility: hidden;}
+15
View File
@@ -153,6 +153,21 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 3;}
.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.hypnophrase {color: #3bb5d3; font-weight: bold; animation: hypnocolor 1500ms infinite;}
@keyframes hypnocolor {
0% { color: #0d0d0d; }
25% { color: #410194; }
50% { color: #7f17d8; }
75% { color: #410194; }
100% { color: #3bb5d3; }
}
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
@keyframes phobia {
0% { color: #0d0d0d; }
50% { color: #dd0000; }
100% { color: #0d0d0d; }
}
.icon {height: 1em; width: auto;}
@@ -1,41 +1,55 @@
/datum/mood_event/eigenstate
mood_change = -1
mood_change = -3
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
/datum/mood_event/enthrall
mood_change = 5
description = "<span class='nicegreen'>I am a good pet for Master.</span>\n"
mood_change = 5
/datum/mood_event/enthrall/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallpraise
mood_change = 12
description = "<span class='nicegreen'>I feel so happy! I'm a good pet who Master loves!</span>\n"
timeout = 600
mood_change = 10
timeout = 600
/datum/mood_event/enthrallpraise/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallscold
mood_change = -12
description = "<span class='warning'>I've failed Master... What a bad, bad pet!</span>\n"//aaa I'm not kinky enough for this
timeout = 600
mood_change = -10
timeout = 600
/datum/mood_event/enthrallscold/add_effects(message)
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
/datum/mood_event/enthrallmissing1
mood_change = -5
description = "<span class='warning'>I feel empty when Master's not around..</span>\n"
mood_change = -5
/datum/mood_event/enthrallmissing1/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing2
mood_change = -10
description = "<span class='warning'>I feel so lost in this complicated world without Master, where are they?!</span>\n"
mood_change = -10
/datum/mood_event/enthrallmissing2/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing3
mood_change = -15
description = "<span class='warning'>Where are you Master??!</span>\n"
mood_change = -15
/datum/mood_event/enthrallmissing3/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing4
mood_change = -25
description = "<span class='warning'>I'm all alone, It's so hard to continute without Master...</span>\n"
mood_change = -25
/datum/mood_event/enthrallmissing4/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/InLove
mood_change = 10
description = "<span class='nicegreen'>I'm in love!!</span>\n"
mood_change = 10
description = "<span class='nicegreen'>I'm in love!!</span>\n"
/datum/mood_event/MissingLove
mood_change = -10
description = "<span class='warning'>I can't keep my crush off my mind, I need to see them again!</span>\n"
mood_change = -20
description = "<span class='warning'>I can't keep my crush off my mind, I need to see them again!</span>\n"
@@ -31,7 +31,7 @@
//message_admins("SDGF ticking")
if(owner.stat == DEAD)
//message_admins("SGDF status swapping")
if(fermi_Clone && fermi_Clone.stat != DEAD)
if((fermi_Clone && fermi_Clone.stat != DEAD) || (fermi_Clone == null))
if(owner.mind)
owner.mind.transfer_to(fermi_Clone)
owner.visible_message("<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. curiously, you find that you memories are blank after you ingested the sythetic serum, leaving you to wonder where the other you is.</span>")
@@ -44,6 +44,8 @@
/datum/status_effect/chem/BElarger
id = "BElarger"
alert_type = null
var/moveCalc = 1
//var/breast_values = list ("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
//var/list/items = list()
//var/items = o.get_contents()
@@ -66,9 +68,10 @@
/datum/status_effect/chem/BElarger/tick(mob/living/carbon/human/H)//If you try to wear clothes, you fail. Slows you down if you're comically huge
var/mob/living/carbon/human/o = owner
var/obj/item/organ/genital/breasts/B = o.getorganslot("breasts")
moveCalc = 1+((round(B.cached_size) - 9)/10) //Afffects how fast you move, and how often you can click.
if(!B)
o.remove_movespeed_modifier("megamilk")
o.next_move_modifier = 1
o.next_move_modifier /= moveCalc
owner.remove_status_effect(src)
var/items = o.get_contents()
for(var/obj/item/W in items)
@@ -76,29 +79,34 @@
o.dropItemToGround(W, TRUE)
playsound(o.loc, 'sound/items/poster_ripped.ogg', 50, 1)
to_chat(owner, "<span class='warning'>Your enormous breasts are way too large to fit anything over them!</b></span>")
switch(round(B.cached_size))
if(9)
if (!(B.breast_sizes[B.prev_size] == B.size))
to_chat(o, "<span class='notice'>Your expansive chest has become a more managable size, liberating your movements.</b></span>")
o.remove_movespeed_modifier("megamilk")
o.next_move_modifier = 1
if(10 to INFINITY)
if (!(B.breast_sizes[B.prev_size] == B.size))
to_chat(H, "<span class='warning'>Your indulgent busom is so substantial, it's affecting your movements!</b></span>")
o.add_movespeed_modifier("megamilk", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = ((round(B.cached_size) - 8))/3)
o.next_move_modifier = (round(B.cached_size) - 8)/3
if(prob(5))
to_chat(H, "<span class='notice'>Your back is feeling a little sore.</b></span>")
..()
if (B.breast_values[B.size] > B.breast_values[B.prev_size])
o.add_movespeed_modifier("megamilk", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = moveCalc)
o.next_move_modifier *= moveCalc
else if (B.breast_values[B.size] < B.breast_values[B.prev_size])
o.add_movespeed_modifier("megamilk", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = moveCalc)
o.next_move_modifier /= moveCalc
if(round(B.cached_size) < 16)
switch(round(B.cached_size))
if(9)
if (!(B.breast_sizes[B.prev_size] == B.size))
to_chat(o, "<span class='notice'>Your expansive chest has become a more managable size, liberating your movements.</b></span>")
if(10 to INFINITY)
if (!(B.breast_sizes[B.prev_size] == B.size))
to_chat(H, "<span class='warning'>Your indulgent busom is so substantial, it's affecting your movements!</b></span>")
if(prob(5))
to_chat(H, "<span class='notice'>Your back is feeling a little sore.</b></span>")
..()
/datum/status_effect/chem/BElarger/on_remove(mob/living/carbon/M)
owner.remove_movespeed_modifier("megamilk")
owner.next_move_modifier = 1
owner.next_move_modifier /= moveCalc
/datum/status_effect/chem/PElarger
id = "PElarger"
alert_type = null
var/bloodCalc
var/moveCalc
/datum/status_effect/chem/PElarger/on_apply(mob/living/carbon/human/H)//Removes clothes, they're too small to contain you. You belong to space now.
message_admins("PElarge started!")
@@ -119,9 +127,11 @@
/datum/status_effect/chem/PElarger/tick(mob/living/carbon/M)
var/mob/living/carbon/human/o = owner
var/obj/item/organ/genital/penis/P = o.getorganslot("penis")
moveCalc = 1+((round(P.length) - 21)/10) //effects how fast you can move
bloodCalc = 1+((round(P.length) - 21)/10) //effects how much blood you need (I didn' bother adding an arousal check because I'm spending too much time on this organ already.)
if(!P)
o.remove_movespeed_modifier("hugedick")
o.next_move_modifier = 1
o.blood_ratio /= bloodCalc //If someone else uses blood_ratio, turn this into a multiplier(I should make a handler huh)
owner.remove_status_effect(src)
message_admins("PElarge tick!")
var/items = o.get_contents()
@@ -132,26 +142,38 @@
to_chat(owner, "<span class='warning'>Your enormous package is way to large to fit anything over!</b></span>")
switch(round(P.cached_length))
if(21)
if (!(P.prev_size == P.size))
if (P.prev_size > P.size)
to_chat(o, "<span class='notice'>Your rascally willy has become a more managable size, liberating your movements.</b></span>")
o.remove_movespeed_modifier("hugedick")
o.next_move_modifier = 1
o.blood_ratio /= bloodCalc
if(22 to INFINITY)
if (!(P.prev_size == P.size))
to_chat(o, "<span class='warning'>Your indulgent johnson is so substantial, it's affecting your movements!</b></span>")
o.add_movespeed_modifier("hugedick", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = (P.length - 21.1))
o.next_move_modifier = (round(P.length) - 21)
to_chat(o, "<span class='warning'>Your indulgent johnson is so substantial, it's taking all your blood and affecting your movements!</b></span>")
o.add_movespeed_modifier("hugedick", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = moveCalc)
o.blood_ratio *= bloodCalc
..()
/datum/status_effect/chem/PElarger/on_remove(mob/living/carbon/M)
/datum/status_effect/chem/PElarger/on_remove(mob/living/carbon/human/o)
owner.remove_movespeed_modifier("hugedick")
owner.next_move_modifier = 1
o.blood_ratio /= bloodCalc
/*//////////////////////////////////////////
Mind control functions
///////////////////////////////////////////
*/
//Preamble
/mob/living
var/lewd = TRUE //Maybe false?
/mob/living/verb/toggle_lewd()
set category = "IC"
set name = "Toggle Lewdchem"
set desc = "Allows you to toggle if you'd like lewd flavour messages."
lewd = !(lewd)
to_chat(usr, "You [(lewd?"will":"no longer")] receive lewdchem messages.")
/datum/status_effect/chem/enthrall
id = "enthrall"
alert_type = null
@@ -171,43 +193,56 @@
var/mental_capacity //Higher it is, lower the cooldown on commands, capacity reduces with resistance.
//var/mental_cost //Current cost of custom triggers
//var/mindbroken = FALSE //Not sure I use this, replaced with phase 4
var/datum/weakref/redirect_component1 //resistance
var/datum/weakref/redirect_component2 //say
var/distancelist = list(4,3,2,1.5,1,0.8,0.6,0.4,0.2) //Distance multipliers
var/datum/weakref/redirect_component //resistance
//var/datum/weakref/redirect_component2 //say
//var/datum/weakref/redirect_component3 //hear
var/distancelist = list(2,1.5,1,0.8,0.6,0.5,0.4,0.3,0.2) //Distance multipliers
var/withdrawal = FALSE //withdrawl
var/withdrawalTick = 0 //counts how long withdrawl is going on for
var/list/customTriggers = list() //the list of custom triggers (maybe have to split into two)
var/cooldown = 0
var/cooldownMsg = TRUE
var/cTriggered = FALSE
/datum/status_effect/chem/enthrall/on_apply(mob/living/carbon/M)
/datum/status_effect/chem/enthrall/on_apply()
var/mob/living/carbon/M = owner
var/datum/reagent/fermi/enthrall/E = locate(/datum/reagent/fermi/enthrall) in M.reagents.reagent_list
if(!E.creatorID)
message_admins("WARNING: FermiChem No master found in thrall, this makes me max sad.")
enthrallID = E.creatorID
enthrallGender = E.creatorGender
master = E.creator
master = get_mob_by_key(enthrallID)
if(!E)
message_admins("WARNING: No chem found in thrall!!!!")
if(!master)
message_admins("WARNING: No master! found in thrall!!!!")
if(M.key == enthrallID)
if(M.ckey == enthrallID)
owner.remove_status_effect(src)//This shouldn't happen, but just in case
redirect_component1 = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/owner_resist)))) //Do resistance calc if resist is pressed#
redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/owner_resist)))) //Do resistance calc if resist is pressed#
//redirect_component2 = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_SAY = CALLBACK(src, .proc/owner_say)))) //Do resistance calc if resist is pressed
//redirect_component3 = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_HEAR = CALLBACK(src, .proc/owner_hear)))) //Do resistance calc if resist is pressed
//RegisterSignal(owner, COMSIG_GLOB_LIVING_SAY_SPECIAL, .proc/owner_say)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/owner_hear)
//Might need to add redirect component for listening too.
var/obj/item/organ/brain/B = M.getorganslot(ORGAN_SLOT_BRAIN) //It's their brain!
mental_capacity = 500 - B.get_brain_damage()
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "enthrall", /datum/mood_event/enthrall)
var/message = "[(owner.lewd?"I am a good pet for [enthrallGender].":"[master] is a really inspirational person!")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "enthrall", /datum/mood_event/enthrall, message)
to_chat(owner, "<span class='big warning'><i>You feel inexplicably drawn towards [master], their words having a demonstrable effect on you. It seems the closer you are to them, the stronger the effect is. However you aren't fully swayed yet and can still repeatedly resist their effects! (Mash resist to fight back!!)</i></span>")
return ..()
/datum/status_effect/chem/enthrall/tick(mob/living/carbon/M)
message_admins("Enthrall processing for [M]: ")
/datum/status_effect/chem/enthrall/tick()
//. = ..() //loop Please
var/mob/living/carbon/M = owner
//chem calculations
if (owner.reagents.has_reagent("MKUltra"))
if (owner.reagents.has_reagent("enthrall"))
if (phase >= 2)
enthrallTally += phase
else
if (phase < 3)
deltaResist += 5//If you've no chem, then you break out quickly
if(prob(20))
if (phase < 3 && phase != 0)
deltaResist += 3//If you've no chem, then you break out quickly
if(prob(10))
to_chat(owner, "<span class='notice'><i>Your mind starts to restore some of it's clarity as you feel the effects of the drug wain.</i></span>")
if (mental_capacity <= 500 || phase == 4)
if (owner.reagents.has_reagent("mannitol"))
@@ -216,53 +251,73 @@
mental_capacity += 10
//mindshield check
if(M.has_trait(TRAIT_MINDSHIELD))
if(M.has_trait(TRAIT_MINDSHIELD))//If you manage to enrapture a head, wow, GJ.
resistanceTally += 5
if(prob(20))
if(prob(10))
to_chat(owner, "<span class='notice'><i>You feel lucidity returning to your mind as the mindshield buzzes, attempting to return your brain to normal function.</i></span>")
if(phase == 4)
mental_capacity += 5
//phase specific events
switch(phase)
if(-1)//fully removed
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "enthrall")
owner.remove_status_effect(src)
else if(0)// sleeper agent
if(0)// sleeper agent
return
else if(1)//Initial enthrallment
if(1)//Initial enthrallment
if (enthrallTally > 100)
phase += 1
mental_capacity -= resistanceTally//leftover resistance per step is taken away from mental_capacity.
resistanceTally /= 2
enthrallTally = 0
to_chat(owner, "<span class='notice'><i>Your conciousness slips, as you sink deeper into trance.</i></span>")
if(owner.lewd)
to_chat(owner, "<span class='hypnophrase'><i>Your conciousness slips, as you sink deeper into trance and servitude.</i></span>")
else
else if (resistanceTally > 100)
enthrallTally *= 0.5
phase = -1
resistanceTally = 0
to_chat(owner, "<span class='notice'><i>You break free of the influence in your mind, your thoughts suddenly turning lucid!</i></span>")
to_chat(owner, "<span class='warning'><i>You break free of the influence in your mind, your thoughts suddenly turning lucid!</i></span>")
to_chat(owner, "<span class='big redtext'><i>You're now free of [master]'s influence, and fully independant oncemore.'</i></span>")
owner.remove_status_effect(src) //If resisted in phase 1, effect is removed.
if(prob(10))
to_chat(owner, "<span class='notice'><i>[pick("It feels so good to listen to [master].", "You can't keep your eyes off [master].", "[master]'s voice is making you feel so sleepy.", "You feel so comfortable with [master]", "[master] is so sexy and dominant, it feels right to obey them.")].</i></span>")
else if (2) //partially enthralled
if(owner.lewd)
to_chat(owner, "<span class='small hypnophrase'><i>[pick("It feels so good to listen to [master].", "You can't keep your eyes off [master].", "[master]'s voice is making you feel so sleepy.", "You feel so comfortable with [master]", "[master] is so dominant, it feels right to obey them.")].</i></span>")
if (2) //partially enthralled
if (enthrallTally > 150)
phase += 1
mental_capacity -= resistanceTally//leftover resistance per step is taken away from mental_capacity.
enthrallTally = 0
to_chat(owner, "<span class='notice'><i>Your mind gives, eagerly obeying and serving [master].</i></span>")
to_chat(owner, "<span class='warning'><i>You are now fully enthralled to [master], and eager to follow their commands. However you find that in your intoxicated state you are much less likely to resort to violence, unless it is to defend your [enthrallGender]. Equally you are unable to commit suicide, even if ordered to, as you cannot server your [enthrallGender] in death. </i></span>")//If people start using this as an excuse to be violent I'll just make them all pacifists so it's not OP.
resistanceTally /= 2
if(owner.lewd)
to_chat(owner, "<span class='notice'><i>Your mind gives, eagerly obeying and serving [master].</i></span>")
to_chat(owner, "<span class='big nicegreen'><i>You are now fully enthralled to [master], and eager to follow their commands. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [enthrallGender] in death. </i></span>")//If people start using this as an excuse to be violent I'll just make them all pacifists so it's not OP.
else
to_chat(owner, "<span class='big nicegreen'><i>You are unable to put up a resistance any longer, and now are under the control of [master]. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [master] in death. </i></span>")
owner.add_trait(TRAIT_PACIFISM, "MKUltra")
else if (resistanceTally > 150)
enthrallTally *= 0.5
phase -= 1
resistanceTally = 0
to_chat(owner, "<span class='notice'><i>You manage to shake some of the entrancement from your addled mind, however you can still feel yourself drawn towards [master].</i></span>")
to_chat(owner, "<span class='notice'><i>You manage to shake some of the effects from your addled mind, however you can still feel yourself drawn towards [master].</i></span>")
//owner.remove_status_effect(src) //If resisted in phase 1, effect is removed. Not at the moment,
else if (3)//fully entranced
if (resistanceTally >= 250 && withdrawalTick >= 150)
if(prob(10))
if(owner.lewd)
to_chat(owner, "<span class='hypnophrase'><i>[pick("It feels so good to listen to [enthrallGender].", "You can't keep your eyes off [enthrallGender].", "[enthrallGender]'s voice is making you feel so sleepy.", "You feel so comfortable with [enthrallGender]", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>")
if (3)//fully entranced
if ((resistanceTally >= 200 && withdrawalTick >= 150) || (M.has_trait(TRAIT_MINDSHIELD) && resistanceTally >= 100))
enthrallTally = 0
phase -= 1
resistanceTally = 0
to_chat(owner, "<span class='notice'><i>The separation from you [enthrallGender] sparks a small flame of resistance in yourself, as your mind slowly starts to return to normal.</i></span>")
else if (4) //mindbroken
if (mental_capacity >= 499 || owner.getBrainLoss() >=20 || !owner.reagents.has_reagent("MKUltra"))
to_chat(owner, "<span class='notice'><i>The separation from [(owner.lewd?"your [enthrallGender]":"[master]")] sparks a small flame of resistance in yourself, as your mind slowly starts to return to normal.</i></span>")
owner.remove_trait(TRAIT_PACIFISM, "MKUltra")
if(prob(2))
if(owner.lewd)
to_chat(owner, "<span class='notice'><i>[pick("I belong to [enthrallGender].", "[enthrallGender] knows whats best for me.", "Obedence is pleasure.", "I exist to serve [enthrallGender].", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>")
if (4) //mindbroken
if (mental_capacity >= 499 && (owner.getBrainLoss() >=20 || M.has_trait(TRAIT_MINDSHIELD)) && !owner.reagents.has_reagent("MKUltra"))
phase = 2
mental_capacity = 500
customTriggers = list()
@@ -276,119 +331,146 @@
//distance calculations
switch(get_dist(master, owner))
if(0 to 8)//If the enchanter is within range, increase enthrallTally, remove withdrawal subproc and undo withdrawal effects.
enthrallTally += distancelist[get_dist(master, owner)+1]
if(phase <= 2)
enthrallTally += distancelist[get_dist(master, owner)+1]
withdrawal = FALSE
if(withdrawalTick > 0)
withdrawalTick -= 2
M.hallucination = max(0, M.hallucination - 2)
M.stuttering = max(0, M.stuttering - 2)
M.jitteriness = max(0, M.jitteriness - 2)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3")
if(9 to INFINITY)//If
withdrawal = TRUE
//Withdrawal subproc:
if (withdrawal == TRUE)//Your minions are really REALLY needy.
switch(withdrawalTick)//denial
if(20 to 40)//Gives wiggle room, so you're not SUPER needy
if(prob(10))
to_chat(owner, "You're starting to miss your [enthrallGender].")
if(prob(10))
if(5)//To reduce spam
to_chat(owner, "<span class='big warning'><i>You are unable to complete your [master]'s orders without their presence, and any commands given to you prior are not in effect until you are back with them.</i></span>")
if(10 to 35)//Gives wiggle room, so you're not SUPER needy
if(prob(5))
to_chat(owner, "<span class='notice'><i>You're starting to miss [(owner.lewd?"your [enthrallGender]":"[master]")].</i></span>")
if(prob(5))
owner.adjustBrainLoss(0.5)
to_chat(owner, "They'll surely be back soon") //denial
if(41)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing1", /datum/mood_event/enthrallmissing1)
if(42 to 65)//barganing
to_chat(owner, "<i>[(owner.lewd?"[enthrallGender]":"[master]")] will surely be back soon</i>") //denial
if(36)
var/message = "[(owner.lewd?"I feel empty when [enthrallGender]'s not around..":"I miss [master]'s presence")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing1", /datum/mood_event/enthrallmissing1, message)
if(37 to 65)//barganing
if(prob(10))
to_chat(owner, "They are coming back, right...?")
to_chat(owner, "<i>They are coming back, right...?</i>")
owner.adjustBrainLoss(1)
if(prob(20))
to_chat(owner, "I just need to be a good pet for [enthrallGender], they'll surely return if I'm a good pet.")
owner.adjustBrainLoss(-2)
if(prob(10))
if(owner.lewd)
to_chat(owner, "<i>I just need to be a good pet for [enthrallGender], they'll surely return if I'm a good pet.</i>")
owner.adjustBrainLoss(-1)
if(66)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1") //Why does this not work?
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing2", /datum/mood_event/enthrallmissing2)
owner.stuttering += 20
owner.jitteriness += 20
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1")
var/message = "[(owner.lewd?"I feel so lost in this complicated world without [enthrallGender]..":"I have to return to [master]!")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing2", /datum/mood_event/enthrallmissing2, message)
owner.stuttering += 200
owner.jitteriness += 200
if(67 to 90) //anger
if(prob(30))
if(prob(10))
addtimer(CALLBACK(M, /mob/verb/a_intent_change, INTENT_HARM), 2)
addtimer(CALLBACK(M, /mob/proc/click_random_mob), 2)
to_chat(owner, "You suddenly lash out at the station in anger for it keeping you away from your [enthrallGender].")
if(owner.lewd)
to_chat(owner, "<span class='warning'>You are overwhelmed with anger at the lack of [enthrallGender]'s presence and suddenly lash out!</span>")
else
to_chat(owner, "<span class='warning'>You are overwhelmed with anger and suddenly lash out!</span>")
owner.adjustBrainLoss(1)
if(90)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2") //Why does this not work?
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing3", /datum/mood_event/enthrallmissing3)
to_chat(owner, "<span class='warning'><i>You need to find your [enthrallGender] at all costs, you can't hold yourself back anymore.</i></span>")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2")
var/message = "[(owner.lewd?"Where are you [enthrallGender]??!":"I need to find [master]!")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing3", /datum/mood_event/enthrallmissing3, message)
if(owner.lewd)
to_chat(owner, "<span class='warning'><i>You need to find your [enthrallGender] at all costs, you can't hold yourself back anymore!</i></span>")
else
to_chat(owner, "<span class='warning'><i>You need to find [master] at all costs, you can't hold yourself back anymore!</i></span>")
if(91 to 120)//depression
if(prob(20))
owner.adjustBrainLoss(1)
owner.stuttering += 2
owner.jitteriness += 2
owner.adjustBrainLoss(2.5)
owner.stuttering += 20
owner.jitteriness += 20
if(prob(25))
M.hallucination += 2
M.hallucination += 20
if(121)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing4", /datum/mood_event/enthrallmissing4)
var/message = "[(owner.lewd?"I'm all alone, It's so hard to continute without [enthrallGender]...":"I really need to find [master]!!!")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "EnthMissing4", /datum/mood_event/enthrallmissing4, message)
to_chat(owner, "<span class='warning'><i>You can hardly find the strength to continue without your [enthrallGender].</i></span>")
if(120 to 140) //depression
if(prob(25))
owner.SetStun(20, 0)
if(prob(15))
owner.Stun(50)
owner.emote("cry")//does this exist?
to_chat(owner, "You're unable to hold back your tears, suddenly sobbing as the desire to see your [enthrallGender] oncemore overwhelms you.")
owner.adjustBrainLoss(2)
owner.stuttering += 2
owner.jitteriness += 2
if(prob(10))
if(owner.lewd)
to_chat(owner, "<span class='warning'><i>You're unable to hold back your tears, suddenly sobbing as the desire to see your [enthrallGender] oncemore overwhelms you.</i></span>")
else
to_chat(owner, "<span class='warning'><i>You are overwheled with withdrawl from [master].</i></span>")
owner.adjustBrainLoss(5)
owner.stuttering += 20
owner.jitteriness += 20
if(prob(5))
deltaResist += 5
if(140 to INFINITY) //acceptance
if(prob(20))
if(prob(15))
deltaResist += 5
if(prob(20))
to_chat(owner, "Maybe you'll be okay without your [enthrallGender].")
if(owner.lewd)
to_chat(owner, "<i><span class='small green'>Maybe you'll be okay without your [enthrallGender].</i></span>")
else
to_chat(owner, "<i><span class='small green'>You feel your mental functions slowly begin to return.</i></span>")
if(prob(10))
owner.adjustBrainLoss(1)
M.hallucination += 5
owner.adjustBrainLoss(2)
M.hallucination += 50
withdrawalTick++
withdrawalTick += 0.5
//Status subproc - statuses given to you from your Master
//currently 3 statuses; antiresist -if you press resist, increases your enthrallment instead, HEAL - which slowly heals the pet, CHARGE - which breifly increases speed, PACIFY - makes pet a pacifist.
if (!status == null)
if (status)
switch(status)
if("Antiresist")
if (statusStrength == 0)
status = null
to_chat(owner, "You feel able to resist oncemore.")
else
statusStrength -= 1
else if("heal")
if (statusStrength == 0)
status = null
to_chat(owner, "You finish licking your wounds.")
else
statusStrength -= 1
owner.heal_overall_damage(1, 1, 0, FALSE, FALSE)
cooldown += 1 //Cooldown doesn't process till status is done
else if("charge")
owner.add_trait(TRAIT_GOTTAGOFAST, "MKUltra")
status = "charged"
to_chat(owner, "Your [enthrallGender]'s order fills you with a burst of speed!")
else if ("charged")
if (statusStrength == 0)
status = null
owner.remove_trait(TRAIT_GOTTAGOFAST, "MKUltra")
owner.Knockdown(30)
to_chat(owner, "Your body gives out as the adrenaline in your system runs out.")
else
statusStrength -= 1
cooldown += 1 //Cooldown doesn't process till status is done
else if ("pacify")
owner.add_trait(TRAIT_PACIFISM, "MKUltra")
if(status == "Antiresist")
if (statusStrength < 0)
status = null
to_chat(owner, "Your mind feels able to resist oncemore.")
else
statusStrength -= 1
else if(status == "heal")
if (statusStrength < 0)
status = null
to_chat(owner, "You finish licking your wounds.")
else
statusStrength -= 1
owner.heal_overall_damage(1, 1, 0, FALSE, FALSE)
cooldown += 1 //Cooldown doesn't process till status is done
else if(status == "charge")
owner.add_trait(TRAIT_GOTTAGOFAST, "MKUltra")
status = "charged"
if(master.lewd)
to_chat(owner, "Your [enthrallGender]'s order fills you with a burst of speed!")
else
to_chat(owner, "[master]'s command fills you with a burst of speed!")
else if (status == "charged")
if (statusStrength < 0)
status = null
owner.remove_trait(TRAIT_GOTTAGOFAST, "MKUltra")
owner.Knockdown(50)
to_chat(owner, "Your body gives out as the adrenaline in your system runs out.")
else
statusStrength -= 1
cooldown += 1 //Cooldown doesn't process till status is done
else if (status == "pacify")
owner.add_trait(TRAIT_PACIFISM, "MKUltraStatus")
status = null
//Truth serum?
//adrenals?
@@ -399,20 +481,32 @@
resistanceTally += deltaResist
deltaResist = 0
if (cooldown > 0)
cooldown -= (1 + (mental_capacity/1000 ))
else
to_chat(master, "<span class='notice'><i>Your pet [owner.name] appears to have finished internalising your last command.</i></span>")
..()
cooldown -= (1 + (mental_capacity/1000))
cooldownMsg = FALSE
else if (cooldownMsg == FALSE)
if(master.lewd)
to_chat(master, "<span class='notice'><i>Your pet [owner] appears to have finished internalising your last command.</i></span>")
else
to_chat(master, "<span class='notice'><i>Your thrall [owner] appears to have finished internalising your last command.</i></span>")
cooldownMsg = TRUE
cooldown = 0
//..()
//Check for proximity of master DONE
//Place triggerreacts here - create a dictionary of triggerword and effect.
//message enthrallID "name appears to have mentally processed their last command."
/datum/status_effect/chem/enthrall/on_remove(mob/living/carbon/M)
qdel(redirect_component1.resolve())
redirect_component1 = null
//qdel(redirect_component2.resolve())
//redirect_component2 = null
//Remove all stuff
/datum/status_effect/chem/enthrall/on_remove()
var/mob/living/carbon/M = owner
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "enthrall")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "enthrallpraise")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "enthrallscold")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing4")
qdel(redirect_component.resolve())
redirect_component = null
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
owner.remove_trait(TRAIT_PACIFISM, "MKUltra")
//UnregisterSignal(owner, COMSIG_GLOB_LIVING_SAY_SPECIAL)
/*
/datum/status_effect/chem/enthrall/mob/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
@@ -421,34 +515,46 @@
else
. = ..()
*/
//WORKS!! AAAAA
/datum/status_effect/chem/enthrall/proc/on_hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/datum/status_effect/chem/enthrall/proc/owner_hear(var/hearer, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
if (cTriggered == TRUE)
return
var/mob/living/carbon/C = owner
//message_admins("[C] heard something!")
raw_message = lowertext(raw_message)
for (var/trigger in customTriggers)
if (trigger == message)//if trigger1 is the message
var/cached_trigger = lowertext(trigger)
//message_admins("[C] heard something: [message] vs [trigger] vs [raw_message]")
if (findtext(raw_message, cached_trigger))//if trigger1 is the message
message_admins("[C] has been triggered with [trigger]!")
cTriggered = TRUE
//Speak (Forces player to talk)
if (customTriggers[trigger][1] == "speak")//trigger2
C.visible_message("<span class='notice'>Your mouth moves on it's own, before you can even catch it. Though you find yourself fully believing in the validity of what you just said and don't think to question it.</span>")
//Speak (Forces player to talk) works
if (lowertext(customTriggers[trigger][1]) == "speak")//trigger2
var/saytext = "Your mouth moves on it's own before you can even catch it."
if(C.has_trait(TRAIT_NYMPHO))
saytext += " You find yourself fully believing in the validity of what you just said and don't think to question it."
to_chat(C, "<span class='notice'><i>[saytext]</i></span>")
(C.say(customTriggers[trigger][2]))//trigger3
//Echo (repeats message!)
else if (customTriggers[trigger][1] == "echo")//trigger2
(to_chat(owner, customTriggers[trigger][2]))//trigger3
//Echo (repeats message!) works
else if (lowertext(customTriggers[trigger][1]) == "echo")//trigger2
(to_chat(owner, "<span class='hypnophrase'><i>[customTriggers[trigger][2]]</i></span>"))//trigger3
//Shocking truth!
else if (customTriggers[trigger] == "shock")
//Shocking truth! works
else if (lowertext(customTriggers[trigger]) == "shock")
if (C.canbearoused)
C.electrocute_act(10, src, 1, FALSE, FALSE, FALSE, TRUE)//I've no idea how strong this is
C.adjustArousalLoss(5)
to_chat(owner, "<span class='notice'><i>Your muscles seize up, then start spasming wildy!</i></span>")
to_chat(owner, "<span class='warning'><i>Your muscles seize up, then start spasming wildy!</i></span>")
else
C.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, TRUE)//To make up for the lack of effect
//wah intensifies
else if (customTriggers[trigger][1] == "cum")//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
if (C.canbearoused)
//wah intensifies wah-rks
else if (lowertext(customTriggers[trigger]) == "cum")//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
if (C.has_trait(TRAIT_NYMPHO))
if (C.getArousalLoss() > 80)
C.mob_climax(forced_climax=TRUE)
else
@@ -457,38 +563,58 @@
C.throw_at(get_step_towards(speaker,C), 3, 1) //cut this if it's too hard to get working
//kneel (knockdown)
else if (customTriggers[trigger][1] == "kneel")//as close to kneeling as you can get, I suppose.
C.Knockdown(20)
else if (lowertext(customTriggers[trigger]) == "kneel")//as close to kneeling as you can get, I suppose.
to_chat(owner, "<span class='notice'><i>You drop to the ground unsurreptitiously.</i></span>")
C.resting = 1
C.lying = 1
//strip (some) clothes
else if (customTriggers[trigger][1] == "strip")//This wasn't meant to just be a lewd thing oops
else if (lowertext(customTriggers[trigger]) == "strip")//This wasn't meant to just be a lewd thing oops, is this pref breaking?
var/mob/living/carbon/human/o = owner
var/items = o.get_contents()
for(var/obj/item/W in items)
if(W == o.w_uniform || W == o.wear_suit)
o.dropItemToGround(W, TRUE)
C.visible_message("<span class='notice'>You feel compelled to strip your clothes.</span>")
to_chat(owner,"<span class='notice'><i>You feel compelled to strip your clothes.</i></span>")
//trance
else if (lowertext(customTriggers[trigger]) == "trance")//Maaaybe too strong.
var/mob/living/carbon/human/o = owner
o.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
//add more fun stuff!
cTriggered = FALSE
return
/*
/datum/status_effect/chem/enthrall/proc/owner_withdrawal(mob/living/carbon/M)
//3 stages, each getting worse
*/
/datum/status_effect/chem/enthrall/proc/owner_resist(mob/living/carbon/M)
/datum/status_effect/chem/enthrall/proc/owner_resist()
var/mob/living/carbon/M = owner
to_chat(owner, "<span class='notice'><i>You attempt to fight against against [(owner.lewd?"[enthrallGender]":"[master]")]'s influence!'</i></span>")
message_admins("Enthrall processing for [M]: enthrallTally: [enthrallTally], resistanceTally: [resistanceTally]")
//message_admins("[M] is trying to resist!")
if (status == "Sleeper" || phase == 0)
return
else if (phase == 4)
to_chat(owner, "<span class='notice'><i>Your mind is too far gone to even entertain the thought of resisting.</i></span>")
if(owner.lewd)
to_chat(owner, "<span class='warning'><i>Your mind is too far gone to even entertain the thought of resisting. Unless you can fix the brain damage, you won't be able to break free of your [enthrallGender]'s control.</i></span>")
else
to_chat(owner, "<span class='warning'><i>Your brain is too overwhelmed with from the high volume of chemicals in your system, rendering you unable to resist, unless you can fix the brain damage.</i></span>")
return
else if (phase == 3 || withdrawal == FALSE)
to_chat(owner, "<span class='notice'><i>The presence of your [enthrallGender] fully captures the horizon of your mind, removing any thoughts of resistance.</i></span>")
else if (phase == 3 && withdrawal == FALSE)
if(owner.lewd)
to_chat(owner, "<span class='hypnophrase'><i>The presence of your [enthrallGender] fully captures the horizon of your mind, removing any thoughts of resistance. Try getting away from them.</i></span>")
else
to_chat(owner, "<span class='hypnophrase'><i>You are unable to resist [master] in your current state. Try getting away from them.</i></span>")
return
else if (status == "Antiresist")//If ordered to not resist; resisting while ordered to not makes it last longer, and increases the rate in which you are enthralled.
if (statusStrength > 0)
to_chat(owner, "<span class='notice'><i>The order from your [enthrallGender] to give in is conflicting with your attempt to resist, drawing you deeper into trance.</i></span>")
if(owner.lewd)
to_chat(owner, "<span class='warning'><i>The order from your [enthrallGender] to give in is conflicting with your attempt to resist, drawing you deeper into trance! You'll have to wait a bit before attemping again, lest your attempts become frustrated again.</i></span>")
else
to_chat(owner, "<span class='warning'><i>The order from your [master] to give in is conflicting with your attempt to resist. You'll have to wait a bit before attemping again, lest your attempts become frustrated again.</i></span>")
statusStrength += 1
enthrallTally += 1
return
@@ -497,15 +623,18 @@
if (deltaResist != 0)//So you can't spam it, you get one deltaResistance per tick.
deltaResist += 0.1 //Though I commend your spamming efforts.
return
else
deltaResist = 1
if(prob(10))
if(prob(5))
M.emote("me",1,"squints, shaking their head for a moment.")//shows that you're trying to resist sometimes
deltaResist *= 1.5
to_chat(owner, "You attempt to shake the mental cobwebs from your mind!")
//base resistance
if (M.canbearoused)
if (M.canbearoused && M.has_trait(TRAIT_NYMPHO))//I'm okay with this being removed.
deltaResist*= ((100 - M.arousalloss/100)/100)//more aroused you are, the weaker resistance you can give
else
deltaResist *= 0.2
//else
// deltaResist *= 0.5
//chemical resistance, brain and annaphros are the key to undoing, but the subject has to to be willing to resist.
if (owner.reagents.has_reagent("mannitol"))
deltaResist *= 1.25
@@ -524,12 +653,12 @@
//Antag resistance
//cultists are already brainwashed by their god
if(iscultist(owner))
deltaResist *= 2
deltaResist *= 1.5
else if (is_servant_of_ratvar(owner))
deltaResist *= 2
deltaResist *= 1.5
//antags should be able to resist, so they can do their other objectives. This chem does frustrate them, but they've all the tools to break free when an oportunity presents itself.
else if (owner.mind.assigned_role in GLOB.antagonists)
deltaResist *= 1.8
deltaResist *= 1.4
//role resistance
//Chaplains are already brainwashed by their god
@@ -549,55 +678,30 @@
deltaResist += (250-owner.nutrition)/100
if(owner.health < 100)//Harming your thrall will make them rebel harder.
deltaResist *= ((120-owner.health)/100)+1
//if()
//Add cold/hot, oxygen, sanity, happiness? (happiness might be moot, since the mood effects are so strong)
//Mental health could play a role too in the other direction
//If master gives you a collar, you get a sense of pride
//If you've a collar, you get a sense of pride
if(istype(M.wear_neck, /obj/item/clothing/neck/petcollar))
deltaResist *= 0.5
if(owner.has_trait(TRAIT_CROCRIN_IMMUNE) || !owner.canbearoused)
deltaResist *= 0.75//Immune/asexual players are immune to the arousal based multiplier, this is to offset that so they can still be affected. Their unfamiliarty with desire makes it more on them.
if(M.has_trait(TRAIT_MINDSHIELD))
deltaResist += 5//even faster!
if (deltaResist>0)//just in case
deltaResist /= phase//later phases require more resistance
message_admins("[M] is trying to resist with a delta of [deltaResist]!")
return
//I think this can be left out, but I'll leave the code incase anyone wants to add to it.
/*
/datum/status_effect/chem/enthrall/proc/owner_say(mob/speaker, message) //I can only hope this works
/datum/status_effect/chem/enthrall/proc/owner_say(message) //I can only hope this works
//var/datum/status_effect/chem/enthrall/E = owner.has_status_effect(/datum/status_effect/chem/enthrall)
//var/mob/living/master = E.master
message_admins("[owner] said something")
var/static/regex/owner_words = regex("[master]")
if(findtext(message, owner_words))
message = replacetext(lowertext(message), lowertext(master), "[enthrallGender]")
return message
/*
/datum/status_effect/chem/OwO
id = "OwO"
/datum/status_effect/chem/PElarger/tick(message)
if(copytext(message, 1, 2) != "*")
message = replacetext(message, "ne", "nye")
message = replacetext(message, "nu", "nyu")
message = replacetext(message, "na", "nya")
message = replacetext(message, "no", "nyo")
message = replacetext(message, "ove", "uv")
message = replacetext(message, "ove", "uv")
message = replacetext(message, "th", "ff")
message = replacetext(message, "l", "w")
message = replacetext(message, "r", "w")
if(prob(20))
message = replacetext(message, ".", "OwO.")
else if(prob(30))
message = replacetext(message, ".", "uwu.")
message = lowertext(message)
*/
/*Doesn't work
/datum/status_effect/chem/SDGF/candidates
id = "SGDFCandi"
var/mob/living/fermi_Clone
var/list/candies = list()
/datum/status_effect/chem/SDGF/candidates/on_apply()
candies = pollGhostCandidates("Do you want to play as a clone and do you agree to respect their character and act in a similar manner to them? I swear to god if you diddle them I will be very disapointed in you. ", "FermiClone", null, ROLE_SENTIENCE, 300) // see poll_ignore.dm, should allow admins to ban greifers or bullies
return ..()
*/
@@ -0,0 +1,23 @@
// Citadel-specific Negative Traits
/datum/quirk/Hypno
name = "Hypnotherapy user"
desc = "You had hypnotherapy right before your shift, you're not sure it had any effects, though."
mob_trait = "hypnotherapy"
value = -1 //I mean, it can be a really bad trait to have, but on the other hand, some people want it?
gain_text = "<span class='notice'>You really think the hypnotherapy helped you out.</span>"
//lose_text = "<span class='notice'>You forget about the hypnotherapy you had, or did you even have it?</span>"
/datum/quirk/Hypno/add()
//You caught me, it's not actually based off a trigger, stop spoiling the effect! Code diving ruins the magic!
addtimer(CALLBACK(quirk_holder, /datum/quirk/Hypno/proc/triggered, quirk_holder), rand(12000, 36000))
/datum/quirk/Hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
var/mob/living/carbon/human/H = quirk_holder
var/list/seen = viewers(8, get_turf(H))
if(LAZYLEN(seen) == 0)
to_chat(H, "<span class='notice'><i>That object accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
else
to_chat(H, "<span class='notice'><i>[pick(seen)] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
H.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
qdel(src)
@@ -1,5 +1,6 @@
// Citadel-specific Neutral Traits
//For reviewers: If you think it's a bad idea, feel free to remove it. I won't be upset :blobcat:
/datum/quirk/libido
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
@@ -0,0 +1,13 @@
// Citadel-specific Positive Traits
/datum/quirk/BloodPressure
name = "Synthetic blood"
desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you!"
value = 1
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
/datum/quirk/BloodPressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
@@ -6,9 +6,9 @@
zone = "chest"
slot = "breasts"
w_class = 3
size = BREASTS_SIZE_DEF
var/cached_size = null//for enlargement
var/prev_size //For flavour texts
size = BREASTS_SIZE_DEF //SHOULD BE A LETTER
var/cached_size = null//for enlargement SHOULD BE A NUMBER
var/prev_size //For flavour texts SHOULD BE A LETTER
var/breast_sizes = list ("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "huge", "flat")
var/breast_values = list ("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
var/statuscheck = FALSE
@@ -26,6 +26,8 @@
reagents.add_reagent(fluid_id, fluid_max_volume)
prev_size = size
cached_size = breast_values[size]
if (cached_size == "c")//fix for a weird bug that has something to do with how they're set up on the character create screen.
cached_size = 3
/obj/item/organ/genital/breasts/on_life()
if(QDELETED(src))
@@ -84,7 +86,7 @@
prev_size = size
return
//message_admins("Breast size at start: [size], [cached_size], [owner]")
if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!(Why does this runtime??)
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</b></span>")
src.Remove(owner)
switch(round(cached_size))
@@ -273,7 +273,7 @@
//H.update_body()
/datum/species/proc/handle_genitals(mob/living/carbon/human/H)
message_admins("attempting to update sprite")
//message_admins("attempting to update sprite")
if(!H)//no args
CRASH("H = null")
if(!LAZYLEN(H.internal_organs))//if they have no organs, we're done
@@ -21,6 +21,10 @@
var/statuscheck = FALSE
var/prev_size = 6
/obj/item/organ/genital/penis/Initialize()
. = ..()
prev_size = length
cached_length = length
/obj/item/organ/genital/penis/update_size()
var/mob/living/carbon/human/o = owner
@@ -33,32 +37,32 @@
length = cached_length
size = 1
if(statuscheck == TRUE)
message_admins("Attempting to remove.")
//message_admins("Attempting to remove.")
o.remove_status_effect(/datum/status_effect/chem/PElarger)
statuscheck = FALSE
if(5 to 8) //If modest size
length = cached_length
size = 2
if(statuscheck == TRUE)
message_admins("Attempting to remove.")
//message_admins("Attempting to remove.")
o.remove_status_effect(/datum/status_effect/chem/PElarger)
statuscheck = FALSE
if(9 to INFINITY) //If massive
length = cached_length
size = 3 //no new sprites for anything larger yet
if(statuscheck == FALSE)
message_admins("Attempting to apply.")
//message_admins("Attempting to apply.")
o.remove_status_effect(/datum/status_effect/chem/PElarger)
statuscheck = TRUE
if(15 to INFINITY)
length = cached_length
size = 3 //no new sprites for anything larger yet
if(statuscheck == FALSE)
message_admins("Attempting to apply.")
//message_admins("Attempting to apply.")
o.apply_status_effect(/datum/status_effect/chem/PElarger)
statuscheck = TRUE
message_admins("Pinas size: [size], [cached_length], [o]")
message_admins("2. size vs prev_size")
//message_admins("Pinas size: [size], [cached_length], [o]")
//message_admins("2. size vs prev_size")
if (round(length) > round(prev_size))
to_chat(o, "<span class='warning'>Your [pick("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [uppertext(length)] inch penis.</b></span>")
else if (round(length) < round(prev_size))
@@ -12,10 +12,10 @@
/datum/reagent/fermi
name = "Fermi" //Why did I putthis here?
id = "fermi" //It's meeee
taste_description = "If affection had a taste, this would be it."
var/ImpureChem = "toxin" // What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "Initropidril" // What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
taste_description = "affection and love!"
var/ImpureChem = "fermiTox" // What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "fermiTox" // What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
///datum/reagent/fermi/on_mob_life(mob/living/carbon/M)
@@ -24,8 +24,6 @@
//return ..()
//Called when reaction stops. #STOP_PROCESSING
/datum/reagent/fermi/proc/FermiFinish(datum/reagents/holder, multipler) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
return
//Called when added to a beaker without any of the reagent present. #add_reagent
/datum/reagent/fermi/proc/FermiNew(holder) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
@@ -33,46 +31,56 @@
//This should process fermichems to find out how pure they are and what effect to do.
//TODO: add this to the main on_mob_add proc, and check if Fermichem = TRUE
/datum/reagent/fermi/on_mob_add(mob/living/carbon/M)
/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
. = ..()
if(!M)
return ..()
message_admins("purity of chem is [purity]")
return
message_admins("adding to human [purity]")
if(src.purity < 0)
CRASH("Purity below 0 for chem: [src.id], Please let Fermis Know!")
if (src.purity == 1 || src.DoNotSplit == TRUE)
return
else if (src.InverseChemVal > src.purity)
M.reagents.remove_reagent(src, volume, FALSE)
M.reagents.add_reagent(src.InverseChem, volume, FALSE, other_purity = 1)
message_admins("all convered to [src.InverseChem]")
return
else
//var/pureVol = volume * purity
var/impureVol = volume * (1 - (volume * purity))
M.reagents.remove_reagent(src, (volume*impureVol), FALSE)
M.reagents.add_reagent(src.ImpureChem, impureVol, FALSE, other_purity = 1)
return
..()
/datum/reagent/fermi/on_merge(mob/living/carbon/M, amount, other_purity)
if(!M)
return ..()
if(other_purity < 0)
CRASH("Purity below 0 for chem: [src.id], Please let Fermis Know!")
if (other_purity == 1 || src.DoNotSplit == TRUE)
return
else if (src.InverseChemVal > other_purity)
M.reagents.remove_reagent(src, amount, FALSE)
M.reagents.remove_reagent(src.id, amount, FALSE)
M.reagents.add_reagent(src.InverseChem, amount, FALSE, other_purity = 1)
message_admins("all convered to [src.InverseChem]")
return
else
//var/pureVol =
var/impureVol = amount * (1 - (amount * other_purity))
M.reagents.remove_reagent(src, impureVol, FALSE)
//var/pureVol = amount * puritys
var/impureVol = amount * (1 - purity)
message_admins("splitting [src.id] [amount] into [src.ImpureChem] [impureVol]")
M.reagents.remove_reagent(src.id, (impureVol), FALSE)
M.reagents.add_reagent(src.ImpureChem, impureVol, FALSE, other_purity = 1)
return
..()
//When merging two fermichems
/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
. = ..()
if(!ishuman(M))
return
message_admins("merging to human [purity]")
if (purity < 0)
CRASH("Purity below 0 for chem: [src.id], Please let Fermis Know!")
if (purity == 1 || src.DoNotSplit == TRUE)
return
else if (src.InverseChemVal > purity)
M.reagents.remove_reagent(src.id, amount, FALSE)
M.reagents.add_reagent(src.InverseChem, amount, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = src.name//Negative effects are hidden
message_admins("all convered to [src.InverseChem]")
return
else
//var/pureVol =
var/impureVol = amount * (1 - purity)
message_admins("splitting [src] [amount] into [src.ImpureChem] [impureVol]")
M.reagents.remove_reagent(src.id, impureVol, FALSE)
M.reagents.add_reagent(src.ImpureChem, impureVol, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = src.name//Negative effects are hidden
return
@@ -107,11 +115,11 @@
taste_description = "wiggly cosmic dust."
color = "#5020H4" // rgb: 50, 20, 255
overdose_threshold = 15
addiction_threshold = 20
addiction_threshold = 15
metabolization_rate = 0.5 * REAGENTS_METABOLISM
addiction_stage2_end = 30
addiction_stage3_end = 40
addiction_stage4_end = 43 //Incase it's too long
addiction_stage3_end = 41
addiction_stage4_end = 44 //Incase it's too long
var/location_created
var/turf/open/location_return = null
var/addictCyc1 = 0
@@ -181,6 +189,8 @@
M.Stun(40)
var/items = M.get_contents()
if(!LAZYLEN(items))
return ..()//This'll work, right?
var/obj/item/I = pick(items)
M.dropItemToGround(I, TRUE)
do_sparks(5,FALSE,I)
@@ -245,9 +255,9 @@
if(prob(20))
do_sparks(5,FALSE,M)
src.addictCyc4++
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "[src.id]_overdose")//holdover until above fix works
..()
. = 1
//. = 1
//TODO
///datum/reagent/fermi/eigenstate/overheat_explode(mob/living/M)
@@ -330,9 +340,9 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
pollStarted = TRUE
candies = pollGhostCandidates("Do you want to play as a clone and do you agree to respect their character and act in a similar manner to them? I swear to god if you diddle them I will be very disapointed in you.")
if(20 to INFINITY)
message_admins("Number of candidates [LAZYLEN(candies)]")
//message_admins("Number of candidates [LAZYLEN(candies)]")
if(LAZYLEN(candies) && src.playerClone == FALSE) //If there's candidates, clone the person and put them in there!
message_admins("Candidate found!")
message_admins("Candidate found! [candies] is becomeing a clone of [M]! Hee~!! Exciting!!")
to_chat(M, "<span class='warning'>The cells reach a critical micelle concentration, nucleating rapidly within your body!</span>")
//var/typepath = owner.type
//clone = new typepath(owner.loc)
@@ -367,7 +377,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
M.nutrition -= 500
//reaction_mob(SM, )I forget what this is for
//Damage the clone
SM.blood_volume = BLOOD_VOLUME_NORMAL/2
SM.blood_volume = (BLOOD_VOLUME_NORMAL*SM.blood_ratio)/2
SM.adjustCloneLoss(60, 0)
SM.setBrainLoss(40)
SM.nutrition = startHunger/2
@@ -416,6 +426,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
M.adjustBruteLoss(-1, 0)
M.adjustFireLoss(-1, 0)
M.heal_bodypart_damage(1,1)
M.reagents.remove_reagent(src.id, 1)//faster rate of loss.
else //If there's no ghosts, but they've made a large amount, then proceed to make flavourful clone, where you become fat and useless until you split.
switch(current_cycle)
if(21)
@@ -444,7 +455,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
if(87 to INFINITY)
M.reagents.remove_reagent(src.id, 1000)//removes SGDF on completion. Has to do it this way because of how i've coded it. If some madlab gets over 1k of SDGF, they can have the clone healing.
message_admins("Purging SGDF [volume]")
message_admins("Growth nucleation occuring (SDGF), step [current_cycle] of 77")
//message_admins("Growth nucleation occuring (SDGF), step [current_cycle] of 77")
..()
@@ -492,7 +503,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
metabolization_rate = 1
/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
if(M.blood_volume < BLOOD_VOLUME_NORMAL)
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 10
M.adjustCloneLoss(-2, 0)
M.setBrainLoss(-1)
@@ -521,7 +532,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
var/startHunger
/datum/reagent/fermi/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
message_admins("SGZF ingested")
//message_admins("SGZF ingested")
switch(current_cycle)//Pretends to be normal
if(20)
to_chat(M, "<span class='notice'>You feel the synethic cells rest uncomfortably within your body as they start to pulse and grow rapidly.</span>")
@@ -573,7 +584,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
to_chat(M, "<span class='warning'>A large glob of the tumour suddenly splits itself from your body. You feel grossed out and slimey...</span>")
if(87 to INFINITY)//purges chemical fast, producing a "slime" for each one. Said slime is weak to fire. TODO: turn tumour slime into real variant.
M.adjustToxLoss(1, 0)
message_admins("Growth nucleation occuring (SDGF), step [current_cycle] of 20")
//message_admins("Growth nucleation occuring (SDGF), step [current_cycle] of 20")
..()
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -610,7 +621,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
overdose_threshold = 12
metabolization_rate = 0.5
ImpureChem = "BEsmaller" //If you make an inpure chem, it stalls growth
InverseChemVal = 0.25
InverseChemVal = 0.3
InverseChem = "BEsmaller" //At really impure vols, it just becomes 100% inverse
/datum/reagent/fermi/BElarger/on_mob_add(mob/living/carbon/M)
@@ -618,6 +629,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
var/mob/living/carbon/human/H = M
var/obj/item/organ/genital/breasts/B = H.getorganslot("breasts")
if(!B)
message_admins("No breasts found on init!")
return
var/sizeConv = list("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5)
B.prev_size = B.size
@@ -717,10 +729,21 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
overdose_threshold = 12 //ODing makes you male and removes female genitals
metabolization_rate = 0.5
ImpureChem = "PEsmaller" //If you make an inpure chem, it stalls growth
InverseChemVal = 0.25
InverseChemVal = 0.3
InverseChem = "PEsmaller" //At really impure vols, it just becomes 100% inverse
//var/mob/living/carbon/human/H
/datum/reagent/fermi/BElarger/on_mob_add(mob/living/carbon/M)
. = ..()
var/mob/living/carbon/human/H = M
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
if(!P)
message_admins("No penis found on init!")
return
P.prev_size = P.length
P.cached_length = P.length
message_admins("init P len: [P.length], prev: [P.prev_size], cache = [P.cached_length]")
/datum/reagent/fermi/PElarger/on_mob_life(mob/living/carbon/M) //Increases penis size, 5u = +1 inch.
var/mob/living/carbon/human/H = M
var/obj/item/organ/genital/penis/P = M.getorganslot("penis")
@@ -755,7 +778,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
message_admins("PE Breast status: [B]")
if(M.gender == FEMALE)
M.gender = MALE
M.visible_message("<span class='boldnotice'>[M] suddenly looks more masculine!</span>", "<span class='boldwarning'>You suddenly feel more masculine as your !</span>")
M.visible_message("<span class='boldnotice'>[M] suddenly looks more masculine!</span>", "<span class='boldwarning'>You suddenly feel more masculine!</span>")
if(B)
B.cached_size = B.cached_size - 0.1
@@ -817,13 +840,14 @@ Buginess level: works as intended - except teleport makes sparks for some reason
var/mob/living/simple_animal/hostile/retaliate/ghost/G = null
var/antiGenetics = 255
var/sleepytime = 0
InverseChemVal = 0.25
//var/Svol = volume
/datum/reagent/fermi/astral/on_mob_life(mob/living/M) // Gives you the ability to astral project for a moment!
//M.alpha = 255//Reset addiction
//antiGenetics = 255// DOesn't work for some reason?
switch(current_cycle)
if(0)//Require a minimum
if(1)//Require a minimum
origin = M
if (G == null)
G = new(get_turf(M.loc))
@@ -845,7 +869,7 @@ Buginess level: works as intended - except teleport makes sparks for some reason
if(prob(50))
to_chat(G, "<span class='warning'>The high conentration of Astrogen in your blood causes you to lapse your concentration for a moment, bringing your projection back to yourself!</b></span>")
do_teleport(G, M.loc)
M.reagents.remove_reagent(src.id, current_cycle, FALSE)
M.reagents.remove_reagent(src.id, current_cycle-1, FALSE)
..()
/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
@@ -1053,18 +1077,37 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses"
overdose_threshold = 100 //If this is too easy to get 100u of this, then double it please.
DoNotSplit = TRUE
data// = list("creatorID" = null, "creatorGender" = null, "creatorName" = null)
data = list("creatorID" = null, "creatorGender" = null, "creatorName" = null)
var/creatorID //ckey
var/creatorGender
var/creatorName
var/mob/living/creator
/datum/reagent/fermi/enthrall/test
name = "MKUltraTest"
id = "enthrallTest"
description = "A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it."
color = "#2C051A" // rgb: , 0, 255
//ImpureChem = "PEsmaller" //If you make an inpure chem, it stalls growth
//InverseChemVal = 0.25
//InverseChem = "enthrall" //At really impure vols, it just becomes 100% inverse
data = list("creatorID" = "honkatonkbramblesnatch", "creatorGender" = "Mistress", "creatorName" = "Isabelle Foster")
creatorID = "honkatonkbramblesnatch"//ckey
creatorGender = "Mistress"
creatorName = "Isabelle Foster"
purity = 1
/datum/reagent/fermi/enthrall/test/on_new()
id = "enthrall"
..()
creator = get_mob_by_key(creatorID)
/datum/reagent/fermi/enthrall/on_new(list/data)
message_admins("FermiNew for enthral proc'd")
creatorID = data.["creatorID"]
creatorGender = data.["creatorGender"]
creatorName = data.["creatorName"]
creator = get_mob_by_key(creatorID)
message_admins("name: [creatorName], ID: [creatorID], gender: [creatorGender]")
/*
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in my_atom.reagents.reagent_list
@@ -1077,33 +1120,22 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
creatorID = B.data.["ckey"]
*/
/datum/reagent/fermi/enthrall/FermiFinish(datum/reagents/holder)
message_admins("On finish for enthral proc'd")
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
var/datum/reagent/fermi/enthrall/E = locate(/datum/reagent/fermi/enthrall) in holder.reagent_list
if (B.data.["gender"] == "female")
E.data.["creatorGender"] = "Mistress"
else
E.data.["creatorGender"] = "Master"
E.data["creatorName"] = B.data.["real_name"]
E.data.["creatorID"] = B.data.["ckey"]
message_admins("name: [E.creatorName], ID: [E.creatorID], gender: [E.creatorGender]")
/datum/reagent/fermi/enthrall/on_mob_add(mob/living/carbon/M)
. = ..()
if(!creatorID)
CRASH("Something went wrong in enthral creation")
message_admins("key: [M.key] vs [creatorID], ")
message_admins("Something went wrong in enthral creation THIS SHOULD NOT APPEAR")
return
message_admins("key: [M.ckey] vs [creatorID], ")
if(purity < 0.5)//Impure chems don't function as you expect
return
else if(M.key == creatorID && creatorName == M.real_name) //same name AND same player - same instance of the player. (should work for clones?)
if((M.ckey == creatorID) && (creatorName == M.real_name)) //same name AND same player - same instance of the player. (should work for clones?)
var/obj/item/organ/vocal_cords/Vc = M.getorganslot(ORGAN_SLOT_VOICE)
var/obj/item/organ/vocal_cords/nVc = new /obj/item/organ/vocal_cords/velvet
Vc.Remove(M)
if(Vc)
Vc.Remove(M)
nVc.Insert(M)
qdel(Vc)
to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle as your voice comes out in a more sultry tone.</span>")
creator = M
else
M.apply_status_effect(/datum/status_effect/chem/enthrall)
//var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)
@@ -1117,7 +1149,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
/datum/reagent/fermi/enthrall/on_mob_life(mob/living/carbon/M)
if(purity < 0.5)//Placeholder for now. I'd like to get this done.
if (M.key == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
if(M.has_status_effect(STATUS_EFFECT_INLOVE))
return
var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
@@ -1137,22 +1169,46 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
M.reagents.remove_reagent(src.id, src.volume)
FallInLove(C, M)
return
var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)
if (M.ckey == creatorID && creatorName == M.real_name)//If you yourself drink it, it does nothing.
return
var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)//If purity is over 5, works as intended
if(!E)
CRASH("No enthrall status found in [M]!")
E.enthrallTally += 1
M.adjustBrainLoss(0.1)
M.reagents.remove_reagent(src.id, 10)
M.apply_status_effect(/datum/status_effect/chem/enthrall)
message_admins("No enthrall status found in [M]!")
else
E.enthrallTally += 1
if(prob(50))
M.adjustBrainLoss(0.1)//Honestly this could be removed, in testing it made everyone brain damaged, but on the other hand, we were chugging tons of it.
..()
/datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I have no idea what happens if you OD yourself honestly.
/datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I have no idea what happens if you OD yourself honestly. I made it so the creator is set to gain the status for someone random.
. = ..()
if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks 150u, then you get the status for someone random (They don't have the vocal chords though, so it's limited.)
var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
for(var/mob/living/carbon/victim in seen)
if(victim == M)//as much as I want you to fall for beepsky, he doesn't have a ckey
seen = seen - victim
if(!victim.ckey)
seen = seen - victim
var/mob/living/carbon/chosen = pick(seen)
creatorID = chosen.ckey
if (chosen.gender == "female")
creatorGender = "Mistress"
else
creatorGender = "Master"
creatorName = chosen.real_name
creator = get_mob_by_key(creatorID)
M.add_trait(TRAIT_PACIFISM, "MKUltra")
var/datum/status_effect/chem/enthrall/E = M.has_status_effect(/datum/status_effect/chem/enthrall)
var/datum/status_effect/chem/enthrall/E
if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
E = M.has_status_effect(/datum/status_effect/chem/enthrall)
M.apply_status_effect(/datum/status_effect/chem/enthrall)
E.enthrallID = creatorID
E.enthrallGender = creatorGender
E.master = creator
else
E = M.has_status_effect(/datum/status_effect/chem/enthrall)
to_chat(M, "<span class='warning'><i>Your mind shatters under the volume of the mild altering chem inside of you, breaking all will and thought completely. Instead the only force driving you now is the instinctual desire to obey and follow [creatorName].</i></span>")
M.slurring = 100
M.confused = 100
@@ -1161,7 +1217,7 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
E.customTriggers = list()
/datum/reagent/fermi/enthrall/overdose_process(mob/living/carbon/M)
M.adjustBrainLoss(0.2)
M.adjustBrainLoss(0.1)//should be 15 in total
..()
//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
@@ -1189,13 +1245,18 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
to_chat(M, "<span class='notice'>You develop deep feelings for [love], your heart beginning to race as you look upon them with new eyes.</span>")
else
if(get_dist(M, love) < 8)
//if(M.has_trait(TRAIT_NYMPHO)) //Add this back when merged/updated.
M.adjustArousalLoss(5)
if(M.has_trait(TRAIT_NYMPHO)) //Add this back when merged/updated.
M.adjustArousalLoss(5)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "InLove", /datum/mood_event/InLove)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "MissingLove")
else
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "MissingLove", /datum/mood_event/MissingLove)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "InLove")
if(prob(10))
M.Stun(10)
M.emote("whimper")//does this exist?
to_chat(M, "You're overcome with a desire to see [love].")
M.adjustBrainLoss(5)
..()
/datum/reagent/fermi/enthrallExplo/on_mob_delete(mob/living/carbon/M)
@@ -1392,14 +1453,14 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
/datum/reagent/fermi/fermiAcid/on_mob_life(mob/living/carbon/C, method)
var/target = C.get_bodypart(BODY_ZONE_CHEST)
C.adjustFireLoss(1, 0)
var/acidstr = (5-C.reagents.pH)
C.adjustFireLoss(acidstr, 0)
if(method==VAPOR)
if(prob(20))
to_chat(C, "<span class='warning'>You can feel your lungs burning!</b></span>")
var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
L.adjustLungLoss(2)
C.apply_damage(1, BURN, target)
var/acidstr = (5-C.reagents.pH)
L.adjustLungLoss(acidstr)
C.apply_damage(acidstr/2, BURN, target)
C.acid_act(acidstr, volume)
..()
@@ -1418,3 +1479,106 @@ And as stated earlier, this chem is hard to make, and is punishing on failure. Y
var/acidstr = (5-holder.pH)
T.acid_act(acidstr, volume)
..()
/datum/reagent/fermi/fermiTest
name = "Fermis Test Reagent"
id = "fermiTest"
description = "You should be really careful with this...! Also, how did you get this?"
//data = list("Big bang" = 1, "please work" = 2)
addProc = TRUE
/datum/reagent/fermi/fermiTest/on_new()
..()
if(LAZYLEN(holder.reagent_list) == 1)
return
else
holder.remove_reagent("fermiTest", 1000)//Avoiding recurrsion
message_admins("FermiTest addition!")
var/location = get_turf(holder.my_atom)
if(purity < 0.34 || purity == 1)
var/datum/effect_system/foam_spread/s = new()
s.set_up(volume*2, location, holder)
s.start()
if((purity < 0.67 && purity >= 0.34)|| purity == 1)
var/datum/effect_system/smoke_spread/chem/s = new()
s.set_up(holder, volume*2, location)
s.start()
if(purity >= 0.67)
for (var/datum/reagent/reagent in holder.reagent_list)
if (istype(reagent, /datum/reagent/fermi))
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
Ferm.FermiExplode(src, holder.my_atom, holder, holder.total_volume, holder.chem_temp, holder.pH)
else
var/datum/chemical_reaction/Ferm = GLOB.chemical_reagents_list[reagent.id]
Ferm.on_reaction(holder, reagent.volume)
for(var/mob/M in viewers(8, location))
to_chat(M, "<span class='danger'>The solution reacts dramatically, with a meow!</span>")
playsound(get_turf(M), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
holder.clear_reagents()
/datum/reagent/fermi/fermiTox
name = ""//defined on setup
id = "fermiTox"
description = "You should be really careful with this...! Also, how did you get this?"
/datum/reagent/fermi/fermiTox/on_mob_life(mob/living/carbon/C, method)
if(C.dna && istype(C.dna.species, /datum/species/jelly))
C.adjustToxLoss(-1)
else
C.adjustToxLoss(1)
..()
/datum/reagent/fermi/fermiABuffer
name = "Acidic buffer"//defined on setup
id = "fermiABuffer"
description = "This reagent will consume itself and move the pH of a beaker towards 3 when added to another."
addProc = TRUE
pH = 3
/datum/reagent/fermi/fermiABuffer/on_new()
if(LAZYLEN(holder.reagent_list) == 1)
return
pH = ((holder.pH * holder.total_volume)+(3 * src.volume))/(holder.total_volume + src.volume)
holder.remove_reagent(src.id, 1000)
..()
/datum/reagent/fermi/fermiBBuffer
name = "Basic buffer"//defined on setup
id = "fermiBBuffer"
description = "This reagent will consume itself and move the pH of a beaker towards 11 when added to another."
addProc = TRUE
pH = 11
/datum/reagent/fermi/fermiBBuffer/on_new()
if(LAZYLEN(holder.reagent_list) == 1)
return
pH = ((holder.pH * holder.total_volume)+(11 * src.volume))/(holder.total_volume + src.volume)
holder.remove_reagent(src.id, 1000)
..()
/*
/datum/reagent/fermi/fermiTest/on_merge()
..()
message_admins("FermiTest addition!")
var/location = get_turf(holder.my_atom)
if(purity < 0.34 || purity == 1)
var/datum/effect_system/foam_spread/s = new()
s.set_up(volume*2, location, holder)
s.start()
if((purity < 0.67 && purity >= 0.34)|| purity == 1)
var/datum/effect_system/smoke_spread/chem/s = new()
s.set_up(holder, volume*2, location)
s.start()
if(purity >= 0.67)
for (var/datum/reagent/reagent in holder.reagent_list)
if (istype(reagent, /datum/reagent/fermi))
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
Ferm.FermiExplode(src, holder.my_atom, holder, holder.total_volume, holder.chem_temp, holder.pH)
else
var/datum/chemical_reaction/Ferm = GLOB.chemical_reagents_list[reagent.id]
Ferm.on_reaction(holder, reagent.volume)
for(var/mob/M in viewers(8, location))
to_chat(M, "<span class='danger'>The solution reacts dramatically, with a meow!</span>")
playsound(get_turf(M), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
holder.clear_reagents()
*/
@@ -1,25 +1,34 @@
//TO TWEAK:
/datum/chemical_reaction/fermi
mix_sound = 'modular_citadel/sound/voice/merowr.ogg'
//Called for every reaction step
/datum/chemical_reaction/fermi/proc/FermiCreate(holder) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
return
//Called when reaction STOP_PROCESSING
/datum/chemical_reaction/fermi/proc/FermiFinish(datum/reagents/holder, multipler) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
return
//Called when temperature is above a certain threshold
//....Is this too much?
/datum/chemical_reaction/fermi/proc/FermiExplode(src, var/atom/my_atom, datum/reagents/holder, volume, temp, pH, Reaction, Exploding = FALSE) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
/datum/chemical_reaction/fermi/proc/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH, Exploding = FALSE) //You can get holder by reagents.holder WHY DID I LEARN THIS NOW???
//var/Svol = volume
if (Exploding == TRUE)
return
if(!pH)//Dunno how things got here without a pH.
pH = 7
var/ImpureTot = 0
var/pHmod = 1
var/turf/T = get_turf(my_atom)
if(temp>600)//if hot, start a fire
if(temp>500)//if hot, start a fire
switch(temp)
if (601 to 800)
if (500 to 750)
for(var/turf/turf in range(1,T))
new /obj/effect/hotspot(turf)
//volume /= 3
if (801 to 1100)
if (751 to 1100)
for(var/turf/turf in range(2,T))
new /obj/effect/hotspot(turf)
//volume /= 4
@@ -42,8 +51,8 @@
pHmod = 1.5
for (var/datum/reagent/reagent in my_atom.reagents.reagent_list)
if (istype(reagent, /datum/reagent/fermi))
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
Ferm.FermiExplode(src, my_atom, holder, volume, temp, pH, Exploding = TRUE)
//var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
//Ferm.FermiExplode(src, my_atom, volume, temp, pH, Exploding = TRUE)
continue //Don't allow fermichems into the mix (fermi explosions are handled elsewhere and it's a huge pain)
R.add_reagent(reagent, reagent.volume)
if (reagent.purity < 0.6)
@@ -58,11 +67,11 @@
my_atom.reagents.clear_reagents()
return
/datum/chemical_reaction/fermi/eigenstate
/datum/chemical_reaction/fermi/eigenstate//done
name = "Eigenstasium"
id = "eigenstate"
results = list("eigenstate" = 1)
required_reagents = list("bluespace" = 1, "stable_plasma" = 1, "sugar" = 1)
results = list("eigenstate" = 0.1)
required_reagents = list("bluespace" = 0.1, "stable_plasma" = 0.1, "sugar" = 0.1)
mix_message = "zaps brightly into existance, diffusing the energy from the localised gravity well as light"
//FermiChem vars:
OptimalTempMin = 350 // Lower area of bell curve for determining heat based rate reactions
@@ -75,7 +84,7 @@
CurveSharpT = 4 // How sharp the temperature exponential curve is (to the power of value)
CurveSharppH = 2 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = -2.5 //Temperature change per 1u produced
HIonRelease = 0.01 //pH change per 1u reaction
HIonRelease = 0.08 //pH change per 1u reaction
RateUpLim = 5 //Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
FermiExplode = FALSE //If the chemical explodes in a special way
@@ -91,9 +100,9 @@
/datum/chemical_reaction/fermi/SDGF
name = "Synthetic-derived growth factor"
id = "SDGF"
results = list("SDGF" = 3)
required_reagents = list("plasma" = 1, "stable_plasma" = 1, "sugar" = 1)
//required_reagents = list("stable_plasma" = 5, "slimejelly" = 5, "synthflesh" = 10, "blood" = 10)
results = list("SDGF" = 0.3)
//required_reagents = list("plasma" = 1, "stable_plasma" = 1, "sugar" = 1)
required_reagents = list("stable_plasma" = 0.5, "slimejelly" = 0.5, "synthflesh" = 1, "blood" = 1)
//FermiChem vars:
OptimalTempMin = 350 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 500 // Upper end for above
@@ -111,107 +120,110 @@
FermiExplode = TRUE // If the chemical explodes in a special way
PurityMin = 0.25
/datum/chemical_reaction/fermi/SDGF/FermiExplode(src, datum/reagents/holder, volume, temp, pH, Reaction)//Spawns an angery teratoma!! Spooky..! be careful!! TODO: Add teratoma slime subspecies
var/turf/T = get_turf(holder)
/datum/chemical_reaction/fermi/SDGF/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//Spawns an angery teratoma!! Spooky..! be careful!! TODO: Add teratoma slime subspecies
var/turf/T = get_turf(my_atom)
var/mob/living/simple_animal/slime/S = new(T,"grey")//should work, in theory
S.damage_coeff = list(BRUTE = 0.9 , BURN = 2, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)//I dunno how slimes work cause fire is burny
S.name = "Living teratoma"
S.real_name = "Living teratoma"//horrifying!!
S.rabid = 1//Make them an angery boi, grr grr
S.color = "#810010"
to_chat("<span class='warning'>The cells clump up into a horrifying tumour!</span>")
my_atom.reagents.clear_reagents()
/datum/chemical_reaction/fermi/BElarger
/datum/chemical_reaction/fermi/BElarger //done
name = "Sucubus milk"
id = "BElarger"
results = list("BElarger" = 6)
required_reagents = list("salglu_solution" = 1, "milk" = 5, "synthflesh" = 2, "silicon" = 2, "aphro" = 2)
required_reagents = list("salglu_solution" = 0.1, "milk" = 0.5, "synthflesh" = 0.2, "silicon" = 0.2, "aphro" = 0.2)
//FermiChem vars:
OptimalTempMin = 200
OptimalTempMax = 800
ExplodeTemp = 900
OptimalpHMin = 5
OptimalpHMax = 10
OptimalpHMin = 8
OptimalpHMax = 12
ReactpHLim = 3
CatalystFact = 0
CurveSharpT = 2
CurveSharppH = 2
ThermicConstant = 1
HIonRelease = 0.1
RateUpLim = 10
HIonRelease = 0.5
RateUpLim = 5
FermiChem = TRUE
FermiExplode = TRUE
PurityMin = 0.1
/datum/chemical_reaction/fermi/BElarger/FermiExplode(src, datum/reagents/holder, volume, temp, pH, Reaction)
/datum/chemical_reaction/fermi/BElarger/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
//var/obj/item/organ/genital/breasts/B =
new /obj/item/organ/genital/breasts(get_turf(holder))
var/list/seen = viewers(5, get_turf(holder))
new /obj/item/organ/genital/breasts(get_turf(my_atom))
var/list/seen = viewers(8, get_turf(my_atom))
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The reaction suddenly condenses, creating a pair of breasts!</b></span>")//OwO
my_atom.reagents.clear_reagents()
..()
/datum/chemical_reaction/fermi/PElarger //Vars needed
/datum/chemical_reaction/fermi/PElarger //done
name = "Incubus draft"
id = "PElarger"
results = list("PElarger" = 3)
required_reagents = list("plasma" = 1, "stable_plasma" = 1, "sugar" = 1)
results = list("PElarger" = 0.3)
required_reagents = list("plasma" = 0.1, "stable_plasma" = 0.1, "sugar" = 0.1)
//required_reagents = list("stable_plasma" = 5, "slimejelly" = 5, "synthflesh" = 10, "blood" = 10)
//FermiChem vars:
OptimalTempMin = 200
OptimalTempMax = 800
ExplodeTemp = 900
OptimalpHMin = 5
OptimalpHMax = 10
OptimalpHMin = 2
OptimalpHMax = 6
ReactpHLim = 3
CatalystFact = 0
CurveSharpT = 2
CurveSharppH = 2
ThermicConstant = 1
HIonRelease = 0.1
RateUpLim = 10
HIonRelease = -0.5
RateUpLim = 5
FermiChem = TRUE
FermiExplode = TRUE
PurityMin = 0.1
/datum/chemical_reaction/fermi/PElarger/FermiExplode(src, datum/reagents/holder, volume, temp, pH, Reaction)
/datum/chemical_reaction/fermi/PElarger/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
//var/obj/item/organ/genital/penis/nP =
new /obj/item/organ/genital/penis(get_turf(holder))
var/list/seen = viewers(5, get_turf(holder))
new /obj/item/organ/genital/penis(get_turf(my_atom))
var/list/seen = viewers(8, get_turf(my_atom))
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The reaction suddenly condenses, creating a penis!</b></span>")//OwO
my_atom.reagents.clear_reagents()
..()
/datum/chemical_reaction/fermi/astral //Vars needed
/datum/chemical_reaction/fermi/astral //done //BORKEN
name = "Astrogen"
id = "astral"
results = list("astral" = 3)
required_reagents = list("eigenstasium" = 1, "plasma" = 1, "synaptizine" = 1, "aluminium" = 5)
//required_reagents = list("stable_plasma" = 5, "slimejelly" = 5, "synthflesh" = 10, "blood" = 10)
results = list("astral" = 0.3)
required_reagents = list("eigenstate" = 0.1, "plasma" = 0.1, "synaptizine" = 0.1, "aluminium" = 0.5)
//FermiChem vars:
OptimalTempMin = 200
OptimalTempMax = 800
ExplodeTemp = 900
OptimalpHMin = 5
OptimalpHMax = 10
ReactpHLim = 3
OptimalpHMin = 12
OptimalpHMax = 13
ReactpHLim = 2
CatalystFact = 0
CurveSharpT = 2
CurveSharpT = 4
CurveSharppH = 2
ThermicConstant = 1
HIonRelease = 0.1
ThermicConstant = 10
HIonRelease = 0.5
RateUpLim = 10
FermiChem = TRUE
FermiExplode = TRUE
PurityMin = 0.25
PurityMin = 0.25 // explode purity!
/datum/chemical_reaction/fermi/enthrall //Vars needed
/datum/chemical_reaction/fermi/enthrall//done
name = "MKUltra"
id = "enthrall"
results = list("enthrall" = 3)
required_reagents = list("iron" = 1, "iodine" = 1)
results = list("enthrall" = 0.3)
required_reagents = list("iron" = 0.1, "iodine" = 0.1)
//required_reagents = list("cocoa" = 1, "astral" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
required_catalysts = list("blood" = 1)
required_catalysts = list("blood" = 0.1)
//required_reagents = list("stable_plasma" = 5, "slimejelly" = 5, "synthflesh" = 10, "blood" = 10)
//FermiChem vars:
OptimalTempMin = 780
@@ -230,6 +242,29 @@
FermiExplode = TRUE
PurityMin = 0.15
/datum/chemical_reaction/fermi/enthrall/FermiFinish(datum/reagents/holder, var/atom/my_atom)
message_admins("On finish for enthral proc'd")
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in my_atom.reagents.reagent_list
var/datum/reagent/fermi/enthrall/E = locate(/datum/reagent/fermi/enthrall) in my_atom.reagents.reagent_list
if(!B.data)
var/list/seen = viewers(5, get_turf(holder.my_atom))
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The reaction splutters and fails to react.</span>")
E.purity = 0
if (B.data.["gender"] == "female")
E.data.["creatorGender"] = "Mistress"
E.creatorGender = "Mistress"
else
E.data.["creatorGender"] = "Master"
E.creatorGender = "Master"
E.data["creatorName"] = B.data.["real_name"]
E.creatorName = B.data.["real_name"]
E.data.["creatorID"] = B.data.["ckey"]
E.creatorID = B.data.["ckey"]
message_admins("name: [E.creatorName], ID: [E.creatorID], gender: [E.creatorGender]")
//Apprently works..?Negative
/*
/datum/chemical_reaction/fermi/enthrall/on_reaction(datum/reagents/holder)
@@ -248,21 +283,21 @@
//var/enthrallID = B.get_blood_data()
*/
/datum/chemical_reaction/fermi/enthrall/FermiExplode(src, var/atom/my_atom, volume, temp, pH, Reaction)
/datum/chemical_reaction/fermi/enthrall/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
var/turf/T = get_turf(my_atom)
var/datum/reagents/R = new/datum/reagents(350)
var/datum/reagents/R = new/datum/reagents(1000)
var/datum/effect_system/smoke_spread/chem/s = new()
R.add_reagent("enthrallExplo", volume)
R.add_reagent("enthrallExplo", volume/2)
s.set_up(R, volume, T)
s.start()
my_atom.reagents.clear_reagents()
//..() //Please don't kill everyone too.
/datum/chemical_reaction/fermi/hatmium
/datum/chemical_reaction/fermi/hatmium // done
name = "Hat growth serum"
id = "hatmium"
results = list("hatmium" = 5)
required_reagents = list("whiskey" = 1, "nutriment" = 3, "cooking_oil" = 2, "iron" = 1, "blackpepper" = 3)
results = list("hatmium" = 0.5)
required_reagents = list("whiskey" = 0.1, "nutriment" = 0.3, "cooking_oil" = 0.2, "iron" = 0.1)
//mix_message = ""
//FermiChem vars:
OptimalTempMin = 500
@@ -274,26 +309,27 @@
//CatalystFact = 0 //To do 1
CurveSharpT = 4
CurveSharppH = 0.5
ThermicConstant = -2.5
HIonRelease = 0.01
ThermicConstant = -2
HIonRelease = -0.05
RateUpLim = 5
FermiChem = TRUE
//FermiExplode = FALSE
//PurityMin = 0.15
/datum/chemical_reaction/fermi/hatmium/FermiExplode(src, datum/reagents/holder, volume, temp, pH, Reaction)
var/obj/item/clothing/head/hattip/hat = new /obj/item/clothing/head/hattip(get_turf(holder.my_atom))
/datum/chemical_reaction/fermi/hatmium/FermiExplode(src, var/atom/my_atom, volume, temp, pH)
var/obj/item/clothing/head/hattip/hat = new /obj/item/clothing/head/hattip(get_turf(my_atom))
hat.animate_atom_living()
var/list/seen = viewers(5, get_turf(holder.my_atom))
var/list/seen = viewers(8, get_turf(my_atom))
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The makes an off sounding pop, as a hat suddenly climbs out of the beaker!</b></span>")
my_atom.reagents.clear_reagents()
..()
/datum/chemical_reaction/fermi/furranium //low temp and medium pH
/datum/chemical_reaction/fermi/furranium //low temp and medium pH - done
name = "Furranium"
id = "furranium"
results = list("furranium" = 5)
required_reagents = list("aphro" = 1, "moonsugar" = 1, "silver" = 1, "salglu_solution" = 1)
results = list("furranium" = 0.5)
required_reagents = list("aphro" = 0.1, "moonsugar" = 0.1, "silver" = 0.2, "salglu_solution" = 0.1)
//mix_message = ""
//FermiChem vars:
OptimalTempMin = 350
@@ -313,11 +349,11 @@
//PurityMin = 0.15
//Nano-b-gone
/datum/chemical_reaction/fermi/naninte_b_gone
/datum/chemical_reaction/fermi/naninte_b_gone//done
name = "Naninte bain"
id = "naninte_b_gone"
results = list("naninte_b_gone" = 5)
required_reagents = list("synthflesh" = 5, "uranium" = 1, "iron" = 1, "salglu_solution" = 3)
results = list("naninte_b_gone" = 0.5)
required_reagents = list("synthflesh" = 0.5, "uranium" = 0.1, "iron" = 0.1, "salglu_solution" = 0.3)
mix_message = "the reaction gurgles, encapsulating the reagents in flesh."
//FermiChem vars:
OptimalTempMin = 450
@@ -329,9 +365,9 @@
//CatalystFact = 0 //To do 1
CurveSharpT = 4
CurveSharppH = 2
ThermicConstant = -2.5
ThermicConstant = 1
HIonRelease = 0.01
RateUpLim = 5
RateUpLim = 100
FermiChem = TRUE
//FermiExplode = FALSE
//PurityMin = 0.15
@@ -9,6 +9,11 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
item_flags = NODROP //Tips their hat!
/*
/obj/item/clothing/head/hattip/equipped(mob/living/carbon/human/user, slot)
C = user //grumble grumble loc
*/
/obj/item/clothing/head/hattip/attack_hand(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
@@ -19,10 +24,24 @@
user.emote("me",1,"admires such a spiffy hat.",TRUE)
return ..()
/obj/item/clothing/head/hattip/speechModification(message)
/obj/item/clothing/head/hattip/speechModification(message, /mob/living/carbon/C)
..()
var/mob/living/carbon/C = get_wearer()//user
//if(istype(C, /mob/living/carbon/C))
var/obj/item/organ/tongue/T = C.getorganslot(ORGAN_SLOT_TONGUE)
if (T.name == "fluffy tongue")
if(prob(0.01))
message += "\" and tips their hat. \"swpy's sappin' my swentwy uwu!!"
return message
message += "\" and tips their hat. \"[pick("weehaw!", "bwoy howdy.", "dawn tuutin'.", "weww don't that beat aww.", "whoooowee, wouwd ya wook at that!", "whoooowee! makin' bwacon!", "cweam gwavy!", "yippekeeyah-heeyapeeah-kwayoh!", "mwove 'em uut!", "gwiddy up!")]"
return message
if(prob(0.01))
message += "\" and tips their hat. \"Spy's sappin' my Sentry!"
message_admins("I really appreciate all the hard work you put into adminning citadel, I hope you're all having a good day and I hope this hidden and rare message admins brightens up your day.")
return message
message += "\" and tips their hat. \"[pick("Yeehaw!", "Boy howdy.", "Darn tootin'.", "Well don't that beat all.", "Whoooowee, would ya look at that!", "Whoooowee! Makin' bacon!", "Cream Gravy!", "Yippekeeyah-heeyapeeah-kayoh!", "Move 'em out!", "Giddy up!")]"
return message
/obj/item/clothing/head/hattip/proc/get_wearer()
return loc
+3
View File
@@ -328,6 +328,7 @@
#include "code\datums\actions\beam_rifle.dm"
#include "code\datums\actions\ninja.dm"
#include "code\datums\brain_damage\brain_trauma.dm"
#include "code\datums\brain_damage\hypnosis.dm"
#include "code\datums\brain_damage\imaginary_friend.dm"
#include "code\datums\brain_damage\mild.dm"
#include "code\datums\brain_damage\phobia.dm"
@@ -2806,7 +2807,9 @@
#include "modular_citadel\code\datums\mutations\hulk.dm"
#include "modular_citadel\code\datums\status_effects\chems.dm"
#include "modular_citadel\code\datums\status_effects\debuffs.dm"
#include "modular_citadel\code\datums\traits\negative.dm"
#include "modular_citadel\code\datums\traits\neutral.dm"
#include "modular_citadel\code\datums\traits\positive.dm"
#include "modular_citadel\code\datums\wires\airlock.dm"
#include "modular_citadel\code\datums\wires\autoylathe.dm"
#include "modular_citadel\code\game\area\cit_areas.dm"