This commit is contained in:
Seris02
2020-02-22 19:54:10 +08:00
701 changed files with 12663 additions and 5550 deletions
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author: "Detective-Google"
delete-after: True
changes:
- rscadd: "the POOL.
remove: boxstation dorms 7"
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author: "Tupinambis"
delete-after: True
changes:
- tweak: "the portion of laws that require harm prevention by silicons has been removed."
- server: "silicon_laws.txt config file is required to be modified for full implementation."
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author: "kevinz000"
delete-after: True
changes:
- rscadd: "Shuttle hijacking has been completely reworked. Alt-click the shuttle as a hijack-capable mind (so traitors, and especially traitors with hijack) to begin or continue a hacking process."
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author: "nemvar"
delete-after: True
changes:
- code_imp: "Slight changes the self-repair borg module. It no longer references the borg that owns it."
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author: "Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer, Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle, MrPerson, ArcaneMusic and zxaber)"
delete-after: True
changes:
- rscadd: "You can now make toolboxes out of almost any solid material in an autolathe"
- rscadd: "adds Knight's Armour made out of any materials"
- rscadd: "new ruin found in lavaland protected by dark wizards, I wonder what they're guarding"
- rscadd: "You can now put a bunch more mats in the coin mint and autolathe"
- rscadd: "Adamantine and Mythril are now materials (Adamantine still only from xenobio, Mythril still only from badminnery). Adamantine boosts an item's force by 1.5, Mythril gives an item RPG statistics."
- rscdel: "most custom sprites for coins have been lost"
- rscadd: "You can now give your ass acute radiation poisoning"
- rscadd: "floydmats now apply to all objs / items"
- rscadd: "you can now make tables and chairs out of any material"
- bugfix: "Fixes being able to exploit fully upgraded destructive analyzers to multiply materials"
- rscadd: "An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station."
- rscadd: "Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished."
- rscadd: "In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this."
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author: "Seris02"
delete-after: True
changes:
- rscadd: "Added naked hallucination"
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author: "Hatterhat"
delete-after: True
changes:
- rscadd: "The ships often crashed by Free Golems on Lavaland now have GPSes. They're off, by default, but an awakening Golem could easily turn one on."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed a little issue with sleeper UI and blood types."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Nerfed cargo passive points generation from 500 to 125 creds per minute."
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author: "Ghommie"
delete-after: True
changes:
- balance: "Some reagent holders (such as cigarettes, food) are not suitable for reagents export anymore, while unprocessed botany crops will only net 1/3 of the standard reagents values."
- bugfix: "Export scanners now include the reagents value in the price report."
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author: "nemvar"
delete-after: True
changes:
- bugfix: "Trash from food now gets generated at the location of the food item, instead of in the hands of the eater."
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author: "kevinz000"
delete-after: True
changes:
- bugfix: "reactive repulse armor now has an item limit"
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Missing words replacement file for the gondola mask."
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author: "kevinz000"
delete-after: True
changes:
- balance: "Public autolathes can no longer be hacked."
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author: "Trilbyspaceclone"
delete-after: True
changes:
- rscadd: "Medical locked crates"
- balance: "Russian gear crates have less gear in some cases but all will cost more"
- bugfix: "Medical locked crates that were not locked"
- spellcheck: "Crates that were out of date are corrected"
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author: "Tlaltecuhtli, ported by Hatterhat"
delete-after: True
changes:
- balance: "Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning modules and capacitors on construction. This means that they also gain reduced power consumption and EMP protection from higher-tier stock parts."
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author: "Arturlang"
delete-after: True
changes:
- rscadd: "Nanite interfaces have gotten a rework to TGUI Next, and can now support sub-programs.
add:Adds the nanite sting program, which will allow you to manually sting people to give them nanites, changeling style."
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author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "Meat wheat no longer has blood"
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author: "kevinz000"
delete-after: True
changes:
- rscadd: "cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries without an operating console."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Further mob holder fixes."
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author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "Meatwheat and Oats now have rarity"
- balance: "Oats now have at lest 50% more flour in them"
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author: "Trilbyspaceclone"
delete-after: True
changes:
- balance: "BDM now uses a PKA rather then a normal KA"
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author: "keronshb"
delete-after: True
changes:
- rscadd: "Added burn and knockback to stunhand during HALOS on cult."
- balance: "Added burn and knockback to stunhand during HALOS on cult."
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author: "kevinz000"
delete-after: True
changes:
- balance: "Sort of a bugfix but cult blood magic and all guns now respect stamina softcrit."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed being unable to dump a trash bag's contents directly into disposal bins."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Doubled the halved flavor text maximum length."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Reduced tongue organ damage and tasting pH message spam."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed agent IDs not registering the inputted name. Thanks MrPerson."
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "Stunbatons changed yet again."
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author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay into histamine. Instead, it just prevents your organs from rotting into nothing."
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author: "Hatterhat"
delete-after: True
changes:
- balance: "You can now purify eldritch longswords with a bible. This creates purified longswords, which do not have anti-magic properties, but are still good for swinging at cultists."
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author: "YakumoChen"
delete-after: True
changes:
- imageadd: "Rings look nicer. Sprites used from RP."
- imageadd: "Ring on-hands. Diamond rings sparkle!"
- tweak: "You can now propose using a diamond ring in your hand."
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed solar panels/trackers (de)construction being a bit wonky."
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author: "Seris02"
delete-after: True
changes:
- rscadd: "rest hotkey"
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author: "BlueWildrose"
delete-after: True
changes:
- bugfix: "podpeople tail wagging"
- tweak: "lifebringer ghost role fixes"
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author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed something about slime blood and the law of conservation of mass."
- bugfix: "Fixed flypeople being emetic machine guns."
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author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "Cosmic winter coat now glows like the bedsheet, and holds normal winter coat gear"
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author: "Raiq & Linzolle"
delete-after: True
changes:
- rscadd: "Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting, silk string used in bow crafting, harden arrows - Ash walkers crafting, ash walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers for ash walkers as well, just to hold some arrows well out on the hunt!"
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author: "coiax"
delete-after: True
changes:
- rscadd: "Admin and event only pair pinpointers! They come in a box of two, and each pinpointer will always point at its corresponding pair. Aww."
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author: "PersianXerxes"
delete-after: True
changes:
- rscadd: "Better clarified the comment explaining the contraband tag."
- tweak: "Cargo nuclear defusal kits now require an emag'd drop pod console to be purchased."
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author: "Trilbyspaceclone"
delete-after: True
changes:
- server: "Express console is now logging what it buys, like the normal console should"
@@ -0,0 +1,4 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "Crabs are now made of crab meat."
@@ -0,0 +1,4 @@
author: "Seris02"
delete-after: True
changes:
- rscadd: "hsl instead of sum of rgb for spraycan lum check"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed virology being unable to be done with synthetic blood."
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author: "necromanceranne"
delete-after: True
changes:
- balance: "Reverted #9092, crew mecha no longer spawn with tracking beacons."
- balance: "[Port] Mecha ballistics weapons now require ammo created from an Exosuit Fabricator or the Security Protolathe, though they will start with a full magazine and in most cases enough for one full reload. Reloading these weapons no longer chunks your power cell. Clown (and mime) mecha equipment have not changed."
- balance: "[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8)."
- balance: "[Port] Both Missile Launchers and the Clusterbang Launcher do not have an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded ammo has been spent, you can use the appropriate ammo box to load the weapon directly."
- rscadd: "[Port] Utility mechs that have a clamp equipped can load ammo from their own cargo hold into other mechs."
- rscadd: "[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons, should they run low."
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author: "CameronWoof"
delete-after: True
changes:
- rscadd: "Ammonia and saltpetre can now be made at the biogenerator."
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author: "Psody-Mordheim"
delete-after: True
changes:
- rscadd: "You can now make synth-flesh with synthetic blood."
- rscadd: "You can now make synthetic blood via mixing saline glucose, iron, stable plasma and heating it to 350 temp."
- rscadd: "You can mix synthetic blood and cryoxadone to create synth-meat in addition to normal blood."
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author: "Ghommie"
delete-after: True
changes:
- rscdel: "Renamed \"blaster carbine\" and \"blaster rifles\" back to \"energy gun\" and \"laser gun\" respectively"
- bugfix: "Fixed magnetic rifles & co being inconsistent with printed energy guns and start with an empty power cell."
- imagedel: "Reverted practice laser gun sprites back to their former glory. Mostly."
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed sprint buffer cost and regen being rounded down."
@@ -0,0 +1,4 @@
author: "Seris02"
delete-after: True
changes:
- balance: "bloodcrawl's cooldown"
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author: "Ghommie"
delete-after: True
changes:
- balance: "Nerfed the fermenting barrel export industry."
- tweak: "Reagent dispensers selling price no longer takes in account the reagents volume. It's already handled by reagents export."
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author: "Hatterhat"
delete-after: True
changes:
- bugfix: "mechs with stock parts now have icons"
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author: "Owai-Seek"
delete-after: True
changes:
- rscadd: "BROOM"
- tweak: "Janitor Vendor now has gear for two Janitors."
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author: "kevinz000"
delete-after: True
changes:
- tweak: "the game's built in autoclicker aka CanMobAutoclick no longer triggers client/Click()'s anti clickspam guard."
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author: "kevinz000"
delete-after: True
changes:
- balance: "pais can no longer bodyblock bullets"
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "pai radio short changed to 3 minutes down from 5"
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "pais are no longer fulltile click opacity."
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- refactor: "vampire \"immortal haste\" has been reworked to be more reliable and consistent."
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "pAIs are yet again unable to perform certain silicon interactions with machineries yet again."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- balance: "all supermatter damage is now hardcapped"
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Supermatter sabotage objective no longer shows up with no supermatter"
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Mining vendors no longer fail and eat your points iff you have precisely enough points to pay for an item"
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author: "BuffEngineering, nemvar."
delete-after: True
changes:
- bugfix: "Addicts can now feel like they're getting their fix or kicking it."
- bugfix: "Aheals now remove addictions and restore your mood to default."
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author: "Kraseo"
delete-after: True
changes:
- bugfix: "Nightmares no longer delete entire guns from existence for merely having a light on them."
@@ -0,0 +1,4 @@
author: "necromanceranne"
delete-after: True
changes:
- bugfix: "Literally unclickability with a cham projector"
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author: "Psody-Mordheim"
delete-after: True
changes:
- rscadd: "Disfiguration Symptom."
- rscadd: "Deoxyribonucleic Acid Saboteur Symptom."
- rscadd: "Polyvitiligo Symptom."
- rscdel: "Revitiligo Symptom."
- rscdel: "Vitiligo Symptom."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Licking pref"
@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- balance: "Pie reagent transfer now requires an uncovered mouth."
@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "TEG"
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Fixed IRV."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "Runtime if nobody has a chaos pref set"
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author: "keronshb"
delete-after: True
changes:
- bugfix: "fixed accelerated regeneration nanites"
- bugfix: "fixed mechanical repair nanites"
- bugfix: "fixed bio reconstruction nanites"
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author: "Putnam3145"
delete-after: True
changes:
- bugfix: "IRV fixed... again"