This commit is contained in:
Seris02
2020-02-22 19:54:10 +08:00
701 changed files with 12663 additions and 5550 deletions
@@ -6,7 +6,7 @@
/obj/item/projectile/bullet/dart/Initialize()
. = ..()
create_reagents(50, NO_REACT)
create_reagents(50, NO_REACT, NO_REAGENTS_VALUE)
/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE, skip = FALSE)
if(iscarbon(target))
@@ -7,10 +7,11 @@
var/zap_range = 3
var/power = 10000
/obj/item/projectile/energy/tesla/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/energy/tesla/fire(setAngle, atom/direct_target)
var/atom/source = fired_from || firer
if(source)
chain = source.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
return ..()
/obj/item/projectile/energy/tesla/on_hit(atom/target)
. = ..()
@@ -3,4 +3,23 @@
desc = "Woosh!"
damage = 15
icon_state = "arrow"
ammo_type = /obj/item/ammo_casing/caseless/arrow
ammo_type = /obj/item/ammo_casing/caseless/arrow
/obj/item/projectile/bullet/reusable/arrow/ashen
name = "ashen arrow"
desc = "Fire harderned arrow."
damage = 25
ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
name = "bone arrow"
desc = "Arrow made of bone and sinew."
damage = 35
armour_penetration = 40
ammo_type = /obj/item/ammo_casing/caseless/arrow/bone
/obj/item/projectile/bullet/reusable/arrow/bronze //Just some AP shots
name = "bronze arrow"
desc = "Bronze tipped arrow."
armour_penetration = 10
ammo_type = /obj/item/ammo_casing/caseless/arrow/bronze
@@ -43,4 +43,34 @@
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
return BULLET_ACT_HIT
return BULLET_ACT_HIT
/obj/item/projectile/bullet/a84mm_br
name ="\improper HE missile"
desc = "Boom."
icon_state = "missile"
damage = 30
ricochets_max = 0 //it's a MISSILE
var/sturdy = list(
/turf/closed,
/obj/mecha,
/obj/machinery/door/,
/obj/machinery/door/poddoor/shutters
)
/obj/item/broken_missile
name = "\improper broken missile"
desc = "A missile that did not detonate. The tail has snapped and it is in no way fit to be used again."
icon = 'icons/obj/projectiles.dmi'
icon_state = "missile_broken"
w_class = WEIGHT_CLASS_TINY
/obj/item/projectile/bullet/a84mm_br/on_hit(atom/target, blocked=0)
..()
for(var/i in sturdy)
if(istype(target, i))
explosion(target, 0, 1, 1, 2)
return BULLET_ACT_HIT
//if(istype(target, /turf/closed) || ismecha(target))
new /obj/item/broken_missile(get_turf(src), 1)