This commit is contained in:
Seris02
2020-02-22 19:54:10 +08:00
701 changed files with 12663 additions and 5550 deletions
@@ -234,6 +234,7 @@
/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
abstract_type = /datum/config_entry/number/movedelay
integer = FALSE
/datum/config_entry/number/movedelay/ValidateAndSet()
. = ..()
+3 -3
View File
@@ -118,7 +118,7 @@ SUBSYSTEM_DEF(job)
if(flag && (!(flag in player.client.prefs.be_special)))
JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
continue
if(player.mind && job.title in player.mind.restricted_roles)
if(player.mind && (job.title in player.mind.restricted_roles))
JobDebug("FOC incompatible with antagonist role, Player: [player]")
continue
if(player.client.prefs.job_preferences[job.title] == level)
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(job)
JobDebug("GRJ player not enough xp, Player: [player]")
continue
if(player.mind && job.title in player.mind.restricted_roles)
if(player.mind && (job.title in player.mind.restricted_roles))
JobDebug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
continue
@@ -340,7 +340,7 @@ SUBSYSTEM_DEF(job)
JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
continue
if(player.mind && job.title in player.mind.restricted_roles)
if(player.mind && (job.title in player.mind.restricted_roles))
JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
continue
+27
View File
@@ -0,0 +1,27 @@
/*! How material datums work
Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
*/
SUBSYSTEM_DEF(materials)
name = "Materials"
flags = SS_NO_FIRE
init_order = INIT_ORDER_MATERIALS
///Dictionary of material.type || material ref
var/list/materials = list()
///Dictionary of category || list of material refs
var/list/materials_by_category = list()
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
/datum/controller/subsystem/materials/Initialize(timeofday)
InitializeMaterials()
return ..()
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
for(var/type in subtypesof(/datum/material))
var/datum/material/ref = new type
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
+1
View File
@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research)
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
errored_datums[DN] = initial(DN.id)
continue
DN.InitializeMaterials() //Initialize the materials in the design
returned[initial(DN.id)] = DN
techweb_designs = returned
verify_techweb_designs()
+1 -1
View File
@@ -38,7 +38,7 @@ SUBSYSTEM_DEF(shuttle)
var/points = 5000 //number of trade-points we have
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
var/passive_supply_points_per_minute = 500
var/passive_supply_points_per_minute = 125
var/list/supply_packs = list()
var/list/shoppinglist = list()
+2 -1
View File
@@ -486,8 +486,9 @@ SUBSYSTEM_DEF(ticker)
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING)
if("SCORE")
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING)
else
SSvote.initiate_vote("map","server",hideresults=TRUE)
// fallback
SSvote.initiate_vote("map","server",hideresults=TRUE)
/datum/controller/subsystem/ticker/proc/HasRoundStarted()
return current_state >= GAME_STATE_PLAYING
+12 -12
View File
@@ -149,7 +149,7 @@ SUBSYSTEM_DEF(vote)
var/list/this_vote = voted[ckey]
var/list/pretty_vote = list()
for(var/choice in choices)
if("[choice]" in this_vote && "[choice]" in scores_by_choice)
if(("[choice]" in this_vote) && ("[choice]" in scores_by_choice))
sorted_insert(scores_by_choice["[choice]"],this_vote["[choice]"],/proc/cmp_numeric_asc)
// START BALLOT GATHERING
pretty_vote += "[choice]"
@@ -160,7 +160,7 @@ SUBSYSTEM_DEF(vote)
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(score.len == 0)
scores_by_choice -= score_name
while(scores_by_choice.len > 1)
@@ -211,24 +211,24 @@ SUBSYSTEM_DEF(vote)
var/already_lost_runoff = list()
var/list/cur_choices = choices.Copy()
for(var/ckey in voted)
choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying
for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
for(var/ckey in voted)
cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying
var/least_vote = 100000
var/least_voted
var/least_voted = 1
for(var/i in 1 to cur_choices.len)
var/option = cur_choices[i]
if(cur_choices[option] > voted.len/2)
return list(option)
else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
least_vote = cur_choices[option]
if(cur_choices["[option]"] > voted.len/2)
return list("[option]")
else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff))
least_vote = cur_choices["[option]"]
least_voted = i
already_lost_runoff += cur_choices[least_voted]
for(var/ckey in voted)
voted[ckey] -= least_voted
for(var/option in cur_choices)
cur_choices[option] = 0
for(var/i in 1 to cur_choices.len)
cur_choices["[cur_choices[i]]"] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
@@ -376,7 +376,7 @@ SUBSYSTEM_DEF(vote)
else
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
return .
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)